Can you level VR ranks effectively just doing pvp and instanced dungeons? I would rather use my alts to go through the content of the other alliances.
Nox_Aeterna wrote: »Can you level VR ranks effectively just doing pvp and instanced dungeons? I would rather use my alts to go through the content of the other alliances.
Well , in theory the craglorn patch is meant to cover for this , it should give you a new area to lvl your vr.
Ofc , it still remains to be seen how well it works.
eliasadriancombsub17_ESO wrote: »I've been feeling this lately, too. I'm just glad I didn't get past level 15 on any of my alts...but now if I wanna play my sorc alt instead of my nb main I'm doing the same quests, which is annoying.
What is the point of VR apart from being more powerful in pvp?
You just do the quests in one of the other zones right? Why not just role an alt to do that? Is there something more that you experience during VR that you can't see on an alt in the other alliances?
What is the point of VR apart from being more powerful in pvp?
You just do the quests in one of the other zones right? Why not just role an alt to do that? Is there something more that you experience during VR that you can't see on an alt in the other alliances?
VR is the place where you can improve your Char further as you gain skill points and such. While other MMO´s only offer gear to progress past max level, ESO offers more.
It is on you to decide what you prefer, I honestly like the ESO system much more. It reminds me a bit of the old Sandbox MMO´s, where you didn't had a level but a skill %. They can raise VR further with every content patch and our Chars will be stronger than those who just got to 50.
Lets face it, at WoW a long time level 90 isn't any different to a brand new level 90 that was bought in the shop. This wont happen at ESO, as a VR 10 is significant better than a level 50.
In my opinion and if you watch the recent MMO´s carefully, the days are coming back when max level wasn't the end of the Char development cycle. Wildstar has it, ESO does and if I am not mistaken that Sandbox MMO from Korea does so as well.
You're putting lipstick on a pig.What is the point of VR apart from being more powerful in pvp?
You just do the quests in one of the other zones right? Why not just role an alt to do that? Is there something more that you experience during VR that you can't see on an alt in the other alliances?
VR is the place where you can improve your Char further as you gain skill points and such. While other MMO´s only offer gear to progress past max level, ESO offers more..
VR is just a way to re-use content. It is a dirty and ugly way to release the game without any real "endgame" content.
Basically, its just releasing a game that lacks anything to do when you hit cap lvl 50 (except for pvp perhaps), and throwing in some ugly hack to let people replay the game with mobs being level 50 instead of 1. And instead of having 100 levels, they scale it down to 60 and level 50-60 will take you the same as playing 1-50 two times over (or even longer?). Its like letting you play 2 alts through the alliance content but on one character.
I played my NB to VR2, then it just felt stupid playing through the content which i could do on an alt instead and enjoy another (not broken) class as well.
I just hope that for my NB VR levels i will be able to play something else to level in the future. I do not with to grind quests in the other alliances. I rather play alts there. Hopefully some endgame content will let you level VR1-10 in the future.
You talk as if 50 is the level cap and the VRs are end-game which are for 'improving your character'. Not at all true, as Craglorn shows current level cap is VR10 and Craglon will take it to VR12 so that's what you have to use in comparison with other MMOs .. and remember the 'finder' tool lists up to VR20.
If we are to accept your explanation that level 50 is the level cap then it would be reasonable to presume that expansion content builds on that, but it won't. VR10 is already so hugely more powerful than 50 that it would make no sense for ZOS to start the next major content update at 50 as all the VR10s would whine it's too easy.
So, if we take your view then ZOS have set things up that anyone who wants to be able to play future content will HAVE to do the gear grind which in other MMOs is optional.
That will doom ESO to fail long-term, the numbers prepared to tolerate the horrible grind VRs clearly are won't be large enough to support it.
Also, ESO is not at all unique in offering non-gear progression, FFXI has Merits which are used to 'buy' new skills or improve existing ones, it was the way Square Enix implemented 'progression' available to all for several years while the level cap remained at 75: this was back in 2007 IIRC.
And as @wrlifeboil pointed out, your comment about long-tinme level 90s and fresh ones clearly shows you either have never played WOW in recent times or else you're deliberately painting a false picture of it in order to try to make ESO out to be some kind of paragon on the MMO world: you fandom of ESO is clear.
Ah, the tired old "the real game starts at level cap" argument, L2P NOOBS!Your faction's content (aka 1 to VR1) is there so you can LEARN THE BASICS.
At VR1, the REAL game starts, as everything is generally 10x stronger, uses other mechanics, etc..
That isn't the point but I won't try arguing with you, every post you make is a clear belief that ESO is better than anything else, and is the way of the future and you'll defend it against all attacks.Like it or not, fact however remains that Chars will be less powerful if they are new and that's how it should be if you ask me.
cromica81_ESO wrote: »It is a cost effective way to keep some people paying a sub
Which is why those who say level 50 is the cap and VRs equate to end-game gear grinds in other games are wrong to say that.Phantorang wrote: »By leveling VR you increase your max potential stats before you get soft capped
Dekkameron wrote: »cromica81_ESO wrote: »It is a cost effective way to keep some people paying a sub
I don't think it is really. I mean the prospect of grinding 4-5 characters to VR10 is somewhat off-putting as an altoholic.
Ah, the tired old "the real game starts at level cap" argument, L2P NOOBS!Your faction's content (aka 1 to VR1) is there so you can LEARN THE BASICS.
At VR1, the REAL game starts, as everything is generally 10x stronger, uses other mechanics, etc..
Given the small number of skills you have at your disposable and the fact you can only slot 6 at once, the almost total lack of decent CC and debuff prevention, this game is trivially easy to learn, you don't need to be level 50 to begin.