Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
An MMO rarely dies simply because it runs out of players one morning. It dies through the gradual erosion of confidence. Players stop believing that their time, money and emotional investment will be respected. They may continue logging in because of friends, established characters, homes, guilds and affection for the world, but their relationship with the game changes from enthusiasm to endurance.
New World began as a heavily PvP-focused sandbox and was subsequently redirected towards a more conventional PvE MMO. The released game retained systems designed for the original concept while lacking enough content and depth to satisfy the audience attracted by the new one. Territory wars were important but accessible mainly to selected company players. PvE existed but was repetitive, while its endgame progression was excessively grindy and repeatedly redesigned.
PoveusRonin wrote: »An MMO rarely dies simply because it runs out of players one morning. It dies through the gradual erosion of confidence. Players stop believing that their time, money and emotional investment will be respected. They may continue logging in because of friends, established characters, homes, guilds and affection for the world, but their relationship with the game changes from enthusiasm to endurance.
It dies due to gradual loss of players. It matters not if they have confidence if they continue to log in and play. If they are giving money to a company, the company will continue on the same path.New World began as a heavily PvP-focused sandbox and was subsequently redirected towards a more conventional PvE MMO. The released game retained systems designed for the original concept while lacking enough content and depth to satisfy the audience attracted by the new one. Territory wars were important but accessible mainly to selected company players. PvE existed but was repetitive, while its endgame progression was excessively grindy and repeatedly redesigned.
A game can fully succeed being PvP only. adding a PvE aspect would not have mattered if they had enough interest and compelling gameplay for the PvP crowd.
Vonnegut2506 wrote: »PoveusRonin wrote: »An MMO rarely dies simply because it runs out of players one morning. It dies through the gradual erosion of confidence. Players stop believing that their time, money and emotional investment will be respected. They may continue logging in because of friends, established characters, homes, guilds and affection for the world, but their relationship with the game changes from enthusiasm to endurance.
It dies due to gradual loss of players. It matters not if they have confidence if they continue to log in and play. If they are giving money to a company, the company will continue on the same path.New World began as a heavily PvP-focused sandbox and was subsequently redirected towards a more conventional PvE MMO. The released game retained systems designed for the original concept while lacking enough content and depth to satisfy the audience attracted by the new one. Territory wars were important but accessible mainly to selected company players. PvE existed but was repetitive, while its endgame progression was excessively grindy and repeatedly redesigned.
A game can fully succeed being PvP only. adding a PvE aspect would not have mattered if they had enough interest and compelling gameplay for the PvP crowd.
Care to point out the MMO's that are PvP only that are succeeding?
PoveusRonin wrote: »Vonnegut2506 wrote: »PoveusRonin wrote: »An MMO rarely dies simply because it runs out of players one morning. It dies through the gradual erosion of confidence. Players stop believing that their time, money and emotional investment will be respected. They may continue logging in because of friends, established characters, homes, guilds and affection for the world, but their relationship with the game changes from enthusiasm to endurance.
It dies due to gradual loss of players. It matters not if they have confidence if they continue to log in and play. If they are giving money to a company, the company will continue on the same path.New World began as a heavily PvP-focused sandbox and was subsequently redirected towards a more conventional PvE MMO. The released game retained systems designed for the original concept while lacking enough content and depth to satisfy the audience attracted by the new one. Territory wars were important but accessible mainly to selected company players. PvE existed but was repetitive, while its endgame progression was excessively grindy and repeatedly redesigned.
A game can fully succeed being PvP only. adding a PvE aspect would not have mattered if they had enough interest and compelling gameplay for the PvP crowd.
Care to point out the MMO's that are PvP only that are succeeding?
Care to point out where I said MMO?



https://www.youtube.com/watch?v=hvuV3zOnELc
https://www.youtube.com/watch?v=Lxr9dbCSs-MI'm going to miss New World so much
I loved the chest runs from elite zones... Love riding my turkey mount...
Loved the Turkulon event!
