I've been an Elder Scrolls player for a very long time. I've never played an MMO, but I was very excited for ESO. I bought the Imperial Edition and have been playing since 6 AM Central on released day.
I think someone at Bethesda (probably the Elder Scrolls brand manager) should poke their head into the ESO forums and read what is going on with the game. Before the patch yesterday many promises were made to fix major bugs (including an entire class being basically unplayable for most people) that were not fulfilled with the patch yesterday.
Furthermore, the patch introduced many new bugs, some of them completely game-breaking. Players have lost quest progress, lost quests completely, Vet zone mobs have had their difficulty scaled to impossible (Zenimax has already admitted this was an error), achievement data was wiped/reset, and already broken classes were further crippled. That's just a few of the issues they introduced, you can learn about more of them in the forums. I heard they even accidentally deleted an entire PvP campaign.
Many of us players are wondering if Zenimax has any sort of QA process in place at all for game updates. If they do have a QA process in place, it is inadequate and needs major improvement ASAP.
If I was the Elder Scrolls brand manager at Bethesda I would be having some very serious conversations with Zenimax right now about their continued right to use the Elder Scrolls brand. At this point they are doing permanent and irreversible damage to IP you guys have spent decades diligently building. If they can't properly represent the brand in a way that doesn't do irreversible damage to it in the long run, you should pull their rights to use it.
That is a great mail , the problem I see though is , that as far as I understand their structure, the big ''daddy'' is actually Zenimax Media Inc and not Bethesda Softworks ( the publisher)
Soliduparrow wrote: »Apparently the PTS people were told to only test craglorn content and not anything else. Zenimax is making some amateur mistakes.
Temporary fix on how to solo these: Equip full light armor and resto staff. Add one heal skill and one way to regen mana. Then use volcanic rune from the mages guild to keep them permanently cc'ed.
for the tens to hundreds of millions I expect they may be making, I cannot believe how completely incompetent the executive management at zenimax are.
If you really want to message someone, do some research and find the ruling board behind zenimax -- the ones who hire the CEO -- and beg and plead for them to fire the CEO.
Make it a decent letter.
The Unofficial Oblivion Patch
This should be your first port of call. It fixes over 1,800 bugs still present in Oblivion even after Bethesda finished patching it.
The Elder Scrolls Online is continually receiving patches and bug fixes, and ZeniMax Online Studios as a company treats it as any developer of any online multiplayer game does nowadays: you release patches/hot fixes each week to upkeep the game. You can't compare the issues this game has to past TES games because those games were single-player experiences that weren't stressed by an influx of players all logging onto the server at the same time (which, under the right amount of pressure, can cease to function properly at times, and is especially common in these early launch-periods).
It's the first major content update, so I'm not surprised this occurred in all actuality. Issues like these can be fixed with a patch or hot fix as sometimes they're not as major as we perceive (the issue with achievements is cosmetic and will be fixed next week, as announced earlier by ZOS), and no one will see their accounts roll-backed as a result of this fix, hopefully.
With a game as massive as this, problems are bound to occur. The issue here isn't that there are problems, though, as much as it is the lack of proper play-testing that went into the product before releasing it to the public. However, it's also good to keep note that even though it was tested, these issues raised in severity after a larger number of people started logging onto the megaserver all-at-once and the server was under heavy pressure, which you can't test in the volume of players the game currently has until the patch is already deployed, unfortunately.
kirnmalidus wrote: »
The Elder Scrolls Online is continually receiving patches and bug fixes, and ZeniMax Online Studios as a company treats it as any developer of any online multiplayer game does nowadays: you release patches/hot fixes each week to upkeep the game. You can't compare the issues this game has to past TES games because those games were single-player experiences that weren't stressed by an influx of players all logging onto the server at the same time (which, under the right amount of pressure, can cease to function properly at times, and is especially common in these early launch-periods).
It's the first major content update, so I'm not surprised this occurred in all actuality. Issues like these can be fixed with a patch or hot fix as sometimes they're not as major as we perceive (the issue with achievements is cosmetic and will be fixed next week, as announced earlier by ZOS), and no one will see their accounts roll-backed as a result of this fix, hopefully.
With a game as massive as this, problems are bound to occur. The issue here isn't that there are problems, though, as much as it is the lack of proper play-testing that went into the product before releasing it to the public. However, it's also good to keep note that even though it was tested, these issues raised in severity after a larger number of people started logging onto the megaserver all-at-once and the server was under heavy pressure, which you can't test in the volume of players the game currently has until the patch is already deployed, unfortunately.
Exactly. That's all I'm saying. There is a problem with the quality control process. It may be not enough testers. My guess would be that is part of it.
I'm not complaining about an individual bug, the issue here is the lack of QC.