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Streak needs a CC nerf

  • SneaK
    SneaK
    ✭✭✭✭✭
    Teeba_Shei wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    What is this 2018? Who is still using meteor streak as a combo?

    Lol my Sorcs name is Nostalgic Sneak and this is exactly what I did last night, it worked great.

    But you’re right, sorcs are only supposed to use thrive and overload my b

    And my previous suggestion was to require a target, which would mean it’s a choice between CC or survivability. If it’s CC it shouldn’t be single target though.
    Edited by SneaK on August 26, 2026 9:22PM
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • CannedChicken
    CannedChicken
    ✭✭✭
    SneaK wrote: »
    Teeba_Shei wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    What is this 2018? Who is still using meteor streak as a combo?

    Lol my Sorcs name is Nostalgic Sneak and this is exactly what I did last night, it worked great.

    But you’re right, sorcs are only supposed to use thrive and overload my b

    If something is overtuned, you don't preserve it just for nostalgia.

    Besides there are plenty of tools that exists for everyone that would still allow you to do a meteor into CC combo.
    Edited by CannedChicken on August 26, 2026 9:22PM
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    Teeba_Shei wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    What is this 2018? Who is still using meteor streak as a combo?

    Lol my Sorcs name is Nostalgic Sneak and this is exactly what I did last night, it worked great.

    But you’re right, sorcs are only supposed to use thrive and overload my b

    If something is overtuned, you don't preserve it just for nostalgia.

    Besides there are plenty of tools that exists for everyone that would still allow you to do a meteor into CC combo.

    You’re reading into that too much, wasn’t being serious.. no one is rioting over meteor lol, just saying Ulti/streak cc combo is a great design and would be missed.
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    Yes, both WW fear and DK wings have caps.I would have the exact same complaint about WW Fear if it triggered after using a gap closer that could also be used to immediately escape, or if DK Wings went through block and had a significantly larger radius.

    The issue isn't that Streak is a Sorc ability. It's the combination of the CC mechanics and the amount of utility packed into the same skill. I'd make the same argument regardless of which class had it.

    Do they actually?
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • albertberku
    albertberku
    ✭✭✭✭
    Turtle_Bot wrote: »
    @Luneca @Oblivion_Protocol if you truly feel as though Sorc is so overtuned as to not need streak, go ahead and prove it to us then.

    Build a Sorc, no Streak and no clutching on non-class systems/skills (remember ZOS balances the classes (mostly) around in-class, interactions, trade-offs and designs) and prove to everyone that Sorc doesn't need Streak.

    Go ahead and prove that shields are enough on their own, speed is more than enough without streak, that the CC on Rune Cage is good enough to not need one on Streak. You guys are the ones here making these claims, so go ahead and back them up with proof for the rest of us to see.

    Well i actually use this exact build you described in Cyrodiil :smiley: Defensive Rune + Ball of Lightning with just max magicka sets and almost every skill from sorc toolkit. Since after Subclassing patch i find this combination better than Streak + another snare removal/speed ability. This build is not bad by any means. It is A-Tier in Cyrodiil. But i play max magicka magsorc.

    Defensive Rune is one of the best CCs in the PvP, if you utilize it. I agree Streak CC is very strong but Rune is definitely not the correct CC ability here to give as an example to make Streak CC look stronger in comparison.
    Edited by albertberku on August 26, 2026 10:58PM
  • CannedChicken
    CannedChicken
    ✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    Yes, both WW fear and DK wings have caps.I would have the exact same complaint about WW Fear if it triggered after using a gap closer that could also be used to immediately escape, or if DK Wings went through block and had a significantly larger radius.

    The issue isn't that Streak is a Sorc ability. It's the combination of the CC mechanics and the amount of utility packed into the same skill. I'd make the same argument regardless of which class had it.

    Do they actually?

    Yes sir, they do. WW fear and DK wings both have 6 person target caps. Go pull a ton of mobs in greenshade or spellscar(the CCable ones) and see what happens.

    Edit: Even warden charm has a 6 person target cap.
    Edited by CannedChicken on August 26, 2026 10:23PM
  • SneaK
    SneaK
    ✭✭✭✭✭
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    Wuuffyy wrote: »
    SneaK wrote: »
    SneaK wrote: »
    SneaK wrote: »
    XVestigeXx wrote: »
    SneaK wrote: »
    Sorc is currently competitive with DK and WW, which is what we want… instead of asking for nerfs we need to be asking for our other classes to become competitive again.

