The changes to invis and stealth and the list of abilities that pull you out of stealth now along with the change to expert hunter nerf NB even more.
1. "Expert Hunter: This skill and its morphs now increase the caster's Stealth Detection Radius (how far they can see Stealthed/Invisible Targets) equal to that of a detect potion. They no longer function as area of effect reveals that actively check if there are Stealthed or Invisible targets nearby and make them unable to benefit from concealment for a duration after, if they were revealed. "
This is ridiculous and overpowered nerf to NB. This is like having an ability that prevents sorcs from streaking in a 43.5m radius all for just clicking an ability! Or turning off their dmg shields or turning off DK's block passives that allow them to perma block. Where's my ability to revert WW in a 43.5m radius? or my ability to prevent cleanses in a 43.5m radius? You changed expert hunter into an ability that can be spammed way more than a stealth detect potion to turn off one of NB's most iconic and important abilities. Why did NB deserve this? You already made cloak/invis hard to sustain now by turning of mag recov while moving and there are already 18 different easy to use systemic counters to it on top of stealth detect potions and now we are just making an ability that turns it off at 43.5M??????? Just get rid of the ability at this point, better yet just make it so it removes all my hp too, spawns 12 NPC DKs to bag me, empties my gold out to the nearest DK and deletes my account while you're at it. I don't even want to play NB because its the only class that gets these endless, systemic counters to invalidate our class defining ability!! Why don't you nerf sorc and get rid of the unblockable part of streak too that way the precious DK class can be even more uncounterable?
2. "The following skills now break Stealth and Invisibility to ensure they are consistent with other skill type activations and align with their visuals for a more believable/grounded experience.:
Bone Shield and morphs when cast
Blood Mist when damaging enemies. Fixed an issue where damage was treated as direct damage in some cases.
Rally’s heal
Annulment and morphs when cast
Unstoppable and morphs when cast
Shield Wall and morphs when cast
Defensive Posture and morphs when cast
Bone Armor and morphs when cast
Venom Skull when cast (the other versions already behaved as expected)
Feral Guardian and morphs when casting
Flacon’s Swiftness and morphs when cast
Cutting Dive when cast (the other versions already behaved as expected)
Blazing Shield
Relentless Focus when cast (the other versions already behaved as expected)
Earthspike and Earthshield Mantle"
I don't care about all these abilities except for Rally which makes 0 sense to be on this list. So, it doesn't break stealth to cast rally initially, but if the heal goes off it pulls me from stealth?!?!?! WHY? this isn't consistent by your own logic and RP reasons, and this is another nerf to NB that makes it clunkier because now Ill be in stealth and if my rally timer runs out, I will get pulled from stealth by MY OWN MAJOR BRUTALITY ABILITY ! My own buff ability is a debuff ability now that puts a timer on when I can go invis and not! Is this really what was needed? Were there just masses of Nbs healing with rally in cloak that just made them unkillable? Why is NB receiving these twiggy, terrible little toxic DM changes that make the class more unfun to play? Rally has been able to be cast for 12 years in stealth, why change it now? Why are you looking for ways to nerf NB in pvp more when its hardly played anymore in pvp because of how bad it is?! I have played off meta 2h/bow NB for years and this is such a huge pain point being added to the game for no reason.
3. Why were these changes made instead of targeting NB pain points such as the class masteries or passives? Like Dark vigor and magicka flood not being active on either bar when related abilities are slotted? Nb is the only class I know of to get Heavy handed Battle spirit nerfs to their class masteries and are considered to be one of the worst set of class masteries out of all the classes. On top of this, Dark vigor causes me to lose 4k hp when I switch from my BB to my FB just because I like having shade and shadowy disguise on my BB. Same with Magicka flood. Both of these passives feel terrible! Make them active while one of their related abilities are slotted on either bar! And remove the battle spirit nerfs from the masteries and make cutthroats focus have 0.5 sec dodge window instead of 0.3! whats the worst that could happen? NB being able to be as good as sorc? would that be so bad to have another viable class??
All this to say, I feel like NB has a very strong prejudice against it, and is receiving terrible, unwarranted, unfair changes that make the game worse and make me not want to play while DK is far more of a problem and not being addressed or given this level of scrutiny. I feel like I have been robbed of my 1 pet sheep that I love like a daughter so that the guy with 50k sheep can feed his guest with it and not have to take from his own
This feels terrible Zos