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Fix fossilize!!

gammelscroll
gammelscroll
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When are you going to fix that buggy fossilize? That you cant CC break or nothing.
Iam so tired of DKs. Not only are they most OP class, but they also have broken CC you cant even break free
  • gammelscroll
    gammelscroll
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    3ttfcgygn2bb.jpg

    PvP in this game is so fun.
    4300 crit resist and 33k phys/spell resist btw
    Edited by gammelscroll on August 26, 2026 1:13PM
  • RedMamba
    RedMamba
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    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.
  • gammelscroll
    gammelscroll
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    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    I play on ps5. Fossilize is still bugged addon or not and need to be fixed
    Edited by gammelscroll on August 26, 2026 1:45PM
  • Bushido2513
    Bushido2513
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    One of the few things that kills me in an unfair way.

    Sucks because in nocp the only answer is high health or otherwise tanky builds.

    This also happens to the ww cc sometimes then they go into the channel and my character just eats it.

    Funny thing too because if I'm on a high health build I will survive and can see the point where the game decides well ok you've escaped cheap death this time, at the cost of your damage, and it releases my character with 15 percent health.

    Something seems to be going on with 2h animations and maybe the scribe skill where time to react is sometimes bugged as well. Or they just move at light speed now.
  • gammelscroll
    gammelscroll
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    v4bupz15o234.jpg

    Can you nerf those DKs now??
    No class that are able to tank 4-5 players and should dish out this damage ....
    @ZOS_Kevin
    Edited by gammelscroll on August 26, 2026 3:33PM
  • gammelscroll
    gammelscroll
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    tu14tbggzpax.jpg

    Aer we seriously waiting a other month for a tiny DK nerf that wont even be noticable??

    @ZOS_Kevin @ZOS_JessicaFolsom
  • Luneca
    Luneca
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    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    An add-on being required ito actually consistently counter a mechanic is literally proof that it is out of line.
  • ceruulean
    ceruulean
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    Luneca wrote: »
    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    An add-on being required ito actually consistently counter a mechanic is literally proof that it is out of line.

    If there was a meaningful telegraph like Rune Prison then we wouldn't need an addon.
  • Bushido2513
    Bushido2513
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    ceruulean wrote: »
    Luneca wrote: »
    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    An add-on being required ito actually consistently counter a mechanic is literally proof that it is out of line.

    If there was a meaningful telegraph like Rune Prison then we wouldn't need an addon.

    I don't even need one really. As with any cc, when I hit break free I need to actually break free.

    Also double cc is a pain but that's another symptom.
  • ZOS_JessicaFolsom
    ZOS_JessicaFolsom
    Community Manager
    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment
    Jessica Folsom
    Associate Director of Community - ZeniMax Online Studios
    Facebook | Twitter | Twitch | Tumblr | Instagram | YouTube | Support
    Staff Post
  • Bushido2513
    Bushido2513
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    I think the video idea is a good one though it probably needs something showing what keys are being pushed at the time.
  • BardokRedSnow
    BardokRedSnow
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    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment

    This is indeed not unique to fossilize, it happens in cyrodiil when you're affected by multiple ccs when fighting multiple people, and especially when the game is lagging. With no lag fossilize, shattering rocks etc is much less of an issue, especially now that it has a delay on being used.

    The same issues happen, if not more so when ballgroups fear people and it takes forever to break out because again the game is lagging, and its especially laggy when ballgroups are present, almost exclusively the performance people complain about is due to ballgroup induced lag.

    Streak stun gets another honorable mention. Fossilize is fine, its just game performance thats the problem and unkillable ballgroups exacerbating it.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BardokRedSnow
    BardokRedSnow
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    tu14tbggzpax.jpg

    Aer we seriously waiting a other month for a tiny DK nerf that wont even be noticable??

    @ZOS_Kevin @ZOS_JessicaFolsom

    These numbers arent even crazy, they popped corrosive, and like any damage ult you have to heal through it or avoid proximity like the huge arcanist beam.

    Corrosive unlike that skill requires you to be close and also use additional skills on top of that to kill most players. Melee range skills are riskier and should hit hard otherwise there's no point using them.

    I died to this skill isnt an argument for more nerfs
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • BetweenMidgets
    BetweenMidgets
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    I have a hard time believing that no one has reported the issues with fossilize and break free.

    Our apathy is truly setting in.
    PC-NA
  • Bushido2513
    Bushido2513
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    tu14tbggzpax.jpg

    Aer we seriously waiting a other month for a tiny DK nerf that wont even be noticable??

