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Update 51 PTS – Week 4 Summary

  • Gupitoos
    Gupitoos
    ✭✭
    Zallion wrote: »
    Gupitoos wrote: »
    Zallion wrote: »
    I know we’re too late in the cycle, but please near future consider buffs for PvP Templar and Arcanist.

    Temp just lacks the finishing power/damage in its kit that for the most part other classes can achieve relatively easily.

    Arcanist specifically received nothing this patch but a bug fix and has been bottom tier basically since it’s shield and runeguard were gutted in U44

    Templar isn’t weak by any means. They need to remove its tankiness first if they are going to give it any more damage when it can already 1 shot many people with the charge.

    We aren’t playing the same game.

    It lacks damage in the kit. It is fine with tankiness and survivability. And you aren’t one shotting remotely competent players on a Templar.

    It’s more than fine with tankiness, exactly. Why do noobs here suggest it’s not tanky enough is beyond me. Perhaps we should give Templar a skill that allows them to take 100% less damage in pvp, that will please them ;)
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    Firstmep wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    coop500 wrote: »
    The devs basically told us WW players to shut up and deal with it on Live. This was always intended, they need as much money and player retention as possible. Werewolf pisses off the average joe, especially in PvP but PvE too honestly.
    So it's in their best interest to just upset like maybe a dozen people who actually give a *** about werewolf to appease what little 'mass' they have left.

    Well they lost my sub, that's for sure. I won't be lied to anymore.

    The average joe is who plays WW currently because it's so simple and broken...........That's why it got fixed and adjusted.

    Werewolf – General [Feedback]: We have been reading the ongoing discussion threads about the Werewolf, including the feedback, suggestions, and combat parse data. We are comfortable with where the Werewolf is at on the U51 PTS, but we will continue to monitor balance data and feedback when everything is on the live servers. Thank you.
    [snip]
    RedMamba wrote: »
    Wuuffyy wrote: »
    Arunei wrote: »
    Arunei wrote: »
    Arunei wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    Every class/skill line more often the reworked ones had some kind of compensation from the sustain nerfs. Sorcerers got Crystal Weapon and Static reverb changes, DK got landslide and monster damage to not nuke it from PVE. Werewolves got a high five from ZOS and that is it, incredible the double standard here

    Landslide has been the hot topic amongst pvers ever since rework because it was absolutely not fit for current realities. It has to do with other dk changes but not with core of flames sustain nerf which is only on paper basically.
    Sorc got no “compensation” for cut sustain either. Static was changed because it was way too potent with ww’s huge number of bleed ticks, cw is an attempt to account for that somewhat.

    DK nerfs+ compensation (week 1):

    (Pyrebrand was also given landslide stacks as an 'invisible change' cited later in week 2)

    nu4lzjwxb50j.png

    ---

    Wolf nerfs week 1:

    (on all but Claw Fury that sees a 2k per second heal with 20k health in PvE or a 2k per second heal with over 40k in PvP for context; this is NOT skill you see in the majority of PvE or PvP; massives sustain nerfs with double and tripling costs... outside of CoE we never had 'infinite bi-sustain' through mag... we become like everyone else except health-based healing for the trade-off of no substantial damage-based healing to be found)

    oiw7lq5i4bfo.png

    Sorc 'changes' in week 1"

    (they get a 'unique buff' of their own while in groups; one that previously overlapped with a single NB in group; yes I understand it's a controversial change along with Templar's)

    kpfjti09f5kd.png

    ~~~

    DK buff/compensation (official) week 2:

    (Pyrebrand buff)

    wa2wpekt9kfi.png

    Wolf changes:

    None.

    Sorc changes:

    None.

    ~~~

    DK changes+compensation week 3:

    (They took the 'edge' off whip by 25% of total max, took the flat damage off Earthen for PvP, buffed Landslide uptime and stack maximum, and reduced core of flame from 15% to 12% which is still the equivalent of 2,700 'mag recov' when missing 23,000 mag i.e. a non-substantial nerfs in terms of what this skill does in PvP)

    cquze40wzeb4.png

    Wolf Changes:

    Bloody Gnash (bite; not the 'PvP morph') bug fix

    Sorc Changes:

    None

    ~~~

    DK changes week 4:

    None

    Wolf Changes

    Indirect but significant- COMPLETELY lose access to static reverb while in PvP AND PvE and additionally cannot 'crutch on CoE' as this is now a weaker passives and pure sorc becomes a much more significant damage loss due to lack of static reverb.

    Sorc Changes:

    (CoE rightfully nerfed but the same situation as CoF... 50k mag equates to '1,500' mag recov which is just 'off the top, doesn't change much'; Blood Magic nerfed by about 40% but was just 'free healing', and then a sidegrade change were you can no longer proc Static on non-sorc abilities but the chance and 'MS' cadence is MUCH better as a result)

    yprjgepmkjsc.png

    ~~~

    Wolf (again) had its cost doubled and tripled in Week 1 along with the burst heal (only on-demand heal) reduced by another 10% and increased as well. Quick note: wolf NEVER had 'infinite mag sustain' outside of 'CoE' potentially and making it to 'Rampage'.

    Week 3 hit wolf REALLY hard indirectly making Pure Sorc almost completely unviable (Static Reverb only procs with 'sorc abilities; the only way to recoup damage when running a pure sorc over another class or subclassing was static reverb while using CoE for sustain) in both PvP AND PvE.

    And here we are where parse after parse I am running out of stamina in 15-20 seconds while building the best I can for reduction to 'make it to Rampage' and it still falling woefully short even when I'm not pressured. Again, the worst part being it ALL affects PvE.

    WW, Sorc and DK all got sustain nerfed. Adapt like the rest of us. We all know they are all 3 broken and now have been adjusted.

    This is CoF post-nerf.

    Over 100 blocks not letting go of RMB with sustain holding perfectly strong>>>

    (courtesy of @Arcana ; unrelated to me but sorry for the extra tag annoyance- haha!)

    ukfyam2zvuhj.png

    Compared to an examples of wolf Sustain now building Imperial, Shapeshifter's (15%), 5 med/1 heavy/1 light (burning out usually in sub 20 seconds for stam):

    pv7mcutf3org.png

    gv3945yaxlib.png

    3w1hryrg8c7w.png

    That's because you refuse to run a sustain set and Orzo food

    That was with tri-pots, 5 medium, Shapeshifter's, and Imperial. That's pretty sustainy.

    Both with that being said, I actually did run with "Orzo food" (remember, I told you this already?), and I had even attempted with Takeaway Broth and pretty quickly and obviously determined that decreasing your max resources makes the sustain worse and not better. Running 2,000+ stam recov after a tri-pot resulted in no meaning increases over the above build:
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    Every class/skill line more often the reworked ones had some kind of compensation from the sustain nerfs. Sorcerers got Crystal Weapon and Static reverb changes, DK got landslide and monster damage to not nuke it from PVE. Werewolves got a high five from ZOS and that is it, incredible the double standard here

    Landslide has been the hot topic amongst pvers ever since rework because it was absolutely not fit for current realities. It has to do with other dk changes but not with core of flames sustain nerf which is only on paper basically.
    Sorc got no “compensation” for cut sustain either. Static was changed because it was way too potent with ww’s huge number of bleed ticks, cw is an attempt to account for that somewhat.

    DK nerfs+ compensation (week 1):

    (Pyrebrand was also given landslide stacks as an 'invisible change' cited later in week 2)

    nu4lzjwxb50j.png

    ---

    Wolf nerfs week 1:

    (on all but Claw Fury that sees a 2k per second heal with 20k health in PvE or a 2k per second heal with over 40k in PvP for context; this is NOT skill you see in the majority of PvE or PvP; massives sustain nerfs with double and tripling costs... outside of CoE we never had 'infinite bi-sustain' through mag... we become like everyone else except health-based healing for the trade-off of no substantial damage-based healing to be found)

    oiw7lq5i4bfo.png

    Sorc 'changes' in week 1"

    (they get a 'unique buff' of their own while in groups; one that previously overlapped with a single NB in group; yes I understand it's a controversial change along with Templar's)

    kpfjti09f5kd.png

    ~~~

    DK buff/compensation (official) week 2:

    (Pyrebrand buff)

    wa2wpekt9kfi.png

    Wolf changes:

    None.

    Sorc changes:

    None.

    ~~~

    DK changes+compensation week 3:

    (They took the 'edge' off whip by 25% of total max, took the flat damage off Earthen for PvP, buffed Landslide uptime and stack maximum, and reduced core of flame from 15% to 12% which is still the equivalent of 2,700 'mag recov' when missing 23,000 mag i.e. a non-substantial nerfs in terms of what this skill does in PvP)

    cquze40wzeb4.png

    Wolf Changes:

    Bloody Gnash (bite; not the 'PvP morph') bug fix

    Sorc Changes:

    None

    ~~~

    DK changes week 4:

    None

    Wolf Changes

    Indirect but significant- COMPLETELY lose access to static reverb while in PvP AND PvE and additionally cannot 'crutch on CoE' as this is now a weaker passives and pure sorc becomes a much more significant damage loss due to lack of static reverb.

    Sorc Changes:

    (CoE rightfully nerfed but the same situation as CoF... 50k mag equates to '1,500' mag recov which is just 'off the top, doesn't change much'; Blood Magic nerfed by about 40% but was just 'free healing', and then a sidegrade change were you can no longer proc Static on non-sorc abilities but the chance and 'MS' cadence is MUCH better as a result)

    yprjgepmkjsc.png

    ~~~

    Wolf (again) had its cost doubled and tripled in Week 1 along with the burst heal (only on-demand heal) reduced by another 10% and increased as well. Quick note: wolf NEVER had 'infinite mag sustain' outside of 'CoE' potentially and making it to 'Rampage'.

    Week 3 hit wolf REALLY hard indirectly making Pure Sorc almost completely unviable (Static Reverb only procs with 'sorc abilities; the only way to recoup damage when running a pure sorc over another class or subclassing was static reverb while using CoE for sustain) in both PvP AND PvE.

    And here we are where parse after parse I am running out of stamina in 15-20 seconds while building the best I can for reduction to 'make it to Rampage' and it still falling woefully short even when I'm not pressured. Again, the worst part being it ALL affects PvE.

    WW, Sorc and DK all got sustain nerfed. Adapt like the rest of us. We all know they are all 3 broken and now have been adjusted.

    This is CoF post-nerf.

