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U51 combat changes feedback so far

Firstmep
Firstmep
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There's no official feedback thread so I'll leave my thoughts here.

1. potion changes: Like the more variety will have to see the values on the new damage shield and absorption effect, otherwise looks good.

2. Templar losing minor sorcery: one of the lowest damage pvp class loses even more damage, makes 0 sense. Dks are far more suited for the extra armor.

3. Ww nerfs: YES, but fewer sustain nerfs and instead some nerfs to health based healing instead.

4. No mastery changes: despite extensive feedback since these went live, it baffles me how there are literally no changes here. I would really love to hear from any combat dev if they think these are in a good spot especially in pvp.

5. Draugrkin set nerf: This set now does less damage than Dragons Appetite, a set which heals you, while draugrkin actively reduces healing. This set was only remotely op with the % damage from shattered path signet, which no longer grants it's bonus in pvp. Please reconsider this nerf.

6. Damage shield changes, looks good to me, might have to rethink the scaling specifically for Battlegrounds tho.

7. Flame lash nerf. The comment on the change on this genuinely has me worried for pvp balance. Not the nerf, the comment. Molten whip is by far the stronger morph, as flame lash has a fairly big cd and it's easy to play defensive against. Molten whip does more damage and it can be consistently stacked in a couple of seconds. Also heart of flame is far more problematic that either morph of whip to begin with. It's an aoe burst, self heal infinite sustain everything skill.
That's it for now, might update later once pts opens up.

Ps: really like the crushing weapon change!
  • madmufffin
    madmufffin
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    We're toning down how much healing Dragonknights can consistently maintain as a targeted approach to reduce how oppressive they can be in PvP with certain setups - and to de-centralize their staying power from a single tool. While we see much healthier gameplay with builds that don’t utilize this morph, we’ll keep an eye if we need to shift some of the loss of power here to other parts of the kit if the class’s performance begins to dip under expectations.

    Yeah the skill no one uses that heals like a bandaid for a gunshot wound is what we're going to focus on for DK's absurd sustain and burst kit
  • Firstmep
    Firstmep
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    madmufffin wrote: »
    We're toning down how much healing Dragonknights can consistently maintain as a targeted approach to reduce how oppressive they can be in PvP with certain setups - and to de-centralize their staying power from a single tool. While we see much healthier gameplay with builds that don’t utilize this morph, we’ll keep an eye if we need to shift some of the loss of power here to other parts of the kit if the class’s performance begins to dip under expectations.

    Yeah the skill no one uses that heals like a bandaid for a gunshot wound is what we're going to focus on for DK's absurd sustain and burst kit

    I really don't get that dev comment. Shift power? Are they not aware how far ahead dks are compared to, especially now, everything else? And if they are, that's the expectation? With reworks maybe happening once a year going forward?
  • madmufffin
    madmufffin
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    Firstmep wrote: »
    madmufffin wrote: »
    We're toning down how much healing Dragonknights can consistently maintain as a targeted approach to reduce how oppressive they can be in PvP with certain setups - and to de-centralize their staying power from a single tool. While we see much healthier gameplay with builds that don’t utilize this morph, we’ll keep an eye if we need to shift some of the loss of power here to other parts of the kit if the class’s performance begins to dip under expectations.

    Yeah the skill no one uses that heals like a bandaid for a gunshot wound is what we're going to focus on for DK's absurd sustain and burst kit

    I really don't get that dev comment. Shift power? Are they not aware how far ahead dks are compared to, especially now, everything else? And if they are, that's the expectation? With reworks maybe happening once a year going forward?

    We're making this NBA player wear a different brand of shoes than normal so that he can be more in line with the high school team he's about to play
  • propertyOfUndefined
    propertyOfUndefined
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    bz93jkzkx1hx.png

    Considering how often poisons can proc on a target and the amount of healing players put out, this seems terribly underwhelming to me. I could be wrong, but I feel like regular DOT poisons will easily outshine this.
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