ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
XVestigeXx wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
This is for pvp
ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
XVestigeXx wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
This is for pvp
yes of which effects pve, and not in a good way, so defending our templars here may make others thing when asking for silly things again in the future, when a remedy for all the latest debacles have been seen
XVestigeXx wrote: »XVestigeXx wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
This is for pvp
yes of which effects pve, and not in a good way, so defending our templars here may make others thing when asking for silly things again in the future, when a remedy for all the latest debacles have been seen
What are you talking about? this is about removing the restriction pvp has. Pve already does the full dmg, I want them to do full dmg in pvp too. They halve it down to 700 in pvp instead of the normal 1400
ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
XVestigeXx wrote: »XVestigeXx wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
This is for pvp
yes of which effects pve, and not in a good way, so defending our templars here may make others thing when asking for silly things again in the future, when a remedy for all the latest debacles have been seen
What are you talking about? this is about removing the restriction pvp has. Pve already does the full dmg, I want them to do full dmg in pvp too. They halve it down to 700 in pvp instead of the normal 1400
i am just making a note not getting unhinged friendmy suggestions (ignored) have been to not mix pvp and pve in any way
XVestigeXx wrote: »XVestigeXx wrote: »XVestigeXx wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
how is 100k dps on the most easy rotation known to many without weaving knowledge or light attacking classed anywhere near to a trash class, comparing it against 160 dps that is not needed anywhere around the board or in to balance pvp is not a good enough argument to describle such an enjoyable class as trash. i dont tank with templar but as damage and healing they are really good and mostly alot of fun to play when your not chasing the meta
if people were not understanding when grouped with (some, and sometimes) others chasing the meta, some groups would be so unenjoyable that even more people would stop logging in than already have and that alot of eso's population, but most importantly alot of peoples friends they have met onling while playing eso for years, even back in the day when strangers were friendly and showing us the ropes in vet dungeons while doing 20k dps a person talked trash about dops then they went in the block list (forever) ask me and i would say the introduction of single player copies or 4 person content says it all about what happened in random finder, play your own way ? right ! believe it when i see it
i am not skilled but skilled templars do insane damage in pve
This is for pvp
yes of which effects pve, and not in a good way, so defending our templars here may make others thing when asking for silly things again in the future, when a remedy for all the latest debacles have been seen
What are you talking about? this is about removing the restriction pvp has. Pve already does the full dmg, I want them to do full dmg in pvp too. They halve it down to 700 in pvp instead of the normal 1400
i am just making a note not getting unhinged friendmy suggestions (ignored) have been to not mix pvp and pve in any way
I think there is some language barrier here because nothing you are saying is making any sense. The changes I am proposing will not effect PvE at all. It is only for PvP.
XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
madmufffin wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
I still don't think it really will move the needle that much. Plar already is pretty much required to run Devout, so then you're giving up 600 weapon damage for a "buffed" Judgement. Outside of Radiant, Templar skills aren't really making anyone worried about anything anyways.
ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
I still don't think it really will move the needle that much. Plar already is pretty much required to run Devout, so then you're giving up 600 weapon damage for a "buffed" Judgement. Outside of Radiant, Templar skills aren't really making anyone worried about anything anyways.
If judgement brand went live with 1600 damage I would play plar with Retribution Ritual, Jabs, Crescent, Vampires Bane, Solar Barrage, and the Dueling Bubble and each ticking for at minimum 1600 each. 1600%6=9,600 flat damage a second minus a little bit for some of those being a two second tick rate but factoring burning light sounds a little bit too crazy even for a burst window with the ult and bubble.
madmufffin wrote: »ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
I still don't think it really will move the needle that much. Plar already is pretty much required to run Devout, so then you're giving up 600 weapon damage for a "buffed" Judgement. Outside of Radiant, Templar skills aren't really making anyone worried about anything anyways.
If judgement brand went live with 1600 damage I would play plar with Retribution Ritual, Jabs, Crescent, Vampires Bane, Solar Barrage, and the Dueling Bubble and each ticking for at minimum 1600 each. 1600%6=9,600 flat damage a second minus a little bit for some of those being a two second tick rate but factoring burning light sounds a little bit too crazy even for a burst window with the ult and bubble.
