Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
So literally same playing field as every other class and build granted ww nerfs go through and core of flame also gets toned down right?
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
I guess that the combat balance in this game is.... Decaying...AdonisJorge wrote: »Fear not, WW was nerfed now eveything is fine
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
Right, because the drek that you just mentioned there doesn’t change what DK or sorc are doing right now. Or the fact that, if they refuse to nerf DK, and rework further classes to that same level, the horrid sustain situation for werewolf is even worse by default.
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
Right, because the drek that you just mentioned there doesn’t change what DK or sorc are doing right now. Or the fact that, if they refuse to nerf DK, and rework further classes to that same level, the horrid sustain situation for werewolf is even worse by default.
But this is literally the boat everyone else is in right now? Do you think the mere perspective of a potentially strong rework makes up for years of lackluster gameplay?
And watch your language please.
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
Right, because the drek that you just mentioned there doesn’t change what DK or sorc are doing right now. Or the fact that, if they refuse to nerf DK, and rework further classes to that same level, the horrid sustain situation for werewolf is even worse by default.
But this is literally the boat everyone else is in right now? Do you think the mere perspective of a potentially strong rework makes up for years of lackluster gameplay?
And watch your language please.
Watch my language??? For saying DK?
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
Right, because the drek that you just mentioned there doesn’t change what DK or sorc are doing right now. Or the fact that, if they refuse to nerf DK, and rework further classes to that same level, the horrid sustain situation for werewolf is even worse by default.
But this is literally the boat everyone else is in right now? Do you think the mere perspective of a potentially strong rework makes up for years of lackluster gameplay?
And watch your language please.
Watch my language??? For saying DK?
Anyways, what makes you think everyone wants to remain in the past outside of this forum? Maybe it was okay for CoE to grant decent and easy to achieve sustain (as was polled multiple times over).
Idc anymore though atp. If you’re going to spend the majority of effort balance-wise on 1 spec then you best apply the same horrid, player-ridding logic everywhere. Nerf it all, as you have all very plainly said time and time again.
VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
Alchimiste1 wrote: »VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
On this we will have to disagree. HOF should sustain definitely needs a nerf but so does the sorc class mastery. I’m not saying to remove it but it should be adjusted.
Alchimiste1 wrote: »VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
On this we will have to disagree. HOF should sustain definitely needs a nerf but so does the sorc class mastery. I’m not saying to remove it but it should be adjusted.
It does, and I made an entire thread about it:
https://forums.elderscrollsonline.com/en/discussion/691944/conservation-of-energy-needs-to-be-adjusted-for-the-health-of-the-game#latest
I suggested these:
1) Either remove the interaction with Blood Magic and introduce a fixed heal tooltip upon activating a cost (around 1k - 1.5k) OR making Blood Magic scale off offensive stats only. This ensures that the extreme cases of manipulating this skill are removed, while also providing a decent "heal over time" for people with less experience in PvP
2) Reintroduce the fixed 1k stam and mag value per proc to allow for more fluid game play.
Granted that my suggestions were a while ago during the PTS cycle and things have changed, I still firmly believe that, strictly for sorc, the sustain from Conservation allows for more build diversity, which is a good thing for the class. Sorc has struggled with bar space for a long time and was limited to running a few builds because it had to slot Dark Deal and waste an entire slot. Nerfing the heal would be a much better approach while keeping the build options.
Some people want that entire passive removed though, and I have to disagree with them. But let’s say we did remove the entire passive. I would just switch to Calculated Defense instead and gain 6% WD (100% uptime) and a fat HP scaling shield every time I use a Sorc ability or one with a cast time. I tested this btw and found that my survivability was mostly untouched, while that extra 6% WD let me use 2-3 recovery glyphs anyway. But guess what? Build options became limited because you’d have bar space issues, so Sorc went back to pre u50, just with more tankiness lol.
The most ideal fix for this passive imo would be to make Blood Magic give a fixed heal tooltip (maybe 1.5k per proc) and a fixed stam + mag return. This value can be adjusted.
Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Yes bueno. Nerf them both or nerf neither and bring werewolf back up.
No ‘infinite sustain for I but not for you’.
A bizarre negotiation to witness for players of non-reworked classes.
