Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.
UntouchableHunter wrote: »Last night I played couple BG, and msot of them against WW.
You know the rest...
Anyway, before one of that games I was about to play against 3 sorcs and 1 NB. I though the Socers could do a lot of damage. But when the BG started they jumped on the ground and all 3 transformed in Werewolfs...
The scenes was scary, and at that point I knew it, we were doomed.
So the massacre started. The NB was a immortal tank that was standing in one flag only healing and not dying. And the three WW, oh gosh they hunted us like little cats, they bitten us, they scratched us, they dilacereted us, they humiliated us.
But I knew 100% that was coming and I was only hope that Night of Terror could end fast as possible...
The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.
Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player







The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.


UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Personofsecrets wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.
Recent imbalance changes have given me the resolve to decide that design is not good at what they do.
AdonisJorge wrote: »It is very funny that a lot of threads have some "nerf WW" madness even if it is not the theme after all... I really hope Beth/ZOS ignores even more the "sweaty uber PVP 3.0" players and do their thing improving all other classes as they did with DK and WW
UntouchableHunter wrote: »UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Do you really believe that the actual WW need to have access a something else?
AdonisJorge wrote: »It is very funny that a lot of threads have some "nerf WW" madness even if it is not the theme after all... I really hope Beth/ZOS ignores even more the "sweaty uber PVP 3.0" players and do their thing improving all other classes as they did with DK and WW
UntouchableHunter wrote: »UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Do you really believe that the actual WW need to have access a something else?
I believe werewolf could absolutely use some QoL and is entitled to not be nuked back into the ground for the upteenth time, especially given how much effort (and funds) they banked into recreating it.
AdonisJorge wrote: »It is very funny that a lot of threads have some "nerf WW" madness even if it is not the theme after all... I really hope Beth/ZOS ignores even more the "sweaty uber PVP 3.0" players and do their thing improving all other classes as they did with DK and WW
They'll improve them , maybe by 2100.
AdonisJorge wrote: »AdonisJorge wrote: »It is very funny that a lot of threads have some "nerf WW" madness even if it is not the theme after all... I really hope Beth/ZOS ignores even more the "sweaty uber PVP 3.0" players and do their thing improving all other classes as they did with DK and WW
They'll improve them , maybe by 2100.
Had I been that pessimistic, I’d have quit playing already and wouldn’t care at all about ZOS or forum threads
(IDK how edit)
UntouchableHunter wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Do you really believe that the actual WW need to have access a something else?
I believe werewolf could absolutely use some QoL and is entitled to not be nuked back into the ground for the upteenth time, especially given how much effort (and funds) they banked into recreating it.
I think WW players are having the most Quality of Life possible in the game right now.
I only don't think it is right that quality it is up 100% of the time 😂
Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
UntouchableHunter wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Do you really believe that the actual WW need to have access a something else?
I believe werewolf could absolutely use some QoL and is entitled to not be nuked back into the ground for the upteenth time, especially given how much effort (and funds) they banked into recreating it.
I think WW players are having the most Quality of Life possible in the game right now.
I only don't think it is right that quality it is up 100% of the time 😂
QoL (main focus being PvP):
-Basically no one uses Berserker in anything besides a duel, the no protection and 1 second dot are virtually unforgiving.
-Basically no one uses Hircine’s Rage in PvP, the heal is abysmal and the damage taken punishment is insane for how hard I’m already hit in PvP… running actual wep/spell damage for healing and using this morph results in basically nothing (it’s like 20% less than a breath of life and you take up to 12% more damage)
-The 6 second claw dot is absurdly short especially since there is ridiculous potential for ‘positional dsync’ (play a werewolf for a few days and tell me how many times the claws ‘miss’ someone seemingly directly in front of you)
-The leap just basically doesn’t function… at all. I’m not saying we need a snare because that’d be overly annoying but it quite literally fails to function against anyone remotely fast (like I cannot follow-up with anything). More importantly, it very often just puts me back in place versus actually taking me to the target (same type of ‘slight elevation’ issues as the Arcanist portal)
-The DoT execute feels horrible to pop as you literally use a whole GCD to do nothing to someone at full health with the hope you get them to a lower value.
