Maintenance for the week of December 15:
• PC/Mac: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• Xbox: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for maintenance – December 15, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Summoned NPC Guards? srsly?

Lowbei
Lowbei
✭✭✭✭✭
i can understand like on keep walls for defense, with a cap to total # of guards abailable to summon per keep...

but anywhere, and lots of them? why? now every competitive fight will involve people summoning npcs. sounds awful
Edited by Lowbei on May 24, 2014 2:44PM
  • Hafgar_W
    Hafgar_W
    ✭✭✭
    Actually there is currently a 20 siege NPC cap. And they can only be placed on friendly keeps/resources.
    Vokundein
    Legend Gaming Website | Join Us
    @Hafjoldr - Oathsworn of Vokundein
    Ignorance is a curse.
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    20 on a keep or 20 on a resource?

    20 on a keep sounds fine, but 20 on a resource is ridiculous
    Edited by Lowbei on May 24, 2014 5:18PM
  • Hafgar_W
    Hafgar_W
    ✭✭✭
    20 on either.
    Vokundein
    Legend Gaming Website | Join Us
    @Hafjoldr - Oathsworn of Vokundein
    Ignorance is a curse.
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    thats awful
  • iluvataris
    iluvataris
    ✭✭
    agreed awful, i haven't tried yet. but would it really be worth the AP?
    Idk.. Do you even get invested AP back?
    ~Iluvataris http://www.youtube.com/user/IluvatarisGaming/videos
    ~Aldmeri dominion Auriel's Bow LB # 13 Nightblade Guest ~ Wabba
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    The thing is..you can set 5 at whichever door is being broken down and 15 around the flag ADDED to whats already there and as those 5 at the door die run off to be killed whatever you can stand in safety and respawn them.(AKA drop new ones..right?)

    Its endless PVE...yey....y.....e......y... :|

    and yes, 7K AP for 7 mages who wreak havoc in comparison to 7.5 k ap for a forward camp that does not even work 85% of the time is definitely more bang for your buck.

    Also..if oil pots are used correctly and at the right place /moment..you gain back your 600ap ten fold at the least.(easy)

    i would much rather invest 7k AP in 7 mages who are hard as F*** to kill than 14 vet 5s who didn't know not to stand in the oil.
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    uhm.... Seige NPCs were supposed to be part of the design mechanics of seige. Esp if your side was outmanned.


    Way to go to all the sleepy-heads who apparently just noticed a feature that has been in-game since launch. They do cost lots of AP to place you know...
    Indeed it is so...
  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    uhm.... Seige NPCs were supposed to be part of the design mechanics of seige. Esp if your side was outmanned.


    Way to go to all the sleepy-heads who apparently just noticed a feature that has been in-game since launch. They do cost lots of AP to place you know...

    Stop being a Zenimax fanboy, they don't cost that much considering every other person AP farms these days, and the issue is that the mercs are used in even fights or as unmanned keep defense. Just yesterday I was fighting an AD group of 15 and we had 10 players; they went behind a resource tower and when we destroyed the tower so they wouldn't be able to hide behind it, they started shitting out mercenaries until they had about 15 of them. You're not capable of fighting without a zerg, so let me tell you, it's not possible to push into a resource with 10 people and be able to kill 15 mercenary mages, 2 honor guards, 3 menders, and 2 faction guards, as well as 15 actual players. So what, we're supposed to call zerglings like you to overrun a bunch of npcs? Stop replying with fanboy soundbites and use your brain before you comment. Nerf, limit, or balance the mercs because they are too easy to abuse.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    ...it would be better if you used ur head for once. IF someone is defending a resource: attack a different one. Start the seige on a keep perhaps. Seige NPCs are a great idea.

