Zyaneth_Bal wrote: »Sorc just had coe and blood magic nuked by 25% and 40% respectively which are obscene numbers basically unprecedented for mmorpgs, it’s not how changes are done.
The class has been indirectly nerfed twice on top of that by ele sus gaining a cost and draugrkin being butchered for no reason.
All of this put together might hit a little too hard, can we have something to offset this a bit?
Like making those numbers a bit less drastic and reverting draugrkin changes that turned the set from situationally iseful to completely useless.
Zyaneth_Bal wrote: »And can we stopThey really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.
1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)
ZOS, there is a thread discussing the problematic behavior of streak here-
https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf
There’s nothing problematic about it and this is not a nerf anything thread but the opposite
Streak is ridiculous.
It's:
-the single best mobility tool in the entire game
-a damage dealing skill
-a stun that goes through Block and Roll
-a skill without an AoE cap
-a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'
The thread is pretty enlightening to be honest. Has a lot of traction too.
It's honestly about to be the 'Elder Sorcs Online' next patch. A DK has to be able to catch you to whip you and that'll be at a reduced value you can undoubtably and easily shield through.
Sorc basically received nothing in the way of a sustain nerf; their damage while free-casting (especially with Font) is almost unchanged (and that is a LOT of damage from range if built correctly).
SirWafflecakes wrote: »Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.
SirWafflecakes wrote: »Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.
SirWafflecakes wrote: »Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.
They took the laziest way of balancing all the way through the patch. Every PvP nerf was just slapped into PvE without any regard and instead of adding a clause that 'Blood Magic healing is reduced while this Mastery is active' they just outright reduced the passive (which wasn't really being talked about invidually prior to this).
Honestly, they could have used that clause to adjust it further while that mastery is active (so a further nerf/interaction with that specific mastery).
I really don't know what they're doing over there. I don't see how anyone could really be happy with this patch even if you wanted nerfs this doesn't really change much in the grand scheme of things.
Even the 'werewolf changes' don't make any sense. Nerfs across the board that all affect PvE despite their mentioned stances, still a 1600 cost spammable that results in the majority of my HPS, still can't build anything but health but now my burst healing is reduced (which is the one you're likely to use when you aren't just a 'bite spam' wolf), and their 'perfect world' involves me reaching Rampage anyway... which makes my costs '0'- so like, the same ol' same ol' from whatever strange perspective that choose to have.
Zyaneth_Bal wrote: »And can we stopThey really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.
1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)
ZOS, there is a thread discussing the problematic behavior of streak here-
https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf
There’s nothing problematic about it and this is not a nerf anything thread but the opposite
Streak is ridiculous.
It's:
-the single best mobility tool in the entire game
-a damage dealing skill
-a stun that goes through Block and Roll
-a skill without an AoE cap
-a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'
The thread is pretty enlightening to be honest. Has a lot of traction too.
Zyaneth_Bal wrote: »And can we stopThey really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.
1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)
ZOS, there is a thread discussing the problematic behavior of streak here-
https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf
There’s nothing problematic about it and this is not a nerf anything thread but the opposite
Streak is ridiculous.
It's:
-the single best mobility tool in the entire game
-a damage dealing skill
-a stun that goes through Block and Roll
-a skill without an AoE cap
-a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'
The thread is pretty enlightening to be honest. Has a lot of traction too.
First time I am agreeing with Wuffy on these forums, well said. Teleport shouldn’t be part of a PvP game
SirWafflecakes wrote: »Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.