-Rampage is heavily announced to everyone (which is fine) but then I have to also burn a whole GCD just to pop it (and I’m doing basically nothing also during that GCD)
~~~
If we receive nerfs, these things absolutely should be considered. Huge attention to the horrid wep/spell damage ‘Hircine’s Rage’ heal and the 1 and 6 second dots (from 4 and a higher value; and 10-20 seconds with a similar value on prior live, respectively). I’d also be fine if they removed some bite healing and translated it back to the burst heal (which still has a significant cost out of rampage)
UntouchableHunter wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »The players that defend the state of this game are comical. Even had one try to compare this game to Street Fighter.
OP, at least you weren't in low level BGs with WWs. The devs really must not have gone in there and played low level BGs to see just how "bad" the experience is vs. WWs.
It was always a problem, but man after they BUFFED WW it got worse. We don't need to use the term "rework" to hide that it was complete buff.Vonnegut2506 wrote: »At least your complaining about werewolves in PvP was somewhat entertaining, so good job. It's better than the other multitude of threads whining about werewolf in PvP.
found the WW player
Found the DK
*clearing names out of image (few min)
(the 28k was one was an emp but I honestly don’t know how considering I hit this hard myself with 2-3 defensive sets on my DK in corro/onslaught)
30k resists with major protection on my part
I have far more than this. Let’s not all pretend like werewolf is the only one running around on a reworked level (and a werewolf especially isn’t running around potentially 2-3 shotting ‘good players’). Good to see you again already by the way, @Luneca.
Go post this drek in ‘combat balance’. Y’all will get your ‘unviable werewolf’ again, takes little to no effort with the same people posting over and over with near-everything overdramatized; this but the combat team has never been able to make the correlation it seems hence why they spend massive amounts of coin on a rework just to make performance abysmal again.
There is a difference here.
Werewolf it is doing the damage and having the survability ALL THE TIME.
To hit hard with a DK Power Lash you need to put the enemy off balance, and you need corrosive or onslaught to bypass the armor.
It is strong I agree but it is a total different situation compared with WW. You have a small window to put everything together and do your combo. A WW just blinded smash 5 buttons and it is done with no cool down, no small window.
Don't get me wrong. I really agree with de ESO Development Team in WW actual situation, they should be scary, I you see a WW and you don't feel fear, something is wrong.
But, and I will repeat, BUT the WW should not be that strong ALL THE TIME.
They could be a transformation like Vampire or Necro but they can't be up all the time. Maybe make them hard to keep fed. Or another trade off, a silver potion that increase dmg or reduz dmg against WW.
There is a lot of way to make this right.
Keep WW OP, but give some trade off.
Vampire and Necro situation are just ridiculous right now, nobody running theirs ultimate compared a WW and this is sad,because when somebody turn into a Vampire ou Goliath, and don't feel the same fear when a DK procs a corrosive o a WW jump on my back.
So ZOS, please don't nerf WW, but put some trade off on his ultimate and make the class rework that every class can have a Ultimate that make the others fear when it is up.
Brother, I causally whip people for 15-19k on a crit… all I have to do is sit on my back bar, pop CoE, a heal, and it’s ready.
“Needs some drawbacks”:
“gets everything”
Here is a somewhat comprehensive list from forums of what they don’t get:
“-no purge
-no burst (no like really, go through the skills)
-in-kit immobilize
-no snare
-no snare removal/immunity
-no major expedition in kit (have to give up a set/dmg/something for a mediocre version of it)
-no actual hot (definitely not like vigor)
-no shields in-kit
-limited mag sustain (out of rampage)
-no minor resolve
-minor protection dependent on morph
-major evasion dependent on morph
-no minor maim
list certainly goes on…
///
Cannot access a monster and a mythic (or weapon sets by extension) like everyone else. Balorgh doesn’t really function for us (which is a staple for viable burst damage in many PvP builds right now)
Monomyth which could at least be viable for damage basically doesn’t function for us damage wise (it defaults to back bar buffs)”
Do you really believe that the actual WW need to have access a something else?
I believe werewolf could absolutely use some QoL and is entitled to not be nuked back into the ground for the upteenth time, especially given how much effort (and funds) they banked into recreating it.
I think WW players are having the most Quality of Life possible in the game right now.
I only don't think it is right that quality it is up 100% of the time 😂
QoL (main focus being PvP):
-Basically no one uses Berserker in anything besides a duel, the no protection and 1 second dot are virtually unforgiving.
