Zyaneth_Bal wrote: »At this point even for a status/dot build there are better options than a set that was supposed to be tailored for that role
dark_hunterxmg wrote: »This nerf is wild. There was nothing wrong with Draugrkin.
Zyaneth_Bal wrote: »dark_hunterxmg wrote: »This nerf is wild. There was nothing wrong with Draugrkin.
Yeah not only was there no need to touch it at all but it wasn’t just nerfed, they completely nuked it.
There’s a huge number of useless sets that need buffs/reworks, why not work on that instead of doing the opposite to something that works fine
Agreed. Draugrkin is not a problem at all. There were zero issues or complaints about it before Shattered Path Signet. So now that Shattered Path has been complete nuked for PVP, there is zero reason to touch this decent, but very much non-meta set.
It's changes like this that make me think ZOS is really out of touch with the game.
Zyaneth_Bal wrote: »Agreed. Draugrkin is not a problem at all. There were zero issues or complaints about it before Shattered Path Signet. So now that Shattered Path has been complete nuked for PVP, there is zero reason to touch this decent, but very much non-meta set.
It's changes like this that make me think ZOS is really out of touch with the game.
A bit off topic but personally I rly enjoyed signet too. Having enough damage to threaten those 50k dk/ww and healers felt like a breath of fresh air. Sure I’m facing same high damage but now I actually had to actively play the game to survive and it felt rewarding which is so very rare for eso’s pvp
Zyaneth_Bal wrote: »madmufffin wrote: »Zyaneth_Bal wrote: »Agreed. Draugrkin is not a problem at all. There were zero issues or complaints about it before Shattered Path Signet. So now that Shattered Path has been complete nuked for PVP, there is zero reason to touch this decent, but very much non-meta set.
It's changes like this that make me think ZOS is really out of touch with the game.
A bit off topic but personally I rly enjoyed signet too. Having enough damage to threaten those 50k dk/ww and healers felt like a breath of fresh air. Sure I’m facing same high damage but now I actually had to actively play the game to survive and it felt rewarding which is so very rare for eso’s pvp
Signet got nuked before I could ever even use it. Was very depressing.
Let unprepared players with bad/pve gear and no knowledge of pvp die in 1-2 hits. They will learn and improve, if not it’s totally on them. It’s how games work!
Also the extra lines of spell damage are less useful on a build that adds extra flat damage crit or more pen would've been better.
Turtle_Bot wrote: »Also the extra lines of spell damage are less useful on a build that adds extra flat damage crit or more pen would've been better.
This part I disagree with. The extra lines of spell damage are a really good change for this set (doesn't offset the nerf to the 5 piece, but it is better than the alternatives).
Crit does better on bigger hits where the huge percent modifiers get significantly more value because it only needs 1 instance of damage to crit, where as on smaller multi-hits, raw damage is much stronger since it raises the overall damage more consistently than crit does since crit has to work for each individual instance and there are typically a lot of them, meaning a lot of chances to not crit even at high crit rate.
Pen is ok, but a lot of players are currently using blocks insane mitigation values and other percent mitigations over armor (mostly because of corrosive and onslaught), meaning that extra pen is very often just wasted stats. Pen also doesn't help with healing, something that weapon damage does, so weapon damage helps defensively that way too.
madmufffin wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »Zyaneth_Bal wrote: »Agreed. Draugrkin is not a problem at all. There were zero issues or complaints about it before Shattered Path Signet. So now that Shattered Path has been complete nuked for PVP, there is zero reason to touch this decent, but very much non-meta set.
It's changes like this that make me think ZOS is really out of touch with the game.
A bit off topic but personally I rly enjoyed signet too. Having enough damage to threaten those 50k dk/ww and healers felt like a breath of fresh air. Sure I’m facing same high damage but now I actually had to actively play the game to survive and it felt rewarding which is so very rare for eso’s pvp
Signet got nuked before I could ever even use it. Was very depressing.
Let unprepared players with bad/pve gear and no knowledge of pvp die in 1-2 hits. They will learn and improve, if not it’s totally on them. It’s how games work!
I didn't do any pvp the week before it got murdered, but I can't imagine it was any unhealthier gameplay than we get from corrosive/onslaught burst builds
madmufffin wrote: »Zyaneth_Bal wrote: »madmufffin wrote: »Zyaneth_Bal wrote: »Agreed. Draugrkin is not a problem at all. There were zero issues or complaints about it before Shattered Path Signet. So now that Shattered Path has been complete nuked for PVP, there is zero reason to touch this decent, but very much non-meta set.
It's changes like this that make me think ZOS is really out of touch with the game.
A bit off topic but personally I rly enjoyed signet too. Having enough damage to threaten those 50k dk/ww and healers felt like a breath of fresh air. Sure I’m facing same high damage but now I actually had to actively play the game to survive and it felt rewarding which is so very rare for eso’s pvp
Signet got nuked before I could ever even use it. Was very depressing.
Let unprepared players with bad/pve gear and no knowledge of pvp die in 1-2 hits. They will learn and improve, if not it’s totally on them. It’s how games work!
I didn't do any pvp the week before it got murdered, but I can't imagine it was any unhealthier gameplay than we get from corrosive/onslaught burst builds