    I don't think DK and WW are in a good spot with all the power they have been given and therefore not a good place to bring up all the classes. I don't want ESO to be a game of demigods trying to one shot eachother on the split second their innate invincibility drops. I want combat to be grounded and not just a place where everyone has everything. The fact Sor as a non-reworked class is challenging DK and WW should tell you its way better than it should be if we are balancing for all the classes. Since we are not splitting up reworked classes vs non reworked classes and the refreshes are being delayed so long we absolutely should nerf down DK, WW AND sorc while buffing up the other classes to give level playing field for everyone who would like to play their own class.

    Once again, I am of the opinion the level that dk and ww is at is unhealthy and should be toned back regardless. If everything was brought up to that level it would just be like removing the ultimate counter and letting everyone use their ults constantly like a spammable

    lol well in ESO we are basically demigods with magical abilities…..

    This take is wild btw.

    The power of DK and WW is exactly what the game needs, subclassing completely destroyed ESO’s combat because of the power it created. They aren’t rolling back subclassing, so in order to make classes relevant again, they have to buff them. Sorc is a competitor because of class masteries, another vehicle to make classes competitive. The reworks are still coming and who knows, they might rework Streak. But to say Sorc needs nerfed now because it’s “powerful” goes against the overall theme. Everything needs brought up to power, because of subclassing.

    Also, game speed has grown greatly, mobility is key now and Sorc just happens to have that in their kit.

    The game doesn't need more power creep. The developers have already started bringing reworked class power levels down to avoid creating massive imbalances.

    Streak just happens to be one of the abilities that has been massively overtuned for a long time, so it's finally getting the scrutiny it deserves.

    The fact that an ability has been strong for years doesn't mean it should be exempt from balance changes. If anything, that's more reason to look at it.

    The power creep already happened…… the refreshes are closing the gap, same with masteries (in some cases). You say it doesn’t need more power creep, I agree. It needs balanced to the power creep subclassing created. Which is what the refreshes and masteries are supposed to do.

    Yall don’t get it. Sorry, but you don’t. Demand for nerfs left and right, we go right back into the subclass meta. Which was literally the worst year long meta ESO ever had.

    I'd take the subclass meta a million times over the DK meta. It's still going to be the DK meta even after the next patch.

    Honestly, I think if Streak were adjusted, the CCs would be in a pretty good place for now, at least. It doesn't need to be some massive overhaul—just bring Streak's CC in line with the counterplay that other CCs have.

    This mean you’re a warden main?

    On topic, Streak is currently the best tool to deal with DKs/WWs. Nerfing it is a buff to DKs/WWs. Quite the conundrum I’d say.

    Don't worry, with a 20k stam pool and a 3k cost to the glitchy gap closer you can spam streak out of anyway- werewolf won't be a real issue for you if you're competent.

    Come to think of it, with 25% taken off the top of their whip, I really doubt a DK is burning through your shield and health bar in one fell swoop either and these specs are both primarily melee specs...

    In other words, praise the Elder Sorcs Online!

    This just reiterates what I said…

    I don’t have access to PTS so I don’t know how WW is going to look next patch, but I wasn’t in favor of nerfing them either.

    DK whips will still rock you (which they should), I don’t need the PTS to know that.

    Sustain in general should matter for everything. If we’re picking apart Sorc, y’all should be griping about CoE not streak.

    I don't think you understand my post. I'm talking about skill balance, not pure class balance. I'm not arguing about the overall Sorc class or the subclass meta.

    I'm specifically arguing that the CC component of Streak should be brought in line with other CCs so it isn't so overtuned. I'm not asking for a mobility nerf—I think the mobility can remain exactly as it is.

    The issue is the CC itself is too strong and the lack of meaningful counterplay.

    I do understand your post, you’re asking for a nerf to streak. I even commented before with a suggestion. This quote is a response to Wuffy, who stated why streak is so effective against the leading specs in PvP. ie, distance cause they’re both melee specs. Which also answers your question to me about “explaining”. @Wuffy might* have a point about the future state, but that’s the future state, I don’t think it’s healthy to nerf live cause something “could” become more effective.