    @ZOS_Kevin @ZOS_JessicaFolsom

    These numbers arent even crazy, they popped corrosive, and like any damage ult you have to heal through it or avoid proximity like the huge arcanist beam.

    Corrosive unlike that skill requires you to be close and also use additional skills on top of that to kill most players. Melee range skills are riskier and should hit hard otherwise there's no point using them.

    I died to this skill isnt an argument for more nerfs

    There's a lot more to it than just that. Did you figure to ask how much armor or crit resistance are at play here or how fast it happened?

    Context matters greatly. The issue with dk is seeing numbers like this when you have 35k resist and 3200 crit resist. Or that it happens in 1 gcd. It's also how reliably easy it is to do this and be defensive.

    A spec bow can hit these numbers but it requires a lot more of the player and they are squishy.

    I tested many scenarios recently, including healer and tank and I could deal with wolves and nb and other classes to some degree but dk cuts through everything.

    Not to say all dk are this strong, just, a good number of them in my daily pvp experience.

    And it's not something I can't work around it's just way rougher in general the the with other classes
  • ceruulean
    ceruulean
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    I don't experience this in Vengeance since there's no snare on Fossilize, nor is it a problem in duels. It's very common in BGs. Usually when everyone is clumped on the flag. There are banner bearer effects and dots and scribing heals flying out like crazy. The DK uses fossilize and my feet are covered with rocks so the CC has landed. I'm mashing the CC break button (I have Interrupt on a dedicated key) and it just takes forever to break free. If I'm lucky I break free eventually and recover but it definitely seems lag related.

    And the telegraph being the DK holding out their arm and some small lava FX on the floor is very hard to see.
  • Toscabella
    Toscabella
    Soul Shriven
    @ZOS_JessicaFolsom Saw your ping a few hours ago in the forum dev tracker channel on discord. I did actually take a couple clips of this. It's especially prevalent in BGs and you have to sit thru the entire stun duration, but it happens in Cyrodiil too. Been an issue since the class rework, last time this same bug happened with this skill was about four years ago maybe? It's similar to how warden's artic blast was causing the same issue last year, same animation and everything so I wonder if it's related to that specific animation. The issue isn't the root or snare not being noticed by someone inexperienced, it's the hard CC portion legitimately being bugged. I even downloaded a gamepad input tracker to confirm. Let me know if you want me to submit clips.

    I suspect the cause is being hit with an interrupt while breaking free (inhale/soul of flame morph timing off at the same time) that is causing it to stop the break free animation and forcing you to sit through the full 4sec hard CC part even if you keep trying to break free, because a few specific knockbacks have the same issue. I also suspect that as the cause because it's an old bug from a few years ago that was abused under the table a bit in duels (don't ask lol), and it seems to have resurfaced with the rework unfortunately. Can confirm it's legitimate and real though.
  • Sidewaves89
    Sidewaves89
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    PvP in this game is so fun.
    4300 crit resist and 33k phys/spell resist btw
    You had 0k phys/spell resist since that DK used Corrosive armor. You were inside some crowd, maybe zerg, with squishy players around you and that DK killed you with AOE Lash, Incinerate, Heart of flame and Vicious Death. If you had pressed the block and tried to move away from him, you might have survived.

  • DanteTheDeviant
    DanteTheDeviant
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    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    How is that not just cheating?
  • merevie
    merevie
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    It's a faster way to ease the pain, because the second you roll dodge in front of a DK... so you're soon back on your pony and far away from the DK.
  • React
    React
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    RedMamba wrote: »
    Just use hypertools add on and Decimus's discord has the config file that put's an icon when it's incoming for you to dodge roll.

    How is that not just cheating?

    Fossilize is a debuff. Every debuff in the game can be tracked by any UI addon, and most of them can be tracked by the base game UI.

    The irony is that when they made fossilize a 1 second delay, the developer note for the change specifically said "This is to add more counterplay to the ability". Instead, they made the ability dramatically stronger. Before if you had any decent reaction time, you could always break free and block/roll before their next ability hit you. By separating it from the global cooldown by making it a delay, if you fail to roll dodge the stun you are guaranteed to take the next ability.

    The counterplay of "you can roll this" sounds nice and all, until people figured out they can just cast the ability on you twice in rapid succession and 9 times out of 10 you will get hit by the second cast, even if you rolled the first one. At least before the counterplay of "have a good reaction time" was reliable.

