Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
DenverRalphy wrote: »So enter and form up via the sewers instead of up the ladders, then gank the gankers.
DenverRalphy wrote: »So enter and form up via the sewers instead of up the ladders, then gank the gankers.
Read my comment again. The spies are in the sewers in the ladder room.
Most of the time people don't actually group up anymore. It's sad.
LennaTheRussian wrote: »If it's not in the TOS or implied in it, then it's not bannable. Really not that serious.
Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
Erickson9610 wrote: »Something seriously needs to be done about the spying in faction-locked campaigns like Gray Host. There are people who relay zone chat to the other factions, sometimes by streaming it on Twitch. Some people even have multiple accounts and play on multiple factions at the same time with multiple game clients.
Faction lock isn't doing enough. Nobody trusts zone chat because faction lock is so insecure. If you want people to cooperate and act like they're on the same team, you have to make sure spying is outright impossible.
Is it really so much to ask that people don't try to bypass faction lock? Zone chat is limited to your faction only for a reason, and any way to show zone chat to the other factions should be considered an exploit. It's absolutely shameful that people will go as far as livestreaming your faction's zone chat for all to see, and even more embarrassing that ZOS does nothing about it.
If it requires external tools like Discord or Twitch to do, it's likely unintended and should not be endorsed by ZOS. On that note, we should have the ability to directly communicate with players on other factions (such as by mail, by guild chat, and by whispering directly) while in a faction-locked campaign disabled. Make sure that we can't send messages while in Gray Host to anyone not locked to that same faction on Gray Host. We already can't group with people on opposing factions, and this change would further reinforce the idea that communicating with your enemies is off limits. There was once a bug on consoles that accidentally enabled cross-faction proximity voice chat that ZOS fixed, so we know that ZOS would not approve of cross-faction communication.
I have noticed players standing around in the ladder room in IC watching players go up the ladders to a city zone, then "magically" players from another faction show up. When a player hasn't moved in 10 minutes, we know something is up, and they're telling their friends, or even using another account, where players are going.
There is a big problem with spying in Cyrodiil and IC.
We need a way to report these players and accounts for spying, then hold them accountable for treason like in the real world.
I understand that people argue that spying is a part of war, and so is holding spies accountable.
We can use the in-game report for a player/account, but nothing is done about that.
I have noticed players standing around in the ladder room in IC watching players go up the ladders to a city zone, then "magically" players from another faction show up. When a player hasn't moved in 10 minutes, we know something is up, and they're telling their friends, or even using another account, where players are going. This is spying and the account/player needs to be held accountable. That is how real war works when a spy is found, they are either imprisoned or held for treason and removed from the world. The same thing should happen. The spy accounts should be either banned from any and all PvP action or have their account banned completely.
We have spying going on in Cyrodiil also. The same thing should apply to that zone also. People will spy and while they're in Discord with their friends on a different faction, so nobody is really grouping up solo players looking for group, and zone chat has nothing but social discussions going on, so it's hard for solo players to actually know what's going on and where to go.
This is a problem that needs to be addressed ASAP. If players know they will be banned in all PvP activity for spying, or have their accounts banned, things will change.
Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.
karthrag_inak wrote: »LOL. Khajiit wants to start spying now. Such srs bzns. EP toons, prepare to launch!
Umbracat449 wrote: »If this is a wargame, and scouting and spying is part of war, you can't ban a player for doing gaming things. That's like banning a player for killing another player and taking their loot.
It's the game.
If you see a spy, tell people, so they can go fight it.
If you actually read what my post, you'd see that I already addressed your "counter point". Holding a spy for treason and taking them out of existence is part of war also. Lots of times spies are killed by the government they were spying on. Banning the account from PvP activities or the game itself is the same thing as deleting the person in real life.
You argument doesn't hold water at all.