    Don't put all ur eggs in one basket: Just Because some players like you who fail to understand battlefield strategy doesn't mean the system is "broken".
    Edited by TheGrandAlliance on May 25, 2014 6:28AM
    Indeed it is so...
  • Tintinabula
    Tintinabula
    ✭✭✭✭✭
    Now..to be able to buy npc mages to travel with me and fight by my side!..I smell a petition.! J/K :|
  • Bloodvax
    Bloodvax
    ✭✭✭
    Summoning a huge army of NPCS is the best counter to the cheap exploiters that use caltrops. MWAHAHAHAHA
    Edited by Bloodvax on May 25, 2014 8:44PM
    ASYLUM-PVP
    Bloodvax- Vet Templar underpowered crafter
    Molly Mesita-OP NB
    Lizerd Wizard-Lowbie PVP toon
    AOC Big Deal Emperor of the Forum Trolls
  • demonlkojipub19_ESO
    demonlkojipub19_ESO
    ✭✭✭✭✭
    Ive never used one. I should probably start using them.
  • ishilb14_ESO
    ishilb14_ESO
    ✭✭✭✭
    ...it would be better if you used ur head for once. IF someone is defending a resource: attack a different one. Start the seige on a keep perhaps. Seige NPCs are a great idea.

    Don't put all ur eggs in one basket: Just Because some players like you who fail to understand battlefield strategy doesn't mean the system is "broken".

    You're dumb aren't you? the people that use the npcs so often just go to the next keep as well and dump another 20 mercs, we were just trying to cap a keep a few minutes ago with 10 people; keep guards already being an issue, 1 person spawned 10 mercs inside the keep, we killed a few and he just kept spawning more. The issue is one person can dump a *** ton, why does zenimax want to discourage small group play by making npc's stronger, but have a single person be able to take on a small group by himself by just consistently spawning more mercs. A CAP NEEDS TO BE PLACED ON HOW MANY MERCS A SINGLE PLAYER CAN SPAWN AT A TIME. If you disagree with this than you're an idiot, like a real idiot.
    Original DC #Bloodthorn2014
    CoFounder - Terror
    Officer - Mega Best Friends
    Officer - Eminent Gaming


  • Mykah
    Mykah
    ✭✭✭
    They should just remove them.

    Pve mobs is not the answer for Pvp balance.
  • frwinters_ESO
    frwinters_ESO
    ✭✭✭✭
    Here is the thing about the mercenary contracts. No one used them before the VR level was upped and when the mobs were doing more damage than expected. Now people are dropping them left and right and now we are seeing problems with them. Now e are seeing they have some worth. They are designed to make it harder for the enemy to take a keep or a resource. The keeps have been switching hands more often then the devs wanted. Hence why they upped the mobs levels, re-positioned some of the mobs and even gave them more abilities and added archers.
  • NordJitsu
    NordJitsu
    ✭✭✭✭✭
    ✭✭
    Lol at people who just figured out how to use these.

    I've been using these to wipe larger uncoordinated groups since January.

    Wait for gate/wall to break down. Lay down 20 mercs. Follow mercs out when they push, kill everything.
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • TheGrandAlliance
    TheGrandAlliance
    ✭✭✭✭
    You're dumb aren't you? the people that use the npcs so often just go to the next keep as well and dump another 20 mercs, we were just trying to cap a keep a few minutes ago with 10 people; keep guards already being an issue, 1 person spawned 10 mercs inside the keep, we killed a few and he just kept spawning more. The issue is one person can dump a *** ton, why does zenimax want to discourage small group play by making npc's stronger, but have a single person be able to take on a small group by himself by just consistently spawning more mercs. A CAP NEEDS TO BE PLACED ON HOW MANY MERCS A SINGLE PLAYER CAN SPAWN AT A TIME. If you disagree with this than you're an idiot, like a real idiot.

    No... its more like you just need to drain your opponent of AP. Take down every wall. Attack multple tagets. Eventually they will run out of AP.
    Indeed it is so...
  • TheBull
    TheBull
    ✭✭✭✭✭
    I love them. Buff warriors.
  • Wolfahm
    Wolfahm
    ✭✭✭
    They just need to fix the untargetable bug the mages get sometimes.
    MAKE KHAJIITS CRIT AGAIN!!!

    |Wolf Ahm the Unchained|
    - 4 Nightblades | 3 Stam/1 Mag -
    - 2 Templars | Stam/Healer -
    - 2 Sorc | Stam/Mag -
    - 2 Wardens | Stam/Mag -
    - 1 DK | Tank/Stam -
    || Aldmeri Dominion ||


  • reagen_lionel
    reagen_lionel
    ✭✭✭✭
    I really dont see no problem with mercenaries. They are a pretty good resource to use, and they are very easy to waste too.
  • ElSlayer
    ElSlayer
    ✭✭✭
    Just wait while they disappear. They last limited amount of time.
    @d0e1ow: There is no singular thing within a game's little ecosystem that will convince you that you hate the game, hate your life, and hate everyone around you faster than the game's official forums will.