And I still don't think that does enough to help Plar's damage issues even if you don't take into consideration the lack of mobility, various sources of mitigation, etc.
ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
I still don't think it really will move the needle that much. Plar already is pretty much required to run Devout, so then you're giving up 600 weapon damage for a "buffed" Judgement. Outside of Radiant, Templar skills aren't really making anyone worried about anything anyways.
If judgement brand went live with 1600 damage I would play plar with Retribution Ritual, Jabs, Crescent, Vampires Bane, Solar Barrage, and the Dueling Bubble and each ticking for at minimum 1600 each. 1600%6=9,600 flat damage a second minus a little bit for some of those being a two second tick rate but factoring burning light sounds a little bit too crazy even for a burst window with the ult and bubble.
And I still don't think that does enough to help Plar's damage issues even if you don't take into consideration the lack of mobility, various sources of mitigation, etc.
You don’t think 10k dps against a player is enough?
madmufffin wrote: »ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »madmufffin wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »XVestigeXx wrote: »ItsNotLiving wrote: »I’m really split on Judgements Brand. I really feel like it would be too much at max value. Also Above and Beyond does nothing to solve any of nighblades problems and just makes the even better at killing bad players which they don’t need.
Templar is trash, let them be good. Look at dk and sorc! why do we have to agonize over buffs to the garbage classes while dk and sorc exist??
Same thing with nb, and I assure you, 20% extra crit damage would help NBs kill good players. It would just eat through rallying cry and make them actually good at what they are supposed to do at all levels. As it stands Above and beyond is being dropped for nocturnals inspiritation cause it gives about 1.0 more ult per tick which helps with balorgh which is just pathetic
Templar is definitely not garbage and flat damage modifiers are the strongest modifiers in the game. If a Templar built completely around judgements brand and it did 1600 flat increased damage on every tick of damage even with it being just class skills it could hit some very serious numbers combined with a very good defensive kit I’m sure it could get out of hand.
As for Nightblade you could give them 1000% crit damage modifier I’m still not getting hit by spectral bow with the travel time it is now.
also, as if we are really worried about things getting out of hand when things like dk and sorc are running around here nuking everything. You really think 700 wpn damage is gonna make templar anywhere near as game breaking as dk or sorc is currently??
Judgements Brand does not give weapon damage it gives flat damage applied to its class skills. DK, WW, and Sorc got nerfed this cycle.
I still don't think it really will move the needle that much. Plar already is pretty much required to run Devout, so then you're giving up 600 weapon damage for a "buffed" Judgement. Outside of Radiant, Templar skills aren't really making anyone worried about anything anyways.
If judgement brand went live with 1600 damage I would play plar with Retribution Ritual, Jabs, Crescent, Vampires Bane, Solar Barrage, and the Dueling Bubble and each ticking for at minimum 1600 each. 1600%6=9,600 flat damage a second minus a little bit for some of those being a two second tick rate but factoring burning light sounds a little bit too crazy even for a burst window with the ult and bubble.
And I still don't think that does enough to help Plar's damage issues even if you don't take into consideration the lack of mobility, various sources of mitigation, etc.
You don’t think 10k dps against a player is enough?
Unless damage add ignores all forms of mitigation (it genuinely may and I just don't know), I don't think you get even half of that against decently put together pvp builds. Also comes at the expense of your best hot, needing vamp bane to not be the jankiest skill ever to land in GH, and enemies not just walking out of range of barrage and jabs with Templar being basically a boulder. Even if by some miracle everything hits and people don't just walk away from you, you might do as much damage as a DK without corrosive or balorgh active.
VinnyGambini wrote: »In the first place - why on earth buff 4 underperforming classes, when you can nerf 2 overperforming classes?
Why not just half conservation of energy in PvP?
Why not just half core of flame in PvP?
Sustain is core pillar of the game. Why overcomplicate?
