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DK's are nerfed really hard with the new patch. DK Fire Mage or Shield build is dead. Inhale useless

  • ArRashid
    ArRashid
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    Do you really think that a build revolving around spamming a destro staff ability is meant to be the strongest pvp dk build by far since the vamp fix? That doesn't seem like it's a little bit broken to you?

    it was pretty much the only working ability in VR for most people, not just Pyromancers..
    You damn PvP whinners are ruining every single game's PvE with your forced QQ-changes... Not to mention it's pretty much the only instant AoE in pyromancer's arsenal, since everything else are useless DoTs refreshing themselves. It's not really optimal to apply 3 DoTs and then helplessly watch them doing micro damage while you can just try to block..

    As much as I hate to admit it, this game looks more like wow by every patch.. instead of buffing or reworking that, which has problems, they just nerf the only well performing class gradually to be on par with others.

    standard damage reduced.. because it was OBVIOUSLY too hard to get put of 8m radius aoe ticking slowly..
    inhale rapidly nerfed
    impulse magicka cost increased from high to ridiculous (forcing casters to use warlock even to kill a single pack)

    what is next? Halving range of talons? radius of Blockade?

    THE ONLY THING WHY DK SEEMS BEST TO YOU IN PVP IS BECAUSE TALONS CANNOT BE CC-BREAKED, AND THAT IS A BUG. Fix that and DKs will no longer feel too imba in PVP
    Edited by ArRashid on May 22, 2014 6:21PM
  • Aimelin
    Aimelin
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    Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.

    The absorb deals 70 damage to players! 70! To a player with over 3000 health..

    They didn't even adjust the Inhale cost with the major nerf, they just made it pointless and expensive to use when it was fine before (except for the bug that hit more than 6 targets)

    It seems they confused Batswarm with Inhale, and nerfed Inhale as well so it became useless and a waste of an ability slot.

    you need to calm down and stop crying.

    all the "nerfs" as you call them were needed, DKs that didn't rely on mindless shield bash & talons spam and ultimate spam are still going to be beasts in pve & pvp.

    also your previous statement of sorcs being buffed and bolt escape being buffed, theres nothing in the patch notes, the skill (morphed into ball of lightning) allready absorbed projectiles and stun on arrival; (streak) doesnt absorb projectiles, it does dmg instead and stuns going through a target

    also, try playing a sorc in full light armor, see how well you do in pvp, without teleporting the second you take dmg like all the other bad sorcs do, impulse cost increase affects us too, caus we couldn't cheeze with elemental drain and all ur fire dots a DK gets

    oh and i forgot bold, caus that clearly made you show you knew what you were talking about
  • Vikova
    Vikova
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    The nerfs are minor and DKs will continue to dominate. Time to get past your martyr syndrome.
  • bg22
    bg22
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    I clicked on this thread while laughing, thinking that someone made a troll thread consisting of purely sarcasm.

    I was wrong.

    This guy really thinks this.

    Literally laughing out loud.
  • Zershar_Vemod
    Zershar_Vemod
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    Feel Vampire's pain.
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  • Baphomet
    Baphomet
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    I play a destro/resto dark talon, pulsar blasting, inhaling DK - that occationally equips a sword and shield to slap people around a little, too.

    The only DK change I found to be unjust was the nerf to inhale. Looking at it as objectively as I can, I pretty much have to give my thumbs up to most of the other changes mentioned in the OP - at least until I've tried them out over a period of time in order to see how they handle.

    A lot of the changes made in this patch indirectly empowers some of the single target burst builds out there.

    Let's see how they work out before we prepare for armageddon.
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  • monkeymystic
    monkeymystic
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    Aimelin wrote: »
    Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.

    The absorb deals 70 damage to players! 70! To a player with over 3000 health..

    They didn't even adjust the Inhale cost with the major nerf, they just made it pointless and expensive to use when it was fine before (except for the bug that hit more than 6 targets)

    It seems they confused Batswarm with Inhale, and nerfed Inhale as well so it became useless and a waste of an ability slot.

    you need to calm down and stop crying.

    all the "nerfs" as you call them were needed, DKs that didn't rely on mindless shield bash & talons spam and ultimate spam are still going to be beasts in pve & pvp.

    also your previous statement of sorcs being buffed and bolt escape being buffed, theres nothing in the patch notes, the skill (morphed into ball of lightning) allready absorbed projectiles and stun on arrival; (streak) doesnt absorb projectiles, it does dmg instead and stuns going through a target

    also, try playing a sorc in full light armor, see how well you do in pvp, without teleporting the second you take dmg like all the other bad sorcs do, impulse cost increase affects us too, caus we couldn't cheeze with elemental drain and all ur fire dots a DK gets

    oh and i forgot bold, caus that clearly made you show you knew what you were talking about

    The elemental drain nerfs were needed, same with impulse.

