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Why hasn't DK been nerfed yet?

  • NovelliESO
    NovelliESO
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    zero point in nerfing it until the other classes get buffed

    "Zero point in balancing the game by nerfing two skills, lets wait 3 years to change every single other ability in the game first"

    Nice one.
  • CannedChicken
    CannedChicken
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    zero point in nerfing it until the other classes get buffed

    Or they could just nerf it now and buff it back up if its not okay after the reworks.
  • Urzigurumash
    Urzigurumash
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    The "complaining about dying" line is a dead giveaway for a PvEr
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    "mad at what kills them"

    Like has been said a million times. Trials Bosses don't have forum accounts.

    Why are you in our discussions with anything other than "use Battlespirit" or "seperate PvE and PvP" which absolutely none of us would oppose.

    Edited by Urzigurumash on August 12, 2026 1:00AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • HunterDawn
    HunterDawn
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    ESO Dev Team: Feedback received. DK will receive buffs in Update 52.
  • CannedChicken
    CannedChicken
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    HunterDawn wrote: »
    ESO Dev Team: Feedback received. DK will receive buffs in Update 52.

    That is the level of schizophrenia we have become accustomed to at this point.
  • MeridiaFavorsMe
    MeridiaFavorsMe
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    "mad at what kills them"

    Like has been said a million times. Trials Bosses don't have forum accounts.

    Why are you in our discussions with anything other than "use Battlespirit" or "seperate PvE and PvP" which absolutely none of us would oppose.

    Who are you replying to? A battlespirit specific nerf has been suggested like 100 times in this thread.
  • Urzigurumash
    Urzigurumash
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    "mad at what kills them"

    Like has been said a million times. Trials Bosses don't have forum accounts.

    Why are you in our discussions with anything other than "use Battlespirit" or "seperate PvE and PvP" which absolutely none of us would oppose.

    Who are you replying to? A battlespirit specific nerf has been suggested like 100 times in this thread.

    Whom*

    and everyone who's said something like this over the past 13 years, there have been several dozen such comments in these threads this week
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Sorry the whom thing is a joke

    kind of
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Urzigurumash
    Urzigurumash
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    Let me put it this way. We're not complaining because we're dying to DK but because we're not dying to anything else. If you don't want to play DK there's no point in really trying to compete. 3 months is one thing, 3 years is another. They said they were aware of our issue and then nothing substantial showed up on PTS.

    So we're freaking out
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • rlindsey912nub18_ESO
    Just freaking buff other classes right now and do refresh as planned like seriously what do they have to lose dks are already gods might as well just let everyone else have their fun too
  • Usureki
    Usureki
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    zero point in nerfing it until the other classes get buffed

    iyvxqm053za7.jpg
  • NovelliESO
    NovelliESO
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    Usureki wrote: »
    zero point in nerfing it until the other classes get buffed

    iyvxqm053za7.jpg

    Only 5 more years !!!
  • Aces-High-82
    Aces-High-82
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    I am expecting not less than 50% melee damage reduction on Warden wings.
  • Four_Fingers
    Four_Fingers
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    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.
    Edited by Four_Fingers on August 12, 2026 1:21PM
  • NovelliESO
    NovelliESO
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    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.
  • VenomSheru
    VenomSheru
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    At this point in debate in this topic one thing is clear… they don’t nerf DK and a whole lot of people stop playing, they nerf it and a whole lot of people stop playing ..
    ESO has been gradually losing players… this just accelerates the decline
    All this power creep means nothing to average player who struggles both in PvE and PvP
  • CannedChicken
    CannedChicken
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    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Does that mean if I can make an unkillable templar tank pure class then that class should be nerfed? What a dumb argument.
  • forum_propagandist
    forum_propagandist
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    VenomSheru wrote: »
    At this point in debate in this topic one thing is clear… they don’t nerf DK and a whole lot of people stop playing, they nerf it and a whole lot of people stop playing ..
    ESO has been gradually losing players… this just accelerates the decline
    All this power creep means nothing to average player who struggles both in PvE and PvP

    I mean if they aren't making changes to at least attempt to increase player retention then they might as well shut the servers down now. I have to imagine making dk less unreasonable 2 shotting players in pvp would be a good thing.
  • DarwinStormChaser
    DarwinStormChaser
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    NovelliESO wrote: »
    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.

    Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.
  • NovelliESO
    NovelliESO
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    NovelliESO wrote: »
    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.

    Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.

    Yes, but the person who originally wanted it found out afterwards the original clip was done with corrosive and then acted as if that was an issue.
  • forum_propagandist
    forum_propagandist
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    NovelliESO wrote: »
    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.

    Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.

    A 41k whip is obviously an outlier but certainly not impossible as the video demonstrates. Imo it doesn't matter, I have played dk and can consistently 2 shot players with leap into whip or fossilize into whip if I use corrosive. No other class has this damage potential and suggesting a nerf to the whip stacks using battle spirit is completely valid.
  • forum_propagandist
    forum_propagandist
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    NovelliESO wrote: »
    NovelliESO wrote: »
    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Everything is killable, what a moot point. Balance shouldn't be designed only around when things are unkillable.

    Did you get around to replicating the 41k hit yesterday like I am sure you said you would do yesterday? I am very curious if you did it.

    Yes, but the person who originally wanted it found out afterwards the original clip was done with corrosive and then acted as if that was an issue.

    The classic "well the skill you claim is overpowered only hit that hard because of this other overpowered skill" that eso players pretend invalidates any argument
  • Four_Fingers
    Four_Fingers
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    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Does that mean if I can make an unkillable templar tank pure class then that class should be nerfed? What a dumb argument.

    Do a search on nerfing templars, they were nerfed to death because of it.
    These posts are why this game will never be stable.
  • CannedChicken
    CannedChicken
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    "DK are gods", what hyperbole.
    It is like a feeding frenzy when forum pvpers attack a class.
    Yes, they are strong, but they are not unkillable.

    Does that mean if I can make an unkillable templar tank pure class then that class should be nerfed? What a dumb argument.

    Do a search on nerfing templars, they were nerfed to death because of it.
    These posts are why this game will never be stable.

    If you want to make an argument, then actually make the argument. I’m not going to go searching the entire forum for posts you think support your point when I don’t even know what I’m supposed to be looking for.

    “Do a search on nerfing Templars, they were nerfed to death because of it” isn’t really an argument by itself. If you think the Templar nerfs are relevant, explain specifically how they relate to DK being too strong right now.

    Because DK is currently in arguably its most unkillable state ever. Pointing to Templars as some kind of warning against nerfing without addressing the actual balance issue doesn’t prove anything.

    And saying “these posts are why this game will never be stable” is just dismissing the discussion rather than making a case. If you disagree with the proposed nerf, explain why the current DK state is healthy for the game and what you would change instead.

  • Four_Fingers
    Four_Fingers
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    Nah, carry on with your rants, I didn't even mention DK balance, I mainly still play Templars since 2013.
    You win the forum. :D:D
    Edited by Four_Fingers on August 13, 2026 1:44AM
  • Weesacs
    Weesacs
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    Some players need the DK carry crutch to perform well in PvP. Embarrassing, but each to their own.
    Breton Templar
    PS5 - EU - DC
  • LadyBriala
    LadyBriala
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    Do the devs even play PVP atm? Am sitting with a full tank, 35k+ hp healing build and still every glasscanon DK pleb i meet somehow manages to do 17k+ with one ability while still having the survivability of a tank to take on 4-5 people solo.. dont they see something wrong in that?

    They seriously cant believe that this is working as intended and will leave it for god knows how many years it'll take to see all classes reworked and bug/balance testing done..
    The people and the friends we have lost... ...or the dreams that have faded... Never forget them.
  • ceruulean
    ceruulean
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    Nobody in 2026 is calling for templar nerfs.

    In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.
    Edited by ceruulean on August 13, 2026 5:31PM
  • Urzigurumash
    Urzigurumash
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    ceruulean wrote: »
    Nobody in 2026 is calling for templar nerfs.

    In 2024 you got the occasional scrub who cried about Radiant Oppression. Devs nerfed it to be roll dodgeable and because of subclassing and PvE minmaxers on PTS, and to try and make the class more bland so arcanist beam casuals subclassed with templar don't have to change their rotation. Was the final nail in the coffin IMO, they removed the damage and catch tools that made templars semi-relevant. People can roll dodge Templar javelin CC so at least beam let them catch opponents, and then that was removed.

    As I recall that MASSIVE nerf to Beam was done DURING PTS?

    Nobody thought about the interaction of Rapid Rot and Beam until PTS and the consequence was the destruction of the only thing keeping Templar viable.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
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