SilverBride wrote: »I have 2 Sorcerers. I love them both.
spartaxoxo wrote: »I prefer combat that feels fluid and responsive.
Glorious_Platypus wrote: »I'm trying the whole "pure magicka, desto staff, sorc" style and he's level 32 right now. The CHARACTER himself, and who he is in my brain /head cannon, is the true reason why I enjoy the character, not the class.
Maybe I just need to switch it up away from destro staff but idk man. I'm just playing him less and less as time goes by. You know what it is? It's cumbersome. The rotation, skill set, etc - it's just not fluid, man. It is like pulling teeth to get this class to be casting what I want it to cast, when I actually press the button. I have to hit each skill two or three times every time before it finally casts.
On my DK it's not like that, I just play. Even on my Warden, which hasn't been reworked yet, it's still nowhere near as clunky as on the sorc. Again, literally the only analogy that's worth any beans is to say that playing it is like pulling teeth.
Pinktraining wrote: »If we refer to the settings of other fantasy games, spell classes should be relatively cumbersome to operate but powerful.
ZOS should add cast time to all Sorc skills, and then compensate by relatively increasing their power or reducing their cost.
Glorious_Platypus wrote: »SilverBride wrote: »I have 2 Sorcerers. I love them both.
Kinda like how I have 2 DK's and I love them both
But you don't WANT to enjoy DK like I want to enjoy sorc lol. Probably
Funnily enough, Crystal Frags and Dark Deal / Conversion both have cast times. You might also look at Overload heavy attacks that way, which will make you look like the emp from Star Wars. Those can deal a lot of area damage with the right build. I think the problem is that the OP would need to grind some, e.g. to get to the gear cap at CP160 and, if going for a heavy attack / overload playstyle, you need specific sets. They're all base game, though. Not terribly hard to get.Pinktraining wrote: »If we refer to the settings of other fantasy games, spell classes should be relatively cumbersome to operate but powerful.
ZOS should add cast time to all Sorc skills, and then compensate by relatively increasing their power or reducing their cost.
Pinktraining wrote: »If we refer to the settings of other fantasy games, spell classes should be relatively cumbersome to operate but powerful.
ZOS should add cast time to all Sorc skills, and then compensate by relatively increasing their power or reducing their cost.
To be fair, this is the first time you've mentioned that you're a true low level.Glorious_Platypus wrote: »Tin foil hat. I feel no one in this thread has levelled up a sorc on a new account in forever and doesn't remember it and now they have 1000+ champion points to throw into the character the moment they enter into the world for the first time and can't feel how horrible it* feels lol
So you like the 2H animations? The visceral / melee feel? Are you spamming Brawler to just mow things down? Is it the lack of AOE damage that feels like "pulling teeth"? There is one thing you might do in the latter case. Spam Unstable Wall of Elements from destro staff. When you recast that skill, the previous wall will explode immediately and hit everything in AOE. I watched a YouTube video a looong time ago from some content creator creating a build around that, buffing that skill as much as possible. I think it was Hack the Minotaur.Glorious_Platypus wrote: »Like I pair it with 2-handed, THEN it feels smooth and fun. But if I go pure Sorc, or sorc + destro staff, dude. It's horrible
Pinktraining wrote: »If we refer to the settings of other fantasy games, spell classes should be relatively cumbersome to operate but powerful.
ZOS should add cast time to all Sorc skills, and then compensate by relatively increasing their power or reducing their cost.