    Then we also run into the issue of the particle effects being difficult to see, sometimes completely invisible in high stress cyrodiil environments.

    Thank god we can track the stun, because the dragonknight meta would be even more oppressive than it already is if we couldn't.
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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  • gammelscroll
    gammelscroll
    ✭✭✭
    PvP in this game is so fun.
    4300 crit resist and 33k phys/spell resist btw
    You had 0k phys/spell resist since that DK used Corrosive armor. You were inside some crowd, maybe zerg, with squishy players around you and that DK killed you with AOE Lash, Incinerate, Heart of flame and Vicious Death. If you had pressed the block and tried to move away from him, you might have survived.

    I always tap blocking when i play. Even with block up my health just vaporate
  • React
    React
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    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment

    @ZOS_JessicaFolsom Here is a video example. I could collect a bunch more of these, it happens very frequently. Fossilize isn't the only stun this happens with, I have similar clips with javelin, streak, WW fear, etc. I imagine the prevalence of the complaints related to fossilize just have to do with how many DK players are in PVP right now. This has been a problem for years, but it has gotten much worse as of late.

    Fossilize Example:
    https://streamable.com/mii9lq

    WW Fear Example:
    https://streamable.com/mt2y2q

    Javelin Example:
    https://streamable.com/o5gtuj
    Edited by React on August 27, 2026 5:25AM
    @ReactSlower - PC/NA - 2700+ CP ||| @ReactSlower - PC/EU - 1300+ CP ||| React Faster - XB/NA - 1500+ CP
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    Youtube.com/@ReactFaster
  • acanca
    acanca
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    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment

    guys, the snare happens after the stun ends.
    I personally dont think the skill is bugged, but if you guys are taking feedback, a delayed stun that goes through block is proving to be incredibly strong, please make it go through roll dodge instead and make it blockable.

    At the moment what happens is when this skill gets used on some one, that person will roll dodge and then the dk will cast it again and the person will have to again roll dodge or just accept the stun leaving the person getting stunned in a lose lose situation because the cost of roll dodge will keep increasing eventually leaving the stamina drained.

    If the skill was changed to be undodgeable but blockable instead, this would not be an issue because the person getting stunned could instead brace when the stun is to happen and actually counter the ability.

    Effectively speaking, a delayed stun that goes through block has no counter, a delayed stun that goes through dodge roll has a counter. This was not apparent during dk's pts cycle but it became apparent afterwards. Please do change it.
  • gammelscroll
    gammelscroll
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    React wrote: »
    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment

    @ZOS_JessicaFolsom Here is a video example. I could collect a bunch more of these, it happens very frequently. Fossilize isn't the only stun this happens with, I have similar clips with javelin, streak, WW fear, etc. I imagine the prevalence of the complaints related to fossilize just have to do with how many DK players are in PVP right now. This has been a problem for years, but it has gotten much worse as of late.

    Fossilize Example:
    https://streamable.com/mii9lq

    WW Fear Example:
    https://streamable.com/mt2y2q

    Javelin Example:
    https://streamable.com/o5gtuj

    Thanks for the videos bro!

    @ZOS_JessicaFolsom are you watching these?
  • Luneca
    Luneca
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    Wait until people find out they can do it with wings and repelling explosion on a group of people and bomb them in PvP. It's been broken for a while and CC (and immunity) has been a joke at least since the DK rework. Something changed in that patch and it was not for the better. You can be CC'd with CC immunity reliably this patch on Live and it doesn't seem like a desync issue but a hard-coded issue instead.

    Petrify gets more attention because there's literally groups of DKs with people spamming it because of how effective it is. And the fact that as people noted above it has no clear indication, esp. this patch on Live where the game's client simply does not play animations and seems to have a problem with "culling" where graphics and people simply don't render despite there being ample RAM and VRAM. You can't even see as far with siege as you could in previous patches because of a limit that was mysteriously imposed on the game's client.

    That's before we talk about how poor the client's performance has become, which I am sure many have noted on Live server and I have seen complained about with people continuously asking if others have low frame rate even in PvW zones, when they didn't have that issue before. ZOS needs to look into the client's performance.

    No clue what they did with the client the last patches regarding performance in the client, but it should be reverted because it makes the game impossible to play in a larger battle without having ESP. And a larger battle even can be Battlegrounds with the right skills and abilities. Even some PvE battles in the DLC dungeon has it happen.