    Over 100 blocks not letting go of RMB with sustain holding perfectly strong>>>

    (courtesy of @Arcana ; unrelated to me but sorry for the extra tag annoyance- haha!)

    ukfyam2zvuhj.png

    Compared to an examples of wolf Sustain now building Imperial, Shapeshifter's (15%), 5 med/1 heavy/1 light (burning out usually in sub 20 seconds for stam):

    pv7mcutf3org.png

    gv3945yaxlib.png

    3w1hryrg8c7w.png

    That's because you refuse to run a sustain set and Orzo food

    This is a way to build it that is MAXIMIZING reduction, using tri-pots, and gaining sustain. That doesn't work.

    Running Orzo food was worse, in-fact (as your resource pools are already very low and they have reduced healing which requires more health and not less to remediate reductions... with that being said):
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    [snip]

    [snip]

    Imperial, swap from bewitched to orzo food, sorc CoE class mastery. Done and WW is still OP

    Haha! You tried this on the other thread too xD-
    Wuuffyy wrote: »
    RedMamba wrote: »
    madmufffin wrote: »
    Leivendil wrote: »
    Sorc needs more nerfs. Ww needs to be viable on other classes. Other than that, good changes

    Sorc caught strays for unrelated things with this change and as of now WW isn't viable on any class anymore

    It's still fine on sorc with Orzo food nice try

    No, sorry. This is me on the 6m dummy with "Orzo Food", 6 medium, all tri-glyphs on my sorcwolf without CoE (subclassed to get more power given no more static reverb):

    ykofl74n3vth.png

    I lasted 15 seconds... I made it less than half of my bar for Rampage.

    See, that's the beauty of it. Even dropping down to 35k health (trying to keep a decent level of healing even though I'll fall over with 35k health, no minor resolve, in 6 medium in an actual PvP environment)... "Orzo food" causes me to lose far too much max resource so despite higher recov... I still burn out nearly instantly.

    This is on an Imperial btw... which makes this EVEN WORSE as my max resources are higher and my costs are 6% cheaper across the board.

    CoE is a MAJOR plummet in damage, additionally, picking sorc masteries without reverb now causes you to lose HEAPS of damage over other classes and their masteries/subclassing, and the sustain decrease nerf for CoE (along with the sustain decrease of less max resources for CoE-scaling with something like "Orzo" food) causes even the sustain gained to be woefully less impactful as well over running sustain in other ways for other classes/subclassing.
    [edited to remove quote]

    Do you have any data of your own to support your claims?

    Sustain set, serpent and Orzo solves the issue. Sorry you struggle to adapt.

    Nope, we tried with all sorts of things including over 30% reduction to stamina abilities, "Orzo Food", cost glyphs @AdonisJorge, and more.

    Beyond that, how much damage do you believe werewolf is capable of losing before it can no longer kill competent players/ any reasonable amount of time?

    It had more damage across the board before the rework. How could it logically lose damage, I build more sustain on wolf than I ever have before (as they remove the sustain), and it somehow do better than it did for me before the rework?

    Do you have any timestamped PTS CMX data to validate your point?

    Sounds like it's just a YOU issue then and the rest of us are good / adapted. Sorry bud

    Hmm, very strange. It's a logical issue because they reduced the damage (from when it objectively was awful), took away defiles (pressure on healing and shielding), gave it sustain, removed the sustain, and didn't return the damage...

    I built for sustain as I have very clearly demonstrated via logical data and CMX parses and yet burn out in 20 seconds or less (even at the expense of more damage). I also have a plethora of people I've tested on this PTS with the same claim of the hindrance of the sustain and the egregious stat spread that wolf requires (remember, reducing the healing doesn't exactly give me the option of building less health especially when I cannot bolster my tankiness with a sword and board/minor resolve, for example)...

    ...yet you are saying 'build better' but cannot provide any data or proof to back up the claim that you know how to build in a way that is fundamentally better than me (who did verifiably proficiently with wolf pre-rework and who does verifiably proficiently with wolf post-rework) or any of those I have verifiably fought against, with proof, on PTS.

    I am choosing to not engage with you anymore for the time being as I wish to engage in 'good faith' arguments only. Thank you, once again!

    I'm not here to help you learn WW or theorycraft builds after the changes. Sorry maybe someone on YT can help you out.
    I don't know what makes it clear you're just here to be contrary and hate on WW more than this right here. You have been asked repeatedly for proof of the claims you're making, but you just keep coming up with passive-aggressive excuses to avoid actually giving any proof to validate your claims. It's obvious you haven't done any testing and are just out here saying whatever sound remotely like it should work, even though proof that it DOESN'T has been provided. Kind of like when you kept claiming you dueled Wuuffey but then offered absolutely 0 proof of it and folded when pressed about it.

    You do realize the burden of proof is on a person making a claim, yes? If what you keep saying is true, why are you so afraid to post proof of it? And please don't try hiding behind excuses of "look at Youtube lel" because NONE of those builds are the one YOU are CLAIMING ""works"" on the PTS right now. Other builds dont mean anything, they have no bearing on this conversation.

    You are making claims. Offer your proof. That's how it works, not hiding behind "I'm not here to theorycraft for you". This isn't about making builds, this is about offering objective proof of something.

    ETA Also how are people even supposed to test what you keep claiming ""works"" if you refuse to tell people what ""works"" beyond the absolute vaguest things? Because proof of builds following your ""advice"" not working has been shown, and yet you STILL keep insisting that it's the other person essentially being bad. Despite them doing what you say allegedly ""works"". So again...show proof. Because otherwise you're offering nothing to the conversation but misinformation yourself.

    Well yes and no. I see the point the person is making here and I see where I think you may be going wrong.

    They dun don't need to prove anything because they aren't saying the build will be amazing just playable.

    Here's the issue, what's playable? Pve, pvp, cp, no cp, dungeon, trial, duel, etc. Playable builds for those require very different things.

    At a base level if I tell you to strap on all sustain gear, enchants, mundus, and food, we know you'll be able to perform skills so it's playable.

    Now what I suspect you or anyone else is asking is show me a build with performance in any of the categories I just named and to be honest that's not realistic because playable is in the mind of the player and their goals which can be all over the place.

    So functionally is ww technically playable, of course. Is it going to be at the levels it was before, of course not. Can it reach even near those levels in xyz environment, probably not.

    Could you build something and play it and have fun, that's up to reach personal player and preference.

    Obviously those the really enjoy ww are not happy with the change and want at or near the same level of performance. And it's a good idea to ask for what you want but also accept and pay what they decide upon in the end, or not, but it's still probably going to happen.
    Except yes, he DOES need to provide proof of his claims. This is the PTS the whole point of things is to provide actual data, not pointless hearsay that has been proven already NOT TO WORK. If he's going to sit here and parrot the same nonsense without backing it up, it's not data, it's nothing. Empty words. It's someone who wants WW to be nerfed and is spreading their own misinformation about X or Y working when his ""advice"" was followed.

    Playable isn't that complicated in this instance. It means whether you run out of resources faster than other Classes or have to give up more damage, healing, or tanking ability to build into more than any other Class would. No build is playable if you're running out of resources quickly or if you have to spec so much into sustain that it negatively impacts your overall ability to do whatever it is you're trying to.

    If dude is SO SURE that his ""advice"" works as well as he claims it does, what genuine legit reason can he have for not backing it up with proof? None, it's why all his avoidance has been passive-aggressive nothings. But I doubt he's going to offer proof of anything. Given none of my last few posts directed at him have been acknowledged, I'm being ignored.

    You missed the point. You're confusing absolute and opinion.

    His opinion based on his experience is that this will work and it's true because it's based on his opinion and expectations.

    See if he says ok I built all into sustain and it works for me then you're going to say it doesn't have enough damage or defense. Then if he shows it he having those in a situation he deems appropriate then you're going to say well that's not what I was talking about and now all the sudden he's trying to build a spec that matches up to your expectations which is crazy to chase. That's why he's right in saying he doesn't have to prove anything to you, because at the end of the day he's not responsible for meeting your expectations of what playable is as long as he meets his own.

    Now if he claimed that he could beat you in a duel or in a pve parse then he'd need to back up those claims but saying if you make these changes I think it would be playable isn't a claim that has to be backed up because it's not based on logic, it's mostly opinion if not feeling which really shouldn't be argued.
    There is no opinion in this matter. Data does not operate on opinion, it operates on facts and information. And if someone is claiming something works, then objectively they need to provide the data that backs that up. Trying to say "in someone's experience" does not provide anything meaningful. People could hide behind this reasoning even if they have little to no experience in something. Someone's supposed "experience" does not matter if it is not providing objective proof of something. Experience without backing it up is about as useful as no experience whatsoever.

    Sure, what works for one person might not work for another. In fact it's pretty well-known that you can give two people the same exact build with the only difference between their skill level, and typically the person with more skill and, yes, experience, will do decently better than the person with less skill. But that's not what's being debated here. What's being asked for is the barest hint of proof that his "advice" actually works. That he can make a build that has good sustain without giving up so much of everything else that the sustain is pointless because he can't deal, tank, or heal enough damage.

    He's claiming that his build is still able to beat people on the PTS after swapping some stuff around but refuses to post proof. This isn't about moving goalposts like you seem to be making it out to be. Literally all any of us asking for proof are doing is asking for proof that he actually swapped his build around like he claimed to and was still doing fine in PvP. That is it. Nothing more. It's got nothing to do with wanting to say "oh well you have good sustain but your damage is low". Because if he has a build that can actually sustain and kill other players reliably then it would inherently mean the build is strong.

    But he refuses. He refuses to post evidence that his so-called build even exists. He isn't providing proof that he's not just saying whatever sounds like it should work. There's nothing from him to back up that his build performs like he's claiming. Why would you believe someone making a claim like this without any proof that they even have the build they're claiming works? When numerous times Wuuffy has posted proof that the stuff doesn't work as claimed?

    Also I'd like to bring up again that Mamba and Wuuffy were supposed to duel and Mamba never posted any proof of that either, despite claiming that Wuuffy showed up in a stalemate build. It's a pattern, if it needs to be pointed out. Say X thing and then offer no evidence of it. It feels like the PTS of U50 all over again, when people were submitting "proof" of WW being too strong in PvP but not being transparent in what they were or weren't using. It was mostly in regards to Signet (people not admitting they were using it but their CMX giving it away b/c of the various status procs) or using things like CoE. Incorrect and insincere data, along with just flat out bad faith lying, can do quite a bit of harm. It's why people ask for data with full transparency, not just taking a person's word on something because "trust me bro".

    Ok I'm going to try to address this in good faith.

    Here's the problem with trying to prove yourself in a situation like this. Ok so he shows you the build. Then let's say he shows you beating someone in a duel.

    People will just give reasons why the example isn't valid. Or they will say okay well what about when I want to do zyz, bet you can't do that.