I'm not even going to lie to you in that this is the opposite end of the spectrum and there would still be egregious disparity between certain classes based on their masteries.
Could you imagine NB with 2,000 scaling wep/spell damage AND 25% crit damage and healing? This wouldn't benefit a brawler blade nearly as much as your 'run of the mill' ganker; you'd just be nearly 1-shot/2-shot from stealth by any NB with Hunding's Rage or greater for gear. Templar's massive flat damage would just encourage building tankiness to allow the flat damage and easy-to-access damage buffs carry the damage to levels where no trade was possible.
Or Necro or Arcanist's - 20% increased damage and 30% increased damage respectively.
Yeah, no.
This is why we should be balancing with a chisel; a 'thought experiment' like this goes to show that sweeping, thoughtless number changes create more problems than they solve.
XVestigeXx wrote: »I'm not even going to lie to you in that this is the opposite end of the spectrum and there would still be egregious disparity between certain classes based on their masteries.
Could you imagine NB with 2,000 scaling wep/spell damage AND 25% crit damage and healing? This wouldn't benefit a brawler blade nearly as much as your 'run of the mill' ganker; you'd just be nearly 1-shot/2-shot from stealth by any NB with Hunding's Rage or greater for gear. Templar's massive flat damage would just encourage building tankiness to allow the flat damage and easy-to-access damage buffs carry the damage to levels where no trade was possible.
Or Necro or Arcanist's - 20% increased damage and 30% increased damage respectively.
Yeah, no.
This is why we should be balancing with a chisel; a 'thought experiment' like this goes to show that sweeping, thoughtless number changes create more problems than they solve.
You know, I see you complain a lot about Werewolf and how much you don't want it nerfed, and Werewolf is in one of the most obnoxious states it has ever been so much so that its on the same spectrum as GrimHallows broken WW from 6 years ago. Now I propose we buff up the garbage classes nobody trying to be competitive use, and you say its too much? How can you go and advocate for WW generally staying like it is on live and then poo poo this idea to buff up the other classes instead of nerfing your stuff?
I feel like I can't win, whether I propose nerfs to the top classes, or buffs to the lower classes, everyone just genuinely wants DK WW and Sorc to be the meta forever with nothing to challenge it or be anywhere near as good as them.
Sorc doesn't get CM restrictions in PvP, DK doesn't get CM restrictions in PvP, why should NB or any of these other classes? Necro's main problem is a lack of damage, Templar lacks damage, NB has the most predictable combos and therefore has to rely on things like onslaught and gorethief instead of class combos. DK does more damage than NB anyway and sorc does the same amount if not more except at range and with an unblockable undodgeable stun. As it stands people are not even using above and beyond and slotting nocturnals inspiriation for the extra ult to dump into balorgh which is pathetic. The eye for explotation CM is a PvE CM and doesn't even do anything in PvP 90% of the time.
ArctosCethlenn wrote: »I dunno that the nb masteries need to be fully un-nerfed in pvp. Certainly not above and beyond because that just creates degenerate gameplay where a new or pve player gets hit for 30k out of invis, dies instantly while screaming 'wtf', and never wants to pvp again.
I tend to think Eye for Exploitation's range should be tweaked and given a non-zero minimum value, eg 300-1000 bonus s/wd rather than 0-1000 in pvp, so it always provides some benefit, even if its still a lower peak value than the warden gets for casting ele sus.
XVestigeXx wrote: »I'm not even going to lie to you in that this is the opposite end of the spectrum and there would still be egregious disparity between certain classes based on their masteries.
Could you imagine NB with 2,000 scaling wep/spell damage AND 25% crit damage and healing? This wouldn't benefit a brawler blade nearly as much as your 'run of the mill' ganker; you'd just be nearly 1-shot/2-shot from stealth by any NB with Hunding's Rage or greater for gear. Templar's massive flat damage would just encourage building tankiness to allow the flat damage and easy-to-access damage buffs carry the damage to levels where no trade was possible.
Or Necro or Arcanist's - 20% increased damage and 30% increased damage respectively.
Yeah, no.
