CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
i prefer this meta over the invisible nb gank years held meta where dudes would just burst and stealth and if caught up, have high mobility/speed to dodge roll infinitely etc. as crazy as it sounds, this prob a lot less toxic in the eyes of new pvpers too.
wait for the buffs or uninstall, srs
NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Average "DK doesn't need to be nerfed" player.
The signature is just an added bonus:
Rest in Peace:
The Dragonknight
2014-2025
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Average "DK doesn't need to be nerfed" player.
The signature is just an added bonus:
Rest in Peace:
The Dragonknight
2014-2025
It's funny that you quote that over and over like it's an own, but by your own standard, if DK went back to pre-class refresh, something that I would enjoy, then that would be a nerf. That this idea has never crossed your mind is suspicious.
NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Average "DK doesn't need to be nerfed" player.
The signature is just an added bonus:
Rest in Peace:
The Dragonknight
2014-2025
It's funny that you quote that over and over like it's an own, but by your own standard, if DK went back to pre-class refresh, something that I would enjoy, then that would be a nerf. That this idea has never crossed your mind is suspicious.
[snip] You are so out of your depth you think infinite sustain is fine. [snip]
CannedChicken wrote: »Infinite sustain and absurd burst clearly aren’t things the devs want in pvp. They just haven’t addressed every source of it yet.
WW already took significant sustain nerfs on the PTS, and ganking was heavily targeted as well. Somehow, though, DK seems to have been left off the radar.
At this point it feels like the devs forgot DK exists.
CannedChicken wrote: »Infinite sustain and absurd burst clearly aren’t things the devs want in pvp. They just haven’t addressed every source of it yet.
WW already took significant sustain nerfs on the PTS, and ganking was heavily targeted as well. Somehow, though, DK seems to have been left off the radar.
At this point it feels like the devs forgot DK exists.
Trying to give them the benefit of the doubt here - I think their logic is.. why should we try to balance the DK when the rest of the classes haven't been reworked yet. You're trying to balance something against everything else which is the previous iteration.. just doesn't make sense.
The problem is, and this is where I think the studio needs to pivot hard and fast, is that since they are pushing the rest of the rework you're now putting pvp in a really bad spot until those other classes come online... and then they get rebalanced.
So because they aren't being "agile" and "pivoting" you're forced with PvP in one of the worst places it's been at since inception.
The entire group I play with have ended their eso sub yet again and left the game. Every time we come back it's just... yeah I remember why I left.
- xCat
CannedChicken wrote: »CannedChicken wrote: »Infinite sustain and absurd burst clearly aren’t things the devs want in pvp. They just haven’t addressed every source of it yet.
WW already took significant sustain nerfs on the PTS, and ganking was heavily targeted as well. Somehow, though, DK seems to have been left off the radar.
At this point it feels like the devs forgot DK exists.
Trying to give them the benefit of the doubt here - I think their logic is.. why should we try to balance the DK when the rest of the classes haven't been reworked yet. You're trying to balance something against everything else which is the previous iteration.. just doesn't make sense.
The problem is, and this is where I think the studio needs to pivot hard and fast, is that since they are pushing the rest of the rework you're now putting pvp in a really bad spot until those other classes come online... and then they get rebalanced.
So because they aren't being "agile" and "pivoting" you're forced with PvP in one of the worst places it's been at since inception.
The entire group I play with have ended their eso sub yet again and left the game. Every time we come back it's just... yeah I remember why I left.
- xCat
I get the logic, but I don't think the “wait until the other classes are reworked” argument really holds up when we’ve already seen what happens with a reworked class in PvP.
WW was reworked, and it still wasn’t better than DK. A big reason is that WW doesn’t bring the same group utility DK does — it can’t cross-heal, and it doesn’t have nearly as much delayed burst, which is where a huge amount of DK’s PvP strength comes from.
And honestly, if a DK doesn’t want to die to a WW, they can just hold block and hit Inhale and survive. That alone says a lot about the disparity. WW lasted basically one patch before getting hit with multiple nerfs, and even at its peak it still wasn’t as strong as DK.
I also don't think we should assume the other class reworks are going to magically bring everything up to DK's level. DK already has pretty much every important PvP tool stacked at an S-tier level: delayed burst, burst healing, HoTs, and effectively infinite sustain. Are they really going to give every other class infinite sustain? I highly doubt it.