    About the “CC” component of streak, remove that, and you get Ball of Lightning, which is actually more annoying to deal with. Changing it to root/immov instead of CC, will ultimately make it more effective in big fights cause it’s not giving CC immunity, and they already have encase. Caps, we don’t like AoE caps here btw, checks and balances, if you want AoE caps go play Vengeance where they exist but there’s never more than 3 people in there to hit at the same time. Streak is a strong skill, coupled into a class with the strongest masteries, on top of it being a part of the most juiced skill line in the game. You can focus on the “CC” aspect all you want but I really don’t know why, being stunned by streak is not by any means a problem IMO.

    You realize most AoE non-ultimate CCs have target caps, right? Streak is one of the very few that bypasses that limitation. I'm not asking for anything unreasonable here—I'm asking for Streak to be brought in line with the limitations that already exist on other CCs.

    If roots were really as strong as you're suggesting, people would actually be using Bombard as their go-to CC. They don't. I'm simply asking for Streak's CC to be balanced on its own merits.

    Streak has an exceptionally strong CC, even if you completely removed the mobility component. It would still be one of the strongest, if not the strongest, CC skill in the game. The fact that it's attached to one of the best mobility skills only makes the overall package even more overloaded.

    Honestly, they should just remove Mines from Dark Magic. Nobody uses that skill, and it would be a perfect opportunity to give Sorc a proper AoE CC that actually has a dedicated role.

    Then take the CC component off Streak and replace it with something else. Let Streak be the mobility skill it's already great at being, and give Sorc a separate AoE CC that can be balanced around its CC function.

    That would solve the problem without gutting what makes Streak fun or unique.

    Does WW fear have a cap? Or DK wings?

    You’re dead focused on going the wrong direction.

    I don’t know how long you’ve been playing, but taking a meteor streak combo away from the list of options will likely cause riots in the streets.

    Yes, both WW fear and DK wings have caps.I would have the exact same complaint about WW Fear if it triggered after using a gap closer that could also be used to immediately escape, or if DK Wings went through block and had a significantly larger radius.

    The issue isn't that Streak is a Sorc ability. It's the combination of the CC mechanics and the amount of utility packed into the same skill. I'd make the same argument regardless of which class had it.

    Do they actually?

    Yes sir, they do. WW fear and DK wings both have 6 person target caps. Go pull a ton of mobs in greenshade or spellscar(the CCable ones) and see what happens.

    Edit: Even warden charm has a 6 person target cap.

    I did not know that.

    I can’t say that changes my opinion but I can say I’ll gladly eat this crow right here next to me.

    Either way I just don’t really see how the CC portion of Streak is at a threat level to need a nerf. It’s hard with utility skills, it’s not really a metric based argument like ability X does this much damage which is problematic. The presentation here is based on “counterplay”, which plenty of people have provided. My biggest issue with Streak is good sorcs can constantly reset fights, and because of CoE, you can’t really out resource them. Doesn’t have much to do with CC’s (for me).
    "IMO"
    Aldmeri Dominion
    1 Nightblade - 1 Templar - 7 Hybrid Mutt Abominations
  • Radiate77
    Radiate77
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    ✭✭
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • UntouchableHunter
    UntouchableHunter
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    any nerfs to Sorcs confirmed?
  • BardokRedSnow
    BardokRedSnow
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    ✭✭
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?
    Edited by BardokRedSnow on August 27, 2026 5:31AM
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Turtle_Bot
    Turtle_Bot
    ✭✭✭✭✭
    ✭✭✭
    SneaK wrote: »
    Random thought… what if streak required a target(?), then it’s a choice of the CC morph compared to the actual escape morph.
    Hate myself for this

    Well I dont hate you lol I think its a good idea, either make it a mobility or a cc not both, and you can replace the cc with a knockback too even like dk wings. Would make more sense to me tbh.

    Plus sorc already has crystal frags and rune cage

    Is frags being mentioned because you think its a CC?

    The Frags morph has never had a CC, ever. It was the old Crystal Blast morph that had the CC on it and that got deleted many years ago for Crystal Weapon (that doesn't have a CC either).
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    ✭✭
    .
    Radiate77 wrote: »
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    There is no 100 percent uptime, it lasts six seconds, no one is constantly spamming wings either in their rotation, its unnecessary to even do so, and by the nature of range skills being at range you dont need to constantly cast the skill for 100 percent uptime in the first place.

    Actual 100 percent uptime skills have very long duration periods.
    Turtle_Bot wrote: »
    SneaK wrote: »
    Random thought… what if streak required a target(?), then it’s a choice of the CC morph compared to the actual escape morph.
    Hate myself for this

    Well I dont hate you lol I think its a good idea, either make it a mobility or a cc not both, and you can replace the cc with a knockback too even like dk wings. Would make more sense to me tbh.