    The game's client has some serious performance issues on Live and it's impossible to test if any of those have been addressed on the PTS because no one can get that many people in one place and PTS builds have usually always ran better than Live ones anyway.

  • ceruulean
    ceruulean
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    Toscabella wrote: »
    @ZOS_JessicaFolsom Saw your ping a few hours ago in the forum dev tracker channel on discord. I did actually take a couple clips of this. It's especially prevalent in BGs and you have to sit thru the entire stun duration, but it happens in Cyrodiil too. Been an issue since the class rework, last time this same bug happened with this skill was about four years ago maybe? It's similar to how warden's artic blast was causing the same issue last year, same animation and everything so I wonder if it's related to that specific animation. The issue isn't the root or snare not being noticed by someone inexperienced, it's the hard CC portion legitimately being bugged. I even downloaded a gamepad input tracker to confirm. Let me know if you want me to submit clips.

    I suspect the cause is being hit with an interrupt while breaking free (inhale/soul of flame morph timing off at the same time) that is causing it to stop the break free animation and forcing you to sit through the full 4sec hard CC part even if you keep trying to break free, because a few specific knockbacks have the same issue. I also suspect that as the cause because it's an old bug from a few years ago that was abused under the table a bit in duels (don't ask lol), and it seems to have resurfaced with the rework unfortunately. Can confirm it's legitimate and real though.

    Oh yeah I had a bunch of friends complain about not being able to CC if they bash too much. I'm not sure what timing causes it, maybe it's bashing and getting CC'd at the same time? This happens in Vengeance too, and it's any CC not just fossilize.

    https://forums.elderscrollsonline.com/en/discussion/663596/cc-break-and-bash-big-issue?utm_source=chatgpt.com

    Edited by ceruulean on August 27, 2026 7:27AM
  • gammelscroll
    gammelscroll
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    React wrote: »
    Hi @gammelscroll - we're happy to investigate if there is a potential bug with this ability. (We have not gotten reports of any for this ability on the PTS, thus far.) We chatted with the combat team about this, and there are a couple things we want to mention.

    Fossilize is indeed a powerful CC ability, and we do see the feedback about room for improvement with the telegraph. One thing we sometimes see when reading feedback about this ability is that players will try to use CC break on the snare portion - and you cannot CC break a snare - then get hit by the stun and believe CC break is not working as it should. This behavior where the snare portion is not something a target can CC break out of is working as intended, and not a bug.

    Are you running into something different? If you are, a video of the issue is most helpful, especially if you're able to show it in an insolated, clear environment

    @ZOS_JessicaFolsom Here is a video example. I could collect a bunch more of these, it happens very frequently. Fossilize isn't the only stun this happens with, I have similar clips with javelin, streak, WW fear, etc. I imagine the prevalence of the complaints related to fossilize just have to do with how many DK players are in PVP right now. This has been a problem for years, but it has gotten much worse as of late.

    Fossilize Example:
    https://streamable.com/mii9lq

    WW Fear Example:
    https://streamable.com/mt2y2q

    Javelin Example:
    https://streamable.com/o5gtuj

    @ZOS_JessicaFolsom @zos_kevin
    You asked for proof,.and here it is..just watch those videos. I am not hoping for a fix, since it was already post about this 2 years ago and nothing happened.
  • albertberku
    albertberku
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    Here is your video. You wont find any clearer demonstration than this one. You dont see my key presses but after 10 years in ESO PvP, obviously i know how and when to break free a CC.

    It doesnt happen always though. Not that you go in Cyrodiil, try it two times on 1v1 in completely empty server and wonder why it is working as expected. But it may happen under those conditions, as well. So, unlike other CCs, Petrify can bug out regardless of server conditions or amount of players around you. You have to actually play normal Cyrodiil in its normal flow for some time in different situations under different server loads and around different amount of players to see it happening occasionally.

    I am actually slotting Precognition just to be able to break free Petrify reliably.

    https://youtu.be/Mj_E5yV0qNM?is=_B-JzXAruSPWph44
    Edited by albertberku on August 27, 2026 10:32AM
  • Gupitoos
    Gupitoos
    ✭✭
    3ttfcgygn2bb.jpg

    PvP in this game is so fun.
    4300 crit resist and 33k phys/spell resist btw
    3ttfcgygn2bb.jpg

    PvP in this game is so fun.
    4300 crit resist and 33k phys/spell resist btw

    Try holding block next time and you won’t take all that damage.
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