BardokRedSnow wrote: »
BardokRedSnow wrote: »
25% off CoE
2,000 “mag recov” (+off resource) to 1,500 “mag recov” (+off resource)
From 5 Wretched Vitalities in a single passive to ~4 Wretched Vitalities in singular passive.
WOW! What a nerf!!
Oh, and they all still proc off Core Combat too I believe
Turtle_Bot wrote: »BardokRedSnow wrote: »
25% off CoE
2,000 “mag recov” (+off resource) to 1,500 “mag recov” (+off resource)
From 5 Wretched Vitalities in a single passive to ~4 Wretched Vitalities in singular passive.
WOW! What a nerf!!
Oh, and they all still proc off Core Combat too I believe
Well, I did try to put forward actual fixes for CoE, but the people voted and all we got instead was generic blanket nerfs that will do nothing to address the problem builds and only force more sorcs into those same builds since other builds got hit harder. 🙃
But that doesn't matter I guess, Sorc got "nerfed" and that's all the people care about.
LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
SerafinaWaterstar wrote: »LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
Disagree & I have been paying attention but am not one of the raid zerglings, just one trying to fight them.
LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
Oblivion_Protocol wrote: »LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
Bro, if you think that Negate is the problem with zergs and organized ball groups, you’re clinically delusional. Negate is still the best way of stopping those groups. Sorc has some problems, but no one is going to agree with you when you say Negate is one of them.
LoganSpencer1 wrote: »SerafinaWaterstar wrote: »LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
Disagree & I have been paying attention but am not one of the raid zerglings, just one trying to fight them.
and youre a solo player who doesnt have to try and fight the giant discord call zergs of people doing this. we dont share the same experience.
please stop confusing the devs thinking we all love pvp atlease we need more seperation from pve rather than trying to adjust roles so they fit in both places, i read someones post earlier more or less saying the same thing. banish pvpers to hades, maybe make sets suable for pvp only that are actually good instead of fiddling with all pvers charaters every other week ? i am not griping i just cope with changes but why would i want to be good in pvp and pve too i have no enemies in eso theres nobody like in other games faction locked...its silly light vs dark good vs evil ? none of it
XVestigeXx wrote: »please stop confusing the devs thinking we all love pvp atlease we need more seperation from pve rather than trying to adjust roles so they fit in both places, i read someones post earlier more or less saying the same thing. banish pvpers to hades, maybe make sets suable for pvp only that are actually good instead of fiddling with all pvers charaters every other week ? i am not griping i just cope with changes but why would i want to be good in pvp and pve too i have no enemies in eso theres nobody like in other games faction locked...its silly light vs dark good vs evil ? none of it
Why do PvEers complain on every possible PvP thread about literally any change PvPers want to see in PvP? Its like yes, nobody wants PvE to be effected by the changes we are talking about. Everyone wants pvp and pve to be separate sandboxes. But even then, unless you literally put asterisks up after every sentence of every PvP thread some PvEer will come and make it about them. Honestly just strikes me as narcissistic.
XVestigeXx wrote: »please stop confusing the devs thinking we all love pvp atlease we need more seperation from pve rather than trying to adjust roles so they fit in both places, i read someones post earlier more or less saying the same thing. banish pvpers to hades, maybe make sets suable for pvp only that are actually good instead of fiddling with all pvers charaters every other week ? i am not griping i just cope with changes but why would i want to be good in pvp and pve too i have no enemies in eso theres nobody like in other games faction locked...its silly light vs dark good vs evil ? none of it
Why do PvEers complain on every possible PvP thread about literally any change PvPers want to see in PvP? Its like yes, nobody wants PvE to be effected by the changes we are talking about. Everyone wants pvp and pve to be separate sandboxes. But even then, unless you literally put asterisks up after every sentence of every PvP thread some PvEer will come and make it about them. Honestly just strikes me as narcissistic.
becasue the changes you want for bth pvp and pvp effect everyoone and as an ididual i am tired of the never ending chages
XVestigeXx wrote: »@hoangdz If you think sorc shouldn't be nerfed then hop on a a nb, a Arc, , a warden, or a plar and duel some good sorcs then. I think you probably 1vx Pveers during mym with these takes and examples. So much copium
You'd probably show up with a plar tank lol
Oblivion_Protocol wrote: »LoganSpencer1 wrote: »negate needs a rework and if you think otherwise you havent been paying attention or are part of one these 40 man discord raid zergling negate spammers
Bro, if you think that Negate is the problem with zergs and organized ball groups, you’re clinically delusional. Negate is still the best way of stopping those groups. Sorc has some problems, but no one is going to agree with you when you say Negate is one of them.
There's no getting through to someone that honestly thinks the amount of shielding being stacked on the game by groups is fair and balanced and then says anyone that disagrees doesn't know the game. He wants it gone because people coordinate negate to get rid of his ball group. You know -- exactly what the logic is for why so many crutches groups have haven't been addressed yet.