Loved how Turkeys can invade keeps and walk into people's houses...
LOVED the turkeys in this game.https://www.youtube.com/watch?v=hvuV3zOnELc
And I especially LOVE how you can flag up for PvP in open world... not having to rely on a campaign (Cyrodill) for your PvP needs..https://www.youtube.com/watch?v=Lxr9dbCSs-M
New world is going to be missed for sure.
I'm going to miss New World so much
I loved the chest runs from elite zones... Love riding my turkey mount...
Loved the Turkulon event!
Loved how Turkeys can invade keeps and walk into people's houses...
LOVED the turkeys in this game.https://www.youtube.com/watch?v=hvuV3zOnELc
And I especially LOVE how you can flag up for PvP in open world... not having to rely on a campaign (Cyrodill) for your PvP needs..https://www.youtube.com/watch?v=Lxr9dbCSs-M
New world is going to be missed for sure.
New World fully captured me away from ESO.
I didn’t believe it was possible, but having picked it up a month before Nighthaven, I was experiencing that feeling I had when I first started playing this back in 2015… and it’s been 10 years.
Having only played the game for a few weeks, I was already queuing up into Arenas and participating in Outpost Rush and getting incredible results… I joined Covenant and got to participate in huge break-out fights in the middle of fields on the way to Outposts… the whole world felt so alive.
Such a shame.
I'm going to miss New World so much
I loved the chest runs from elite zones... Love riding my turkey mount...
Loved the Turkulon event!
Loved how Turkeys can invade keeps and walk into people's houses...
LOVED the turkeys in this game.https://www.youtube.com/watch?v=hvuV3zOnELc
And I especially LOVE how you can flag up for PvP in open world... not having to rely on a campaign (Cyrodill) for your PvP needs..https://www.youtube.com/watch?v=Lxr9dbCSs-M
New world is going to be missed for sure.
New World fully captured me away from ESO.
I didn’t believe it was possible, but having picked it up a month before Nighthaven, I was experiencing that feeling I had when I first started playing this back in 2015… and it’s been 10 years.
Having only played the game for a few weeks, I was already queuing up into Arenas and participating in Outpost Rush and getting incredible results… I joined Covenant and got to participate in huge break-out fights in the middle of fields on the way to Outposts… the whole world felt so alive.
Such a shame.
I had the same effect. Nighthaven was a beautiful expansion, and I enjoyed each moment of it. On my first character, I joined the covenant, but on my second character, I joined the Marauders because my guild migrated to the faction.
I enjoyed the pve elements of the game, like invasions and trials such as The Hive of Gorgons. What a trial that was LOL.
It should be criminal what Amazon is doing to New World. It's a crime to ruin such a highly potential game.
The game used to have a calming effect on me whenever I did open-world stuff like cutting trees and farming for resources.
Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
old_mufasa wrote: »Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
No he understood your point exactly and his comment invalidates the majority of your post because you're acting as if ESO doesn't know how to sustain itself. Giving it to been around for more than a decade and not many MMOs that are successful can do that. Well kind of contradict your doom and gloom post.
New world was pretty bad when it first released. Requiring requiring a complete revamp and time investment.
Many people are drawn to a shiny new thing but when the core is a turd they leave.
PVP and ESO has never been the primary focus it's a PVE MMO with PVP aspects just like
World of Warcraft.
And for years somebody comes in and post this whole thing that you're going to lose everybody if you don't revamp XYZ and those things didn't get revamped or taken forever to change and yet the games still here.
So maybe the issue here is the bias lies in how you look at the game and you think everybody else agrees with your version of how things should be.
old_mufasa wrote: »Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
No he understood your point exactly and his comment invalidates the majority of your post because you're acting as if ESO doesn't know how to sustain itself. Giving it to been around for more than a decade and not many MMOs that are successful can do that. Well kind of contradict your doom and gloom post.
New world was pretty bad when it first released. Requiring requiring a complete revamp and time investment.
Many people are drawn to a shiny new thing but when the core is a turd they leave.