    Plus sorc already has crystal frags and rune cage

    Is frags being mentioned because you think its a CC?

    The Frags morph has never had a CC, ever. It was the old Crystal Blast morph that had the CC on it and that got deleted many years ago for Crystal Weapon (that doesn't have a CC either).

    My mistake, I probably was thinking of old crystal blast from way back in the day.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Radiate77
    Radiate77
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    ✭✭
    @Turtle_Bot Crystal Frag had a stun on proc, Crystal Blast was a cast time AoE… nothing else.

    https://forums.elderscrollsonline.com/en/discussion/429087/make-crystal-fragments-stun-again

    The hardest hitting skills back in the day were all designed to stun, knockback, or interrupt, it was a means to increase the feel of their impact. The only skill that didn’t enjoy the benefit of this in at least one of their morphs, was Snipe, you can still see artifacts of the old design, like Crushing Shock having an interrupt attached to it.

    It was a design choice.
    Edited by Radiate77 on August 27, 2026 8:05AM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Radiate77
    Radiate77
    ✭✭✭✭✭
    ✭✭
    .
    Radiate77 wrote: »
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    There is no 100 percent uptime, it lasts six seconds, no one is constantly spamming wings either in their rotation, its unnecessary to even do so, and by the nature of range skills being at range you dont need to constantly cast the skill for 100 percent uptime in the first place.

    Actual 100 percent uptime skills have very long duration periods.

    Your entire offense window on DK consists of up to 3 GCDs, that’s half the duration of Wings.

    Leap and Whip. That’s it.
    You just buff, turtle, and wait.

    You have all of the time and resources in the world to keep up Wings every 6 seconds. Even before the rework they were insane at countering the Assassination spec bow meta, and even without Core of Flame it was easily sustained on MagDK.

    Let’s not play pretend.

    50% Damage Mitigation from Ranged Skills when you need it if you’re lazy, and 100% of the time if you’re keeping your buff rotation up properly.

    On top of Snare Immunity, AoE Knockback, AoE Stun, Major Expedition, yeah it’s no contest.

    Then again, comparing Streak (second best) to Wings (the best) when both are lightning years ahead of every other option.

    1quukpkk4awn.jpeg
    Edited by Radiate77 on August 27, 2026 7:51AM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Oblivion_Protocol
    Oblivion_Protocol
    ✭✭✭✭✭
    Radiate77 wrote: »
    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    How is a skill that gives extra movement speed “a league ahead” of a literal teleport as a mobility skill? Like, you don’t even need to move with Streak. Just press the button and you’re immediately several meters away from your opponent.
    Edited by Oblivion_Protocol on August 27, 2026 7:52AM
  • Radiate77
    Radiate77
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    ✭✭
    Radiate77 wrote: »
    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    How is a skill that gives extra movement speed “a league ahead” of a literal teleport as a mobility skill? Like, you don’t even need to move with Streak. Just press the button and you’re immediately several meters away from your opponent.

    Knocking someone off of a keep wall completely separates them from you and takes them out of the fight, knocking someone off of a bridge into Slaughterfish kills them, knocking someone off of a staircase creates more distance than multiple streaks and breaks LoS.

    This is before taking into account the value of Snare and Root Removal/Immunity + Major Expedition.

    Streak is easier to use, but Wings are better in anyone’s hands with the slightest level of PvP competency.
    Edited by Radiate77 on August 27, 2026 7:59AM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • Turtle_Bot
    Turtle_Bot
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    Radiate77 wrote: »
    @Turtle_Bot Crystal Frag had a stun on proc, Crystal Blast was a cast time AoE… nothing else.

    https://forums.elderscrollsonline.com/en/discussion/429087/make-crystal-fragments-stun-again

    The hardest hitting skills back in the day were all designed to stun, knockback, or interrupt, it was a means to increase the feel of their impact. The only skill that didn’t enjoy the benefit of this in at least one of their morphs, was Snipe, you can still see artifacts of the old design, like Crushing Shock having an interrupt attached to it.

    It was a design choice.

    Interesting, I could have sworn it was Blast that had it.

