There's no official feedback thread so I'll leave my thoughts here.
1. potion changes: Like the more variety will have to see the values on the new damage shield and absorption effect, otherwise looks good.
2. Templar losing minor sorcery: one of the lowest damage pvp class loses even more damage, makes 0 sense. Dks are far more suited for the extra armor.
3. Ww nerfs: YES, but fewer sustain nerfs and instead some nerfs to health based healing instead.
4. No mastery changes: despite extensive feedback since these went live, it baffles me how there are literally no changes here. I would really love to hear from any combat dev if they think these are in a good spot especially in pvp.
5. Draugrkin set nerf: This set now does less damage than Dragons Appetite, a set which heals you, while draugrkin actively reduces healing. This set was only remotely op with the % damage from shattered path signet, which no longer grants it's bonus in pvp. Please reconsider this nerf.
6. Damage shield changes, looks good to me, might have to rethink the scaling specifically for Battlegrounds tho.
7. Flame lash nerf. The comment on the change on this genuinely has me worried for pvp balance. Not the nerf, the comment. Molten whip is by far the stronger morph, as flame lash has a fairly big cd and it's easy to play defensive against. Molten whip does more damage and it can be consistently stacked in a couple of seconds. Also heart of flame is far more problematic that either morph of whip to begin with. It's an aoe burst, self heal infinite sustain everything skill.
That's it for now, might update later once pts opens up.
Ps: really like the crushing weapon change!