They've said time and time again... NO. That's why they implemented subclassing, because class change would be too difficult to implement for the outdated system that ESO is built upon.
They've said time and time again... NO. That's why they implemented subclassing, because class change would be too difficult to implement for the outdated system that ESO is built upon.
Well, I think they have proven it is actually quite easy now because of subclassing. They need only allow all three trees to be changed, which by extension provides the mastery tree. Then change the class title and allow the character to wear different Infinite Archive gear.
I don't know why they don't just get rid of classes now and have all 'class trees' as something obtained in game with a lore friendly quest. Have the title of your class something that dynamically changes base on what trees you have assigned.
They've said time and time again... NO. That's why they implemented subclassing, because class change would be too difficult to implement for the outdated system that ESO is built upon.
Well, I think they have proven it is actually quite easy now because of subclassing. They need only allow all three trees to be changed, which by extension provides the mastery tree. Then change the class title and allow the character to wear different Infinite Archive gear.
I don't know why they don't just get rid of classes now and have all 'class trees' as something obtained in game with a lore friendly quest. Have the title of your class something that dynamically changes base on what trees you have assigned.
So exactly how Subclassing should have been?
How has it ever made sense that we wake up as a Soul Shriven and immediately start acquiring skills with zero inspiration? No Trainer like in previous TES games, inadequate tutorials on ability synergy, ect…
that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.
They've said time and time again... NO. That's why they implemented subclassing, because class change would be too difficult to implement for the outdated system that ESO is built upon.
Well, I think they have proven it is actually quite easy now because of subclassing. They need only allow all three trees to be changed, which by extension provides the mastery tree. Then change the class title and allow the character to wear different Infinite Archive gear.
I don't know why they don't just get rid of classes now and have all 'class trees' as something obtained in game with a lore friendly quest. Have the title of your class something that dynamically changes base on what trees you have assigned.
Well, I think they have proven it is actually quite easy now because of subclassing.
https://forums.elderscrollsonline.com/en/discussion/comment/8359267#Comment_8359267that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.

starkerealm wrote: »Well, I think they have proven it is actually quite easy now because of subclassing.
No. Subclassing is a really simple, kludgy thing, under the hood.
It suspends one of your class lines, and enables another. This has been technically possible... at least since Summerset, and probably since launch. (So far as it goes, you can just add skill lines to a character. There's no technical reason, I'm aware of, that requires the removal of skill lines to support subclassing, that was probably a balance decision.)
Character class gets deeper into the database than just your skill lines.
So, in the database, you can make a Dragon Knight with Shadow, Siphon, and Assassination. But, they're still a Dragon Knight, and actually getting the database to update so that it thinks they're a Nightblade is much harder.
Gagoimaliu wrote: »Is there a single MMO out there that lets you change your class? DCUO? I think that one lets you, otherwise, it's not a thing, FFXIV? that's two, out of how many mmos are around.
It's possible in theory, but it all depends on whether ZOS has the knowledge or the manpower needed to do it, since they need so much time to untangle the entire crossplay thing. The other issue of course is that certain people could just change their class to the meta, and then change it back or keep changing it over and over. So either you have to make it like two class changes per character and that's it, or have a cooldown of like a year between changes
Gagoimaliu wrote: »Is there a single MMO out there that lets you change your class? DCUO? I think that one lets you, otherwise, it's not a thing, FFXIV? that's two, out of how many mmos are around.
It's possible in theory, but it all depends on whether ZOS has the knowledge or the manpower needed to do it, since they need so much time to untangle the entire crossplay thing. The other issue of course is that certain people could just change their class to the meta, and then change it back or keep changing it over and over. So either you have to make it like two class changes per character and that's it, or have a cooldown of like a year between changes
https://forums.elderscrollsonline.com/en/discussion/comment/8359267#Comment_8359267that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.
FelisCatus wrote: »It feels strange that we can change our character’s sex, alliance, and even race, yet we still cannot change class. Subclassing is a welcome addition and gives us more freedom to mix and match abilities, but it also reinforces the idea that classes are largely collections of skills and spells that can be learned or forgotten.
My main issue is that I created my Dragonknight back in 2015, long before Arcanist existed. I have played that character for years, but I have never particularly enjoyed the Dragonknight class. The recent changes were good, but I would still much rather play my main as an Arcanist.
Subclassing does not fully solve this because class bonuses, class-specific sets, and other restrictions still tie the character to their original class.