This is why we should be balancing with a chisel; a 'thought experiment' like this goes to show that sweeping, thoughtless number changes create more problems than they solve.
You know, I see you complain a lot about Werewolf and how much you don't want it nerfed, and Werewolf is in one of the most obnoxious states it has ever been so much so that its on the same spectrum as GrimHallows broken WW from 6 years ago. Now I propose we buff up the garbage classes nobody trying to be competitive use, and you say its too much? How can you go and advocate for WW generally staying like it is on live and then poo poo this idea to buff up the other classes instead of nerfing your stuff?
I feel like I can't win, whether I propose nerfs to the top classes, or buffs to the lower classes, everyone just genuinely wants DK WW and Sorc to be the meta forever with nothing to challenge it or be anywhere near as good as them.
Sorc doesn't get CM restrictions in PvP, DK doesn't get CM restrictions in PvP, why should NB or any of these other classes? Necro's main problem is a lack of damage, Templar lacks damage, NB has the most predictable combos and therefore has to rely on things like onslaught and gorethief instead of class combos. DK does more damage than NB anyway and sorc does the same amount if not more except at range and with an unblockable undodgeable stun. As it stands people are not even using above and beyond and slotting nocturnals inspiriation for the extra ult to dump into balorgh which is pathetic. The eye for explotation CM is a PvE CM and doesn't even do anything in PvP 90% of the time.
I am getting sick and tired of these forums.
XVestigeXx wrote: »I'm not even going to lie to you in that this is the opposite end of the spectrum and there would still be egregious disparity between certain classes based on their masteries.
Could you imagine NB with 2,000 scaling wep/spell damage AND 25% crit damage and healing? This wouldn't benefit a brawler blade nearly as much as your 'run of the mill' ganker; you'd just be nearly 1-shot/2-shot from stealth by any NB with Hunding's Rage or greater for gear. Templar's massive flat damage would just encourage building tankiness to allow the flat damage and easy-to-access damage buffs carry the damage to levels where no trade was possible.
Or Necro or Arcanist's - 20% increased damage and 30% increased damage respectively.
Yeah, no.
This is why we should be balancing with a chisel; a 'thought experiment' like this goes to show that sweeping, thoughtless number changes create more problems than they solve.
You know, I see you complain a lot about Werewolf and how much you don't want it nerfed, and Werewolf is in one of the most obnoxious states it has ever been so much so that its on the same spectrum as GrimHallows broken WW from 6 years ago. Now I propose we buff up the garbage classes nobody trying to be competitive use, and you say its too much? How can you go and advocate for WW generally staying like it is on live and then poo poo this idea to buff up the other classes instead of nerfing your stuff?
I feel like I can't win, whether I propose nerfs to the top classes, or buffs to the lower classes, everyone just genuinely wants DK WW and Sorc to be the meta forever with nothing to challenge it or be anywhere near as good as them.
Sorc doesn't get CM restrictions in PvP, DK doesn't get CM restrictions in PvP, why should NB or any of these other classes? Necro's main problem is a lack of damage, Templar lacks damage, NB has the most predictable combos and therefore has to rely on things like onslaught and gorethief instead of class combos. DK does more damage than NB anyway and sorc does the same amount if not more except at range and with an unblockable undodgeable stun. As it stands people are not even using above and beyond and slotting nocturnals inspiriation for the extra ult to dump into balorgh which is pathetic. The eye for explotation CM is a PvE CM and doesn't even do anything in PvP 90% of the time.
I am getting sick and tired of these forums.
@Wuuffyy has acknowledged that Werewolf is overperforming on multiple occasions.
Pushing back on an idea to full send ESO further into a broken state, isn’t part of some grand scheme to keep everyone else out of the fun.
I’m of the mind that we shouldn’t have Class Mastery at all in PvP. Why should a ‘pure’ Templar be stronger than a Templar using Living Death instead of Restoring Light?
These Class Reworks were designed to diversify skill lines into multiple roles, which will fix balance altogether, these Mastery passives are a step too far, and in the wrong direction entirely, especially when considering that Dragonknight has access to them.