
Class Masteries are meant for people with pure class. That‘s it.
Because ZOS doesn't understand that what made subclassing popular was that fact that it allowed flexibility -- something that class masteries cannot replicate. Let's be honest, on most of the bottom classes (esp. in PvP) most of the skills are either unslottable or they do too little to justify slotting them.
Some classes don't even have a reliable way to get major prophecy on both bars using 1 slottable skill, missing proper access to buffs on demand, etc.
Subclassing gives us the option to remove a skill line and fix those issues, since ZOS isn't interested in actually doing so for every class or buffing the generic sources of these buffs. Maybe they will in some future that may never come, but no one cares about a maybe -- we care about the now and what is definite.
What that means is that the mastery system actually works against the players on the classes with lacking skill lines and ultimately offers nothing.
Templar is one of the better examples in PvP. You can get masteries, but they offer little to nothing that templar didn't already have enough of, and in an actual combat situation make little difference except when running in a group. Certainly not as much difference as subclassing.
Templar healer: actually lacks enough healing -- crazy statement, but reality. Compared to warden, templar healer is inferior in every way and has been for a long time. It doesn't help that restoration staff is a lackluster skill line outside of its ult, and that beyond sticky HoT stacking none of the skills are used by the majority of players wielding one. If it didn't give increased magicka back, I wonder how many would even slot it?
There is no universe where I would take two masteries over warden subclass, which gives me more skills to slot, minor toughness, and more major mending uptime in addition to Tree Ult (which I consider better than templar's healing ult). Oh and there's Lotus Blossom to alleviate the crit issue templars have
Subclassing alleviates the issue the class has with skills that simply aren't slottable and missing buffs. If you want to currently use the masteries -- which are the excuse for not buffing up skill lines immediately on classes that are behind in either PvP or PvE -- then you have to give that up and actually lose out more in reality than you could potentailly gain.
Now ZOS is also nerfing templar by changing minor prophecy to a resistance buff. This esentially makes the skill line not worth slotting at all in PvP or solo contexts unless ZOS immediately adjusts the skill line to compensate for it. Templar's "Dawn Wrath" skill line has already been nerfed to the point that it's mainly a tank line in my eyes than a damage one, and with the changes to the passive, there's no reason for me to bother with the skill line.
TLDR: So let's recap
1. ZOS releases subclassing
2. Subclassing alleviates problems with classes like templar that have issues in PvP (though I also don't run a pure templar in PvE when I am solo). I can get on-demand buffs that the class is missing that can result in a victory or defeat.
3. For whatever reason, ZOS decides to buff "pure classes" but forgot that not all pure classes are equal and some literally have unslottable skills because they offer no real utility or value, even vs. scribed ones.
4. The restriction is applied and the classes that have issues are told to wait some time in the future for an "update" that has no real time table, has been pushed back. It essentially means that for anyone not willing to run the original terrible skill lines on a class like templar, you aren't getting buffed even though ZOS themselves acknowledges these classes all need a buff after DK
You cannot make up how bad balance is in the game, and how it's becoming worse because the dev team simply does not understand player behavior. Instead of listening to a player that wants to restrict players like the person above that has a vendetta against subclassing for some reason, let players embrace freedom. At least until you actually rework these classes.
The game is supposed to be about fun, yet in PvE I'm stuck with the same boring combinations from over 10 years ago s a pure class, and in PvP I just have to fight an uphill battle against a DK that wins by a landslide.
Exactly how this is viewed as good balance or even engaging by anyone on the development team is baffling. I don't know about anyone else, but I didn't enjoy pure classing before subclassing and would just swap classes half the time because the pure classes I use most both suck in PvP.
And I feel the compensation for pure classing is inadequate, especially on templar. It could be a different story if scribing were a better system and expanded upon, but no. That's not happening; instead what we get told is to wait for a rework years down the line.
The situation is terrible, but it does not have to be this way. It is this way because someone wants it to be. And that's the ultimate insult to anyone playing the game and disappointed with balance at any level.
Class Masteries are meant for people with pure class. That‘s it.
There are multiple stages for being a Vampire from my understanding. No matter what stage you’re at your considered a vampire.
If someone has 2 skill lines from the same class they should be considered that class, and still get 1 mastery.