I know class change tokens have been requested on the official forums for years, and I would genuinely love to see them added. I have alts, but I do not really use them. They are all levelled and geared, but I have no connection to them like I do with my main. Nearly all of my progress, PvP rank, history, achievements, and attachment are tied to my main character. Starting over on another character would not feel the same.
I simply feel that the character I have invested in for more than a decade would suit a different class far better.
https://forums.elderscrollsonline.com/en/discussion/comment/8359267#Comment_8359267that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.
Thanks for sharing this. Going to echo that this is even more the case. This system is most likely not going to get touched until class refresh is complete. And even then, the amount of legacy systems that classes are tied into would require a mammoth amount of time to weed through. Not saying it won't happen, but there are bigger things to work on and finish before we can get to this.
TX12001rwb17_ESO wrote: »If you can change two skill lines with subclassing why is it that changing one more is somehow impossible? that is all a class change would be, why does it matter what the database says?
https://forums.elderscrollsonline.com/en/discussion/comment/8359267#Comment_8359267that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.
Thanks for sharing this. Going to echo that this is even more the case. This system is most likely not going to get touched until class refresh is complete. And even then, the amount of legacy systems that classes are tied into would require a mammoth amount of time to weed through. Not saying it won't happen, but there are bigger things to work on and finish before we can get to this.
Galatherys wrote: »FelisCatus wrote: »It feels strange that we can change our character’s sex, alliance, and even race, yet we still cannot change class. Subclassing is a welcome addition and gives us more freedom to mix and match abilities, but it also reinforces the idea that classes are largely collections of skills and spells that can be learned or forgotten.
My main issue is that I created my Dragonknight back in 2015, long before Arcanist existed. I have played that character for years, but I have never particularly enjoyed the Dragonknight class. The recent changes were good, but I would still much rather play my main as an Arcanist.
Subclassing does not fully solve this because class bonuses, class-specific sets, and other restrictions still tie the character to their original class.
I know class change tokens have been requested on the official forums for years, and I would genuinely love to see them added. I have alts, but I do not really use them. They are all levelled and geared, but I have no connection to them like I do with my main. Nearly all of my progress, PvP rank, history, achievements, and attachment are tied to my main character. Starting over on another character would not feel the same.
I simply feel that the character I have invested in for more than a decade would suit a different class far better.
There’s a way around the lack of class change ability that I’m doing with my Templar main - Buy an appearance change token then use that to follow your chosen character’s exact specs (build, facial structure, voice etc) then take pics of these details to use as references to create a ‘new’ character that’s identical to the original in every way except the core class.
So character wise, he’s exactly the same guy…He just can’t seem to remember where most of the wayshrines are and is somehow a far less adept rider lol
Personofsecrets wrote: »https://forums.elderscrollsonline.com/en/discussion/comment/8359267#Comment_8359267that was the last ZOS update on it, in 2025tomofhyrule wrote: »The devs have said for a while that Class was the one immutable part of a character and that looking into Class change tokens was not on the table. They even referenced that in the reveal for Subclassing as a way for players to customize their characters in lieu of a Class change.
This is correct. It's not to say it could never happen. But there are a TON of moving parts to a class change token we need to get it right without negatively impacting your characters. So it's not on the table right now. Subclassing does not have to touch as many legacy systems as class change token would.
Thanks for sharing this. Going to echo that this is even more the case. This system is most likely not going to get touched until class refresh is complete. And even then, the amount of legacy systems that classes are tied into would require a mammoth amount of time to weed through. Not saying it won't happen, but there are bigger things to work on and finish before we can get to this.
I guess that's good that it's maybe a possibility. In my case, I feel like the only class that I've played in a deacde was so upended by the class refresh that I'm not even sure if it's great for the roll that I typically play.
The class refreshes shouldn't be so identity altering. They shouldn't outright get rid of parts of the classes, their playstyles, and themes that have existed for a decade. Since I feel that happened with DK, I want the option to be something else. It's not like the only character that I've played exists any longer, so there wouldn't be an attachment barrier to changing what I do except for not wanting to put thousands of the repeat hours into making the shift.
I don't even fully understand the need for a "refresh" like what was foisted on DK. Simple balance changes could have gone a long way. Now the class skills look poor too. IDGI. Is everyone going to have several non-obvious skills that have random bursts of light or is it just DK that get's that good fortune? Give back the reflect - that form of identity was bad to the bone. Give DK a cleanse "through fire." How was that not obvious for a stand your ground character? I could complain all day about the DK, but will stop here.