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Dk armor visual needs to be reverted, looks worse than jabs

Wup_sa
Wup_sa
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Probably the most poorly made visual ever in this game. Absolutely shameful to even add something like this into the game.

merhyzzk0zf0.jpg
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  • SilverIce58
    SilverIce58
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    They're not adding anything new, it was already in the game, theyre just changing it back to what it was prior.
    PC - NA
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  • Wup_sa
    Wup_sa
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    They're not adding anything new, it was already in the game, theyre just changing it back to what it was prior.

    It's not what it used to be. the coloring is terrible and the spikes do not look the same. Infact theres far less spikes than there were on the original armor. This one is just bad and is an insult to players. Would you want every other visual to be this bad for every class? If not then it proves the point.
  • ItsNotLiving
    ItsNotLiving
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    Looks better than what’s on live imo
  • Marto
    Marto
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    Looks fine to me, and better than the two versions we got previously.

    Other than some refinement to the position of the spikes on the elbows to make them look like they grow out of you, and maybe some extra spikes on the shoulders to refine the silhoutte I don't really have any suggestions.

    Can we chill with treating tweaks like these like an "insult" to the player? The devs aren't out to get you. No one is attacking you.

    Your feedback is not going to be taken seriously if you preface it with childish remarks like that.
    Edited by Marto on August 5, 2026 3:54PM
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • SilverIce58
    SilverIce58
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    What did the 1st version even look like? How different is it from this one? I dont play my DKs much, so honestly I'm not even sure what it looks like now. Does anyone have videos or pictures of them?
    PC - NA
    CP 1606
    Veric Blackwood - Breton Sorc Weather Mage (Storm Calling/Winter's Embrace/Sun Fire) DC
    Xhiak-Qua'cthurus - Argonian Frost Warden (With Herald of the Tome over Green Balance) EP
    Dives-With-Maormer - Argonian Weapons Expert (Assassination/Spear/Scythe) DC
    Dives-to-Great-Depths - Argonian Abyssal Diver (Grave Lord/Spear/Curative Runeforms) DC
    Sings-to-the-Tide-King - Argonian Book Hunter Arc DC
    Dreams-of-the-Godhead - Argonian "Creation of Vaermina" (Shadow/Siphon/Dark Magic) DC
    Tiin'vakka-Vos - Argonian Balance Monk (Sun Fire/Dark Magic/Green Balance) AD
    Prays-for-Claws - Argonian Beastmaster (Green Balance/Animal Companions/Daedric Summoning) EP
    Lifts-Wamasu-Like-Nothing - Argonian Monster hunter (Spear/Restoring Light/Animal Companion W.i.P.) AD
    Kujata-qa - Khajiit Shadowplar (Spear/Sun Fire/Shadow) AD
    Teldryn Antharys - Dunmer Flame DK EP
    Swims-Through-Sands - Argonian Flame Healer DC
    Strikes-With-Venom - Argonian Poison Warrior DK (W.i.P.) EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Suunleth-dar - Khajiit Stamblade AD
  • Radiate77
    Radiate77
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    Why are the spikes so dense on the right elbow, yet non-existent on the left?
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • ItsNotLiving
    ItsNotLiving
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    Radiate77 wrote: »
    Why are the spikes so dense on the right elbow, yet non-existent on the left?

    Actually very funny I didn’t notice that
  • Wup_sa
    Wup_sa
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    Radiate77 wrote: »
    Why are the spikes so dense on the right elbow, yet non-existent on the left?

    Who knows? Why do they feel the need to change something in the armor buff each patch?
  • Radiate77
    Radiate77
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    Yeah this is really bad, I won’t lie.

    No idea why an Earthen Heart skill has to look ripped from Draconic Power. It’s just piling dirt on Subclassing after killing it and then burying it with Class Masteries.