    Okay I said good faith so sure maybe he's making it up. What I'm saying is that I've been in the exact position when people say show me and when the subject has layers it becomes a trap because either you're going to show them what works for you and what you're happy with and they just dismiss it because it wasn't what they wanted or you show them perhaps that it's a skill issue and they still dismiss it because they don't want to learn your different way.

    What I'm saying is this, I learned a long time ago to not try to prove yourself on a nuanced subject because sometimes if you're happy and the other person isn't for whatever reason, is just best to leave it because either way it's an inconvenience that only takes time away from what you're enjoying.

    Notice that even when I asked for more data I was clear that it wasn't for me but might help devs. I was giving my opinion as someone that does development.

    Again I'm not saying this person isn't making it up , I'm saying I've been on his side of things and can relate to that situation where you just say to the person, sorry if you can't figure it out or be happy but I can't be inconvenienced to explain it or compare what makes me happy that doesn't work for you.

    Of course we can get all lost in asking someone to try to prove their statements. But we could also just say ok well there's one vote for it's ok, now let's move on and just accept that he declined to share further details.

    If we're looking for change then let's do so in a productive way vs badgering someone that clearly isn't interested in further helping. There's all kinds of reasons his opinion could be invalid in regards to ww, no need to really dig in on it I'd say.
    Okay, you keep making this about moving the goalposts with proof when I've stated clearly why it's nothing like that. I LITERALLY said if he could post proof of his build having good sustain while also reliably being able to kill people that would inherently make it a good build. But you keep wanting to stick on the point of "You're just going to move the goalposts if proof is provided about the sustain matter". This is an excuse. You don't avoid posting proof because you're afraid of moving goalposts. You post it to shoot them down, to prove THEM wrong.

    I don't understand why you keep wanting to make this a matter of not posting because "the goalposts" might be moved. It's just saying that people are more than justified to not post proof of their claims simply because people might try to prove them wrong. Plenty of other people don't have a problem with providing proof despite that possibility. It's the whole dang point of the PTS. To find out what actually works and what doesn't.

    This isn't about "proving yourself". We are on the Public Test Server. This is about testing and showing the results for both devs and other players to see and think about. What Mamba has been doing is literally nothing but saying over and over that "it's fine I can do it trust me if you can't you suck" without any proof. And that's the thing, too; he is actively insulting other players for "not being able to figure it out" or "not being as good" as he is. When you are not only making the same claim over and over but insulting the people who are asking for something as simple as a CMS screen...yeah, you probably don't have any meaningful data to show.

    It seems that what matters more here isn't providing actual data and proof backing up claims. What matters more is that people don't have their egos threatened because of the possibility that proof they post gets questioned in some way. I'm not going to reply after this because it's not accomplishing anything. At the end of the day, no matter how much someone doesn't like it, we are on the test server. The entire point is to be testing things and then reporting what we find, not being rude, passive-aggressive, and evasive when asked for evidence of a claim.


    Ok let me help you understand what I'm seeing here and why this doesn't work.


    Let's have some fun and take out the goalpost argument completely. You use words like good and reliably. So those are the kind of words that leave room for argument. Instead I want you to post EXACT numbers of exactly what you want to see. Don't use any ambiguous language, be precise on exactly the build you want to see. Be precise on exactly the opponent you want them to beat to satisfy what you deem good or reliable.

    Tell me every scenario in exact detail and exact numbers that you need to see for this person's claims to be valid in a way at which point you will no longer dispute and simply accept that they are right and you are wrong.

    I give this as an example really and as a point. You want to take out the goalpost then you tell us exactly and I mean EXACTLY what you need to see using mathematical expressions and no language that can be interpreted.

    Because when you use words that can have different meaning then we have to agree on that meaning and that's where the problem comes in. Get it?

    At least if you provide this then I can respect that you're asking a question that isn't at all open ended or that can't be left to chance.

    Then if they don't want to provide that evidence I can certainly see it as more of a failing on their part because you're no longer being less than precisely clear about what you are asking.

    Evidence was provided. You refuse to accept the evidence.

    As mentioned before, you are the one that stated you wish to receive evidence at that. My inclination was 'what exactly would they want' as I tagged the 'community representatives' for further insight and yet received no response.

    The questions you ask are the same one I asked when an 'esteemed member of the community' came out to state that 'werewolf DPS was doubling everyone else's' during the werewolf rework PTS (U50 PTS) and come to find out that clearly wasn't true as Signet, masteries, and more from that single patch were pushing the bar all the way across the board. I was borderline harassed on the forums (people following me around any post/comment with off-topic attacks on character) and even in-game from people I had never even seen all because I questioned the integrity of data coming from individuals so very highly skewed towards an inclination ('nerf werewolf'), supplying a fraction of the information and verifiable logic I have here on this thread.

    Regardless, uptimes and passives that werewolf maintained for years like Savage Strength (cut from 18% to 10%), Berserker Bleed uptime (4 seconds to 1 single second of DoT), and Claws (Condensed to 20 seconds with major and minor defile to 10 seconds and then reduced to 6 seconds) were affected (nerfed) off of essentially 'dueling parses' (which are NOT remotely as stable and replicatable as the one's I'm providing) because individuals who refused to provide info on gear, CP, info on build (all of which I have provided where requested such as 'Shapeshifter's, Imperial, my own stat sheet, etc.) posted CMXs parses and enacted change that was detrimental to the werewolf kit and apparently solved nothing in the dev's vision as the slapped us with 200-300% nerfs to sustain as a 'next-pass'.

    So my point lies, if you don't believe in my data- source your own. In the entire time where you've posted in my thread over 50 times, you have not provided data of your own at any point but have rather provided antagonistic comments all the way through even Straw-manning to 'werewolf not a class' as if that changes anything on the topic 'should werewolf be balanced appropriately'.

    A minute fraction of the information and data I've provided, spoiled:
    Wuuffyy wrote: »
    @ZOS_Kevin * @ZOS_JessicaFolsom (please pass through to combat team) - I don't know what else I can do or say to prove that you are making a mistake. I provide what I can, where I can aimlessly trying to pass the grander point along.

    Everytime werewolf 'dies', it is when the sustain is adjusted too heavily or the healing is adjusted too heavily. When you remove damage options like static reverb and leave CoE, you aren't encouraging 'a way out', you're relegating werewolves to yet another subpar option that still lacks the damage with sustain of traditional options like Shapeshifter's chain + Imperial (or in a sense like Oakensoul before). The adjustments to CoE were appropriate, encouraging a choice IS the right path, however the sustain changes are now overkill.

    I have attempted to build in a variety of ways where my damage is 'sufficient', which must be consistent and high to outpace rampant healing and sustain (especially CoE mastery Sorc users and CoF skill Dragonknight users), I maintain a certain level of health 35k+, and maintain a certain level of sustain (even if it requires dedicating my race, mythic, and even food) to do so.

    In every test I had, Smoked Bear Haunch in ESO and Artaeum Takeaway Broth (shown earlier in this thread via CMX) while seemingly a valid option caused me to lose far too many resources in stam and/or mag to the point that having 2k+ stamina recovery was still a detriment that caused me to burn out within around 15 seconds with essentially no break frees, no rolls, and no blocks (meaning in combat, just like demonstrated before also- I would likely 'burn out' within 4-5 seconds at most).

    Building 5 med (22k resistance being nearly unviable in actual content i.e. 'glass cannon' for cost reduction), health where possible for healing, running Shapeshifter's Chain (unique resources and 15% cost reduction), Imperial (Highest Health and Stamina combo with 6% reduction)- I was able to last no more than 20 seconds EVEN with the break free CP (which would not be active in NO-CP BGs) and minimizing rolls (which some snares, immobilizes, and certain skills would force out) before bottoming-out stamina in a very dangerous way:

    iyof5vephcoj.png

    hztuwp4335rk.png

    kvq5k5mhu797.png

    kwprdbqemd44.png

    For an added benefit, with the same reduction gear (which would be abnormal for a mag build), and after stacking 35k+ mag (which caused my health to fall below 30k), I would still burn out within seconds in a dangerous way however only this time it didn't stabilize:

    kci0wuub7lkb.png

    31u89mtd43c5.png

    Meanwhile, post nerf-courtesy of our own @Arcana - this is DK on PTS blocking over 100 attacks (holding block) maintaining resource stability the entire time on what is arguably a combination pressure and burst class:

    jmmxtxe22qzb.png

    There are many on these forums that will debate this topic in logical fallacies, provide no evidence to back otherwise baseless claims, and are likely here to overwhelm and 'drown out' counter-arguments, however valid-

    I know at the end of the day I'm "just a werewolf player" but I implore the team to see the data and logical reasoning along with the promises made by the members who worked so hard to revitalize werewolf in a big way. I have no doubt this PTS patch will make it to live as-is now for werewolf. I ask that over the next 3 months you investigate and determine better solutions for this 'pressure, no burst, low sustain' playstyle you've created and try to understand the changes that made it objectively unviable in the first place.

    Did you just reply to yourself three times to bump the thread up? ROFL... that's reportable btw
    [snip]

    [snip]
    And you will notice that literally answers NONE of the questions we've been asking.

    It doesn't explain the rationale behind doing a complete reversal of their entire vision with WW's rework.

    It doesn't explain why they've throw Mag WW out the window after SPECIFICALLY CITING IT as one of the main reason for making the Skills so cheap.

    It doesn't explain why they're going back on making WW focused on form sustain via Fury and Rampage rather than resource sustain.

    It doesn't explain why the playstyle that was, again, SPECIFICALLY CITED as being meant to apply high pressure is being nerfed for...doing what it was reworked to do.

    It doesn't explain why, despite the different ways they have of separating PvP and PvE, they just blanket nerfed WW instead of applying the changes to only be active in PvP.

    It doesn't explain why something the devs claimed last patch they were "happy" with suddenly was something they were no longer "happy" with despite there being no major changes in how WW played between then and now (other than PvPers not taking their own advice about "adapting" and "gitting gud" like they tell everyone else when THEIR playstyle is at risk of getting nerfed). By your logic it WASN'T broken because they were "happy" with it last patch. Are you going to then move the goalposts and say WW was still "broken" if it gets nerfed again next patch? Because you're claiming it's "fixed" now that they're "happy" with it. Or is it only "fixed" when it's getting nerfed?

    So you posting something that answers NONE of these questions again like it's supposed to mean something doesn't offer anything to the conversation. It doesn't offer a different perspective. It doesn't offer any kind of insight. It's literally being used to dismiss valid concerns WW players have and, again, is being used to try and antagonize.

    Actually, they did answer those questions, you just didn't like the answers.

    Ww sustain is being nerfed beacuse they want rampage to be more impactful to the overall playstyle, and they realized that having near free skills makes a mechanic that removes your cost kinda pointless.
    Now there's a bigger contrast between having and not having rampage up.

