
ZOS_JessicaFolsom wrote: »This isn't going to be the only way bugs get fixed going forward, right? Because there's still a plethora of base game quests that hard lock if done in a group, reported and never fixed, and they're not likely to get a bunch of upvotes in a popularity contest for most important bugs to fix, because long term, invested players don't usually need to do base game quest content anymore. But it's still important these bugs get fixed, because we want the players doing base game quests to eventually become long term, invested players.
No, this will not be the only way bugs get fixed going forward. We still use the in-game /bug reports, forums, etc. This is just one more avenue, and gives us a better view into the ones that are causing the most friction, as voted by the community. If a bug is not reported on this board and/or not upvoted, that doesn't mean it isn't getting fixed.
Umbracat449 wrote: »You might like to give some examples of what is a pain point vs feedback and suggestions, as I already can't see much difference between many of the posts of each board.
A bug is a bug, that should be clear....
The numbers that are after the second drop-down menu categories are not visible on a white background:
I do want to echo what @spartaxoxo said. I worry about a herding effect on some of the earlier submissions - whereby those with a lot of votes float to the top and get even more votes. If something can be done about those biases, that would be appreciated.
There's also value in knowing your adoption criteria. Like, would a lower-vote, lower complexity suggestion be adopted before a more popular but complex suggestion?
ZOS_JessicaFolsom wrote: »I do want to echo what @spartaxoxo said. I worry about a herding effect on some of the earlier submissions - whereby those with a lot of votes float to the top and get even more votes. If something can be done about those biases, that would be appreciated.
There's also value in knowing your adoption criteria. Like, would a lower-vote, lower complexity suggestion be adopted before a more popular but complex suggestion?
We can adjust the default ordering to "New" if that's widely preferred by the community. We did chat with the developer about this and they indicated they don't tend to see a ton of difference in votes based on default ordering, but we're happy to give it a try. Users are also able to adjust the order preferences on their end as well, and the board will remember that choice.
As for adoption criteria, it's going to depends on a few factors including how complex something is, needed resource bandwidth and availability, overall scope and impact, etc. Something that is lower complexity but also has a low potential positive scope and impact is unlikely to get prioritized over something that is moderately complex but has a high potential positive scope and impact, for example.
ZOS_JessicaFolsom wrote: »I do want to echo what @spartaxoxo said. I worry about a herding effect on some of the earlier submissions - whereby those with a lot of votes float to the top and get even more votes. If something can be done about those biases, that would be appreciated.
There's also value in knowing your adoption criteria. Like, would a lower-vote, lower complexity suggestion be adopted before a more popular but complex suggestion?
We can adjust the default ordering to "New" if that's widely preferred by the community. We did chat with the developer about this and they indicated they don't tend to see a ton of difference in votes based on default ordering, but we're happy to give it a try. Users are also able to adjust the order preferences on their end as well, and the board will remember that choice.
As for adoption criteria, it's going to depends on a few factors including how complex something is, needed resource bandwidth and availability, overall scope and impact, etc. Something that is lower complexity but also has a low potential positive scope and impact is unlikely to get prioritized over something that is moderately complex but has a high potential positive scope and impact, for example.
Please do try listing submissions by New, because otherwise we have to scroll through a drove of older ones. As more and more submissions are added, scrolling through them all to reach the new ones is going to take longer and longer and may result in people not seeing them because they don't want to go through the hassle.ZOS_JessicaFolsom wrote: »I do want to echo what @spartaxoxo said. I worry about a herding effect on some of the earlier submissions - whereby those with a lot of votes float to the top and get even more votes. If something can be done about those biases, that would be appreciated.
There's also value in knowing your adoption criteria. Like, would a lower-vote, lower complexity suggestion be adopted before a more popular but complex suggestion?
We can adjust the default ordering to "New" if that's widely preferred by the community. We did chat with the developer about this and they indicated they don't tend to see a ton of difference in votes based on default ordering, but we're happy to give it a try. Users are also able to adjust the order preferences on their end as well, and the board will remember that choice.
As for adoption criteria, it's going to depends on a few factors including how complex something is, needed resource bandwidth and availability, overall scope and impact, etc. Something that is lower complexity but also has a low potential positive scope and impact is unlikely to get prioritized over something that is moderately complex but has a high potential positive scope and impact, for example.
Sidewaves89 wrote: »How can I reach Feedback & Suggestions and Bugs & Pain Points pages from elderscrollsonline.com website?
BretonMage wrote: »I'm not sure if those boards remember my votes, but if I leave and return to them, I don't see any of my upvoted votes. I don't know if this is just a visual bug but I thought I'd mention it.
I don't know how to prevent this new tool from becoming a new trolling platform, but it should be thought about. ETA: I don't see a way to report comments.And what is your proposed solution for this "problem"?
DenverRalphy wrote: »I think people are reading too much into this. It's a tool for the dev teams to observe player opinion as guidance. It's not a mechanism for players to dictate which direction the game goes, or what the developers will do next. The devs and the design teams still decide internally which direction they will go. Hordes of players can upvote any idea they wish, no problem. But developers and project management can still look at them and say "yeah... that ain't happenin" if they deem it's not good for the game, or siimply just not important enough to supercede something else.
allochthons wrote: »I really like this idea too. It would be nice to see it pointed to in game somehow.
I think I'm glad we can comment on existing items, but one I clicked on already has someone sayingI don't know how to prevent this new tool from becoming a new trolling platform, but it should be thought about. ETA: I don't see a way to report comments.And what is your proposed solution for this "problem"?
Oh, okay. I leave it in your capable hands, then! Thanks for the response.ZOS_JessicaFolsom wrote: »So, every single new submission and comment must be reviewed and approved by a human (either me, Amy, or Kevin, currently.) If we see a comment that is extremely non-constructive or clearly trolling, we won't approve it.
Existing methods don't make it easy for them to see how much community support different issues/ideas have. This does. This makes it much easier for them to prioritize and address things than the existing methods, where they have no clear quantifiable way of telling how much something actually matters to the overall community. This is a much, much better way of finding out what the players really want.What good are these things when there are *existing* reports, from the existing methods of reporting, that haven't been addressed for literal years?
This strikes me as "hey, we're putting up another set of boards because you're not satisfied with the fact that we're not actually looking at and dealing with the issues raised on the first set".
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,DeathandDebauchery wrote: »Unfortunately, you can already see the impact of communities spamming their specific issue, I absolutely appreciate that there is a strong polish community in ESO, but there was clearly a concerted effort here to pump this issue already:,
Perhaps make logging in required in order to vote, and log-ins tied to votes, one vote per issue per account? This feels pretty easily manipulatable right now.
DeathandDebauchery wrote: »Unfortunately, you can already see the impact of communities spamming their specific issue, I absolutely appreciate that there is a strong polish community in ESO, but there was clearly a concerted effort here to pump this issue already:,
Perhaps make logging in required in order to vote, and log-ins tied to votes, one vote per issue per account? This feels pretty easily manipulatable right now.
Umbracat449 wrote: »DeathandDebauchery wrote: »Unfortunately, you can already see the impact of communities spamming their specific issue, I absolutely appreciate that there is a strong polish community in ESO, but there was clearly a concerted effort here to pump this issue already:,
Perhaps make logging in required in order to vote, and log-ins tied to votes, one vote per issue per account? This feels pretty easily manipulatable right now.
Please don't make login required, and 263 votes isn't a game changer. Glad to see a strong community around an idea, hope i find one for my suggestion.
This whole thing cant be about preventing ideas, it has to be about possibilities.