
CameraBeardThePirate wrote: »The biggest issue with WW in PvP is the heal on Rip and Tear. It means they can go full offense for pretty much the entire fight. There isn't a class in the game that needs an 11k+ tooltip on a damage spammable, it's absurd. Cut the heal further while in Battlespirit and WWs are still very tanky with high pressure but not unkillable.


CameraBeardThePirate wrote: »The biggest issue with WW in PvP is the heal on Rip and Tear. It means they can go full offense for pretty much the entire fight. There isn't a class in the game that needs an 11k+ tooltip on a damage spammable, it's absurd. Cut the heal further while in Battlespirit and WWs are still very tanky with high pressure but not unkillable.
The same damage tooltip as surprise attack + about 10%. Same guaranteed status effect too:
Rip and Tear-
https://www.xbox.com/play/media/dWp3WExgw9
Surprise attack-
https://www.xbox.com/play/media/KzFmryGN9D
Healing is a bi-product of no healing outside of kit (no 5 DK moves that all heal, no heal scaling off of my missing health to heal me, no vigor).
Also, quick reminder that we cannot successfully use Balorgh or Monomyth for PvP (which your average build can fairly easily take advantage of both) so the actual damage of one surprise attack can fairly easily be pushed past a bite.
Vast majority of werewolves are not ‘unkillable’ and those that are, are likely tanks. Quick reminder that I can agree that a pure blade (for example) pales in comparison to a DK or werewolf…
…but that doesn’t mean ‘raze everything to the ground’ as that will likely affect the power level of future reworks and nothing would likely reach a point that most pure classes could compete (ergo buffs are needed and definitely should be attempted first, to pure classes)
ketsparrowhawk wrote: »CameraBeardThePirate wrote: »The biggest issue with WW in PvP is the heal on Rip and Tear. It means they can go full offense for pretty much the entire fight. There isn't a class in the game that needs an 11k+ tooltip on a damage spammable, it's absurd. Cut the heal further while in Battlespirit and WWs are still very tanky with high pressure but not unkillable.
The same damage tooltip as surprise attack + about 10%. Same guaranteed status effect too:
Rip and Tear-
https://www.xbox.com/play/media/dWp3WExgw9
Surprise attack-
https://www.xbox.com/play/media/KzFmryGN9D
Healing is a bi-product of no healing outside of kit (no 5 DK moves that all heal, no heal scaling off of my missing health to heal me, no vigor).
Also, quick reminder that we cannot successfully use Balorgh or Monomyth for PvP (which your average build can fairly easily take advantage of both) so the actual damage of one surprise attack can fairly easily be pushed past a bite.
Vast majority of werewolves are not ‘unkillable’ and those that are, are likely tanks. Quick reminder that I can agree that a pure blade (for example) pales in comparison to a DK or werewolf…
…but that doesn’t mean ‘raze everything to the ground’ as that will likely affect the power level of future reworks and nothing would likely reach a point that most pure classes could compete (ergo buffs are needed and definitely should be attempted first, to pure classes)
Heal definitely needs nerfed
dark_hunterxmg wrote: »The only problem I have with class masteries is that the updated werewolf was balanced around them. If(when) they go away or become reduced, what are the chances that Werewolf gets adjusted to compensate? Without them, healing, recovery, damage, damage reduction all suffer.
IZZEFlameLash wrote: »dark_hunterxmg wrote: »The only problem I have with class masteries is that the updated werewolf was balanced around them. If(when) they go away or become reduced, what are the chances that Werewolf gets adjusted to compensate? Without them, healing, recovery, damage, damage reduction all suffer.
When ZOS gets around to actually compensate, it would have been years given the track records.
IZZEFlameLash wrote: »dark_hunterxmg wrote: »The only problem I have with class masteries is that the updated werewolf was balanced around them. If(when) they go away or become reduced, what are the chances that Werewolf gets adjusted to compensate? Without them, healing, recovery, damage, damage reduction all suffer.
When ZOS gets around to actually compensate, it would have been years given the track records.
If ZOS does anything for werewolf reduction-wise, they won’t undo it. Anyone that has remotely cared about its playability over the last several years knows this.
I still have a bitter taste from the PTS alone where we had our dots in PvP reduced to 1 and 6 seconds; now I hear complaints about claws uptime and berserker is heavily underutilized as it’s just not forgiving in any capacity (time, survivability, the actual damage effect).
Agreed. I think remove the buffs from both berserker and pack leader like major protection and so on then add a couple more buffs to choose from on a dedicated ww class mastery.
WW having access to conservation of energy and static reverberation makes very little sense.
I have never thought I'd see someone compare surprise attack to a skill that damages and heals, on a "class" that literally has buffs for doing absolute nothing besides existing, and lower cost skills, better healing, speed, etc.
You literally cannot make it up. You literally cannot make it up. WW is a "class" when it's convenient, but then the exception when it's time to give drawbacks and start forcing build decisions?
Yeah, no.Agreed. I think remove the buffs from both berserker and pack leader like major protection and so on then add a couple more buffs to choose from on a dedicated ww class mastery.
WW having access to conservation of energy and static reverberation makes very little sense.
This is exactly what needs to happen. WW players keep calling it a class? Then let them have to deal with more build decisions like the "classes" and also juggle buffs like everyone else.
Oh but that can't happen because in some future that may or may not come, other classes may or may not be buffed to the same extent as WW and DK right now. Even if that may be a year or two away, it may or may not happen the way I may or may not have said because ZOS may or may not...
No one needs to bother addressing suppositions on an uncertain future. WW players using that argumentation, get out of here. We are talking about NOW. The present. Not a future that isn't certain or even detailed. For example, name a single thing on the NECRO rework that's planned in 1 to 100 years from now? You can't!
When the first argument is already invalid, we don't need to address what "may" happen. WW isn't balanced as a "class" and it's not balanced as a game feature either on a micro scale, macro scale, or even systemic one.
It's crazy what lengths players are willing to go to protect their cheese. Some even appearing any time a person mentions WW, which I find extremely sad because time should be spent doing better things in life than defending a broken system in a game with poorly balanced PvP.
And then they say I'm the one that needs to "do something else." Projection really does strike the most oblivious lightly.
Alchimiste1 wrote: »If WW is its own class then why does it have access to the class masteries of other classes ?