Just check it out @LoganSpencer1 other two threads:
https://forums.elderscrollsonline.com/en/discussion/698454/so-uh-can-we-do-something-about-negate-please-lol
https://forums.elderscrollsonline.com/en/discussion/698492/game-mechanic-nerfs-need-to-be-for-everyone-not-a-penalty-for-group-size-and-skill
Negate actually needs to be MORE present in the game, even a siege should exist IMO. An oblivion damage siege that does HP% damage should also be present or something done to balance HP stacking. <-- two things most ball groups would never ever want to see.
And no, I'm not saying that because I just fire siege.
Four_Fingers wrote: »Nerf apples!
UntouchableHunter wrote: »Any nerfs confirmed for Sorcs?
Turtle_Bot wrote: »UntouchableHunter wrote: »Any nerfs confirmed for Sorcs?
25% nerf to CoE
40% nerf to blood magic
Reverb only procs off Sorcerer ability damage (and maybe monolith of storms if ZOS fixes it's bugs where it's not working)
Exploiter passive no longer gives crit chance (this is a nerf to surge healing and has been there since week 1)
Maarselok got a stealth nerf (only know it has something to do with reduction against players since no solid details posted yet)
Ele sus got a significant cost added
The last 2, while not Sorcerer nerfs directly, they were key parts of the problematic "meta" DoT Sorc build, so do still count as Sorc nerfs since they do nerf Sorcs indirectly.
XVestigeXx wrote: »Turtle_Bot wrote: »UntouchableHunter wrote: »Any nerfs confirmed for Sorcs?
25% nerf to CoE
40% nerf to blood magic
Reverb only procs off Sorcerer ability damage (and maybe monolith of storms if ZOS fixes it's bugs where it's not working)
Exploiter passive no longer gives crit chance (this is a nerf to surge healing and has been there since week 1)
Maarselok got a stealth nerf (only know it has something to do with reduction against players since no solid details posted yet)
Ele sus got a significant cost added
The last 2, while not Sorcerer nerfs directly, they were key parts of the problematic "meta" DoT Sorc build, so do still count as Sorc nerfs since they do nerf Sorcs indirectly.
At least it wasn't an 80% nerf and a 50% nerf *cough Above and Beyond and An eye for Exploitation on NB *cough
XVestigeXx wrote: »Turtle_Bot wrote: »UntouchableHunter wrote: »Any nerfs confirmed for Sorcs?
25% nerf to CoE
40% nerf to blood magic
Reverb only procs off Sorcerer ability damage (and maybe monolith of storms if ZOS fixes it's bugs where it's not working)
Exploiter passive no longer gives crit chance (this is a nerf to surge healing and has been there since week 1)
Maarselok got a stealth nerf (only know it has something to do with reduction against players since no solid details posted yet)
Ele sus got a significant cost added
The last 2, while not Sorcerer nerfs directly, they were key parts of the problematic "meta" DoT Sorc build, so do still count as Sorc nerfs since they do nerf Sorcs indirectly.
At least it wasn't an 80% nerf and a 50% nerf *cough Above and Beyond and An eye for Exploitation on NB *cough
Don't worry the changes they've done do nothing to Sorc. Especially since it's a design issue rather than a numbers one. It's unfortunate, but I think next patch the game will have even less players in PvP.
I don't blame them either. Let those who enjoy the poor balance enjoy it, it sure seems like that's the opinion of the team in charge of balance.
XVestigeXx wrote: »XVestigeXx wrote: »Turtle_Bot wrote: »UntouchableHunter wrote: »Any nerfs confirmed for Sorcs?
25% nerf to CoE
40% nerf to blood magic
Reverb only procs off Sorcerer ability damage (and maybe monolith of storms if ZOS fixes it's bugs where it's not working)
Exploiter passive no longer gives crit chance (this is a nerf to surge healing and has been there since week 1)
Maarselok got a stealth nerf (only know it has something to do with reduction against players since no solid details posted yet)
Ele sus got a significant cost added
The last 2, while not Sorcerer nerfs directly, they were key parts of the problematic "meta" DoT Sorc build, so do still count as Sorc nerfs since they do nerf Sorcs indirectly.
At least it wasn't an 80% nerf and a 50% nerf *cough Above and Beyond and An eye for Exploitation on NB *cough
Don't worry the changes they've done do nothing to Sorc. Especially since it's a design issue rather than a numbers one. It's unfortunate, but I think next patch the game will have even less players in PvP.
I don't blame them either. Let those who enjoy the poor balance enjoy it, it sure seems like that's the opinion of the team in charge of balance.
I agree with you. I am happy to see the nerfs to the high end, I just wish they would make some changes to the lower end and not be too scared to make big changes. I know people say they get tired of the sweeping changes but I don't when its needed. We need sweeping changes tbh