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Class balance for update 51

seventy_kg
seventy_kg
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After reading the patch notes, I think most people's primary emotion is simply...rage

but trying to stay constructive here and the following is my feedback:
1. templar does no damage in both pvp and pve, why nerf it even more?
2. why is warden not even mentioned? is warden somehow considerer perfectly balanced? because it struggles in pvp just as much as plar
3. major force in potions is an outrageous mistake, over the years we went from only getting major force in trial sets, for limited uptime, to getting it in mythics, with heavy downsides, to mythics with no downsides, to now just getting it for free...why? major force might be the strongest buff in pvp and you are just giving it to everyone?
4. shield stacking needs a way bigger nerf than this nonsense, and please listen to us pvpers when we say no heal should scale off max health

This might be one of the worse patch notes ever, and i see zero mentioning of the so called temporary measures for underpowered classes awaiting their rework

you cant seriously think the community is ok with this as the first patch notes after the layoff fiasco?
  • Pinktraining
    Pinktraining
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    Just like the developers have said to Sorc players in the past: "If you don't like your skills, you should replace them with a subclass system."

    Choosing to play Sorc or Templar is your own fault; no one is forcing you to play them.







    Okay, honestly, I didn't expect them to actually nerf Sorc and Templar without any compensation. This change was absolutely ill-considered and lacks a basic understanding of these two classes.
  • kafedristoran
    kafedristoran
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    This change was absolutely ill-considered and lacks a basic understanding of these two classes.

    Brian Wheeler Lead PvP Designer

    that's it
  • seventy_kg
    seventy_kg
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    Just like the developers have said to Sorc players in the past: "If you don't like your skills, you should replace them with a subclass system."

    Choosing to play Sorc or Templar is your own fault; no one is forcing you to play them.







    Okay, honestly, I didn't expect them to actually nerf Sorc and Templar without any compensation. This change was absolutely ill-considered and lacks a basic understanding of these two classes.

    well for sorc it wasnt really a nerf cuz it was a unique minor breach level buff, but templar got a real nerf
  • Luneca
    Luneca
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    I can't wait to see how high my glass DK can whip with major force. I had never breached the 30K mark on a player (because I am never getting emp). Can't wait to see how far it can be pushed and, conversely, how much more tankier I can become on my DK without dropping damage.

    Nice. But hey, at least my whip no longer heals me for 22K every time I do it. It just does it around 13K. Nice ZOS.
  • seventy_kg
    seventy_kg
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    what is the point of war horn if everyone has 100% major force uptime, or resto ult?

  • rk1101320
    rk1101320
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    Im playing back after 5y, and what i can say is pvp is super balanced and super healthy, im playing 73k health ww and i have lot of fun
    GM of Pimp my Elf
    Ex member of TOXIC, KNOW YOUR PLACE, [snip], KNOWN'[snip]
    member of D-Ticks and E-Cheeks
    trolling your scrolls since beta
    youtu.be/FxjscqBxOJs
    well known T-bagger and shimmering shield spammer

    [Edited to remove Profanity and Inappropriate Content]
  • ADarklore
    ADarklore
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    This change was absolutely ill-considered and lacks a basic understanding of these two classes.

    Brian Wheeler Lead PvP Designer

    that's it

    Well, you know, they don't need a PvP Designer on ES6.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: May 2026 | Returning: uncertain~~
  • XVestigeXx
    XVestigeXx
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    I would add to this that the changes to stealth and invis as well as rally now pulling you out of stealth, and especially expert hunter being made into a ability stealth detect with 43.5m of range have nerfed nightblade even further. Nightblade is in such a rough spot and was the only class to get battle spirit restrictions on their class masteries and now they are giving everyone an amazing bar buffer thats also a spammable stealth detect pot that can turn off NB's main iconic ability. When will NB get a button to turn off sorc streak in a 43.5m radius? or to turn off DK's block passives that allow them to just perma block? Or an ability to turn off dmg shields? its so stupid. NB is the only class in the entire game that eternally gets these systemic counters created without any consolation. I have felt like NB has so much predujiced leveled against it for no reason that I rather they just remove cloak altogether and give me streak instead or some better version of dark cloak instead of invis because its getting to the point where Im just done with ESO because my class sucks and people will complain about invis and that moaning will get heard and addressed but not DK the class that stands in the clouds while everyone else is treading water
  • NovelliESO
    NovelliESO
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    seventy_kg wrote: »
    After reading the patch notes, I think most people's primary emotion is simply...rage

    but trying to stay constructive here and the following is my feedback:
    1. templar does no damage in both pvp and pve, why nerf it even more?
    2. why is warden not even mentioned? is warden somehow considerer perfectly balanced? because it struggles in pvp just as much as plar
    3. major force in potions is an outrageous mistake, over the years we went from only getting major force in trial sets, for limited uptime, to getting it in mythics, with heavy downsides, to mythics with no downsides, to now just getting it for free...why? major force might be the strongest buff in pvp and you are just giving it to everyone?
    4. shield stacking needs a way bigger nerf than this nonsense, and please listen to us pvpers when we say no heal should scale off max health

    This might be one of the worse patch notes ever, and i see zero mentioning of the so called temporary measures for underpowered classes awaiting their rework

    you cant seriously think the community is ok with this as the first patch notes after the layoff fiasco?

    I'll respond to all of these for the hell of it.

    1. The only templar "nerf" was to the unique source of the prior minor sorcery in place of the now even more unique armor buff, unless I'm missing something. For PvE damage this is obviously a nerf, but makes a single templar in group even more important than it was before, since every 12 man group will also have a DK for what templar lost, resulting in a stronger comp overall. Still, a loss to DPS, but it seems to just be moving to a support role, which, plenty of classes have different scenarios in which they perform better, this is just one of them. For PvP I wouldn't call this a nerf, just a trade off, and in group play it's just a straight up buff obviously if you have a DK with you.
    2. MOST balance changes are done from a PvE perspective AFAIK, ones done solely for PvP are done only if something is massively underperforming or overperforming, and warden isn't in either of those, I mean DK is absurdly strong right now and it still hasn't been touched for some reason.
    3. Yeah, just more power creep, but IMO it doesn't really change much of anything, gankers typically already have it from a mythic, they can now go force pots and swap to a different mythic, but power creep will always exist for whatever reason.
    4. Shield stacking does need a nerf, but ESO typically does change too much too fast, sometimes nerfing things too hard. When the huge DoT patch happened where almost all DoT damage was massively buffed, it was then nerfed so heavily it wasn't used anymore. I am a fan of nerfing and buffing things when they need to be, but doing it slowly. If it still needs a nerf they should, but capping 12 man groups to 60% is pretty nice. I can speak from experience as someone who almost exclusively fights groups of 12 or higher. You would see people running around with more shielding than HP pretty often, nerfing that by 40% or more is huge and a great starting point, just like the 33% heal nerf was. Heals shouldn't scale off max HP, I can agree there.

    I think these notes are fine, the only thing I would have wanted is DK nerfs, aside from it not having other things that the community wanted like the warden rework or the trial, I don't see anything I particularly dislike, just more things I wish were part of the notes. There were no balance changes I read and thought were bad as far as I remember.
  • aLi3nZ
    aLi3nZ
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    Nerf wings on dk and remove the heal entirely from the whip. DK has enough heals without it. Try that first. Maybe nerf heart of flame a little if still OP.

    For a start.

    WW nerf seems resonable but will need to see how it plays out. I have a pure sorc conservation of energy warewolf myself.
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