Right, because the drek that you just mentioned there doesn’t change what DK or sorc are doing right now. Or the fact that, if they refuse to nerf DK, and rework further classes to that same level, the horrid sustain situation for werewolf is even worse by default.
But this is literally the boat everyone else is in right now? Do you think the mere perspective of a potentially strong rework makes up for years of lackluster gameplay?
And watch your language please.
Watch my language??? For saying DK?
Anyways, what makes you think everyone wants to remain in the past outside of this forum? Maybe it was okay for CoE to grant decent and easy to achieve sustain (as was polled multiple times over).
Idc anymore though atp. If you’re going to spend the majority of effort balance-wise on 1 spec then you best apply the same horrid, player-ridding logic everywhere. Nerf it all, as you have all very plainly said time and time again.
Alchimiste1 wrote: »VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
On this we will have to disagree. HOF should sustain definitely needs a nerf but so does the sorc class mastery. I’m not saying to remove it but it should be adjusted.
It does, and I made an entire thread about it:
https://forums.elderscrollsonline.com/en/discussion/691944/conservation-of-energy-needs-to-be-adjusted-for-the-health-of-the-game#latest
I suggested these:
1) Either remove the interaction with Blood Magic and introduce a fixed heal tooltip upon activating a cost (around 1k - 1.5k) OR making Blood Magic scale off offensive stats only. This ensures that the extreme cases of manipulating this skill are removed, while also providing a decent "heal over time" for people with less experience in PvP
2) Reintroduce the fixed 1k stam and mag value per proc to allow for more fluid game play.
Granted that my suggestions were a while ago during the PTS cycle and things have changed, I still firmly believe that, strictly for sorc, the sustain from Conservation allows for more build diversity, which is a good thing for the class. Sorc has struggled with bar space for a long time and was limited to running a few builds because it had to slot Dark Deal and waste an entire slot. Nerfing the heal would be a much better approach while keeping the build options.
Some people want that entire passive removed though, and I have to disagree with them. But let’s say we did remove the entire passive. I would just switch to Calculated Defense instead and gain 6% WD (100% uptime) and a fat HP scaling shield every time I use a Sorc ability or one with a cast time. I tested this btw and found that my survivability was mostly untouched, while that extra 6% WD let me use 2-3 recovery glyphs anyway. But guess what? Build options became limited because you’d have bar space issues, so Sorc went back to pre u50, just with more tankiness lol.
The most ideal fix for this passive imo would be to make Blood Magic give a fixed heal tooltip (maybe 1.5k per proc) and a fixed stam + mag return. This value can be adjusted.
You just want infinite sustain with sorc using streak, dark deal/exchange, and CoE.
That is not healthy gameplay any more than CoF is healthy gameplay. Why is sorc the only in your equation that maintains near-zero risk, high sustain 'for free'?
If anything, they're even the most apt to abuse given they have a multitude of various burst moves that can be comboed for no apparent reason and yet another mastery that heavily rewards them for max-mag stack. There is a reason after all that they are widely considered 'top 3' despite not even being a reworked class.
They should either rework CoE or heavily nerf all health/stam/mag values received as a result of this passive.
Alchimiste1 wrote: »VinnyGambini wrote: »Wrong skill chief, core of flame
Also lets please add Conservation of Energy to the mix.
No need to go from a dk/ww/sorc meta to sorc only meta
For Sorc nerfing the healing is actually a better move. If you nerf the sustain from conservation sorc will now be stuck with old bars and limited builds. No bueno
Don't be selfish. Both Conservation of Energy (healing AND sustain) and Heart of flame (sustain) must be disbled in PvP.
I'm not being selfish lol. It's one or the other, not both. I have already tested fighing without that passive in PvP and the result was not good.
On this we will have to disagree. HOF should sustain definitely needs a nerf but so does the sorc class mastery. I’m not saying to remove it but it should be adjusted.
It does, and I made an entire thread about it:
https://forums.elderscrollsonline.com/en/discussion/691944/conservation-of-energy-needs-to-be-adjusted-for-the-health-of-the-game#latest
I suggested these:
1) Either remove the interaction with Blood Magic and introduce a fixed heal tooltip upon activating a cost (around 1k - 1.5k) OR making Blood Magic scale off offensive stats only. This ensures that the extreme cases of manipulating this skill are removed, while also providing a decent "heal over time" for people with less experience in PvP
2) Reintroduce the fixed 1k stam and mag value per proc to allow for more fluid game play.
