@dansksikprb18_ESO I'm pretty sure they already came out and stated that once the Craglorn test was finished the PTS would be wiped and for future patches they would open it to everyone who has an active subscription by letting you copy your Live character over.
As for Standard vs Imperial, yes you got a pet and a mount and some treasure maps and even a 10% more xp when you play with a designated partner (which is all fairly standard as far as MMO collectors packs go) but Imperial Edition did not give you the ability to play any race on any faction - that was included as a part of the Explorer's Pack which was available *for free* by preordering the game.
Sometimes it feels like people are looking for a reason to get mad at the game.
ConciseRex wrote: »I missed the streams any chance they will be uploaded to youtube?
dansksikprb18_ESO wrote: »
@dansksikprb18_ESO I'm pretty sure they already came out and stated that once the Craglorn test was finished the PTS would be wiped and for future patches they would open it to everyone who has an active subscription by letting you copy your Live character over.
As for Standard vs Imperial, yes you got a pet and a mount and some treasure maps and even a 10% more xp when you play with a designated partner (which is all fairly standard as far as MMO collectors packs go) but Imperial Edition did not give you the ability to play any race on any faction - that was included as a part of the Explorer's Pack which was available *for free* by preordering the game.
Sometimes it feels like people are looking for a reason to get mad at the game.
Well thank you for proving my point, yes you are quite correct it was the Explorer's Pack which made it possible to play as any race on any of the 3 factions, which you could only get if you went ahead and pre-purchased the game, which would obviously cost more than to wait till after the release date, so by teasing you with all thees benefits of pre-purchase, making you pay a little more for a little extra.
Unacceptable, Devs/Employees should have been doing the live streams. Having a game based on a leader board system should not have "select guilds" who get to participate in PTS events. PUBLIC test servers are not for SOME guilds to get to test out the new content. How on earth do you think that this creates an equal playing field? Why have leader boards if you consistently give advantages to some and not all? Your idea of competition is not going to fly for long.
Even though you continue to tip the scales, it doesn't mean that these guilds will be holding the spots for long (if they even top the boards initially) and that's the only thing you have going for you now. Guilds will take this as a challenge to beat the ones who have the unfair advantage, but that will only carry so far before people get sick of competing against whoever you deem to be your favorite. I hope, for the sake of fair competition, that this is the last time you will be opening "events" for select guilds and people.
Try playing it before dismissing it, watching a video is much easier than executing. Also you've only seen one of the two trials, I don't think there is any footage of Hel Ra Citadel out there beyond a group wiping to the first boss.
I have seen all the streams and I am stil confused as to why a developer cannot understand the reasoning of a player. If you make a tunnel and throw some mobs in it the general response will not be: hey awesome more mobs to beat.
When time is of the essence the first question everyone asks themselves is 'how can I shortcut these encounters'. It is something developers never take into account.
It is something that is also very visible in the rest of the game. When people go for skyshards and find a big monster in the cave blocking the way. A dev would expect people to find a way to beat the monster. A player will just die and corpse run past it ignoring the monster.
And as far as ER are concerned I assume that if they need more DKs that they are going to use more DKs. The fact that they are considering this instead of their own setup just says it all by not saying it.
It is also not something that hasn't been mentioned a dozen times before on the board namely that the DKs are just way more powerful than any other class.
Regarding loot, there is a weekly quest to complete each trial that rewards a chest containing loot. There is also an additional chest given out to the top times on the leaderboard (I think they said 100 or 200?).
As for a 12 man raid assembled for the first time beating the Trials? did you even watch the streams? Where did that happen?
Honestly, I feel like it's no faster to sneak all the way round than it is to just kill that stuff. None of the other stuff is skippable afaik, and if exploits are discovered then they'll just have to be fixed (like they would have to be in any game).
ragamerb16_ESO wrote: »
Don't get distracted by the loot... It's not important (There is a detail about it that may matter... See below). It the fact that they "killed the boss 3 times" on one of the videos. The loot will really matter on other aspects of the game... Which is the comparisson with what a player can craft... But that's subject for other discussion.
