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U51 Bug Reports for Nowhere Vault

ZOS_Kevin
ZOS_Kevin
Community Manager
Please report any issues you run into while testing the new Nowhere Vault feature in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!
Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
Staff Post
  • shadoza
    shadoza
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    ZOS_Kevin wrote: »
    Please report any issues you run into while testing the new Nowhere Vault feature in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!

    Testing the nowhere vault would be difficult if one cannot find a nowhere key, yes? I looked t see if some were provided, but didn't find them.
  • Aliyavana
    Aliyavana
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    shadoza wrote: »
    ZOS_Kevin wrote: »
    Please report any issues you run into while testing the new Nowhere Vault feature in this thread. In general, we prefer you to use /bug in-game but if you’d rather submit a report here, please give us as much information as possible, including screenshots and/or video if applicable. Thank you!

    Testing the nowhere vault would be difficult if one cannot find a nowhere key, yes? I looked t see if some were provided, but didn't find them.

    there is some that you can collect from creating a maxed template character. open the correct crate.
  • DoofusMax
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    Most of what I've run into so far has been cosmetic. For the Cursed Castle, the entrance to the puzzle is interactable, but does not glow like the other two entrances. Not hard to find, but not as easy to find as the others.

    For the storms puzzle within that section, the blue and yellow crystals each have a beam traceable back to the crystal locations, but the red crystal does not. It's more of a delaying problem than anything else since the puzzle is not on a timer and some studious hunting will eventually turn up the red crystal. But it is something which does not appear to be working as intended at first glance.
    shadoza wrote: »
    Testing the nowhere vault would be difficult if one cannot find a nowhere key, yes? I looked t see if some were provided, but didn't find them.

    I cheated by creating a template character, then stealing a stack of 200 keys from them. Khajiit is exceptionally stealthy that way and the template character is probably desperately searching their pockets right now. I guess they'll have to crack the infinite key coffer for another stack. Boo-hoo.
    Edited by DoofusMax on August 11, 2026 12:43AM
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • shadoza
    shadoza
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    DoofusMax wrote: »
    Most of what I've run into so far has been cosmetic. For the Cursed Castle, the entrance to the puzzle is interactable, but does not glow like the other two entrances. Not hard to find, but not as easy to find as the others.

    For the storms puzzle within that section, the blue and yellow crystals each have a beam traceable back to the crystal locations, but the red crystal does not. It's more of a delaying problem than anything else since the puzzle is not on a timer and some studious hunting will eventually turn up the red crystal. But it is something which does not appear to be working as intended at first glance.
    shadoza wrote: »
    Testing the nowhere vault would be difficult if one cannot find a nowhere key, yes? I looked t see if some were provided, but didn't find them.

    I cheated by creating a template character, then stealing a stack of 200 keys from them. Khajiit is exceptionally stealthy that way and the template character is probably desperately searching their pockets right now. I guess they'll have to crack the infinite key coffer for another stack. Boo-hoo.

    What crate did you find them in or where they just there for the taking?
  • Maitsukas
    Maitsukas
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    shadoza wrote: »
    DoofusMax wrote: »
    Most of what I've run into so far has been cosmetic. For the Cursed Castle, the entrance to the puzzle is interactable, but does not glow like the other two entrances. Not hard to find, but not as easy to find as the others.

    For the storms puzzle within that section, the blue and yellow crystals each have a beam traceable back to the crystal locations, but the red crystal does not. It's more of a delaying problem than anything else since the puzzle is not on a timer and some studious hunting will eventually turn up the red crystal. But it is something which does not appear to be working as intended at first glance.
    shadoza wrote: »
    Testing the nowhere vault would be difficult if one cannot find a nowhere key, yes? I looked t see if some were provided, but didn't find them.

    I cheated by creating a template character, then stealing a stack of 200 keys from them. Khajiit is exceptionally stealthy that way and the template character is probably desperately searching their pockets right now. I guess they'll have to crack the infinite key coffer for another stack. Boo-hoo.

    What crate did you find them in or where they just there for the taking?

