metaldrummer1962b14a_ESO wrote: »Go back to WoW
thjudgeman1142ub17_ESO wrote: »For me I dont understand the overcharge issue or why it is implimented... It does ruin the idea that a I can have a blue or purple lvl 10 item that essentially does nothing for me above that of a white or green due to the OVERCHARGE penalty... why? Why punish people with gimped stats because the have taken the time to kit out an alt. Does not make much sense to me.
If someone could explain I'd like to hear please. Also I think this is part of what the OP is saying.
This is why games hide caps.
Overcharged isn't unique to ESO, almost all MMOs have caps. Overcharged just means the game is letting you know about it. Is it possible that they need to rebalance some of the caps? Sure, that argument can be made. But you can't argue that they shouldn't have caps at all, because all MMOs have them for very good reason. All you are doing is demonstrating why they usually hide them from the players.
thjudgeman1142ub17_ESO wrote: »This still seems way to arbitrary to limit everyone to a certain item/skill level which gimps those who are kitted out better.
kstauthamerb16_ESO wrote: »I assume overcharge is mainly there for pvp. No overcharge means gear is a major influence in pvp battles. THe overcharge mechanic evens this out a bit and makes the advantages marginal, yet present.
The game hasn't even been out a week yet and you're into veteran ranks.
How do you feel you didn't rush the game? What world are you living on?
I just watched 12 years a slave but skipped ahead to the last 10 minutes because that's how I like to watch movies. What a stupid movie! No character progression. The ending was rushed and clearly incomplete.
Hoh, do try PvP and tell me how everybody wins.
I think people are still not getting the simple fact that PvP in this game IS endgame. That's why there is no heavy focus on raiding and item progression. All items, ever, will always be subjected to the attribute caps which is what keeps them in line for PvP.
So you will never see uber powerful tiers of gear that turn you into a demigod compared to lesser mortals. You will never see PvE progression gates tying to ever more powerful gear. This game is not designed that way.
You may see rare and relatively hard to get pieces, but their distinctiveness will be limited to visuals only. They will never give you an edge over previously available stuff.
I think that's good design. Most people are in it for the looks and bragging rights. And it will actually force developers to come up with more inventive PvE mechanics that are more difficult not because the new boss has 2x the HP and hits 3x as hard, but because it's difficult to figure out, coordinate against and handle in general.
I hope the devs are ready for that.