    @TaffyIX: Life is too short to get upset by a video game.
  • zenmogwai
    zenmogwai
    The keeps have been switching hands more often then the devs wanted. Hence why they upped the mobs levels, re-positioned some of the mobs and even gave them more abilities and added archers.

    This is also my assumption about the dev's reasoning. Here is the problem: there is only ONE remotely balanced campaign.

    The NPCs will not be a hindrance at all for people running with zergs. The winning factions were already winning BECAUSE they had bigger zergs. So all the NPCs do is make it easier for the winning factions to continue winning.

    Underdog, low-population factions are completely ruined by this change. Where as before they could ninja a keep and hold it for an hour or two before the enemy zerg re-took it, now they simply can't take the keep in the first place. This meets the objective of keeps not 'switching hands more often then the devs wanted' but at the expense of ruining every campaign for underdog factions.
  • Lowbei
    Lowbei
    ✭✭✭✭✭
    less pve in my pvp plz
  • Mends_from_Shadows
    First it was Elder Scrolls Online. Then it was Vampire Scrolls Online. Now it's Elder Mages Online.
    Cyrodiil Issues as of 6/3/2014
    - Massive Lag since Craglorn patch.(Still bad lag on "Laggajack" NA and some other campaigns.)
    - Forward Camps and other Siege bugging out frequently
    - Caltrops granting Immunity to Siege Weapon Damage
    - Massive Faction Imbalances in Most Campaigns / Several Dead Campaigns
    - Mercenary Mage Spam (sometimes causing them to go invulnerable)
    - Players exploiting Keeps/Scrolls through DK Chain Pulls to go around defenses

    Yay Zenimax is doing things.
  • Arora
    Arora
    ✭✭✭
    Lowbei wrote: »
    20 on a keep or 20 on a resource?

    20 on a keep sounds fine, but 20 on a resource is ridiculous

    how do you put them on your resouce

    Arora Moon - EB- Nightblade
    Arora Moonlight- EB- Sorcerer
    - GM Souless-


    Hail Sithis - Glory to the Night Mother

  • Engelin
    Engelin
    ✭✭
    Oh noes 10 people can't win the game all on their own... I like the fact that there are so many ways to play and mercs are really usefull, especially when immortal.

    But if you are 10 guys attacking something and notice 20 mercs.... dont get close. Simple as that. The siege npcs are on a timer, you can just wait them out.

    Also if u wanna be a real pain, put up some siege to draw some npcs out and kill them off one by one. Make that 1 pesky defender waste tons of AP.
  • Vorcil
    Vorcil
    ✭✭✭✭
    I have 6 of these left, selling for 10 million each please;

    4 knights and 2 mage scrolls

    also have ~40 tradeable 20man pvp forward camps left

    pm me;

    - @vorcil
  • Soulac
    Soulac
    ✭✭✭✭✭
    ✭✭
    200.gif
    R.I.P Dawnbreaker / Auriel´s Bow
    Member of the Arena Guild and the overpowered Banana Squad.
    Nathaerizh aka Cat - Nightblade V16 - EU

    - Meow -
  • Gilvoth
    Gilvoth
    ✭✭✭✭✭
    ✭✭✭✭✭
    this used to be very annoying thing,
    people summoning these, i hated it.
  • Vorcil
    Vorcil
    ✭✭✭✭
    They are a discontinued item now, super rare; there is only 1 other person I know of who has these, and we both bought them all up in 2014 after they were removed from the game. :)

Sign In or Register to comment.