ZOS did right by the werewolves by making werewolves... actual werewolves in the U50 patch. These are apex predators who shouldn't get so tired so easily. The increase in the cost of resources to use a skill doesn't make any sense to me whatsoever.
People are frustrated with the werewolves because the developers (ZOS) provide no useful tools to counterattack these apex predators. Instead of nerfing werewolves... why not buff the Fighters Guild skills and its passives so that people can use these skills to prepare themselves to fight against the undead and the supernatural creatures.
So without making this too long, let's go over the Fighters Guild skills that I feel need a HUGE buff..
Active abilities:
Silver bolt needs a complete makeover... Range DPS should be able to choose a Silver crossbow morph option, while melee players should be able to select a silver sword morph option. This skill should be the new spammable. The abilities should have a painful sting DoT effect against Vampires and Werewolves and increase the dmg.
Circle of Protection should provide the user protection from incoming dmg from werewolves and vampires as long as they're inside the circle... if a vampire/werewolf steps inside the circle will receive DoT damage, and their incoming dmg is reduced by a certain amount.
Expert hunter: There should be a vampire morph to use to fight against vampires, and then there should be the other morph that is available to help players fight against werewolves.