They’re also not going to give every class another Molten Whip or equivalent delayed burst tool just to make them competitive. And Corrosive and Leap are both incredibly strong ultimates — I don't see the other classes suddenly getting ultimates buffed to compete with those either.
That’s why I’m worried this isn't just a temporary “DK is strong until the other reworks happen” situation. If the reworks don't specifically address the things that make DK so oppressive in PvP, we could end up stuck in a DK meta for a very long time.
At some point the studio has to recognize that if one class already has all of these tools combined, the answer can't just be “wait until everyone else gets reworked.” DK needs to actually be brought back into line.
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
That's great and all but nobody suggested that and this thread isn't about reverting back to pre subclassing DK, your position on infinite sustain is telling of your entire position as a whole. You do realize your initial comment is about sustain in this thread, so why is it so confusing to you that sustain is the conversation you are embroiled in?
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
That's great and all but nobody suggested that and this thread isn't about reverting back to pre subclassing DK, your position on infinite sustain is telling of your entire position as a whole. You do realize your initial comment is about sustain in this thread, so why is it so confusing to you that sustain is the conversation you are embroiled in?
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Personofsecrets wrote: »CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Basically, the form of prejudice that @NovelliESO is mistakenly trying to invoke is to write that because I wrote that I don't think sustain should matter, that it means that people are bad for not wanting DK to be nerfed.
The mistake in that thinking is that I want DK to be pre-class refresh. I don't like the class refresh idea in general. I don't like what DK is now. I don't like how it plays.
I think that everyone will agree that if DK became it's pre-class refresh, then the class as a whole, including sustain, would be significantly nerfed.
The other poster isn't correctly sepparating these ideas. Instead they are lumping ideas in together. In doing so, they don't see the nuance present and don't address their mistaken perception that just because I think sustain in ESO is an accross the board anachronism, that doesn't mean that there aren't changes that could make DK better in my opinion.
Personofsecrets wrote: »CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Basically, the form of prejudice that @NovelliESO is mistakenly trying to invoke is to write that because I wrote that I don't think sustain should matter, that it means that people are bad for not wanting DK to be nerfed.
The mistake in that thinking is that I want DK to be pre-class refresh. I don't like the class refresh idea in general. I don't like what DK is now. I don't like how it plays.
I think that everyone will agree that if DK became it's pre-class refresh, then the class as a whole, including sustain, would be significantly nerfed.
The other poster isn't correctly sepparating these ideas. Instead they are lumping ideas in together. In doing so, they don't see the nuance present and don't address their mistaken perception that just because I think sustain in ESO is an accross the board anachronism, that doesn't mean that there aren't changes that could make DK better in my opinion.
CannedChicken wrote: »Personofsecrets wrote: »CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Basically, the form of prejudice that @NovelliESO is mistakenly trying to invoke is to write that because I wrote that I don't think sustain should matter, that it means that people are bad for not wanting DK to be nerfed.
The mistake in that thinking is that I want DK to be pre-class refresh. I don't like the class refresh idea in general. I don't like what DK is now. I don't like how it plays.
I think that everyone will agree that if DK became it's pre-class refresh, then the class as a whole, including sustain, would be significantly nerfed.
The other poster isn't correctly sepparating these ideas. Instead they are lumping ideas in together. In doing so, they don't see the nuance present and don't address their mistaken perception that just because I think sustain in ESO is an accross the board anachronism, that doesn't mean that there aren't changes that could make DK better in my opinion.
I think you’re conflating two very different arguments.
There is a huge difference between asking for DK to be brought down a bit—particularly reducing its burst potential and removing the effectively infinite sustain—and asking for the class to be nerfed into oblivion. Those are not remotely the same position.
NovelliESO wrote: »Personofsecrets wrote: »CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Basically, the form of prejudice that @NovelliESO is mistakenly trying to invoke is to write that because I wrote that I don't think sustain should matter, that it means that people are bad for not wanting DK to be nerfed.
The mistake in that thinking is that I want DK to be pre-class refresh. I don't like the class refresh idea in general. I don't like what DK is now. I don't like how it plays.
I think that everyone will agree that if DK became it's pre-class refresh, then the class as a whole, including sustain, would be significantly nerfed.