    Either way, frags/blast has not had a stun for years now.
  • Luneca
    Luneca
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    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    There is no 100 percent uptime, it lasts six seconds, no one is constantly spamming wings either in their rotation, its unnecessary to even do so, and by the nature of range skills being at range you dont need to constantly cast the skill for 100 percent uptime in the first place.

    Actual 100 percent uptime skills have very long duration periods.

    Your entire offense window on DK consists of up to 3 GCDs, that’s half the duration of Wings.

    Leap and Whip. That’s it.
    You just buff, turtle, and wait.

    You have all of the time and resources in the world to keep up Wings every 6 seconds. Even before the rework they were insane at countering the Assassination spec bow meta, and even without Core of Flame it was easily sustained on MagDK.

    Let’s not play pretend.

    50% Damage Mitigation from Ranged Skills when you need it if you’re lazy, and 100% of the time if you’re keeping your buff rotation up properly.

    On top of Snare Immunity, AoE Knockback, AoE Stun, Major Expedition, yeah it’s no contest.

    Then again, comparing Streak (second best) to Wings (the best) when both are lightning years ahead of every other option.

    1quukpkk4awn.jpeg

    Wings is a problem, yes. But Streak also has one advantage that Wings doesn't give: when you use it properly you almost never have to really roll and block. I won't entertain sorc players that will try to dispute it, not after what was said in this thread which indicates just that.

    That's the reality of it: an overloaded skill that lets you skip mechanics , does damage and interacts with other systems in a way that can stack automated attack and defense, and allows you to forego block and roll.

    That's Streak. And that's reality no matter how hard anyone tries to dispute it. It's better than Wings! There I said it!
  • CannedChicken
    CannedChicken
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    Luneca wrote: »
    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    There is no 100 percent uptime, it lasts six seconds, no one is constantly spamming wings either in their rotation, its unnecessary to even do so, and by the nature of range skills being at range you dont need to constantly cast the skill for 100 percent uptime in the first place.

    Actual 100 percent uptime skills have very long duration periods.

    Your entire offense window on DK consists of up to 3 GCDs, that’s half the duration of Wings.

    Leap and Whip. That’s it.
    You just buff, turtle, and wait.

    You have all of the time and resources in the world to keep up Wings every 6 seconds. Even before the rework they were insane at countering the Assassination spec bow meta, and even without Core of Flame it was easily sustained on MagDK.

    Let’s not play pretend.

    50% Damage Mitigation from Ranged Skills when you need it if you’re lazy, and 100% of the time if you’re keeping your buff rotation up properly.

    On top of Snare Immunity, AoE Knockback, AoE Stun, Major Expedition, yeah it’s no contest.

    Then again, comparing Streak (second best) to Wings (the best) when both are lightning years ahead of every other option.

    1quukpkk4awn.jpeg

    Wings is a problem, yes. But Streak also has one advantage that Wings doesn't give: when you use it properly you almost never have to really roll and block. I won't entertain sorc players that will try to dispute it, not after what was said in this thread which indicates just that.

    That's the reality of it: an overloaded skill that lets you skip mechanics , does damage and interacts with other systems in a way that can stack automated attack and defense, and allows you to forego block and roll.

    That's Streak. And that's reality no matter how hard anyone tries to dispute it. It's better than Wings! There I said it!

    Agreed.

    Also, "Creates distance" is a pretty funny way to describe DK Wings when you're comparing them to Streak. Streak is on an entirely different level as a mobility tool.

    Streak gives you a 15m teleport on demand, can be used offensively or defensively, and can immediately put you out of danger after engaging. Comparing the two as though they provide remotely similar mobility is pretty misleading.
    Edited by CannedChicken on August 27, 2026 12:21PM
  • BardokRedSnow
    BardokRedSnow
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    I’m willing to have a discussion about dk wings and balance same as streak but yea not in the context that wings is better than streak xD so im glad this was finally acknowledged in a more serious conversation, making a diagram to show one skill has more effects when we’re talking about potency is not a serious convo

    Like I said before having 20 pennies doesn’t make it more than the dollar bill
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    Luneca wrote: »
    Radiate77 wrote: »
    .
    Radiate77 wrote: »
    Radiate77 wrote: »
    AoE caps are terrible for the game.
    Not the balance approach I’d take for Streak.

    As I said earlier, just remove the stun from your initial area, keep the stun on impact, and that will balance the skill out.

    It’s that easy.

    ah but its ok for dk wings, maybe both should have no cap?