    But do you seriously, as a SORCEROR, think the Inhale nerf was fair and needed? lol it was only "ok" to begin with, and then they nerfed it to useless with the same high cost.
    Enjoy your FOTM sorceror class. especially now that escape bolt got even stronger and more nerf cries will come.
    Edited by monkeymystic on May 22, 2014 6:31PM
  • Reykice
    Reykice
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    So what, now you can`t solo entire Dungeons? Cry me a river.

    The NB you linked had to go invisible every 2 seconds to survive, the DK`s soloing dungeons were actually face tanking everything including the boss AND killing them alone. That`s not even remotely the same.
  • kewl
    kewl
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    @monkeymystic‌ I get it bro, you're upset. I play two flavors of DK, tank and pyromage. It may look bad on paper, but we won't really know until we play for a few weeks. Give it some time, then flame the forums with some XP to back it up. ;)
    Edited by kewl on May 22, 2014 6:44PM
  • Alpha_Protocol
    Alpha_Protocol
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    Aimelin wrote: »
    Inhale is expensive to cast, and is capped at 3 absorb targets with the nerf.

    The absorb deals 70 damage to players! 70! To a player with over 3000 health..

    They didn't even adjust the Inhale cost with the major nerf, they just made it pointless and expensive to use when it was fine before (except for the bug that hit more than 6 targets)

    It seems they confused Batswarm with Inhale, and nerfed Inhale as well so it became useless and a waste of an ability slot.

    you need to calm down and stop crying.

    all the "nerfs" as you call them were needed, DKs that didn't rely on mindless shield bash & talons spam and ultimate spam are still going to be beasts in pve & pvp.

    also your previous statement of sorcs being buffed and bolt escape being buffed, theres nothing in the patch notes, the skill (morphed into ball of lightning) allready absorbed projectiles and stun on arrival; (streak) doesnt absorb projectiles, it does dmg instead and stuns going through a target

    also, try playing a sorc in full light armor, see how well you do in pvp, without teleporting the second you take dmg like all the other bad sorcs do, impulse cost increase affects us too, caus we couldn't cheeze with elemental drain and all ur fire dots a DK gets

    oh and i forgot bold, caus that clearly made you show you knew what you were talking about

    The elemental drain nerfs were needed, same with impulse.

    But do you seriously, as a SORCEROR, think the Inhale nerf was fair and needed? lol it was only "ok" to begin with, and then they nerfed it to useless with the same high cost.
    Enjoy your FOTM sorceror class. especially now that escape bolt got even stronger and more nerf cries will come.

    First mmo?
  • Maverick827
    Maverick827
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    The Talons radius nerf was not neccesary, and the Inhale nerf was ability-killing. With 6-cap AoEs and reduced ultimate on AoEs, Inhale would already have been an iffy ability. Now it's just useless.

    Obviously the short-sighted people who only care about their own classes will revel in anything bad happening to DKs at this point, but the Inhale nerf speaks to a larger lack of understanding by the developers which will inevitably swing back around to your class.

    So laugh it up now, I guess.
  • ArRashid
    ArRashid
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    ArRashid wrote: »
    what is next? Halving range of talons? radius of Blockade?

    Oh I'm SORRY, it seems they ALREADY did that.. yay that we now have to enter melee range of the whole pack of deadly VR mobs wearing pyjamas and try to root them... great way to destroy one of the few working VR PvE specs...
    Edited by ArRashid on May 22, 2014 6:47PM
  • Tamanous
    Tamanous
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    If the end result is true then it is a great fix for ESO's faceroll class. It will still faceroll but elitists complain when their God-mode is nerfed to only DemiGod-mode.

    I never advocate nerfing powers beyond intended however. Those that are hopefully will be adjusted in the near future.
    Edited by Tamanous on May 22, 2014 6:54PM
  • Nox_Aeterna
    Nox_Aeterna
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    Tamanous wrote: »
    If the end result is true then it is a great fix for ESO's faceroll class. It will still faceroll but elitists complain when their God-mode is nerfed to only DemiGod-mode.

