Maintenance for the week of August 31:
· [COMPLETE] NA megaservers for maintenance – August 31, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
· [COMPLETE] EU megaservers for maintenance – August 31, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
· [COMPLETE] ESO Store and Account System for maintenance – August 31, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
The maintenance is complete, and the PTS is now back online and patch 12.1.4 is available.

Less nerfs

  • Luneca
    Luneca
    ✭✭✭✭✭
    Daoin wrote: »
    just that little triangle :( i think alot have the same problem

    d8p3oftj9n8w.png

    I cannot even see or click it on my Chromebook. Mai types will remain.
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    ✭✭
    Luneca wrote: »
    Daoin wrote: »
    just that little triangle :( i think alot have the same problem

    d8p3oftj9n8w.png

    I cannot even see or click it on my Chromebook. Mai types will remain.

    I could not do that xD

    My ADHD always causes me to misspell or replace the simplest of words on anything more than a sentence or 2
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Daoin
    Daoin
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Daoin wrote: »
    just that little triangle :( i think alot have the same problem

    d8p3oftj9n8w.png

    So if you go to the top, your point should change in icon when you hover over the correct area where 'edit' is normally display.

    Drafts are also not working although I'm sure fewer have noticed that.

    yes 'options' but only that appears when i press it

    c9v8jyqy6qdv.png
  • Daoin
    Daoin
    ✭✭✭✭✭
    theres no team to fix the forum if they are all nerfing things in the back
  • XVestigeXx
    XVestigeXx
    ✭✭✭✭
    Sorc just had coe and blood magic nuked by 25% and 40% respectively which are obscene numbers basically unprecedented for mmorpgs, it’s not how changes are done.
    The class has been indirectly nerfed twice on top of that by ele sus gaining a cost and draugrkin being butchered for no reason.
    All of this put together might hit a little too hard, can we have something to offset this a bit?
    Like making those numbers a bit less drastic and reverting draugrkin changes that turned the set from situationally iseful to completely useless.

    Hey bud, how about we buff classes like nb who had their class masteries nerfed by 80% and 50% first before you go crying about your S++ tier class getting some of the lightest nerfs ever in comparison to the class's unfair balancing right now, huh? You sound like a billionaire complaining to the government that you don't have enough money

    Sorc deserves these nerfs to be even harder and more nerfs elsewhere to things like streak and their passive healing/shielding

    Edited by XVestigeXx on August 31, 2026 9:39AM
  • Gupitoos
    Gupitoos
    ✭✭
    Wuuffyy wrote: »
    And can we stop
    Wuuffyy wrote: »
    They really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.

    1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)

    ZOS, there is a thread discussing the problematic behavior of streak here-

    https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf

    There’s nothing problematic about it and this is not a nerf anything thread but the opposite

    Streak is ridiculous.

    It's:

    -the single best mobility tool in the entire game
    -a damage dealing skill
    -a stun that goes through Block and Roll
    -a skill without an AoE cap
    -a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'

    The thread is pretty enlightening to be honest. Has a lot of traction too.

    First time I am agreeing with Wuffy on these forums, well said. Teleport shouldn’t be part of a PvP game
  • Gupitoos
    Gupitoos
    ✭✭
    Wuuffyy wrote: »
    It's honestly about to be the 'Elder Sorcs Online' next patch. A DK has to be able to catch you to whip you and that'll be at a reduced value you can undoubtably and easily shield through.

    Sorc basically received nothing in the way of a sustain nerf; their damage while free-casting (especially with Font) is almost unchanged (and that is a LOT of damage from range if built correctly).

    Agreed again. It’s brainless. Even if a dk catches a sorc their whip won’t hit them for much as they can dodge roll, block, have shields up, etc. Maybe fully debuffed if caught in a fossilize it might do some damage on them but with the noob addons telling them when to dodge this is extremely difficult/impossible in most encounters to pull.
  • SirWafflecakes
    SirWafflecakes
    ✭✭✭
    Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.
  • Gupitoos
    Gupitoos
    ✭✭
    Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.

    Hat off to you sir for your honesty. You’re a real one!
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    ✭✭
    Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.