    Mag ww, is not a thing. First off, they have been hybridising for years, and ww has 1 mag costing skill.

    Ww still has fantastic dot pressure you just can't outsustain and tank 4 ppl while applying it. This is right here why they need to be very careful with future reworks, not Injecting insane powerr creep, beacuse when those specs are inevitably brought back down to earth ppl will think they are useless.

    Now, I personally think simply removing masteries from wolf would have been a better way to start to reign them in, but this iteration will help make them more manageable.
    [edited to remove quote]
    No, nothing was answered. We literally have no reasoning on any of the things I listed, because none were given. Drawing conclusions or making assumptions is NOT the same as getting actual answers from the devs as to the reasoning behind their decisions.

    Sustain and healing was an issue because of CoE, not because of low Skill costs and Rampage making everything free. That part of Rampage didn't even matter for anything other than letting you gain Ult back to stay in WW form. And THAT only helped Berserker, because even on a build with Signet, Pack Leader has NO issues with form sustain. Instead of making everything cost more, they could have adjusted Rampage to only make your WW form free, rather than all Skills.

    The first week's patch notes indicate they wanted to highlight WW's burst damage...WHAT burst damage? WW HAS NO burst damage. It says they want there to be sustain pressure...without explaining why they 180'd on the rework's initial vision of making the pressure being on WW's form sustain instead of it being on resource sustain.

    Wuuffy already provided the screens where, again, they specifically call out Mag WW as a reason why they made the Skills so cheap, so Mag builds could also play as one. Hybridization has nothing to do with this; it's the fact that Stam Skills costed so little and were changed to scale off Magicka as well as Stam. So yes, Mag WW did exist...for one patch.

    WW tanking 4 people isn't really an argument, and I don't say that to be dismissive. I say it because WW is NOT the only spec that can become an unkillable tank with good damage. It's been a thing people have complained about for years in PvP, yet people act like it's this huge new problem that just came into existence with reworked WW.

    And again, if they were happy with WW in PvE, why apply a universal nerf that affects PvE because of them making adjustments for PvP? They could have done any number of things to separate the changes and they didn't.

    And that's another thing, why couldn't they just test disabling Class Masteries for WW from the first week and run it for a couple to see if that brought WW down a bit? Nope, instead WW gets a nerf because of specific interactions and then nerfed again when those interactions are finally addressed.
    Edited by Arunei on August 29, 2026 3:32PM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Gupitoos
    Gupitoos
    ✭✭
    There’s nothing else that can roam imperial city solo for example, take on a good group of 4-6 players and either survive forever while killing some of them or kill them all one by one.

    Current version of WW on live is Godmode. Know how to use it and you will never lose a fight.


  • AdonisJorge
    AdonisJorge
    ✭✭✭
    Wuuffyy wrote: »
    Firstmep wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    coop500 wrote: »
    The devs basically told us WW players to shut up and deal with it on Live. This was always intended, they need as much money and player retention as possible. Werewolf pisses off the average joe, especially in PvP but PvE too honestly.
    So it's in their best interest to just upset like maybe a dozen people who actually give a *** about werewolf to appease what little 'mass' they have left.

    Well they lost my sub, that's for sure. I won't be lied to anymore.

    The average joe is who plays WW currently because it's so simple and broken...........That's why it got fixed and adjusted.

    Werewolf – General [Feedback]: We have been reading the ongoing discussion threads about the Werewolf, including the feedback, suggestions, and combat parse data. We are comfortable with where the Werewolf is at on the U51 PTS, but we will continue to monitor balance data and feedback when everything is on the live servers. Thank you.
    [snip]
    RedMamba wrote: »
    Wuuffyy wrote: »
    Arunei wrote: »
    Arunei wrote: »
    Arunei wrote: »
    Arunei wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    Every class/skill line more often the reworked ones had some kind of compensation from the sustain nerfs. Sorcerers got Crystal Weapon and Static reverb changes, DK got landslide and monster damage to not nuke it from PVE. Werewolves got a high five from ZOS and that is it, incredible the double standard here

    Landslide has been the hot topic amongst pvers ever since rework because it was absolutely not fit for current realities. It has to do with other dk changes but not with core of flames sustain nerf which is only on paper basically.
    Sorc got no “compensation” for cut sustain either. Static was changed because it was way too potent with ww’s huge number of bleed ticks, cw is an attempt to account for that somewhat.

    DK nerfs+ compensation (week 1):

    (Pyrebrand was also given landslide stacks as an 'invisible change' cited later in week 2)

    nu4lzjwxb50j.png

    ---

    Wolf nerfs week 1:

    (on all but Claw Fury that sees a 2k per second heal with 20k health in PvE or a 2k per second heal with over 40k in PvP for context; this is NOT skill you see in the majority of PvE or PvP; massives sustain nerfs with double and tripling costs... outside of CoE we never had 'infinite bi-sustain' through mag... we become like everyone else except health-based healing for the trade-off of no substantial damage-based healing to be found)

    oiw7lq5i4bfo.png

    Sorc 'changes' in week 1"

    (they get a 'unique buff' of their own while in groups; one that previously overlapped with a single NB in group; yes I understand it's a controversial change along with Templar's)

    kpfjti09f5kd.png

    ~~~

    DK buff/compensation (official) week 2:

    (Pyrebrand buff)

    wa2wpekt9kfi.png

    Wolf changes:

    None.

    Sorc changes:

    None.

    ~~~

    DK changes+compensation week 3:

    (They took the 'edge' off whip by 25% of total max, took the flat damage off Earthen for PvP, buffed Landslide uptime and stack maximum, and reduced core of flame from 15% to 12% which is still the equivalent of 2,700 'mag recov' when missing 23,000 mag i.e. a non-substantial nerfs in terms of what this skill does in PvP)

    cquze40wzeb4.png

    Wolf Changes:

    Bloody Gnash (bite; not the 'PvP morph') bug fix

    Sorc Changes:

    None

    ~~~

    DK changes week 4:

    None

    Wolf Changes

    Indirect but significant- COMPLETELY lose access to static reverb while in PvP AND PvE and additionally cannot 'crutch on CoE' as this is now a weaker passives and pure sorc becomes a much more significant damage loss due to lack of static reverb.

    Sorc Changes:

    (CoE rightfully nerfed but the same situation as CoF... 50k mag equates to '1,500' mag recov which is just 'off the top, doesn't change much'; Blood Magic nerfed by about 40% but was just 'free healing', and then a sidegrade change were you can no longer proc Static on non-sorc abilities but the chance and 'MS' cadence is MUCH better as a result)

    yprjgepmkjsc.png

    ~~~

    Wolf (again) had its cost doubled and tripled in Week 1 along with the burst heal (only on-demand heal) reduced by another 10% and increased as well. Quick note: wolf NEVER had 'infinite mag sustain' outside of 'CoE' potentially and making it to 'Rampage'.

    Week 3 hit wolf REALLY hard indirectly making Pure Sorc almost completely unviable (Static Reverb only procs with 'sorc abilities; the only way to recoup damage when running a pure sorc over another class or subclassing was static reverb while using CoE for sustain) in both PvP AND PvE.

    And here we are where parse after parse I am running out of stamina in 15-20 seconds while building the best I can for reduction to 'make it to Rampage' and it still falling woefully short even when I'm not pressured. Again, the worst part being it ALL affects PvE.

    WW, Sorc and DK all got sustain nerfed. Adapt like the rest of us. We all know they are all 3 broken and now have been adjusted.

    This is CoF post-nerf.

    Over 100 blocks not letting go of RMB with sustain holding perfectly strong>>>

    (courtesy of @Arcana ; unrelated to me but sorry for the extra tag annoyance- haha!)

    ukfyam2zvuhj.png

    Compared to an examples of wolf Sustain now building Imperial, Shapeshifter's (15%), 5 med/1 heavy/1 light (burning out usually in sub 20 seconds for stam):

    pv7mcutf3org.png

    gv3945yaxlib.png

    3w1hryrg8c7w.png

    That's because you refuse to run a sustain set and Orzo food

    That was with tri-pots, 5 medium, Shapeshifter's, and Imperial. That's pretty sustainy.

    Both with that being said, I actually did run with "Orzo food" (remember, I told you this already?), and I had even attempted with Takeaway Broth and pretty quickly and obviously determined that decreasing your max resources makes the sustain worse and not better. Running 2,000+ stam recov after a tri-pot resulted in no meaning increases over the above build:
    RedMamba wrote: »
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    Every class/skill line more often the reworked ones had some kind of compensation from the sustain nerfs. Sorcerers got Crystal Weapon and Static reverb changes, DK got landslide and monster damage to not nuke it from PVE. Werewolves got a high five from ZOS and that is it, incredible the double standard here

    Landslide has been the hot topic amongst pvers ever since rework because it was absolutely not fit for current realities. It has to do with other dk changes but not with core of flames sustain nerf which is only on paper basically.
    Sorc got no “compensation” for cut sustain either. Static was changed because it was way too potent with ww’s huge number of bleed ticks, cw is an attempt to account for that somewhat.

    DK nerfs+ compensation (week 1):

    (Pyrebrand was also given landslide stacks as an 'invisible change' cited later in week 2)

    nu4lzjwxb50j.png

    ---

    Wolf nerfs week 1:

    (on all but Claw Fury that sees a 2k per second heal with 20k health in PvE or a 2k per second heal with over 40k in PvP for context; this is NOT skill you see in the majority of PvE or PvP; massives sustain nerfs with double and tripling costs... outside of CoE we never had 'infinite bi-sustain' through mag... we become like everyone else except health-based healing for the trade-off of no substantial damage-based healing to be found)

    oiw7lq5i4bfo.png

    Sorc 'changes' in week 1"

    (they get a 'unique buff' of their own while in groups; one that previously overlapped with a single NB in group; yes I understand it's a controversial change along with Templar's)

    kpfjti09f5kd.png

    ~~~

    DK buff/compensation (official) week 2:

    (Pyrebrand buff)

    wa2wpekt9kfi.png

    Wolf changes:

    None.

    Sorc changes:

    None.

    ~~~

    DK changes+compensation week 3:

    (They took the 'edge' off whip by 25% of total max, took the flat damage off Earthen for PvP, buffed Landslide uptime and stack maximum, and reduced core of flame from 15% to 12% which is still the equivalent of 2,700 'mag recov' when missing 23,000 mag i.e. a non-substantial nerfs in terms of what this skill does in PvP)

    cquze40wzeb4.png

    Wolf Changes:

    Bloody Gnash (bite; not the 'PvP morph') bug fix

    Sorc Changes:

    None

    ~~~

    DK changes week 4:

    None

    Wolf Changes

    Indirect but significant- COMPLETELY lose access to static reverb while in PvP AND PvE and additionally cannot 'crutch on CoE' as this is now a weaker passives and pure sorc becomes a much more significant damage loss due to lack of static reverb.

