@ZOS_Kevin
Could you ask the team to clarify the patch note regarding shielding.
Battle Spirit
We have made some general adjustments to Battle Spirit, which are as follows:
Damage shield strength is now limited to 300% of Max Health when between the group sizes of 1 (solo) and 4.
Battle Spirit now reduces per group member beyond 4, reducing to 220% at 5 group members, and decreasing by an additional 20% per group member until 10 group members are reached (80% at 10), then reducing by 10% per group member between 11 and 12 (60% at 12 players).
These numbers are not final and we are expecting to adjust them based on feedback. Initially we are avoiding any penalty to small groups, and then ramping up a penalty that starts to further taper off as it reaches the group size limit.
Updated Battle Spirit and IC Battle Spirit tooltips to reflect these changes.
- 5 members - 220%
- 6 members - 200% ?
- 7 members - 180% ?
- 8 members - 160%
- 9 members - 140%
- 10 members - 120 % - But the patch note says 80% so which is it?
Also is this total strength across all shields or individual shields cast?
Does this apply to 'self shields' or just group shielding skills? For example: is a sorc with self shields now penalized for playing in a 12m pug zerg with friends?
To be clear - the issue is not with individual shield size but with group shielding skills (mostly scribing shields because they scale based on HP of the caster for some bizarre reason). It's really odd why targeted changes can't be made when the skills causing issues and the reason behind those issues is easy to determine. There's always some odd convoluted change made which impacts the casual player base in unintended ways.
Edited by Izanagi.Xiiib16_ESO on August 3, 2026 6:19PM @Solar_Breeze
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