    They took the laziest way of balancing all the way through the patch. Every PvP nerf was just slapped into PvE without any regard and instead of adding a clause that 'Blood Magic healing is reduced while this Mastery is active' they just outright reduced the passive (which wasn't really being talked about invidually prior to this).

    Honestly, they could have used that clause to adjust it further while that mastery is active (so a further nerf/interaction with that specific mastery).

    I really don't know what they're doing over there. I don't see how anyone could really be happy with this patch even if you just wanted nerfs this all doesn't really change much in the grand scheme of things.

    Even the 'werewolf changes' don't make any sense. Nerfs across the board that all affect PvE despite their mentioned stances, still a 1600 cost spammable that results in the majority of my HPS, still can't build anything but health but now my burst healing is reduced (which is the one you're likely to use when you aren't just a 'bite spam' wolf), and their 'perfect world' involves me reaching Rampage anyway... which makes my costs '0'- so like, the same ol' same ol' from whatever strange perspective they choose to have.
    Edited by Wuuffyy on August 31, 2026 2:24PM
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • madmufffin
    madmufffin
    ✭✭✭✭✭
    Wuuffyy wrote: »
    Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.

    They took the laziest way of balancing all the way through the patch. Every PvP nerf was just slapped into PvE without any regard and instead of adding a clause that 'Blood Magic healing is reduced while this Mastery is active' they just outright reduced the passive (which wasn't really being talked about invidually prior to this).

    Honestly, they could have used that clause to adjust it further while that mastery is active (so a further nerf/interaction with that specific mastery).

    I really don't know what they're doing over there. I don't see how anyone could really be happy with this patch even if you wanted nerfs this doesn't really change much in the grand scheme of things.

    Even the 'werewolf changes' don't make any sense. Nerfs across the board that all affect PvE despite their mentioned stances, still a 1600 cost spammable that results in the majority of my HPS, still can't build anything but health but now my burst healing is reduced (which is the one you're likely to use when you aren't just a 'bite spam' wolf), and their 'perfect world' involves me reaching Rampage anyway... which makes my costs '0'- so like, the same ol' same ol' from whatever strange perspective that choose to have.

    And they effectively made it so the wolf is NB only in PVE now, which removes a pretty valuable niche roster spot for calc defense wolf in 12 man rosters.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Wuuffyy wrote: »
    And can we stop
    Wuuffyy wrote: »
    They really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.

    1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)

    ZOS, there is a thread discussing the problematic behavior of streak here-

    https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf

    There’s nothing problematic about it and this is not a nerf anything thread but the opposite

    Streak is ridiculous.

    It's:

    -the single best mobility tool in the entire game
    -a damage dealing skill
    -a stun that goes through Block and Roll
    -a skill without an AoE cap
    -a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'

    The thread is pretty enlightening to be honest. Has a lot of traction too.

    No question, it's the best mobility skill in the game. Every class has something they are the best at, but ok you're saying in total so let's look at each piece.

    Damage dealing at the cost of better evasion which I do sometimes very much wish I had when wws or other aggressive gap closers are chasing me, or someone is spamming immobilizes. Yes it's still strong but there is some tradeoff there.

    Not the only one that has a stun that goes through block but I'll give you that it's powerful in one skill. Though most of the time to be fair players aren't actively blocking streaks in combat, and cc immunity is there just like with any cc counterplay.

    In regards to AOE count, in most combat I see in my and others gameplay you're usually not hitting more than 6 people max. Also if you hit that many people, well you might be getting chased by that many people and then some. Streak does have a sustain limit which you forgot to mention.

    Spammed to me implies that it is a spammable but it isn't because it has a ramping cost. Yes you can hit it say 3 times then get somewhere and dark deal and be ready to hit it again but in current format you can still be chased down especially by a wolf but even dks with expedition and leap or groups with a gap closer.


    I'm not trying to say streak isn't a strong tool. I agree it is, but it isn't as omnipotent as some like to paint a picture.

    Also I like to bring up that it's most potent on max mag pushing builds. That's a build I rarely play because while effective, it's a bit boring and meta for me.