    Wings are still a league ahead of Streak as a mobility skill, in all reality, they both need adjustment. 🤷

    No skill should provide 100% uptime on a 50% damage reduction to an entire playstyle either.

    There is no 100 percent uptime, it lasts six seconds, no one is constantly spamming wings either in their rotation, its unnecessary to even do so, and by the nature of range skills being at range you dont need to constantly cast the skill for 100 percent uptime in the first place.

    Actual 100 percent uptime skills have very long duration periods.

    Your entire offense window on DK consists of up to 3 GCDs, that’s half the duration of Wings.

    Leap and Whip. That’s it.
    You just buff, turtle, and wait.

    You have all of the time and resources in the world to keep up Wings every 6 seconds. Even before the rework they were insane at countering the Assassination spec bow meta, and even without Core of Flame it was easily sustained on MagDK.

    Let’s not play pretend.

    50% Damage Mitigation from Ranged Skills when you need it if you’re lazy, and 100% of the time if you’re keeping your buff rotation up properly.

    On top of Snare Immunity, AoE Knockback, AoE Stun, Major Expedition, yeah it’s no contest.

    Then again, comparing Streak (second best) to Wings (the best) when both are lightning years ahead of every other option.

    1quukpkk4awn.jpeg

    Wings is a problem, yes. But Streak also has one advantage that Wings doesn't give: when you use it properly you almost never have to really roll and block. I won't entertain sorc players that will try to dispute it, not after what was said in this thread which indicates just that.

    That's the reality of it: an overloaded skill that lets you skip mechanics , does damage and interacts with other systems in a way that can stack automated attack and defense, and allows you to forego block and roll.

    That's Streak. And that's reality no matter how hard anyone tries to dispute it. It's better than Wings! There I said it!

    Agreed.

    Also, "Creates distance" is a pretty funny way to describe DK Wings when you're comparing them to Streak. Streak is on an entirely different level ras a mobility tool.

    Streak gives you a 15m teleport on demand, can be used offensively or defensively, and can immediately put you out of danger after engaging. Comparing the two as though they provide remotely similar mobility is pretty misleading.

    Thank you xD I’ve said this so much in these conversations and it just got ignored
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • Radiate77
    Radiate77
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    It’s not. You can do more harm displacing an enemy than displacing yourself, all while finding more impact in having two skills for evasion baked into one. “Creates Distance” is the intention of both skills, moving forward into streak you will be equal distance away from your target as someone moving forward hitting Wings by the end of your GCD.

    Notice how Streak soft roots you when using it, while Wings make up the difference in constant momentum.

    Imagine a world where Streak has snare/root removal and Major Expedition. Then we can talk about it being stronger than Wings.

    All of that to say, they are BOTH a problem, even though I run Wings on all of my favorite builds, and man… the blue wings look incredible on my Vampire, I can own the fact that the skill is doing too much.

    I’ll likely make an entire thread about it at some point, rather than derail this one.

    Thank @BardokRedSnow for bringing it up.
    Edited by Radiate77 on August 27, 2026 5:38PM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • CannedChicken
    CannedChicken
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    I’m willing to have a discussion about dk wings and balance same as streak but yea not in the context that wings is better than streak xD so im glad this was finally acknowledged in a more serious conversation, making a diagram to show one skill has more effects when we’re talking about potency is not a serious convo

    Like I said before having 20 pennies doesn’t make it more than the dollar bill

    I 100% agree with you on this. If a skill had 20 different effects but all of them were meaningless, you wouldn't argue that it's stronger simply because it has more effects. You judge what those effects actually contribute.

    Streak is the strongest mobility skill in the game and the strongest CC in the game. That's what matters. You can't make Streak look less overloaded by pointing to another ability that has 20 different effects when half of them amount to negligible damage or healing.

    The number of effects isn't the argument. The strength and utility of those effects is.
  • BardokRedSnow
    BardokRedSnow
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    Radiate77 wrote: »
    .

    Thank @BardokRedSnow for bringing it up.

    See you in the next thread bud
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • MeridiaFavorsMe
    MeridiaFavorsMe
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    Radiate77 wrote: »
    It’s not. You can do more harm displacing an enemy than displacing yourself, all while finding more impact in having two skills for evasion baked into one. “Creates Distance” is the intention of both skills, moving forward into streak you will be equal distance away from your target as someone moving forward hitting Wings by the end of your GCD.

    Notice how Streak soft roots you when using it, while Wings make up the difference in constant momentum.