PVP and ESO has never been the primary focus it's a PVE MMO with PVP aspects just like
World of Warcraft.
And for years somebody comes in and post this whole thing that you're going to lose everybody if you don't revamp XYZ and those things didn't get revamped or taken forever to change and yet the games still here.
So maybe the issue here is the bias lies in how you look at the game and you think everybody else agrees with your version of how things should be.
Nope, one of the main selling point of ESO when it first launched was being the spiritual successor of DaoC; it then shifted on a more casual friendly pve experience till being the housing simulator that is now.
SerafinaWaterstar wrote: »old_mufasa wrote: »Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
No he understood your point exactly and his comment invalidates the majority of your post because you're acting as if ESO doesn't know how to sustain itself. Giving it to been around for more than a decade and not many MMOs that are successful can do that. Well kind of contradict your doom and gloom post.
New world was pretty bad when it first released. Requiring requiring a complete revamp and time investment.
Many people are drawn to a shiny new thing but when the core is a turd they leave.
PVP and ESO has never been the primary focus it's a PVE MMO with PVP aspects just like
World of Warcraft.
And for years somebody comes in and post this whole thing that you're going to lose everybody if you don't revamp XYZ and those things didn't get revamped or taken forever to change and yet the games still here.
So maybe the issue here is the bias lies in how you look at the game and you think everybody else agrees with your version of how things should be.
Nope, one of the main selling point of ESO when it first launched was being the spiritual successor of DaoC; it then shifted on a more casual friendly pve experience till being the housing simulator that is now.
Really don’t recall that at all. Was excited for ESO due to Skyrim, as I think most were.
gariondavey wrote: »SerafinaWaterstar wrote: »old_mufasa wrote: »Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
No he understood your point exactly and his comment invalidates the majority of your post because you're acting as if ESO doesn't know how to sustain itself. Giving it to been around for more than a decade and not many MMOs that are successful can do that. Well kind of contradict your doom and gloom post.
New world was pretty bad when it first released. Requiring requiring a complete revamp and time investment.
Many people are drawn to a shiny new thing but when the core is a turd they leave.
PVP and ESO has never been the primary focus it's a PVE MMO with PVP aspects just like
World of Warcraft.
And for years somebody comes in and post this whole thing that you're going to lose everybody if you don't revamp XYZ and those things didn't get revamped or taken forever to change and yet the games still here.
So maybe the issue here is the bias lies in how you look at the game and you think everybody else agrees with your version of how things should be.
Nope, one of the main selling point of ESO when it first launched was being the spiritual successor of DaoC; it then shifted on a more casual friendly pve experience till being the housing simulator that is now.
Really don’t recall that at all. Was excited for ESO due to Skyrim, as I think most were.
Eso was very clearly marketed as a 3 way pvp mmo with pve elements from the start. I followed it in development and this was undeniably the case.
old_mufasa wrote: »Nemesis7884 wrote: »Eso has been aroubd more than 10 years making it one of the longest running big name mmorpgs...
Congratulations on missing the point perfectly.
No he understood your point exactly and his comment invalidates the majority of your post because you're acting as if ESO doesn't know how to sustain itself. Giving it to been around for more than a decade and not many MMOs that are successful can do that. Well kind of contradict your doom and gloom post.
New world was pretty bad when it first released. Requiring requiring a complete revamp and time investment.
Many people are drawn to a shiny new thing but when the core is a turd they leave.
PVP and ESO has never been the primary focus it's a PVE MMO with PVP aspects just like
World of Warcraft.
And for years somebody comes in and post this whole thing that you're going to lose everybody if you don't revamp XYZ and those things didn't get revamped or taken forever to change and yet the games still here.
So maybe the issue here is the bias lies in how you look at the game and you think everybody else agrees with your version of how things should be.
Nope, one of the main selling point of ESO when it first launched was being the spiritual successor of DaoC; it then shifted on a more casual friendly pve experience till being the housing simulator that is now.