    My question is this, where are they getting the “knight” in Dragonknight if everything is Dragon themed?
    Edited by Radiate77 on August 5, 2026 5:21PM
    Founder of New Age Crusade, the #1 Battlegrounds guild on Xbox NA
  • React
    React
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    They need to shrink it slightly. Looks like I have Vegeta's hair sticking out of my back
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  • alternatelder
    alternatelder
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    So glad to see it reverted, though it sorta looks odd. The ugly crusty one on live was the worst change for dk.
  • Wup_sa
    Wup_sa
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    What did the 1st version even look like? How different is it from this one? I dont play my DKs much, so honestly I'm not even sure what it looks like now. Does anyone have videos or pictures of them?

    Here's the current and the original one. The original looks the best in my opinion. But the one on pts is just not it.

    1erdyqaszyrl.jpg
    2po3bxmg1btd.jpg
  • tomofhyrule
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    This definitely sounds like a place where different Skill Style versions would be a good idea.
  • YffresTrill
    YffresTrill
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    Personally I think they should have removed these spikes entirely rather than redesigning them over and over. It looks bad no matter how you resize or place them. (I don't mean remove the armour buff skill, just get rid of the spiky visual.) Perhaps a skill style that removes the spikes?
    @ Yffre'sTrill - PC/EU (No Steam)
  • Wup_sa
    Wup_sa
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    Personally I think they should have removed these spikes entirely rather than redesigning them over and over. It looks bad no matter how you resize or place them. (I don't mean remove the armour buff skill, just get rid of the spiky visual.) Perhaps a skill style that removes the spikes?

    To most dk mains, it would probably look weird since dks have had spikes since 2014. I'd just want them properly done, over some sloppy visual updates. And using the original model but updating the rough areas and some coloring would honestly be enough. But it's important to criticize, so other reworks will not at least have downgrades.
  • YffresTrill
    YffresTrill
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    Wup_sa wrote: »
    Personally I think they should have removed these spikes entirely rather than redesigning them over and over. It looks bad no matter how you resize or place them. (I don't mean remove the armour buff skill, just get rid of the spiky visual.) Perhaps a skill style that removes the spikes?

    To most dk mains, it would probably look weird since dks have had spikes since 2014. I'd just want them properly done, over some sloppy visual updates. And using the original model but updating the rough areas and some coloring would honestly be enough. But it's important to criticize, so other reworks will not at least have downgrades.

    I can of course only speak for myself, but I've been playing since beta and I have always strongly disliked the spikes (and my long-time main is a DK). I would prefer something that looks like rock or lava armour, which would be in line with the DK theme while (hopefully) less reminiscent of some malignant growth. But sure, I would be fine with them updating the spikes for those who like them while also adding a skill style for an alternative visual.
    @ Yffre'sTrill - PC/EU (No Steam)
  • SilverIce58
    SilverIce58
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    Wup_sa wrote: »
    What did the 1st version even look like? How different is it from this one? I dont play my DKs much, so honestly I'm not even sure what it looks like now. Does anyone have videos or pictures of them?

    Here's the current and the original one. The original looks the best in my opinion. But the one on pts is just not it.