    Sorc Changes:

    (CoE rightfully nerfed but the same situation as CoF... 50k mag equates to '1,500' mag recov which is just 'off the top, doesn't change much'; Blood Magic nerfed by about 40% but was just 'free healing', and then a sidegrade change were you can no longer proc Static on non-sorc abilities but the chance and 'MS' cadence is MUCH better as a result)

    yprjgepmkjsc.png

    ~~~

    Wolf (again) had its cost doubled and tripled in Week 1 along with the burst heal (only on-demand heal) reduced by another 10% and increased as well. Quick note: wolf NEVER had 'infinite mag sustain' outside of 'CoE' potentially and making it to 'Rampage'.

    Week 3 hit wolf REALLY hard indirectly making Pure Sorc almost completely unviable (Static Reverb only procs with 'sorc abilities; the only way to recoup damage when running a pure sorc over another class or subclassing was static reverb while using CoE for sustain) in both PvP AND PvE.

    And here we are where parse after parse I am running out of stamina in 15-20 seconds while building the best I can for reduction to 'make it to Rampage' and it still falling woefully short even when I'm not pressured. Again, the worst part being it ALL affects PvE.

    WW, Sorc and DK all got sustain nerfed. Adapt like the rest of us. We all know they are all 3 broken and now have been adjusted.

    This is CoF post-nerf.

    Over 100 blocks not letting go of RMB with sustain holding perfectly strong>>>

    (courtesy of @Arcana ; unrelated to me but sorry for the extra tag annoyance- haha!)

    ukfyam2zvuhj.png

    Compared to an examples of wolf Sustain now building Imperial, Shapeshifter's (15%), 5 med/1 heavy/1 light (burning out usually in sub 20 seconds for stam):

    pv7mcutf3org.png

    gv3945yaxlib.png

    3w1hryrg8c7w.png

    That's because you refuse to run a sustain set and Orzo food

    This is a way to build it that is MAXIMIZING reduction, using tri-pots, and gaining sustain. That doesn't work.

    Running Orzo food was worse, in-fact (as your resource pools are already very low and they have reduced healing which requires more health and not less to remediate reductions... with that being said):
    Wuuffyy wrote: »
    RedMamba wrote: »
    Wuuffyy wrote: »
    [snip]

    [snip]

    Imperial, swap from bewitched to orzo food, sorc CoE class mastery. Done and WW is still OP

    Haha! You tried this on the other thread too xD-
    Wuuffyy wrote: »
    RedMamba wrote: »
    madmufffin wrote: »
    Leivendil wrote: »
    Sorc needs more nerfs. Ww needs to be viable on other classes. Other than that, good changes

    Sorc caught strays for unrelated things with this change and as of now WW isn't viable on any class anymore

    It's still fine on sorc with Orzo food nice try

    No, sorry. This is me on the 6m dummy with "Orzo Food", 6 medium, all tri-glyphs on my sorcwolf without CoE (subclassed to get more power given no more static reverb):

    ykofl74n3vth.png

    I lasted 15 seconds... I made it less than half of my bar for Rampage.

    See, that's the beauty of it. Even dropping down to 35k health (trying to keep a decent level of healing even though I'll fall over with 35k health, no minor resolve, in 6 medium in an actual PvP environment)... "Orzo food" causes me to lose far too much max resource so despite higher recov... I still burn out nearly instantly.

    This is on an Imperial btw... which makes this EVEN WORSE as my max resources are higher and my costs are 6% cheaper across the board.

    CoE is a MAJOR plummet in damage, additionally, picking sorc masteries without reverb now causes you to lose HEAPS of damage over other classes and their masteries/subclassing, and the sustain decrease nerf for CoE (along with the sustain decrease of less max resources for CoE-scaling with something like "Orzo" food) causes even the sustain gained to be woefully less impactful as well over running sustain in other ways for other classes/subclassing.
    [edited to remove quote]

    Do you have any data of your own to support your claims?

    Sustain set, serpent and Orzo solves the issue. Sorry you struggle to adapt.

    Nope, we tried with all sorts of things including over 30% reduction to stamina abilities, "Orzo Food", cost glyphs @AdonisJorge, and more.

    Beyond that, how much damage do you believe werewolf is capable of losing before it can no longer kill competent players/ any reasonable amount of time?

    It had more damage across the board before the rework. How could it logically lose damage, I build more sustain on wolf than I ever have before (as they remove the sustain), and it somehow do better than it did for me before the rework?

    Do you have any timestamped PTS CMX data to validate your point?

    Sounds like it's just a YOU issue then and the rest of us are good / adapted. Sorry bud

    Hmm, very strange. It's a logical issue because they reduced the damage (from when it objectively was awful), took away defiles (pressure on healing and shielding), gave it sustain, removed the sustain, and didn't return the damage...

    I built for sustain as I have very clearly demonstrated via logical data and CMX parses and yet burn out in 20 seconds or less (even at the expense of more damage). I also have a plethora of people I've tested on this PTS with the same claim of the hindrance of the sustain and the egregious stat spread that wolf requires (remember, reducing the healing doesn't exactly give me the option of building less health especially when I cannot bolster my tankiness with a sword and board/minor resolve, for example)...

    ...yet you are saying 'build better' but cannot provide any data or proof to back up the claim that you know how to build in a way that is fundamentally better than me (who did verifiably proficiently with wolf pre-rework and who does verifiably proficiently with wolf post-rework) or any of those I have verifiably fought against, with proof, on PTS.

    I am choosing to not engage with you anymore for the time being as I wish to engage in 'good faith' arguments only. Thank you, once again!

    I'm not here to help you learn WW or theorycraft builds after the changes. Sorry maybe someone on YT can help you out.
    I don't know what makes it clear you're just here to be contrary and hate on WW more than this right here. You have been asked repeatedly for proof of the claims you're making, but you just keep coming up with passive-aggressive excuses to avoid actually giving any proof to validate your claims. It's obvious you haven't done any testing and are just out here saying whatever sound remotely like it should work, even though proof that it DOESN'T has been provided. Kind of like when you kept claiming you dueled Wuuffey but then offered absolutely 0 proof of it and folded when pressed about it.

    You do realize the burden of proof is on a person making a claim, yes? If what you keep saying is true, why are you so afraid to post proof of it? And please don't try hiding behind excuses of "look at Youtube lel" because NONE of those builds are the one YOU are CLAIMING ""works"" on the PTS right now. Other builds dont mean anything, they have no bearing on this conversation.

    You are making claims. Offer your proof. That's how it works, not hiding behind "I'm not here to theorycraft for you". This isn't about making builds, this is about offering objective proof of something.

    ETA Also how are people even supposed to test what you keep claiming ""works"" if you refuse to tell people what ""works"" beyond the absolute vaguest things? Because proof of builds following your ""advice"" not working has been shown, and yet you STILL keep insisting that it's the other person essentially being bad. Despite them doing what you say allegedly ""works"". So again...show proof. Because otherwise you're offering nothing to the conversation but misinformation yourself.

    Well yes and no. I see the point the person is making here and I see where I think you may be going wrong.

    They dun don't need to prove anything because they aren't saying the build will be amazing just playable.

    Here's the issue, what's playable? Pve, pvp, cp, no cp, dungeon, trial, duel, etc. Playable builds for those require very different things.

    At a base level if I tell you to strap on all sustain gear, enchants, mundus, and food, we know you'll be able to perform skills so it's playable.

    Now what I suspect you or anyone else is asking is show me a build with performance in any of the categories I just named and to be honest that's not realistic because playable is in the mind of the player and their goals which can be all over the place.

    So functionally is ww technically playable, of course. Is it going to be at the levels it was before, of course not. Can it reach even near those levels in xyz environment, probably not.

    Could you build something and play it and have fun, that's up to reach personal player and preference.

    Obviously those the really enjoy ww are not happy with the change and want at or near the same level of performance. And it's a good idea to ask for what you want but also accept and pay what they decide upon in the end, or not, but it's still probably going to happen.
    Except yes, he DOES need to provide proof of his claims. This is the PTS the whole point of things is to provide actual data, not pointless hearsay that has been proven already NOT TO WORK. If he's going to sit here and parrot the same nonsense without backing it up, it's not data, it's nothing. Empty words. It's someone who wants WW to be nerfed and is spreading their own misinformation about X or Y working when his ""advice"" was followed.

    Playable isn't that complicated in this instance. It means whether you run out of resources faster than other Classes or have to give up more damage, healing, or tanking ability to build into more than any other Class would. No build is playable if you're running out of resources quickly or if you have to spec so much into sustain that it negatively impacts your overall ability to do whatever it is you're trying to.

    If dude is SO SURE that his ""advice"" works as well as he claims it does, what genuine legit reason can he have for not backing it up with proof? None, it's why all his avoidance has been passive-aggressive nothings. But I doubt he's going to offer proof of anything. Given none of my last few posts directed at him have been acknowledged, I'm being ignored.

    You missed the point. You're confusing absolute and opinion.

    His opinion based on his experience is that this will work and it's true because it's based on his opinion and expectations.

    See if he says ok I built all into sustain and it works for me then you're going to say it doesn't have enough damage or defense. Then if he shows it he having those in a situation he deems appropriate then you're going to say well that's not what I was talking about and now all the sudden he's trying to build a spec that matches up to your expectations which is crazy to chase. That's why he's right in saying he doesn't have to prove anything to you, because at the end of the day he's not responsible for meeting your expectations of what playable is as long as he meets his own.

    Now if he claimed that he could beat you in a duel or in a pve parse then he'd need to back up those claims but saying if you make these changes I think it would be playable isn't a claim that has to be backed up because it's not based on logic, it's mostly opinion if not feeling which really shouldn't be argued.
    There is no opinion in this matter. Data does not operate on opinion, it operates on facts and information. And if someone is claiming something works, then objectively they need to provide the data that backs that up. Trying to say "in someone's experience" does not provide anything meaningful. People could hide behind this reasoning even if they have little to no experience in something. Someone's supposed "experience" does not matter if it is not providing objective proof of something. Experience without backing it up is about as useful as no experience whatsoever.

    Sure, what works for one person might not work for another. In fact it's pretty well-known that you can give two people the same exact build with the only difference between their skill level, and typically the person with more skill and, yes, experience, will do decently better than the person with less skill. But that's not what's being debated here. What's being asked for is the barest hint of proof that his "advice" actually works. That he can make a build that has good sustain without giving up so much of everything else that the sustain is pointless because he can't deal, tank, or heal enough damage.