The other poster isn't correctly sepparating these ideas. Instead they are lumping ideas in together. In doing so, they don't see the nuance present and don't address their mistaken perception that just because I think sustain in ESO is an accross the board anachronism, that doesn't mean that there aren't changes that could make DK better in my opinion.
Again, zero engagement. I don't think you are bad, I think your logic and arguments are either bad faith or so far from sustainable they aren't worth engaging with the vast majority of the time. A position where you think sustain should be infinite and that isn't an issue is immensely flawed.
Nobody is making the mistake you are alluding to, that just isn't the topic of conversation and you have yet to engage with what the actual conversation was.
Nobody is going to talk about going back to pre refresh DK because that makes zero sense from a design perspective, devs already put time into it, they are doing more class refreshes, why would we talk about going back to pre refresh? It's a pointless discussion.
Word salad in an attempt to make a point, but can't engage substantively even on the most base level metric.
MeridiaFavorsMe wrote: »CannedChicken wrote: »Personofsecrets wrote: »CannedChicken wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »NovelliESO wrote: »Personofsecrets wrote: »XVestigeXx wrote: »CatalinaWineMixer2 wrote: »And yet you endured over a year of the Green Beam? And Warden Charm? The DK is fine, it needs to be left alone. One of two things need to happen immediately. Not years from now.
1. Remove the broken cherry picking Subclassing system that put us here in the first place
2. Complete all of the reworks IMMEDIATELY
Nothing is wrong with the DK. Or WW. The rest of the Classes are THAT BAD. Stop nerfing our characters! Everyone is tired of the same excuse, "I died, everyone else needs nerfed. Just not me." It's absolutely ridiculous. People are not going to entertain 10 more years of this.
End Subclassing now. Restore the DK to the rest of the game with 3 skill lines, Healer, Tank, Dps. Use the Class Mastery Passives to balance the power level of the other 6 to the DK. Tomorrow! Not years from now like the ficticious path we are on! Then, make more Classes. This Subclassing insanity has gone on long enough. @Zos You are killing our Guilds because you refuse to eliminate and/or gut Subclassing! Wake up!
If you think dk is fine and a good point for all classes to be at then you are out of your gourd. For example, Dk has infinite sustain through their passives and core of flame. This is a game breaking problem. Sustain should mean something. I do not want to see every class trivialize the core combat mechanics and pillars of buildcrafting. This is just one part of what is wrong with dk
Sustain is an anachronism from a different game.
So infinite sustain is just okay to you?
Yes
Infinite sustain is okay. These are the people playing DK asking for it to not get nerfed.
I would prefer DK to go back to being pre-class refresh. That would be considered to be a nerf by your own standard. You have not addressed that idea. Instead you just write the same things over and over as if they are mic drops.
I'm not even sure what you are saying. People are asking for a small nerf on the burst potential, removing the infinite sustain, and you're acting like the class is going back to pre-refresh.
Basically, the form of prejudice that @NovelliESO is mistakenly trying to invoke is to write that because I wrote that I don't think sustain should matter, that it means that people are bad for not wanting DK to be nerfed.
The mistake in that thinking is that I want DK to be pre-class refresh. I don't like the class refresh idea in general. I don't like what DK is now. I don't like how it plays.
I think that everyone will agree that if DK became it's pre-class refresh, then the class as a whole, including sustain, would be significantly nerfed.
The other poster isn't correctly sepparating these ideas. Instead they are lumping ideas in together. In doing so, they don't see the nuance present and don't address their mistaken perception that just because I think sustain in ESO is an accross the board anachronism, that doesn't mean that there aren't changes that could make DK better in my opinion.
I think you’re conflating two very different arguments.
There is a huge difference between asking for DK to be brought down a bit—particularly reducing its burst potential and removing the effectively infinite sustain—and asking for the class to be nerfed into oblivion. Those are not remotely the same position.
Saying “remove the effectively infinite sustain” while also saying you’re not asking for the class to be “nerfed into oblivion” doesn’t really hold up.
If the sustain is effectively infinite, then reducing it to any finite value is an infinite nerf. You’re not just taking something from 100 to 80 or 100 to 50—you’re taking it from infinite to a finite number. That is, quite literally, an infinite reduction.
Whether that nerf is good for the game is a separate argument entirely. By that same logic, though, if the class genuinely has infinite sustain, which it does, then it’s also infinitely overpowered in that aspect to begin with.