    1erdyqaszyrl.jpg
    2po3bxmg1btd.jpg

    Yeah, looks like the one on pts has more golden glow to it vs the original had more volcanic glow, but the original's is toned down a lot compared to pts. The original does look so much better. The current one reminds me of the great house armors, maybe Indoril or Hlaalu. Tho a little more mushroomy.
    PC - NA
    CP 1606
    Veric Blackwood - Breton Sorc Weather Mage (Storm Calling/Winter's Embrace/Sun Fire) DC
    Xhiak-Qua'cthurus - Argonian Frost Warden (With Herald of the Tome over Green Balance) EP
    Dives-With-Maormer - Argonian Weapons Expert (Assassination/Spear/Scythe) DC
    Dives-to-Great-Depths - Argonian Abyssal Diver (Grave Lord/Spear/Curative Runeforms) DC
    Sings-to-the-Tide-King - Argonian Book Hunter Arc DC
    Dreams-of-the-Godhead - Argonian "Creation of Vaermina" (Shadow/Siphon/Dark Magic) DC
    Tiin'vakka-Vos - Argonian Balance Monk (Sun Fire/Dark Magic/Green Balance) AD
    Prays-for-Claws - Argonian Beastmaster (Green Balance/Animal Companions/Daedric Summoning) EP
    Lifts-Wamasu-Like-Nothing - Argonian Monster hunter (Spear/Restoring Light/Animal Companion W.i.P.) AD
    Kujata-qa - Khajiit Shadowplar (Spear/Sun Fire/Shadow) AD
    Teldryn Antharys - Dunmer Flame DK EP
    Swims-Through-Sands - Argonian Flame Healer DC
    Strikes-With-Venom - Argonian Poison Warrior DK (W.i.P.) EP
    Rur'san-ra - Khajiit WW Stamsorc AD
    Suunleth-dar - Khajiit Stamblade AD
  • Callosum
    Callosum
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    Anyone who thinks the new version looks good based on the pictures here should go to the PTS and see it for themselves. IMO, it looks terrible in-game.

    If the goal is to go back to a design similar to the original version, I think you should stick to the exact number of spikes, symmetry, proportions, and dimensions of the original and use the resources on updating the graphics and visual quality instead.

    The version that is currently live is actually alright IMO. The main problem is the baseplate, which makes the whole thing look worse than it otherwise would.

    So my input would be:

    1 Keep the current live version, but remove the baseplate. The spikes themselves actually look cool enough.


    2 Go back to the original version: make an exact copy of its proportions, dimensions, symmetry, and number of spikes, but update the visuals to modern standards.

    The current PTS version looks bad to me and feels like a step in the wrong direction.
    Edited by Callosum on August 7, 2026 5:41PM
  • Callosum
    Callosum
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    The version on PTS could, however, potentially look much better if the spikes were aligned in the center, as they have always been in previous versions.

    I understand that the misaligned spikes may be an attempt to create a more random or chaotic effect, but IMO it doesn’t really achieve that. Instead, it mainly makes the design look uneven and messy.

    I think simply centering and aligning the spikes would already make the current PTS version look significantly better.
  • ESO_Nightingale
    ESO_Nightingale
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    i'd prefer if they looked less brown and more black like the original appearance. make them look like molten obsidian glass???
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  • ItsNotLiving
    ItsNotLiving
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    Also there was no worse change in the game than jabs change. This doesn’t even come close to how bad the jabs change really was.
  • Wuuffyy
    Wuuffyy
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    Radiate77 wrote: »
    Why are the spikes so dense on the right elbow, yet non-existent on the left?

    He’s right-spiked, leave the dragon-man be
    Edited by Wuuffyy on August 10, 2026 1:22PM
    Wuuffyy,
    'end-game' PvE and PvP player
    ESO player since 2014 (Xbox and PC for PTS)
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  • Callosum
    Callosum
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    Would really like to here more opinions from people on the PTS. Still looks worse than the original design and the one that is currently live IMO.
    Edited by Callosum on August 15, 2026 10:13AM
  • Turtle_Bot
    Turtle_Bot
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    The original definitely looks the best (definitely a case of less is more) and the contrast is a lot better as well (the majority black with small but properly placed glows that really feels like Magma spikes).

    The PTS one looks too dirty (too much earth/dirt brown instead of stone/magma black) and like they are trying to add more spines (or make the existing ones more pronounced) to cover up the hideous back plate from the live version.

    Imo going back to the original design would be best, but if ZOS is so determined to keep the new design, there's a few things they need to do:
    1. Hide the plate inside the player characters model (the main issue I have with the live version alongside the shape of the spikes).
    2. Tone down the messiness of the spines (less is more, they should feel deliberate, not just there to fill out the space).
    3. Change the colours back to being predominantly stony black with magma type glow (predominantly red with very fine yellow/gold like a flame is) around the base of the spines. The majority gold of live and the majority brown of PTS just doesn't work for what is supposed to be "magma" themed armor.
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