    He's claiming that his build is still able to beat people on the PTS after swapping some stuff around but refuses to post proof. This isn't about moving goalposts like you seem to be making it out to be. Literally all any of us asking for proof are doing is asking for proof that he actually swapped his build around like he claimed to and was still doing fine in PvP. That is it. Nothing more. It's got nothing to do with wanting to say "oh well you have good sustain but your damage is low". Because if he has a build that can actually sustain and kill other players reliably then it would inherently mean the build is strong.

    But he refuses. He refuses to post evidence that his so-called build even exists. He isn't providing proof that he's not just saying whatever sounds like it should work. There's nothing from him to back up that his build performs like he's claiming. Why would you believe someone making a claim like this without any proof that they even have the build they're claiming works? When numerous times Wuuffy has posted proof that the stuff doesn't work as claimed?

    Also I'd like to bring up again that Mamba and Wuuffy were supposed to duel and Mamba never posted any proof of that either, despite claiming that Wuuffy showed up in a stalemate build. It's a pattern, if it needs to be pointed out. Say X thing and then offer no evidence of it. It feels like the PTS of U50 all over again, when people were submitting "proof" of WW being too strong in PvP but not being transparent in what they were or weren't using. It was mostly in regards to Signet (people not admitting they were using it but their CMX giving it away b/c of the various status procs) or using things like CoE. Incorrect and insincere data, along with just flat out bad faith lying, can do quite a bit of harm. It's why people ask for data with full transparency, not just taking a person's word on something because "trust me bro".

    Ok I'm going to try to address this in good faith.

    Here's the problem with trying to prove yourself in a situation like this. Ok so he shows you the build. Then let's say he shows you beating someone in a duel.

    People will just give reasons why the example isn't valid. Or they will say okay well what about when I want to do zyz, bet you can't do that.

    Okay I said good faith so sure maybe he's making it up. What I'm saying is that I've been in the exact position when people say show me and when the subject has layers it becomes a trap because either you're going to show them what works for you and what you're happy with and they just dismiss it because it wasn't what they wanted or you show them perhaps that it's a skill issue and they still dismiss it because they don't want to learn your different way.

    What I'm saying is this, I learned a long time ago to not try to prove yourself on a nuanced subject because sometimes if you're happy and the other person isn't for whatever reason, is just best to leave it because either way it's an inconvenience that only takes time away from what you're enjoying.

    Notice that even when I asked for more data I was clear that it wasn't for me but might help devs. I was giving my opinion as someone that does development.

    Again I'm not saying this person isn't making it up , I'm saying I've been on his side of things and can relate to that situation where you just say to the person, sorry if you can't figure it out or be happy but I can't be inconvenienced to explain it or compare what makes me happy that doesn't work for you.

    Of course we can get all lost in asking someone to try to prove their statements. But we could also just say ok well there's one vote for it's ok, now let's move on and just accept that he declined to share further details.

    If we're looking for change then let's do so in a productive way vs badgering someone that clearly isn't interested in further helping. There's all kinds of reasons his opinion could be invalid in regards to ww, no need to really dig in on it I'd say.
    Okay, you keep making this about moving the goalposts with proof when I've stated clearly why it's nothing like that. I LITERALLY said if he could post proof of his build having good sustain while also reliably being able to kill people that would inherently make it a good build. But you keep wanting to stick on the point of "You're just going to move the goalposts if proof is provided about the sustain matter". This is an excuse. You don't avoid posting proof because you're afraid of moving goalposts. You post it to shoot them down, to prove THEM wrong.

    I don't understand why you keep wanting to make this a matter of not posting because "the goalposts" might be moved. It's just saying that people are more than justified to not post proof of their claims simply because people might try to prove them wrong. Plenty of other people don't have a problem with providing proof despite that possibility. It's the whole dang point of the PTS. To find out what actually works and what doesn't.

    This isn't about "proving yourself". We are on the Public Test Server. This is about testing and showing the results for both devs and other players to see and think about. What Mamba has been doing is literally nothing but saying over and over that "it's fine I can do it trust me if you can't you suck" without any proof. And that's the thing, too; he is actively insulting other players for "not being able to figure it out" or "not being as good" as he is. When you are not only making the same claim over and over but insulting the people who are asking for something as simple as a CMS screen...yeah, you probably don't have any meaningful data to show.

    It seems that what matters more here isn't providing actual data and proof backing up claims. What matters more is that people don't have their egos threatened because of the possibility that proof they post gets questioned in some way. I'm not going to reply after this because it's not accomplishing anything. At the end of the day, no matter how much someone doesn't like it, we are on the test server. The entire point is to be testing things and then reporting what we find, not being rude, passive-aggressive, and evasive when asked for evidence of a claim.


    Ok let me help you understand what I'm seeing here and why this doesn't work.


    Let's have some fun and take out the goalpost argument completely. You use words like good and reliably. So those are the kind of words that leave room for argument. Instead I want you to post EXACT numbers of exactly what you want to see. Don't use any ambiguous language, be precise on exactly the build you want to see. Be precise on exactly the opponent you want them to beat to satisfy what you deem good or reliable.

    Tell me every scenario in exact detail and exact numbers that you need to see for this person's claims to be valid in a way at which point you will no longer dispute and simply accept that they are right and you are wrong.

    I give this as an example really and as a point. You want to take out the goalpost then you tell us exactly and I mean EXACTLY what you need to see using mathematical expressions and no language that can be interpreted.

    Because when you use words that can have different meaning then we have to agree on that meaning and that's where the problem comes in. Get it?

    At least if you provide this then I can respect that you're asking a question that isn't at all open ended or that can't be left to chance.

    Then if they don't want to provide that evidence I can certainly see it as more of a failing on their part because you're no longer being less than precisely clear about what you are asking.

    Evidence was provided. You refuse to accept the evidence.

    As mentioned before, you are the one that stated you wish to receive evidence at that. My inclination was 'what exactly would they want' as I tagged the 'community representatives' for further insight and yet received no response.

    The questions you ask are the same one I asked when an 'esteemed member of the community' came out to state that 'werewolf DPS was doubling everyone else's' during the werewolf rework PTS (U50 PTS) and come to find out that clearly wasn't true as Signet, masteries, and more from that single patch were pushing the bar all the way across the board. I was borderline harassed on the forums (people following me around any post/comment with off-topic attacks on character) and even in-game from people I had never even seen all because I questioned the integrity of data coming from individuals so very highly skewed towards an inclination ('nerf werewolf'), supplying a fraction of the information and verifiable logic I have here on this thread.

    Regardless, uptimes and passives that werewolf maintained for years like Savage Strength (cut from 18% to 10%), Berserker Bleed uptime (4 seconds to 1 single second of DoT), and Claws (Condensed to 20 seconds with major and minor defile to 10 seconds and then reduced to 6 seconds) were affected (nerfed) off of essentially 'dueling parses' (which are NOT remotely as stable and replicatable as the one's I'm providing) because individuals who refused to provide info on gear, CP, info on build (all of which I have provided where requested such as 'Shapeshifter's, Imperial, my own stat sheet, etc.) posted CMXs parses and enacted change that was detrimental to the werewolf kit and apparently solved nothing in the dev's vision as the slapped us with 200-300% nerfs to sustain as a 'next-pass'.

    So my point lies, if you don't believe in my data- source your own. In the entire time where you've posted in my thread over 50 times, you have not provided data of your own at any point but have rather provided antagonistic comments all the way through even Straw-manning to 'werewolf not a class' as if that changes anything on the topic 'should werewolf be balanced appropriately'.

    A minute fraction of the information and data I've provided, spoiled:
    Wuuffyy wrote: »
    @ZOS_Kevin * @ZOS_JessicaFolsom (please pass through to combat team) - I don't know what else I can do or say to prove that you are making a mistake. I provide what I can, where I can aimlessly trying to pass the grander point along.

    Everytime werewolf 'dies', it is when the sustain is adjusted too heavily or the healing is adjusted too heavily. When you remove damage options like static reverb and leave CoE, you aren't encouraging 'a way out', you're relegating werewolves to yet another subpar option that still lacks the damage with sustain of traditional options like Shapeshifter's chain + Imperial (or in a sense like Oakensoul before). The adjustments to CoE were appropriate, encouraging a choice IS the right path, however the sustain changes are now overkill.

    I have attempted to build in a variety of ways where my damage is 'sufficient', which must be consistent and high to outpace rampant healing and sustain (especially CoE mastery Sorc users and CoF skill Dragonknight users), I maintain a certain level of health 35k+, and maintain a certain level of sustain (even if it requires dedicating my race, mythic, and even food) to do so.

    In every test I had, Smoked Bear Haunch in ESO and Artaeum Takeaway Broth (shown earlier in this thread via CMX) while seemingly a valid option caused me to lose far too many resources in stam and/or mag to the point that having 2k+ stamina recovery was still a detriment that caused me to burn out within around 15 seconds with essentially no break frees, no rolls, and no blocks (meaning in combat, just like demonstrated before also- I would likely 'burn out' within 4-5 seconds at most).

    Building 5 med (22k resistance being nearly unviable in actual content i.e. 'glass cannon' for cost reduction), health where possible for healing, running Shapeshifter's Chain (unique resources and 15% cost reduction), Imperial (Highest Health and Stamina combo with 6% reduction)- I was able to last no more than 20 seconds EVEN with the break free CP (which would not be active in NO-CP BGs) and minimizing rolls (which some snares, immobilizes, and certain skills would force out) before bottoming-out stamina in a very dangerous way:

    iyof5vephcoj.png

    hztuwp4335rk.png

    kvq5k5mhu797.png

    kwprdbqemd44.png

    For an added benefit, with the same reduction gear (which would be abnormal for a mag build), and after stacking 35k+ mag (which caused my health to fall below 30k), I would still burn out within seconds in a dangerous way however only this time it didn't stabilize:

    kci0wuub7lkb.png

    31u89mtd43c5.png

    Meanwhile, post nerf-courtesy of our own @Arcana - this is DK on PTS blocking over 100 attacks (holding block) maintaining resource stability the entire time on what is arguably a combination pressure and burst class:

    jmmxtxe22qzb.png

    There are many on these forums that will debate this topic in logical fallacies, provide no evidence to back otherwise baseless claims, and are likely here to overwhelm and 'drown out' counter-arguments, however valid-

    I know at the end of the day I'm "just a werewolf player" but I implore the team to see the data and logical reasoning along with the promises made by the members who worked so hard to revitalize werewolf in a big way. I have no doubt this PTS patch will make it to live as-is now for werewolf. I ask that over the next 3 months you investigate and determine better solutions for this 'pressure, no burst, low sustain' playstyle you've created and try to understand the changes that made it objectively unviable in the first place.

