VinnyGambini wrote: »IMO sustain is a part of the game. Sorc, WW, and DK currently have unlimited sustain.
Conclusion: nerf DK, WW, sorc unlimited sustain, instead of giving it to other classes. Just DISABLE Conservation of Energy and DK's inhale in PvP.
VinnyGambini wrote: »IMO sustain is a part of the game. Sorc, WW, and DK currently have unlimited sustain.
Conclusion: nerf DK, WW, sorc unlimited sustain, instead of giving it to other classes. Just DISABLE Conservation of Energy and DK's inhale in PvP.
Fully disagree with you and agree with OP. Please and thank you! It’s okay for things to change.
‘Bad’ DKs and wolves are still very much killable and burst trumps all!
We had this prior and it was unnecessarily destroyed with Morrowind… now it has been returned, it feels great to have, and there is more player involvement in the process also compared to before. I also don’t want them to upend future classes for the sake of people that choose not to and refuse to adapt in PvP
VinnyGambini wrote: »IMO sustain is a part of the game. Sorc, WW, and DK currently have unlimited sustain.
Conclusion: nerf DK, WW, sorc unlimited sustain, instead of giving it to other classes. Just DISABLE Conservation of Energy and DK's inhale in PvP.
Fully disagree with you and agree with OP. Please and thank you! It’s okay for things to change.
‘Bad’ DKs and wolves are still very much killable and burst trumps all!
We had this prior and it was unnecessarily destroyed with Morrowind… now it has been returned, it feels great to have, and there is more player involvement in the process also compared to before. I also don’t want them to upend future classes for the sake of people that choose not to and refuse to adapt in PvP
VinnyGambini wrote: »IMO sustain is a part of the game. Sorc, WW, and DK currently have unlimited sustain.
Conclusion: nerf DK, WW, sorc unlimited sustain, instead of giving it to other classes. Just DISABLE Conservation of Energy and DK's inhale in PvP.
Fully disagree with you and agree with OP. Please and thank you! It’s okay for things to change.
‘Bad’ DKs and wolves are still very much killable and burst trumps all!
We had this prior and it was unnecessarily destroyed with Morrowind… now it has been returned, it feels great to have, and there is more player involvement in the process also compared to before. I also don’t want them to upend future classes for the sake of people that choose not to and refuse to adapt in PvP
It's not like sustain is back,it's not a part of the equation anymore lol
Any bad DK can kite for years on backbar while permablocking and still apply some pressure through dots/inhale/inferno without finishing RSS just by using one skill.
Is impossible to defend DK state now that other class reworks has been postponed indefinitely.
We'll see some juicy nerfs today
tomofhyrule wrote: »Honestly, the infinite sustain is a problem, and I don’t think the answer is “lol just give everyone infinite sustain!”
DK and WW have too much. And I say this as a DK main.
The original playstyle of DK was to have difficult sustain normally. That was the point of the Battle Roar passive was so DK was essentially sustaining by using ults on cooldown. It made it a high pressure build. But now they can just sustain infinitely with Inhale.
Werewolf as well used to match standard sustain rules, but then they made all of the wolf attacks super cheap to account for mag builds, instead of making them “costs max resource” like Arc has.
The sustain actually affects PvE as well, since you have sets like Recover Convergence which are basically useless if nobody has sustain issues. Everyone already considers “resource recovery” as a wasted bonus since sustain is handed out like candy.
I don’t like the idea of nerf nerf nerf nerf, but Inhale needs a serious smackdown and WW needs to go back to a reasonable cost.
It would suck to get to necro class rework in 5 years and then be told that the class will have to make do with their old sustain