    There's a box named "Infinite Nowhere Keys" which has a stack of 200 Keys and another box in it.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Soarora
    Soarora
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    I sent in a bug report about not being able to go back into the wings after completing them, apparently the instance needed to reset before I could. I was waiting outside the vault and came back in and... lo and behold... the doors...

    2/3 of the "yellow orb" notes in the lobby are still unreadable, though.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Soarora
    Soarora
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    Sent in two more bug reports for getting the gryphon seals early. Based on context, I'm wondering if its actually intentional that once you get a seal, the next one comes faster and the last comes even faster... but honestly I would reconsider that if it's intended? The mount isn't limited time and the puzzles are not hard.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Soarora
    Soarora
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    Aaand one more bug report for activating the gryphon seal with my inventory full, causing the rumor to not clear from my rumors UI. I was still able to get the gryphon but I'd imagine this would be really bad if it was on live since it'd possibly make people lose out on 5-15 keys + have stuck rumors.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • DoofusMax
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    Unsure if any of this is bug or intended behavior. Character has been through the Cursed wing twice. First time through, got Sinking Sands, then the Curio Room, then The Prisoner, and then the Stewpot. Somewhere in the Sinking Sands was something called a Rain Totem. I bumped into it while looking for the crystals, but it was not interactable, so I cleared the crystals puzzle and moved on. Found the True-Sight Lens (or whatever it's called for the Nowhere Vault), was able to solve that puzzle, and picked up a Rumor telling me that I had the power to repair something. Really unsure what needed repairing (aside from the whole place), so moved on to The Prisoner who had nothing useful to tell me (yes, I need to fix something behind me; figured that part easily enough) before playing Food Fight with the Stewpot and getting back to the orrery room.

    Second time through (the next day), I found a note from Urli speculating about what I would do with that power except that the rumor was no longer in the journal. Curious. Also found a glowing yellow orb above a notice which could not be interacted with. Reenter the Cursed wing and things get interesting.

    First room was the Curio room. No True-Sight Lens to find, so maybe I do still have whatever power that is. For some reason or other, the same three objects became the puzzle targets again. Out of the dozens of possible objects, is it supposed to be the Chalice, Tablet, and Skull or are they supposed to randomize? Found the Tablet and Skull fairly quickly and spent the rest of the time keeping an eye out for the Chalice and looking for something which needed repair. Didn't find it and decided to move on.

    Next room was Sinking Sands, but I could not for the life of me find that Rain Totem again. Took care of the three crystals and spent many minutes looking for the totem, but no go. Moved on.

    Prisoner gives a very clear hint that there is something in Sinking Sands which my "hands of an artist" can repair. Only problem is there is no way to backtrack. The portal I entered from goes back to the Orrery room, the portal back into the Cursed Wing takes me back to the Prisoner, and the portal ahead leads to the Stewpot. Sigh. Food Fight and then back to the Orrery Room. The Cursed Wing portal is no longer interactable, but there is now a new glowing yellow orb on the side of the portal frame. All in all, pretty frustrating. Have a pretty good idea of what needs to be done, but no way to get back to that room to do it.
    I'm fresh out of outrage, but I could muster up some amused annoyance if required.
  • Soarora
    Soarora
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    Adding information on the uninteractable notes with the yellow orb above them— they became interactable only after I had completed the gryphon seals. Honestly, the notes felt pretty pointless too. Didn’t add anything to… anything.
    [PC/NA] Dungeoneer (Tank/DPS), Semi-retired Trialist, and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore.
    Current GM of Hard Dungeoneers
    Tanks: Sorcerer - Necromancer - Templar
    DPS: Frost Warden - Stamarc - StamDK - Hybrid NB Healer
    Ex-Healer: Warden - Arcanist
    Dungeons: 34/34 HMs - 28/28 Tris
  • Aliyavana
    Aliyavana
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    Soarora wrote: »
    Aaand one more bug report for activating the gryphon seal with my inventory full, causing the rumor to not clear from my rumors UI. I was still able to get the gryphon but I'd imagine this would be really bad if it was on live since it'd possibly make people lose out on 5-15 keys + have stuck rumors.

    Just experienced this
  • Aliyavana
    Aliyavana
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    tsg0i8zkh31a.png

    One of the Gryphon Statues has legs that pop out of Voernet's dress
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