    Did you just reply to yourself three times to bump the thread up? ROFL... that's reportable btw
    [snip]

    [snip]
    And you will notice that literally answers NONE of the questions we've been asking.

    It doesn't explain the rationale behind doing a complete reversal of their entire vision with WW's rework.

    It doesn't explain why they've throw Mag WW out the window after SPECIFICALLY CITING IT as one of the main reason for making the Skills so cheap.

    It doesn't explain why they're going back on making WW focused on form sustain via Fury and Rampage rather than resource sustain.

    It doesn't explain why the playstyle that was, again, SPECIFICALLY CITED as being meant to apply high pressure is being nerfed for...doing what it was reworked to do.

    It doesn't explain why, despite the different ways they have of separating PvP and PvE, they just blanket nerfed WW instead of applying the changes to only be active in PvP.

    It doesn't explain why something the devs claimed last patch they were "happy" with suddenly was something they were no longer "happy" with despite there being no major changes in how WW played between then and now (other than PvPers not taking their own advice about "adapting" and "gitting gud" like they tell everyone else when THEIR playstyle is at risk of getting nerfed). By your logic it WASN'T broken because they were "happy" with it last patch. Are you going to then move the goalposts and say WW was still "broken" if it gets nerfed again next patch? Because you're claiming it's "fixed" now that they're "happy" with it. Or is it only "fixed" when it's getting nerfed?

    So you posting something that answers NONE of these questions again like it's supposed to mean something doesn't offer anything to the conversation. It doesn't offer a different perspective. It doesn't offer any kind of insight. It's literally being used to dismiss valid concerns WW players have and, again, is being used to try and antagonize.

    Actually, they did answer those questions, you just didn't like the answers.

    Ww sustain is being nerfed beacuse they want rampage to be more impactful to the overall playstyle, and they realized that having near free skills makes a mechanic that removes your cost kinda pointless.
    Now there's a bigger contrast between having and not having rampage up.

    Mag ww, is not a thing. First off, they have been hybridising for years, and ww has 1 mag costing skill.

    Ww still has fantastic dot pressure you just can't outsustain and tank 4 ppl while applying it. This is right here why they need to be very careful with future reworks, not Injecting insane powerr creep, beacuse when those specs are inevitably brought back down to earth ppl will think they are useless.

    Now, I personally think simply removing masteries from wolf would have been a better way to start to reign them in, but this iteration will help make them more manageable.
    [edited to remove quote]

    It disappeared.

    kroubs0fxvec.jpeg
    uq81ui4kz373.jpeg

    Source: https://forums.elderscrollsonline.com/en/discussion/691059/pts-patch-notes-v12-0-0#latest

    Thanks!

    I’ll just chill in the game and play some heavy attack or one-bar builds to do quests, overland, and some veteran content. Maybe I’ll grab the Shared Burden set and enjoy the view, because I have no faith that ZoS uses the same standards to balance things in the game. Without that faith, I won’t put in a lot of effort and might even look for alternative MMOs. What they have done to WWs is atrocious, and a lot of playstyles or classes are being ignored too like the Arcanist.

    PVP? Cyrodiil? Maybe on Vengeance or on a full unkilleable tank build just to take some skyshards and try to capture some resources.
  • Firstmep
    Firstmep
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    @ZOS_JessicaFolsom @ZOS_Kevin not sure if the team is aware, but the Spriggans Vigor set on pts has the same infinite scaling bug as Death Dealers Fete had.
    Edited by Firstmep on August 29, 2026 5:26PM
  • Wuuffyy
    Wuuffyy
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    ✭✭
    Firstmep wrote: »
    @ZOS_JessicaFolsom @ZOS_Kevin not sure if the team is aware, but the Spriggans Vigor set on pts has the same infinite scaling bug as Death Dealers Fete had.

    May want to try throwing that here too:

    https://forums.elderscrollsonline.com/en/discussion/697195

    (Bug reports for Item Set Adjustments)

    only 3 posts there right now
    Edited by Wuuffyy on August 29, 2026 5:54PM
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Firstmep
    Firstmep
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    Wuuffyy wrote: »
    Firstmep wrote: »
    @ZOS_JessicaFolsom @ZOS_Kevin not sure if the team is aware, but the Spriggans Vigor set on pts has the same infinite scaling bug as Death Dealers Fete had.

    May want to try throwing that here too:

    https://forums.elderscrollsonline.com/en/discussion/697195

    (Bug reports for Item Set Adjustments)

    only 3 posts there right now

    Thanks for the heads up, wrote there too.
  • Arunei
    Arunei
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    Gupitoos wrote: »
    There’s nothing else that can roam imperial city solo for example, take on a good group of 4-6 players and either survive forever while killing some of them or kill them all one by one.

    Current version of WW on live is Godmode. Know how to use it and you will never lose a fight.

    How is IC any different than open world PvP though? Afaik Battle Spirit still applies there and there are no additional debuffs. And plenty of folk that AREN'T WW run around in unkillable setups in open world PvP.

    "Know how to use it" applies to every good build in the hands of a skilled player. People never listen but you will NEVER nerf the people who are jumping you in PvP and either winning in the first couple of seconds or can tank until the servers close. They will keep on theorycrafting and number crunching and move to a new meta, while the people who were average or below lose yet another build in PvE because ZOS won't balance it separately from PvP consistently.

    Also something funny:
    Gupitoos wrote: »
    If they gave us the old werewolf again, with the reworked model. I can guarantee bad players will cry in here about ww being OP 😅

    Even Pre rework WW was OP due to the extreme tankiness, it was super hard to kill one who’s constantly sprinting spamming ccs and heals. One bar playstyle - only noobs will take offense at the fact that it’s designed FOR NOOBS who find two bar playstyle too complex and difficult for them lol.
    Why should you play the easiest possible way that requires the least amount of skill and effort and beat other players who have to deal with loads more micromanagement and time their stuff, etc?
    Which is it dude? It's like you just say whatever fits the narrative you're trying to push. First it's a "n00b" playstyle because it take no effort to use, now it's a playstyle where you have to "know how to use it"?
    Edited by Arunei on August 29, 2026 6:43PM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • madmufffin
    madmufffin
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    Firstmep wrote: »
    Was hoping for another pass on balanced warrior, it feels a but too pigeonholey, the passive does have a fair bit of power behind it, but it being tied to slotting as many templar skills as possible feels a bit bad.

    I still think the armor to spell damage scaling needs to be stronger or just removed and compensated elsewhere, as it contributes very little to the overall stats of most builds as is.

    Still no mention of any arcanist adjustment is kinda sad, especially the cost added to ele sus is going to make this spec even harder to sustain. Currently the class set has a lot of power behind it, but it basically requires ele sus to push out decent damage in pvp.

    The damage return from resistances is just too little to matter.
  • Grandsheba
    Grandsheba
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    Can you please give Necromancer Azureblight skill designs. I dont know why Zos hate the Necromancers so much but they really get theblowest amkunt of effort.
    "The Tower touches all the mantles of Heaven and by its apex one can be as he will. Be as he was and yet changed for all else on that path for those that walk after. This is [CHIM] the secret of how mortals become makers, and makers back to mortals."
  • thepandalore
    thepandalore
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    CP5 wrote: »
    I'm yapping, but what are the odds that they do the next class refresh, focus on a specific function, build the class around that function, then nerf it without addressing how that impacts the rest of the class?

    Exactly 100%, no less.
  • Gupitoos
    Gupitoos
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    There’s nothing else in Live servers currently that can run in open PvP with Godmode other than Sorc WW. Nothing else comes remotely close. Anything else, regardless of how tanky it’s built will die against a group of 4-6 players and it won’t be able to do damage and kill them all like WW. It’s ridiculous, there’s nothing anyone can do other than give up and die or keep adding people until they’re able to Zerg it down. The thing is like you’re on autopilot, it’s playing itself for you.

    Hopefully ZOS learned from this and won’t allow anything similar to exist in the future.

  • muetor3166
    muetor3166
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    So, the developers are satisfied with their work. It would be nice if the work were actually good, too. Unfortunately, that is not the case. The werewolf overhaul has clearly gone way too far. The Dragonknight is being nerfed in PvE, even though it certainly doesn't suffer from excessive damage output there. Sadly, there is no mention of the problems in PvP—specifically the high number of game manipulations on the PlayStation servers. All in all, not a positive development. Unbalanced, half-baked, and not user-oriented. A shame.
  • Wolfchild07
    Wolfchild07
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    You can play non-sorc mag ww now.


    …….


    You can’t play non-sorc mag ww now.
  • XVestigeXx
    XVestigeXx
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    I am very happy that ww is being toned way down. Im a oldschool stamblade and they were so oppressive and lame to fight against. reminded me of grimhallows old ww build from like 6 years ago where ww was the most broken possible thing in the game to play. I also don't like all these people acting like its the only thing you could run in pvp and pointing to dk like thats a good reason they should stay so OP. Its not guys, dk just needs nerfed too.

    Thank you for listening zos. The WW changes will make pvp more enjoyable for everyone on a necro, nightblade, templar, arcanist and warden. Still a long way to go to get these classes back in action but at least WW will be more balanced with us rather than dk or sorc who are way overtuned
  • Gupitoos
    Gupitoos
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    XVestigeXx wrote: »
    I am very happy that ww is being toned way down. Im a oldschool stamblade and they were so oppressive and lame to fight against. reminded me of grimhallows old ww build from like 6 years ago where ww was the most broken possible thing in the game to play. I also don't like all these people acting like its the only thing you could run in pvp and pointing to dk like thats a good reason they should stay so OP. Its not guys, dk just needs nerfed too.

    Thank you for listening zos. The WW changes will make pvp more enjoyable for everyone on a necro, nightblade, templar, arcanist and warden. Still a long way to go to get these classes back in action but at least WW will be more balanced with us rather than dk or sorc who are way overtuned


    Sorcs have been over tuned since the launch cos they’re the class for the casuals.
    They’re so broken they go and give them the most broken class masteries making them stronger than the recently reworked class and then they end up creating Godmode WWs that are able to run in open world against a group of 4-6 players and either kill them all or survive until servers power off.
    Edited by Gupitoos on August 31, 2026 12:50PM
  • Gupitoos
    Gupitoos
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    RedMamba wrote: »
    Gupitoos wrote: »
    XVestigeXx wrote: »
    I am very happy that ww is being toned way down. Im a oldschool stamblade and they were so oppressive and lame to fight against. reminded me of grimhallows old ww build from like 6 years ago where ww was the most broken possible thing in the game to play. I also don't like all these people acting like its the only thing you could run in pvp and pointing to dk like thats a good reason they should stay so OP. Its not guys, dk just needs nerfed too.