    And it is probably as lie , i heard they were still demolishing in pst.

    So i will wait to see if they ended the face roll OP class and it comparable to others or if they just want everyone to be a DK and be done with it.
    "Never attribute to malice that which is adequately explained by stupidity."
    -Hanlon's razor
  • seaef
    seaef
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    OMG!!! My DK is worthless now. I'm going to ha.........

    Oh wait, I just realized I could care less. I enjoy playing my DK. Maybe he'll be a bit more challenging now.
    "The Illuminati are very achievement focused. It's like Xbox - only everything is hardcore."
    - Kirsten Geary
  • Slantasiam
    Slantasiam
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    they took the few good spells and nerfed the crap out of them now all that's left is crap..happy? btw sorc just got killed impulse and fast ultimate build were the ONLY thing they had (their singletarget dps is just facepalm bad now they have nothing. Dk....welcome to the cookie cutter you have no options at all now.
  • ckf12b14_ESO
    ckf12b14_ESO
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    The Talons radius nerf was not neccesary, and the Inhale nerf was ability-killing. With 6-cap AoEs and reduced ultimate on AoEs, Inhale would already have been an iffy ability. Now it's just useless.

    Obviously the short-sighted people who only care about their own classes will revel in anything bad happening to DKs at this point, but the Inhale nerf speaks to a larger lack of understanding by the developers which will inevitably swing back around to your class.

    So laugh it up now, I guess.

    The talon radius, from a pvp standpoint, was necessary. Sadly, they have no effective way of separating nerfs between pve and pvp so it just hits both.

    I find myself agreeing with you on Inhale, but that's really not what most of these people are talking about, I think you can agree. Inhale was nerfed, and imo, rather haphandedly, but it certainly isn't class breaking. The other nerfs applied and being applied to DK were well needed to stop the class from being so gamebreaking.
    Edited by ckf12b14_ESO on May 22, 2014 6:57PM
  • NordJitsu
    NordJitsu
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    The only bad change is to Inhale because that ability sucks now.

    But hey, the other classes each have like 5-6 crap abilities. So why shouldn't DKs have one bad one?
    @NordJitsu - Guild Master (Main Character = Hlaalu Idas)
    GREAT HOUSE HLAALU
  • Harakh
    Harakh
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    i bet noone will get so many "lol"s as the OP :D
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  • Slantasiam
    Slantasiam
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    Shield bash damage nerfed, 3 second cooldown on bash, and bash costing more is a huge nerf to your build.

    They had good synergy with Destro staff!
    These are the abilities that DK's were strong with.
    Without these abilities, they have no use and can't do it even remotely close any more.

    The fire mage builds/AoE DK builds DEPENDED on Destro staff Impulse, elemental drain magicka regen etc to work, otherwise they run out of magicka in a few seconds and sit there stupid getting kited with zero magicka regen, while sorcerors Escape Bolt around (which now also stuns AND absorbs spells).
    im confused at this.... sorc cant kill anyone now....the one thing they had was a aoe and now its prettymch gone yay for the sorc they can escape...and little else

  • Nuksuu
    Nuksuu
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    I'm a NB and I'm not crying about my class. I'm a WW to boot. Do what you can with what you have until bugs/things not working as intended, get fixed.
    @Nuksuu - Werewolf Rights Advocate
    • Ursi Yarsbruk - Nord Night Blade (Rank 10 Berserker Werewolf)
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  • monkeymystic
    monkeymystic
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    The Talons radius nerf was not neccesary, and the Inhale nerf was ability-killing. With 6-cap AoEs and reduced ultimate on AoEs, Inhale would already have been an iffy ability. Now it's just useless.

    Obviously the short-sighted people who only care about their own classes will revel in anything bad happening to DKs at this point, but the Inhale nerf speaks to a larger lack of understanding by the developers which will inevitably swing back around to your class.

    So laugh it up now, I guess.

    Pretty much this.
  • ArRashid
    ArRashid
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    NordJitsu wrote: »
    The only bad change is to Inhale because that ability sucks now.

