Before I get into this, I want to clarify my stance on this subject: I do not believe the recent change to Sorcerer's Exploitation passive to grant an unnamed 2974 Penetration bonus instead of Minor Prophecy is necessarily a bad thing. In writing this post, I am simply trying to bring attention to a shakeup to the organized trial group meta that I foresee going hand in hand with this change, in case it wasn't already considered by the dev team or others.
The Situation:
Right now, the Penetration target to hit in trial comps is ~18,200 penetration, as this is the amount that is needed to penetrate 100% of the armor of even the highest resistance mobs.
Currently on live, this number is mostly being achieved in one of two ways:
(1) Tank player wearing Crimson Oath's Rive:
700 (base penetration) + 5948 (Major Breach) + 2974 (Minor Breach) + 2108 (Crusher Enchant) + 3541 (Crimson Oath's Rive proc) = 15,271 penetration provided by the group
This leaves around ~3000 penetration to be sourced by individual DPS players, either through sharpened weapons (3276), 2 lines of item set bonuses (1487 ea), Velothi Ur-Mage mythic (1650), a few pieces of light armor (939 ea), or any combination of these things.
(2) DPS player wearing Roar of Alkosh:
700 (base penetration) + 5948 (Major Breach) + 2974 (Minor Breach) + 2108 (Crusher Enchant) + 6000 (Roar of Alkosh) = 17,730 penetration provided by the group
This leaves around ~500 penetration to be sourced by individual DPS players, which is almost always sourced through wearing a single piece of light armor (939 penetration) as to minimize the amount of over-penetration occurring.
The new 2974 Penetration provided by Sorcerer's Exploitation passive on the PTS has the potential to shake up the current trial group meta considerably. Simply by including one Sorcerer player into a trial group, the group effectively eliminates the need for DPS players to source their own penetration entirely and pushes the Roar of Alkosh item set out of viability. The new numbers are as follows:
700 (base penetration) + 5948 (Major Breach) + 2974 (Minor Breach) + 2108 (Crusher Enchant) + 2974 (Sorcerer's New Exploitation passive) = 14,704 Penetration
This leaves a remaining ~3500 penetration to be sourced from other sources.
This could, and almost most definitely will, be sourced by a tank player wearing the Crimson Oath Rive's set, which provides 3,541 penetration. 14,704 + 3,541 = 18,245 penetration, which almost perfectly hits the target of 18,200 with barely any amount over-penetration.
Now, I could be entirely wrong about the upcoming meta, but from a min/max point of view it does not make sense to hit the penetration cap in any other way, if a Sorcerer is included into the group composition. If a tank doesn't wear Crimson Oath's Rive, one of two things would need to happen.
(1) A DPS player will need to wear Roar of Alkosh to benefit the group instead of a different set that is better optimized to maximize their individual damage. This is doable, but organized trial groups try to squeeze every drop of DPS they can out of their compositions, so missing out on equipping one of their DPS players with a set that can achieve a higher DPS out of them seems unlikely.
(2) Each individual DPS player will need to source ~3,500 penetration on their own, either through sharpened weapons, lines of penetration in item sets, Velothi Ur-Mage mythic, or wearing pieces of light armor. This to me seems like the least likely scenario, because having each and every DPS player dedicate resources away from critical rating (from precise weapons or item set bonuses), weapon/spell damage (from lines of damage in item sets), or critical damage (from pieces of medium armor) seems highly unlikely for the same reason a DPS player will not be sacrificed by wearing Roar of Alkosh. When trial groups are trying to maximize their DPS, the opportunity cost present for having every one of their DPS players commit to either sharpened weapons, pieces of light armor, or lines of penetration in their item sets is far too high.
If a trial group with a Sorcerer player included did NOT wear Crimson Oath's Rive, it would mean that a DPS player would need to be sacrificed to wear Roar of Alkosh while also committing to ~2,500 penetration over the target amount, or it would mean that every DPS player is giving up their weapon traits, 2 lines of offensive stats on their item set bonuses, or % bonuses to weapon damage and critical damage for each piece of light armor they commit to.
Why wouldn't a trial group just sacrifice one tank to wear Crimson Oath's Rive, and then delegate Powerful Assault to a healer? The answer: they wouldn't. In all likelihood, trial groups would probably dedicate a tank spot to a Sorc Tank wearing Crimson Oath's Rive so that 100% of the groups penetration target could be sourced from a singular player.
What This Means:
All of this means that when the change to Sorcerer's Exploitation passive goes live, flexibility in trial group composition is going to get even smaller. Sorcerer players will for sure be included into trial groups, as they already have been, but the penetration bonus they provide to the group will make sure that the following things get excluded in their totality from organized trial groups:
- Sharpened weapons (penetration is no longer needed)
- Light armor (penetration is no longer needed)
- Roar of Alkosh item set (5pc armor debuff is no longer needed and would result in immense amounts of over-penetration)
- Ansuul's Torment item set (line of penetration is no longer needed)
- Tzogvin's Warband (line of penetration is no longer needed)
- Tide-Born Wildstalker (line of penetration is no longer needed)
- Arms of Relequen (line of penetration is no longer needed)
- Jerensi's Bladestorm (lines of penetration are no longer needed)
- Kazpian's Cruel Signet (line of penetration is no longer needed)
- Storm-Cursed's Revenge (line of penetration is no longer needed)
- Rune Carver's Blaze (line of penetration is no longer needed)
- Noxious Boulder (line of penetration is no longer needed)
- Threads of War (line of penetration is no longer needed)
There is a chance that the Velothi Ur-Mage mythic item still sees use because its 15% bonus to damage done is very potent in its own rite, but it is for sure less desirable now that its line of 1650 penetration would be going to waste.
A lot of the above item sets were already niche and struggling to compete with the more meta sets in trial groups, such as Slivers of the Null Arca and Sul-Xan's Torment, but the extra 2974 penetration sourced by the new Sorcerer's Exploitation passive I fear is the final nail in the coffin for them.
Again, I'm not necessarily against this change to Sorcerer's Exploitation passive, but when a PTS change eliminates this amount of build diversity from organized trial compositions, it deserves some amount of extra consideration and the change should be made deliberately.
I'm bringing awareness to this situation in case the impact of this change was not already considered by the dev team or others.