    Actually a lot of the problematic callouts for streak and shields come from that variation of sorc. I get that but also too some players like me who have a 7 or 8k shield at times and can only streak 3 times before being resource vulnerable, are also using these tools.

    I do get away from a lot of situations with streak but it's not a magic button. I have to know when to streak and look for a safe place to get my sustain back.

    I could see maybe nerfing the return on max mag builds so that there isn't so much incentive there. I don't want people to not build max mag sorc but I can see where the return is possibly a bit too high when you bring it all together.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Gupitoos wrote: »
    Wuuffyy wrote: »
    And can we stop
    Wuuffyy wrote: »
    They really need to do something with streak. I am being fully honest, the CoE nerf isn't enough in all truthfulness.

    1,500 'mag recov' + off resource on a single passive with 50k mag (and you recoup a ton of damage from 'Font of Power' as a result)

    ZOS, there is a thread discussing the problematic behavior of streak here-

    https://forums.elderscrollsonline.com/en/discussion/697979/streak-needs-a-cc-nerf

    There’s nothing problematic about it and this is not a nerf anything thread but the opposite

    Streak is ridiculous.

    It's:

    -the single best mobility tool in the entire game
    -a damage dealing skill
    -a stun that goes through Block and Roll
    -a skill without an AoE cap
    -a skill that can literally be spammed without issue thanks to CoE (even post-nerf)+ 'Dark Exchange'

    The thread is pretty enlightening to be honest. Has a lot of traction too.

    First time I am agreeing with Wuffy on these forums, well said. Teleport shouldn’t be part of a PvP game

    People say the same for cloak at times. I think the idea is a high mobility class and I can agree with that because there a multiple reasonable counters including major expedition, gap closers, immobilizes, etc, that most every class has access to in some form.

    I'm not saying that it's an easy button just like a detect pot isn't an easy button. I'm just saying there is counterplay.

    That being said I do think max mag sorc needs a review because it pushes the limits on streak and shields while having ranged damage to a level that can be frustrating. That one I get and so I'm saying maybe more so visit that variation rather than just looking at specific tools in the kit.
  • Bushido2513
    Bushido2513
    ✭✭✭✭✭
    Okay, i am going to just say this. Just by being a pure sorc, I am able to sustain with just 700 mag and stam recovery with no dark deal while pumping out very high damage in this tank meta all due to building around 2 ridiculous passives. Every single ability i cast heals me for 10% of my heath which is really 5%. that is a massive hot for free. now to add in that i get around a 50% cost reduction to my abilities without even running a max stat build, mundus, mythic or anything, hitting 39,500k mag for free is just ridiculous. Now i hate sorc nerfs as much as the next sorc main, but this class mastery needs a nerf. i just wish the heal wasnt nerfed for those few who dont use the mastery.

    I do think the heal can get nerfed. There's no reason to be healed for not doing something. I've run builds with and without coe, it's very effective and I can build into damage but then again I've also taken the damage mastery and built into sustain. It's just a matter of preference. Things will change a bit next update though so I'll have to see what I can build into.

    I just logged on to a build I'm working on now. It's off meta and doesn't really do crazy damage but it's entertaining.

    All values are fully buffed including tripots

    Coe is giving me the following , also I'm a Breton.

    Also I use and need dark deal on this build, would be problematic at times without it.

    700 mag \ 416 stam

    Blood Magic 3k

    35.7k max mag

    1068 mag recovery \ 1000 stam recovery

    So with cost reduction from Breton (7 percent) and passives my hardened ward is 3758 so that's a 19 precent reduction from coe. For streak it's about 21 percent..

    Without Breton passive, like if I was another class it ward would be 4k and 17 percent and streak, 3515 and 19 percent.



    So if someone is getting closer to 50 percent values I'd say the scaling is a problem here along with base values. This is a mastery so it should be strong but I'd probably say the scaling has to be adjusted no matter what. But it should work on either sorc skills only or have reduced values if it's going to work on all skills. I'd say 12 or so percent if it affects all skills, 15 or so if it affects only sorc skills.








Sign In or Register to comment.