It's the lack of lockdown (or the extremely short nature of it). Just look around on other MMOs and see what happens when "group content" is released like this. Has been done like this on others... The mistake recognized, and then appropiate change triggered.
Same goes with that "detail" about loot... But that can't be perceived on any video I got my hands on... It's a shared table? Or per Boss?. Again, look around on other MMOs on how each configuartion led to how the feature was really used at the end.
ragamerb16_ESO wrote: »
In fact, was the first thing I typed, I though you read my post so I repeat it here again... I didn't watched all of them. Only the ones with an offline version (If I search today, probably I will find more).
ragamerb16_ESO wrote: »Honestly, I feel like it's no faster to sneak all the way round than it is to just kill that stuff. None of the other stuff is skippable afaik, and if exploits are discovered then they'll just have to be fixed (like they would have to be in any game).
Erm... Well, if you are one of the few lucky Souls that haven't witness it with your own eyes... Read a bit on CS forums on what can be done with an ESO "client"... Do you really think that a group of enemies can't be skipped at will? Do you think the fact that a singular name appears on a given table... Will prevent the person (or group of) to use any means necessary to appear up there? (Hint: There have been multiple official public articles covering aspects of this game like that... Conveniently "forgeting" asking the details of how a given "feat" was managed on the field, which are obvious for ANY1 involved in such activity and that most of us understand aren't promoting what was advertised about such activity... Why ZO insist on highlighting this? A mistery to me, tbh... So, see below, I prefer to think all is intentional.).
ragamerb16_ESO wrote: »Strictly speaking about Trash... It's, again a well known subject on other MMOs. If skipping the "trash" is not much faster than trying to kill it... Means the trash is easy... What's the point on it then?. You have the complementary reassoning on when skipping "trash" is just too valuable because it's too hard or time consuming.
ragamerb16_ESO wrote: »As I think we are already on 2014 and that any competent Dev is aware of all of this... I don't loose time thinking what may or may not be... After watching, I loose time into thinking why a given model is configured into that way or another... I implicitely assume ZO is perfectly aware of all this implications (I know... We have proof that ZO can be extremely naive regarding how certain features are really used at the end... Sorry, this is not Meridian59 and my patience with falling on well known pitfalls is already spent)...
...So instead I just assume everything appearing (and how it's really used by the Community) is intentional so, naturally, I ask myself... Is ZO configuring this activity to encourage the kind of gameplay I like? The answer looks... "No!"... Which is natural, a Dev can't please every one 100%... You just need to have enough experience to recognize when you do not belong to the Target Population a given feature tries to address... What you do later is up to you and your wallet's depth.
d.kildenb16_ESO wrote: »Adding my voice in this aswell:
It it really pathetic live steaming PTR stuff. It is just pouring salt in the wound and taunting people that some select players can play the content but the rest of the PAYING customers cannot..
Again with the mysterious and non-descript accusations of mistakes - what gameplay do you think ZoS is encouraging?
There are 11 pulls in the dungeon, the one pull that a couple of groups sneaked by is the only pull that doesn't require you to kill it in order to open a door, or unlock a teleport pad or cause a bridge to materialise. Yes they should make it so you can't sneak past.
I feel like this conversation is going nowhere, you are clearly invested in your belief that you'll hate trials. At this point it seems like you are more interested in proving your opinion that "Trials are bad" is right than you are actually discussing the pro's and con's of Trials and if they are good or bad.
what gameplay do you think ZoS is encouraging?
Or, have an opinion that differs from your generalistic point of view. Players may disagree and rightly so but stooping to pettiness only shows your argument for what it is.dansksikprb18_ESO wrote: »If you disagree, you are either blind or delusional or worse in bed with the investors.