Class Masteries are meant for people with pure class. That‘s it.
There are multiple stages for being a Vampire from my understanding. No matter what stage you’re at your considered a vampire.
If someone has 2 skill lines from the same class they should be considered that class, and still get 1 mastery.
Because ZOS doesn't understand that what made subclassing popular was that fact that it allowed flexibility -- something that class masteries cannot replicate. Let's be honest, on most of the bottom classes (esp. in PvP) most of the skills are either unslottable or they do too little to justify slotting them.
Some classes don't even have a reliable way to get major prophecy on both bars using 1 slottable skill, missing proper access to buffs on demand, etc.
Subclassing gives us the option to remove a skill line and fix those issues, since ZOS isn't interested in actually doing so for every class or buffing the generic sources of these buffs. Maybe they will in some future that may never come, but no one cares about a maybe -- we care about the now and what is definite.
What that means is that the mastery system actually works against the players on the classes with lacking skill lines and ultimately offers nothing.
Templar is one of the better examples in PvP. You can get masteries, but they offer little to nothing that templar didn't already have enough of, and in an actual combat situation make little difference except when running in a group. Certainly not as much difference as subclassing.
Templar healer: actually lacks enough healing -- crazy statement, but reality. Compared to warden, templar healer is inferior in every way and has been for a long time. It doesn't help that restoration staff is a lackluster skill line outside of its ult, and that beyond sticky HoT stacking none of the skills are used by the majority of players wielding one. If it didn't give increased magicka back, I wonder how many would even slot it?
There is no universe where I would take two masteries over warden subclass, which gives me more skills to slot, minor toughness, and more major mending uptime in addition to Tree Ult (which I consider better than templar's healing ult). Oh and there's Lotus Blossom to alleviate the crit issue templars have
Subclassing alleviates the issue the class has with skills that simply aren't slottable and missing buffs. If you want to currently use the masteries -- which are the excuse for not buffing up skill lines immediately on classes that are behind in either PvP or PvE -- then you have to give that up and actually lose out more in reality than you could potentailly gain.
Now ZOS is also nerfing templar by changing minor prophecy to a resistance buff. This esentially makes the skill line not worth slotting at all in PvP or solo contexts unless ZOS immediately adjusts the skill line to compensate for it. Templar's "Dawn Wrath" skill line has already been nerfed to the point that it's mainly a tank line in my eyes than a damage one, and with the changes to the passive, there's no reason for me to bother with the skill line.
TLDR: So let's recap
1. ZOS releases subclassing
2. Subclassing alleviates problems with classes like templar that have issues in PvP (though I also don't run a pure templar in PvE when I am solo). I can get on-demand buffs that the class is missing that can result in a victory or defeat.
3. For whatever reason, ZOS decides to buff "pure classes" but forgot that not all pure classes are equal and some literally have unslottable skills because they offer no real utility or value, even vs. scribed ones.
4. The restriction is applied and the classes that have issues are told to wait some time in the future for an "update" that has no real time table, has been pushed back. It essentially means that for anyone not willing to run the original terrible skill lines on a class like templar, you aren't getting buffed even though ZOS themselves acknowledges these classes all need a buff after DK
You cannot make up how bad balance is in the game, and how it's becoming worse because the dev team simply does not understand player behavior. Instead of listening to a player that wants to restrict players like the person above that has a vendetta against subclassing for some reason, let players embrace freedom. At least until you actually rework these classes.
The game is supposed to be about fun, yet in PvE I'm stuck with the same boring combinations from over 10 years ago s a pure class, and in PvP I just have to fight an uphill battle against a DK that wins by a landslide.
Exactly how this is viewed as good balance or even engaging by anyone on the development team is baffling. I don't know about anyone else, but I didn't enjoy pure classing before subclassing and would just swap classes half the time because the pure classes I use most both suck in PvP.
And I feel the compensation for pure classing is inadequate, especially on templar. It could be a different story if scribing were a better system and expanded upon, but no. That's not happening; instead what we get told is to wait for a rework years down the line.
The situation is terrible, but it does not have to be this way. It is this way because someone wants it to be. And that's the ultimate insult to anyone playing the game and disappointed with balance at any level.