Agreeing with this, and also find it sometimes a little bit disturbing that my weapons float in the air as well.slumber_sandb16_ESO wrote: »In fact it's practically just armour painted onto the character's skin.
Another thing I dislike are the hip plate things hanging off the sides of the character, they're supposed to be part of the chest armour but they're instead floating on the side of the character with nothing visibly holding them up. Same thing with the knee protection where at times they have been very far from the actual character because my boots and leg armour were of two different sets.
Those are some pretty big feathers you puffed up. But that doesn't really address what we are talking about here. This thread is about armor appearance, and the alleged performance hit based on the mesh itself, not pipeline development.
and you would be completely wrong. I use maya, max, lightwave, modo, nuke, ps, you name it.
http://community.thefoundry.co.uk/community/profile.aspx?name=Joviex
you can easily search the Internet to see ive been contributing to both the CG and game industries fora long time.
I have been in the CG industry for fifteen years and software development a decade prior.
I am currently the supervisor for pipeline development for Nickelodeon Animation going on five years.
To compare working in blender or Max to an actual development pipeline in full production is extremely nieve.