    Thank you for listening zos. The WW changes will make pvp more enjoyable for everyone on a necro, nightblade, templar, arcanist and warden. Still a long way to go to get these classes back in action but at least WW will be more balanced with us rather than dk or sorc who are way overtuned


    Sorcs have been over tuned since the launch cos they’re the class for the casuals.
    They’re so broken they go and give them the most broken class masteries making them stronger than the recently reworked class and then they end up creating Godmode WWs that are able to run in open world against a group of 4-6 players and either kill them all or survive until servers power off.

    Sorc is no way stronger than DK so stop spreading misinformation because your single skill line got adjusted so it's not broken anymore.

    Rofl, of course a sorc main will say that. Most sorc mains who happen to be casuals too by the way, think current Sorc on live is weak and needs a buff 🤣

  • Gupitoos
    Gupitoos
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    bnbdkw6bbssd.jpeg
    :D
  • Arunei
    Arunei
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    Gupitoos wrote: »
    There’s nothing else in Live servers currently that can run in open PvP with Godmode other than Sorc WW. Nothing else comes remotely close. Anything else, regardless of how tanky it’s built will die against a group of 4-6 players and it won’t be able to do damage and kill them all like WW. It’s ridiculous, there’s nothing anyone can do other than give up and die or keep adding people until they’re able to Zerg it down. The thing is like you’re on autopilot, it’s playing itself for you.

    Hopefully ZOS learned from this and won’t allow anything similar to exist in the future.
    LOL are you seriously trying to push this narrative still? I've been in Cyro several times over the last month or two because I want to get to Vet100 and start getting the Satchels with the good mats in them, and EVERY Keep battle there is at least ONE non-WW player getting chased by a gaggle of others, outhealing all their damage and picking off people. And these are good players too, ones who you can watch using LoS or running up and down the walls to gain distance and such.

    It also happens at resources, people running around inside the tower healing from damage from a drove of players and still able to kill them. I also have seen WW who can only tank and not deal enough damage to kill anyone.

    Anyone trying to act like other builds are incapable of doing this when it's been something people have talked about for years is being incredibly disingenuous. I mean hell DK has been declared too OP since its rework that it could kill while being unkillable between things like Corrosive, Wings, HoF, and Whip.
    Edited by Arunei on August 31, 2026 2:52PM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • madmufffin
    madmufffin
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    Arunei wrote: »
    Gupitoos wrote: »
    There’s nothing else in Live servers currently that can run in open PvP with Godmode other than Sorc WW. Nothing else comes remotely close. Anything else, regardless of how tanky it’s built will die against a group of 4-6 players and it won’t be able to do damage and kill them all like WW. It’s ridiculous, there’s nothing anyone can do other than give up and die or keep adding people until they’re able to Zerg it down. The thing is like you’re on autopilot, it’s playing itself for you.

    Hopefully ZOS learned from this and won’t allow anything similar to exist in the future.
    LOL are you seriously trying to push this narrative still? I've been in Cyro several times over the last month or two because I want to get to Vet100 and start getting the Satchels with the good mats in them, and EVERY Keep battle there is at least ONE non-WW player getting chased by a gaggle of others, outhealing all their damage and picking off people. And these are good players too, ones who you can watch using LoS or running up and down the walls to gain distance and such.

    It also happens at resources, people running around inside the tower healing from damage from a drove of players and still able to kill them. I also have seen WW who can only tank and not deal enough damage to kill anyone.

    Anyone trying to act like other builds are incapable of doing this when it's been something people have talked about for years is being incredibly disingenuous. I mean hell DK has been declared too OP since its rework that it could kill while being unkillable between things like Corrosive, Wings, HoF, and Whip.

    Acting like we haven't all watched a Dk 1v20, not die, pop corrosive, and proceed to kill 8 people before resuming tower tag. There's also that one DC DK that legit permablocks in his Molag Bal skin, and just doesn't die in the face of a 30 man zerg, but only WW is a problem lol
  • Gupitoos
    Gupitoos
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    madmufffin wrote: »
    Arunei wrote: »
    Gupitoos wrote: »
    There’s nothing else in Live servers currently that can run in open PvP with Godmode other than Sorc WW. Nothing else comes remotely close. Anything else, regardless of how tanky it’s built will die against a group of 4-6 players and it won’t be able to do damage and kill them all like WW. It’s ridiculous, there’s nothing anyone can do other than give up and die or keep adding people until they’re able to Zerg it down. The thing is like you’re on autopilot, it’s playing itself for you.

    Hopefully ZOS learned from this and won’t allow anything similar to exist in the future.
    LOL are you seriously trying to push this narrative still? I've been in Cyro several times over the last month or two because I want to get to Vet100 and start getting the Satchels with the good mats in them, and EVERY Keep battle there is at least ONE non-WW player getting chased by a gaggle of others, outhealing all their damage and picking off people. And these are good players too, ones who you can watch using LoS or running up and down the walls to gain distance and such.

    It also happens at resources, people running around inside the tower healing from damage from a drove of players and still able to kill them. I also have seen WW who can only tank and not deal enough damage to kill anyone.

    Anyone trying to act like other builds are incapable of doing this when it's been something people have talked about for years is being incredibly disingenuous. I mean hell DK has been declared too OP since its rework that it could kill while being unkillable between things like Corrosive, Wings, HoF, and Whip.

    Acting like we haven't all watched a Dk 1v20, not die, pop corrosive, and proceed to kill 8 people before resuming tower tag. There's also that one DC DK that legit permablocks in his Molag Bal skin, and just doesn't die in the face of a 30 man zerg, but only WW is a problem lol

    Who is that? Current DK on live can’t engage a group of 6 players and either stalemate them while killing some or kill them all. Sorc werewolf can
  • ZOS_CouchTato
    After review, we have gone ahead and removed some unconstructive back and forth from this thread. Please keep in mind the Community Rules moving forward.
    Staff Post
  • madmufffin
    madmufffin
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    Gupitoos wrote: »
    madmufffin wrote: »
    Arunei wrote: »
    Gupitoos wrote: »
    There’s nothing else in Live servers currently that can run in open PvP with Godmode other than Sorc WW. Nothing else comes remotely close. Anything else, regardless of how tanky it’s built will die against a group of 4-6 players and it won’t be able to do damage and kill them all like WW. It’s ridiculous, there’s nothing anyone can do other than give up and die or keep adding people until they’re able to Zerg it down. The thing is like you’re on autopilot, it’s playing itself for you.

    Hopefully ZOS learned from this and won’t allow anything similar to exist in the future.
    LOL are you seriously trying to push this narrative still? I've been in Cyro several times over the last month or two because I want to get to Vet100 and start getting the Satchels with the good mats in them, and EVERY Keep battle there is at least ONE non-WW player getting chased by a gaggle of others, outhealing all their damage and picking off people. And these are good players too, ones who you can watch using LoS or running up and down the walls to gain distance and such.

    It also happens at resources, people running around inside the tower healing from damage from a drove of players and still able to kill them. I also have seen WW who can only tank and not deal enough damage to kill anyone.

    Anyone trying to act like other builds are incapable of doing this when it's been something people have talked about for years is being incredibly disingenuous. I mean hell DK has been declared too OP since its rework that it could kill while being unkillable between things like Corrosive, Wings, HoF, and Whip.

    Acting like we haven't all watched a Dk 1v20, not die, pop corrosive, and proceed to kill 8 people before resuming tower tag. There's also that one DC DK that legit permablocks in his Molag Bal skin, and just doesn't die in the face of a 30 man zerg, but only WW is a problem lol

    Who is that? Current DK on live can’t engage a group of 6 players and either stalemate them while killing some or kill them all. Sorc werewolf can

    This is just ludicrously incorrect, but there's no point in continuing. You are either just trolling or a bad actor trying to misrepresent the state of the game for the benefit of your preferred class. Further discussion is just going to continue to be removed.
    Edited by madmufffin on August 31, 2026 5:17PM
  • thepandalore
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    Hot take, maybe Crystal Frags should match a character's crit chance stat in PVE. :#
  • Wup_sa
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    Hot take, maybe Crystal Frags should match a character's crit chance stat in PVE. :#

    That would become too strong wouldn't it? Wouldn't best solution to make it similar to whip and bow, where you could cast the 66% dmg one overy 3rd cast or so?
  • madmufffin
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    Hot take, maybe Crystal Frags should match a character's crit chance stat in PVE. :#

    Crystal frags doesn't share your global crit chance?
    Edited by madmufffin on September 1, 2026 12:10PM
  • HunterDawn
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    amkruzexfkc0.png
    The incredibly fun U51 update is right around the corner😊! Go renew your Plus memberships everyone😅!
  • karios525
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    With balanced warrior being way too weak to have any real impact in pve, especially as there aren't enough templar skills to warrant slotting to even get the same level of buff as what it is on live, gonna have to drop it, or add more fighters guild skills to compensate for the drop in damage when it goes live. Once again the combat team prove that they dont even play their own game. All that was needed was to buff the passive to 10% instead of the current PTS overly complicated calculations which are frankly just daft. If the current calculations are going forward at least upgrade them to 100 per templar ability slotted and 1% not .4% of total armour.
  • Firstmep
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    karios525 wrote: »
    With balanced warrior being way too weak to have any real impact in pve, especially as there aren't enough templar skills to warrant slotting to even get the same level of buff as what it is on live, gonna have to drop it, or add more fighters guild skills to compensate for the drop in damage when it goes live. Once again the combat team prove that they dont even play their own game. All that was needed was to buff the passive to 10% instead of the current PTS overly complicated calculations which are frankly just daft. If the current calculations are going forward at least upgrade them to 100 per templar ability slotted and 1% not .4% of total armour.

    1% of armor or 100 spell damage would be fine, but both would lead to another tank with insane damage meta.

    I would prefer a nice simple %buff to armor and spell damage either a set value or per plar skill slotted.

    The armor scaling stuff could be interesting, but at the same time I don't think we should encourage more tanky bruisers on the battlefield, it's okay to have to make decisions between defense and offense.
  • madmufffin
    madmufffin
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    karios525 wrote: »
    With balanced warrior being way too weak to have any real impact in pve, especially as there aren't enough templar skills to warrant slotting to even get the same level of buff as what it is on live, gonna have to drop it, or add more fighters guild skills to compensate for the drop in damage when it goes live. Once again the combat team prove that they dont even play their own game. All that was needed was to buff the passive to 10% instead of the current PTS overly complicated calculations which are frankly just daft. If the current calculations are going forward at least upgrade them to 100 per templar ability slotted and 1% not .4% of total armour.

    10% armor and weapon damage would've been perfect and simple. Realistically could've pushed it up even higher than that.
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