-Basically no one uses Hircine’s Rage in PvP, the heal is abysmal and the damage taken punishment is insane for how hard I’m already hit in PvP… running actual wep/spell damage for healing and using this morph results in basically nothing (it’s like 20% less than a breath of life and you take up to 12% more damage)
-The 6 second claw dot is absurdly short especially since there is ridiculous potential for ‘positional dsync’ (play a werewolf for a few days and tell me how many times the claws ‘miss’ someone seemingly directly in front of you)
-The leap just basically doesn’t function… at all. I’m not saying we need a snare because that’d be overly annoying but it quite literally fails to function against anyone remotely fast (like I cannot follow-up with anything). More importantly, it very often just puts me back in place versus actually taking me to the target (same type of ‘slight elevation’ issues as the Arcanist portal)
-The DoT execute feels horrible to pop as you literally use a whole GCD to do nothing to someone at full health with the hope you get them to a lower value.
-Rampage is heavily announced to everyone (which is fine) but then I have to also burn a whole GCD just to pop it (and I’m doing basically nothing also during that GCD)
~~~
If we receive nerfs, these things absolutely should be considered. Huge attention to the horrid wep/spell damage ‘Hircine’s Rage’ heal and the 1 and 6 second dots (from 4 and a higher value; and 10-20 seconds with a similar value on prior live, respectively). I’d also be fine if they removed some bite healing and translated it back to the burst heal (which still has a significant cost out of rampage)
I'm not asking to nerf any of this things, actually I really enjoy to start a fight with a WW. It is impacting to see a WW running at me with no fear at all. And that sensation "oh my gosh it is a WW" it is really fun.
The problem is the overwhelming fights against ANY WWs. I can get punished by sorcs and punish other sorcs, same with DK and any other classes. But the WW it is always the same think and never end. It is a killing machine on his 100% best all the time.
This is were WW starts to get bothering. Know I just see a WW in Cyrodil and I just go away. This is not fun anymore.
I think the sensation to fight a WW should be close to fight a DK, when a DK proc a Corrosive I know I can't keep hitting him, I know I will die if I don't block or dodge or run, I know the corrosive it is his time to kill, but the WW has his time to kill and do not die all the time.
For that reason I don't want to nerf WW skills, but I think that's really make sense a timer to the transformation. And like corrosive you can't get ultimate when you are in the WW form. And make hard to get fed all the time.
You can still be the monster you are in WW form, but it is not fair you be this monster 24/7.
As far I know WW should be running during the day 😉
UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
Because werewolf totally gets 100k pen, a destro ult (same tooltip as destro ult on corro btw), and a 6% health cap on damage taken 100% of the time.
You could be perma-wolf as a Berserker in the prior live when it was at its weakest according to many players (meaning form sustain isn’t directly proportional to… anything you’re referring to here). Also, solo berserker now struggles to stay in or requires much greater effort (and ergo isn’t even ‘infinite’ without much greater effort).
But anyways, I’ll respond to you next whenever I feel like it. According to the internet, what you’re doing is called ‘sealioning’… I believe it (I just learned something myself, haha)
UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
AdonisJorge wrote: »UntouchableHunter wrote: »UntouchableHunter wrote: »You can put a thousands of drawbacks and this won't change the reality, WW are OP all the time.
DK is really strong, but they are OP when they pop Corrosive or maybe Onslaught.
8 or 10 seconds ultimate that you can put a addon and just block or roll dodge for couple seconds and you can still fight until the next burst window, VS a infinity uptime OP WW ultimate.
Everybody has access to 100k pen with Onslaught do you know that right?
If you can see any difference I can't help you...
Right, so you just have your opinion, even when it isn’t routed fully in fact. It’s based on your feeling. Fine, whatever.
By the way, onslaught ‘steals’ the opponent’s resistance and gives it to you as pen. This is different depending on the situation (not a werewolf though). But wouldn’t expect you to… actually know how the game works… *understand this, I won’t keep you.
Do you really believe a OP ultimate should be up 100% of the time?
Do you really believe a DK should fight in a BG with a corrosive up 100% of the time?
Yes, WW should on the right conditions have 100% uptime because it is very different than a Goliath (that still a cool necromancer having access of all its skills, passives and skill lines) and a vampire (that have skills while not transformed, and its transformation gives 10k H/M/S and other massive bonuses)
Fyi, Berseker have a very hard time to keep 100% uptime, so not all WW can maintain it easily