I see someone trying to defend what is clearly OP. What is it they keep saying. L2P? It is way too OP and the user usually decides the combat.
Not to mention its so anoying when people do it next to you.
WilliamTee wrote: »yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...
A spammable teleport is not moderate. #justsayin
Really what your argument suggests to me, is that sorcerer needs a class-based heal. I've played a sorc through early levels (I'm not that into mages so didn't continue) and yeah I'd say up to a point - sorcs are quite squishy, and at the levels I played them a small class based self heal would often be welcomed - but that does not mean the magical teleport away from trouble is OK. I'd be quite happy if bolt escape were swapped for a small self-heal, how would you feel? Yeah. So don't claim it's there instead of those
LITERALLY all healing does is rob the better player of AP once the insert class here realizes he's certainly lost.
No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.
LITERALLY all healing does is rob the better player of AP once the insert class here realizes he's certainly lost.
Here, fixed it for you ...No other class has a sure "escape after losing", neither should you. You lost? Face it, give me my earned AP. The ONLY way it should be a sure escape is if you cast it at the BEGINNING of combat, not when you've fought long enough to be taken down to 15%.
Yeah, this makes complete sense ... /facepalm.
Do you blow all your heals at the start of a fight? I use bolt escape if the fight doesn't go well for me, grab some distance and use dark exchange ... that gives you 3 seconds to either heal up or come after me. Or do both ... heal up while coming for me.
The skill works just fine. It ports me for 15 meters. 15! Not 150.
This is far from a 100% escape spell, I've been killed countless times by players who were either paying attention or teaming up on me.
Also ... as long as I have the hitpoints and magicka to get away ... I haven't lost. I don't owe you anything. Fat lady hasn't sung and all that jazz.
The skill works just fine. It ports me for 15 meters. 15! Not 150.
gladen5rwb17_ESO wrote: »Why must posts about skills always degenerate down to pvp. I happen to need that skill in pve thanks very much.
Vodkaphile wrote: »
The skill works just fine. It ports me for 15 meters. 15! Not 150.
Yeah, because you can only use it once.
It would be like me being able to spam Strife as a NB over and over, each time the heal gets bigger and bigger until it makes me unkillable. Using it once is fine, spamming it and having the effect duplicated is broken.
WilliamTee wrote: »yes, greater mobility is a viable alternative to self heals... but for moderately worse healing you should only compensate with moderately better mobility...
A spammable teleport is not moderate. #justsayin
Out of everything that people have to complain about. The bolt escape QQ actually gets on my nerves.
This game has soo many problems they are too many to enumerate, but yea, lets focus on bolt escape because a few people wanna QQ about it on the forums.
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Matt.vanelsenb16_ESO wrote: »I'm gonna say this without reading the other comments, so forgive me for repeating something. But where did you find these 3 siphoning abilities for nightblades? The only one that heals you is strife, and that's HoT, so it's not like it'll save your life mid-combat or anything. I suppose siphoning strikes can you keep you alive as well, but that's sacrificing a lot of dps just for some heals. By your logic of "1 healing ability isn't enough", nightblades should also get some sort of dash skill.