    But hey, the other classes each have like 5-6 crap abilities. So why shouldn't DKs have one bad one?
    the whole ardent flame line is bad, except standard which already got hit and maybe 2 passives..

    they should fix the bug with unbreakable talons, instead of forcing us pyjama guys te go into melee range of VR mobs (that kill us in few hits even when blocking) to root them. I don't see bombard or rune prison nerfed, and if you don't think about synergy, both of them are better than talons..

    my PVE build of
    Pulsar - nerfed
    Burning talons - nerfed hard
    Blockade of Fire
    Fire Clench - nerfed
    Inner light
    and standard - nerfed
    just got HIT LIKE A TRUCK, and now I don't even have anything to look forward to, now that Inhale is just a waste of magicka.
    Edited by ArRashid on May 22, 2014 7:10PM
  • Tyr
    Tyr
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    Bigtuna wrote: »
    He is making a good point, without the magicka regen DKs like myself that roll destro staff for mob grinding will have to reroll skills because as he said we will be mana effed and stuck at melee range with a staff, no mana and no way to escape combat and no damage mitigation since we are technically a mage at that point.

    I don't think they were "nerfed into the ground" as he said but it is going to make it so DKs have to rethink their builds for sure.

    Not necessarily a bad thing, but for all the people that think DKs are way too powerful and the "master class" wait until sorc starts dominating in Cyrodiil after this patch. I guarantee it will not be long before we start hearing about how they are too powerful and need to be "balanced" since they already are.

    Of course we will here that, but so what?

    Balancing is a never ending effort in MMO's
  • JosephChip
    JosephChip
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    Wow, just wow.
    Impulse nerfed, talons nerfed, inhale nerfed (well, destroyed more like it), elemental drain nerfed, ultimate nerfed. Pretty much every sane person feared this outcome by looking at the bunch of whiners on these forums complaining about DKs with no valid points.
    I am really disappointed by Zenimax. They conceded everything and more to the whiners. Common mistake in many MMOs. This will just have the effect of pushing most DK players, seen their class kicked to the ground, to reroll fotm sorcerers (yeah we need more of them) or templars. What a pity.
    And I was expecting a lot more from them since they stated they would not base balance solely on players feedback. Only thing left to do is hope they won't persist on this path with future patches.
  • monkeymystic
    monkeymystic
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    JosephChip wrote: »
    Wow, just wow.
    Impulse nerfed, talons nerfed, inhale nerfed (well, destroyed more like it), elemental drain nerfed, ultimate nerfed. Pretty much every sane person feared this outcome by looking at the bunch of whiners on these forums complaining about DKs with no valid points.
    I am really disappointed by Zenimax. They conceded everything and more to the whiners. Common mistake in many MMOs. This will just have the effect of pushing most DK players, seen their class kicked to the ground, to reroll fotm sorcerers (yeah we need more of them) or templars. What a pity.
    And I was expecting a lot more from them since they stated they would not base balance solely on players feedback. Only thing left to do is hope they won't persist on this path with future patches.

    Yep. Shortsighted nerfs like the absolute pointless Inhale nerf is not something a MMO needs.
    Inhale never was the issue, but still gets nerfed from subpar to useless for no reason.
  • Tyr
    Tyr
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    Shillen wrote: »
    If you thought DK's were the only ones doing Solo PvE, watch this:

    I have NOT made this video, and I don't take credit for it. The Youtube user "medakonable" has made it.


    It shows a NIGHTBLADE SOLO Veteran Spindleclutch dungeon

    http://www.youtube.com/watch?v=GNESCiD5Wt0

    Leeching strikes is probably the most OP ability in the game. But you don't see cries for nerfs because it doesn't kill people in PvP.

    The best craglorn group is going to be 12 nightblades just wait.

    And...so what?

    He's VR10. I expect to be able to solo dungeons with enough skill, the right build, etc..when you are significantly over-leveled for the instance.
    That's inevitable with games with vertical progression and a healthy skill based combat/ability system.

    You gonna complain when people are eventually soloing Craglorn 18 months from now?
    Edited by Tyr on May 22, 2014 7:25PM
  • Tyr
    Tyr
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    sorry double post
    Edited by Tyr on May 22, 2014 7:25PM
  • Thorntongue
    Thorntongue
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    I see nothing that effects my build. I guess the OP lacks the ability to adjust. You don't know that what you throwing a tantrum about is going to effect you much as you probably haven't tried it yet. I don't care what they do to DK as it's only a game and isn't life and death.
  • Tyr
    Tyr
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    Personally I think it's definitely productive to point out these issues for feeback purposes, as long as it's not exaggerated and people understand that class/ability balance is an ongoing effort throughout the life of an MMO and you can never get it perfectly at any given time.
    Edited by Tyr on May 22, 2014 7:27PM
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