    Imagine a world where Streak has snare/root removal and Major Expedition. Then we can talk about it being stronger than Wings.

    All of that to say, they are BOTH a problem, even though I run Wings on all of my favorite builds, and man… the blue wings look incredible on my Vampire, I can own the fact that the skill is doing too much.

    I’ll likely make an entire thread about it at some point, rather than derail this one.

    Thank @BardokRedSnow for bringing it up.

    I don't think they're equivalent mobility skills at all. Streak is a 15m instant teleport that can be used in any direction, offensively or defensively. Even in the example you gave, where you're comparing the distance covered over a GCD, Wings doesn't come close to the level of mobility Streak provides.

    Streak can instantly reposition you through an enemy, let you CC and damage everyone around you, and then immediately reposition you again. Wings simply doesn't provide that level of mobility or repositioning.

    And if we're comparing the CC component, Streak's AoE is also significantly more impactful because it has no target cap, covers a larger area, and is unblockable,. They should just remove the CC from Streak and increase the damage slightly to make it a pure AoE damage/mobility skill.
    Edited by MeridiaFavorsMe on August 27, 2026 5:51PM
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    Thank @BardokRedSnow for bringing it up.

    See you in the next thread bud

    Did you think it would be surprising that in a “nerf Sorc” thread, people would push back on an idea that undermines their position of Streak being the worst of the worst?

    Wings are a 2.0 skill while Streak is a 1.0

    These class reworks have inserted power into each skill, something that Streak has not had the benefit of. It is only logical that a skill that has more power budget, is stronger than a skill that has less.

    And don’t get too excited, I might not even make the thread, as I’m enjoying Wings… a lot.

    I’ve got a whole montage of throwing entire teams off of ledges in Battlegrounds. 🪽
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • CannedChicken
    CannedChicken
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    Radiate77 wrote: »
    Radiate77 wrote: »
    Thank @BardokRedSnow for bringing it up.

    See you in the next thread bud

    Did you think it would be surprising that in a “nerf Sorc” thread, people would push back on an idea that undermines their position of Streak being the worst of the worst?

    Wings are a 2.0 skill while Streak is a 1.0

    These class reworks have inserted power into each skill, something that Streak has not had the benefit of. It is only logical that a skill that has more power budget, is stronger than a skill that has less.

    And don’t get too excited, I might not even make the thread, as I’m enjoying Wings… a lot.

    I’ve got a whole montage of throwing entire teams off of ledges in Battlegrounds. 🪽

    So a 1.0 skill is more powerful than the 2.0 skill. That should tell you something.
  • Radiate77
    Radiate77
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    Radiate77 wrote: »
    Radiate77 wrote: »
    Thank @BardokRedSnow for bringing it up.

    See you in the next thread bud

    Did you think it would be surprising that in a “nerf Sorc” thread, people would push back on an idea that undermines their position of Streak being the worst of the worst?

    Wings are a 2.0 skill while Streak is a 1.0

    These class reworks have inserted power into each skill, something that Streak has not had the benefit of. It is only logical that a skill that has more power budget, is stronger than a skill that has less.

    And don’t get too excited, I might not even make the thread, as I’m enjoying Wings… a lot.

    I’ve got a whole montage of throwing entire teams off of ledges in Battlegrounds. 🪽

    So a 1.0 skill is more powerful than the 2.0 skill. That should tell you something.

    And that is entirely an opinion.

    I’m not going to argue with you when it’s clear you don’t understand the full value of an AoE Knockback PLUS Stun, PLUS Major Expedition, PLUS Snare & Root Removal, PLUS 50% Damage Mitigation from Ranged Skills.

    You don’t need to reposition yourself when you can simply reposition everyone around you.

    5 meters to the right = 5 meters to the left

    You’re splitting hair on how you get to that point, ignoring the fact that you’re putting yourself at the same distance, within the same amount of time.

    If the argument is that you can Streak multiple times, you can cover that distance with a single cast of Wings by taking advantage of Major Expedition and Snare and Root Removal while enjoying a free 50% discounted Ball of Lightning for double it’s duration. Wings also do not need to be recast repeatedly, and certainly do not stack in cost each time.
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • ketsparrowhawk
    ketsparrowhawk
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    Just needs to be made blockable again. A hard cc shouldn't be unblockable AND undodgeable. Even sorc mains thought that was a senseless change at the time.
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