Granted that my suggestions were a while ago during the PTS cycle and things have changed, I still firmly believe that, strictly for sorc, the sustain from Conservation allows for more build diversity, which is a good thing for the class. Sorc has struggled with bar space for a long time and was limited to running a few builds because it had to slot Dark Deal and waste an entire slot. Nerfing the heal would be a much better approach while keeping the build options.
Some people want that entire passive removed though, and I have to disagree with them. But let’s say we did remove the entire passive. I would just switch to Calculated Defense instead and gain 6% WD (100% uptime) and a fat HP scaling shield every time I use a Sorc ability or one with a cast time. I tested this btw and found that my survivability was mostly untouched, while that extra 6% WD let me use 2-3 recovery glyphs anyway. But guess what? Build options became limited because you’d have bar space issues, so Sorc went back to pre u50, just with more tankiness lol.
The most ideal fix for this passive imo would be to make Blood Magic give a fixed heal tooltip (maybe 1.5k per proc) and a fixed stam + mag return. This value can be adjusted.
You just want infinite sustain with sorc using streak, dark deal/exchange, and CoE.
That is not healthy gameplay any more than CoF is healthy gameplay. Why is sorc the only in your equation that maintains near-zero risk, high sustain 'for free'?
If anything, they're even the most apt to abuse given they have a multitude of various burst moves that can be comboed for no apparent reason and yet another mastery that heavily rewards them for max-mag stack. There is a reason after all that they are widely considered 'top 3' despite not even being a reworked class.
They should either rework CoE or heavily nerf all health/stam/mag values received as a result of this passive.
Infinite sustain is a stretch lol. Dark Deal only restores 1 pool and and costs another pool to cast, while CoE restores on average 400 off resource and 500-600 main resource per ability cast. The most frequent scenario you'll run into is having 1 pool with very good sustain and 1 pool always low.
I think you really need to play as Sorc and DK to see how much better CoF is compared to CoE if we're strictly speaking about sustain. There's really no contest between the two. I have played both and I found DK sustain to be vastly superior.
As for the burst moves, Curse is extremely unreliable in PvP because it's fixed around a target instead of your character. If you want to burst a group of people and he runs away from the group, your combo is basically screwed. Compare that to CoF + Incinerate which is centered around your character similarly to Deep Fissure is a much better burst combo, at least for melee. Not only that, but Curse feels great until you run into a build with cleanses. Now it's both blockable and cleansable, no bueno. If you had to make me choose between Curse and Fissure or Incinerate, I would choose the latter 2, all the time. In fact, I dropped Curse from my bar in exchange for Contingency solely due to the 2 aforementioned drawbacks.
As for other burst abilities, they are indeed very good, but I don't see them as any different than other classes' (with maybe the exception of Arcanist and Templar because they both have bad offensive rotations). Bound Armaments is a poor man's version of Spectral Bow, and Cfrag is a poor man's version of Flame Lash. Being ranged, they both suffer tremendously against Spell Wall users or any DK with wings as their damage gets reflected or cut by half.
The only 2 reasons why you're seeing Sorc in the spot light right now are due to:
1) CoE giving between ~2k-4k permanent HPS (you should know this if you're a WW main), meaning less need to cast Vigor and other heals => less resource drain
2) Font of Power giving ~500-700 extra WD
That extra WD buffs Sorc's damage output significantly, and in combination with CoE doing the heavy lifting for survivability, you have a Sorc that can stay on the offense for significantly longer. In fact, after I created this thread and people were complaining about CoE's sustain, I went ahead and dropped CoE for Calculated Defense. You know what I noticed? It wasn't the sustain that killed me because I already play with sub 1k regen pre-U50. It was the fact that I no longer had access to a free 2k-4k HPS. No more 4k mini burst heal off every bash, roll dodge, or break free. No more 4k burst heal off every ability casted. No more 4k burst heal that made BfB essentially free.
The sustain was never the problem. It was always the free HPS all along.