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https://forums.elderscrollsonline.com/en/discussion/668861

What is the point of VR?

  • Yasha
    Yasha
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    PBpsy wrote: »
    Reasons for VR
    -Play in a more challenging mode and improve you play-style and builds.
    -Play the other faction quest line without having to do the lackluster main and guilds storylines again.
    -Play in a more free environment you can explore about 2 -3 ranks worth of areas if you craft good gear and you will not fell under and over leveled.Exploration is much more enjoyable in VR.
    -Get tons of skill points.
    -Get more money,gear and level crafting disciplines.
    -Avoid having some mode where you have to do the same 9 quests and 3 dungeons every day and every week for tokens to get dumb RNG loot boxes i.e what people call enjoyable endgame.

    But usually a game would provide actual new content to achieve all this- not just recycle the starter zones of other areas.

    Also other open world mmos let you explore the entire world without having to unlock the map piece by piece.

    VR is not endgame- it is just a few more levels. Instead of having 60 levels, we have 50 levels, slap on the words VR for the last 10 and call that end game then get you to play through the starter areas of the other alliances instead of having 10 more levels of new high level "challenging" content.

  • Audigy
    Audigy
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    KerinKor wrote: »
    Audigy wrote: »
    Like it or not, fact however remains that Chars will be less powerful if they are new and that's how it should be if you ask me.
    That isn't the point but I won't try arguing with you, every post you make is a clear belief that ESO is better than anything else, and is the way of the future and you'll defend it against all attacks.

    You're an ESO fan, I get that, however it is not good looking forward when ZOS seem to be expecting the majority to be happy grinding to VR10 or beyond when MMOs like WOW provide such content for those that want it but don't lock out the majority that don't.

    I am not sure If you played WoW before, but they do not have a VR system!

    At World of Warcraft the level cap is 90 and you reach it in about one or two days playtime.
    After this its raid or die, if you don't raid then its game over for you and if you raid, then you grind one single instance with about 12 encounters every week and once you have enough gear you do the same instance in a higher difficulty setting. Its always the same and no options are available to anyone, either you raid or you die.

    It is beyond me how you can demand such a system for ESO, if the Dev´s clearly said that they don't want to be a WoW clone.

    Honestly, I think you just picked the wrong game and should join a different MMO that has what you want. Hating on ESO or on people that enjoy it wont get you anywhere.
    Edited by Audigy on May 20, 2014 11:48AM
  • mutharex
    mutharex
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    wrlifeboil wrote: »
    Audigy wrote: »
    Yasha wrote: »
    What is the point of VR apart from being more powerful in pvp?

    You just do the quests in one of the other zones right? Why not just role an alt to do that? Is there something more that you experience during VR that you can't see on an alt in the other alliances?

    VR is the place where you can improve your Char further as you gain skill points and such. While other MMO´s only offer gear to progress past max level, ESO offers more.
    It is on you to decide what you prefer, I honestly like the ESO system much more. It reminds me a bit of the old Sandbox MMO´s, where you didn't had a level but a skill %. They can raise VR further with every content patch and our Chars will be stronger than those who just got to 50.

    Lets face it, at WoW a long time level 90 isn't any different to a brand new level 90 that was bought in the shop. This wont happen at ESO, as a VR 10 is significant better than a level 50.

    In my opinion and if you watch the recent MMO´s carefully, the days are coming back when max level wasn't the end of the Char development cycle. Wildstar has it, ESO does and if I am not mistaken that Sandbox MMO from Korea does so as well.

    Nothing new or revolutionary. ZOS merely masks the max level by changing the numbering system after level 49, with a maximum level of 59.

    Anyone who plays WoW knows that at max level you improve your character through grinding gear rather than grinding xp. There is a huge difference between a fresh 90 wearing greens and a 90 wearing the latest arena epics or raid tier gear. It appears that ZOS will accomplish the same goals this by adding VR11 and VR12.

    Some games stick you on the gear treadmill, some others rather use horizontal progression. TESO does use the latter. TES games have never been gear grinds
  • liquid_wolf
    liquid_wolf
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    Veteran Ranks is the Gear Grind you see in other MMORPGs.

    You hit level cap, and then you grind for Gear Level 100. 110. 115. 120.

    Etc...

    That is the Veteran Rank System.

    They simply re-use content that is normally restricted to Alts and other factions. Brilliant idea, and excellent use of time and resources.

    But honestly... it still has the same ladder climb.

    You still finish out areas and never return to them, which is a disappointment. I hope this changes in the future.

    I'd like a reason to go back to Glenumbra, or any other faction starting areas.
  • GeeYouWhy
    GeeYouWhy
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    It was a knee-jerk reaction to extending subscriptions after they realized that the average player could complete their home alliance in a month all wrapped in a big lie called "End Game".
    Konrandir, Vampire Sorcerer
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