Reasons for VR
-Play in a more challenging mode and improve you play-style and builds.
-Play the other faction quest line without having to do the lackluster main and guilds storylines again.
-Play in a more free environment you can explore about 2 -3 ranks worth of areas if you craft good gear and you will not fell under and over leveled.Exploration is much more enjoyable in VR.
-Get tons of skill points.
-Get more money,gear and level crafting disciplines.
-Avoid having some mode where you have to do the same 9 quests and 3 dungeons every day and every week for tokens to get dumb RNG loot boxes i.e what people call enjoyable endgame.
That isn't the point but I won't try arguing with you, every post you make is a clear belief that ESO is better than anything else, and is the way of the future and you'll defend it against all attacks.Like it or not, fact however remains that Chars will be less powerful if they are new and that's how it should be if you ask me.
You're an ESO fan, I get that, however it is not good looking forward when ZOS seem to be expecting the majority to be happy grinding to VR10 or beyond when MMOs like WOW provide such content for those that want it but don't lock out the majority that don't.
wrlifeboil wrote: »What is the point of VR apart from being more powerful in pvp?
You just do the quests in one of the other zones right? Why not just role an alt to do that? Is there something more that you experience during VR that you can't see on an alt in the other alliances?
VR is the place where you can improve your Char further as you gain skill points and such. While other MMO´s only offer gear to progress past max level, ESO offers more.
It is on you to decide what you prefer, I honestly like the ESO system much more. It reminds me a bit of the old Sandbox MMO´s, where you didn't had a level but a skill %. They can raise VR further with every content patch and our Chars will be stronger than those who just got to 50.
Lets face it, at WoW a long time level 90 isn't any different to a brand new level 90 that was bought in the shop. This wont happen at ESO, as a VR 10 is significant better than a level 50.
In my opinion and if you watch the recent MMO´s carefully, the days are coming back when max level wasn't the end of the Char development cycle. Wildstar has it, ESO does and if I am not mistaken that Sandbox MMO from Korea does so as well.
Nothing new or revolutionary. ZOS merely masks the max level by changing the numbering system after level 49, with a maximum level of 59.
Anyone who plays WoW knows that at max level you improve your character through grinding gear rather than grinding xp. There is a huge difference between a fresh 90 wearing greens and a 90 wearing the latest arena epics or raid tier gear. It appears that ZOS will accomplish the same goals this by adding VR11 and VR12.