Thank you so much! ♥Long requested options for Video Effects (VFX) Intensity. Reduce or increase the glow factor!
Battle spirit adjustments will be interesting, it's something we've been asking for going on years now - definitely one of the easiest ways to separate PVP and PVE balancing. Really glad to see work being done here despite everything else going on. Will definitely get on the PTS next week to test and provide feedback.
Happy to see 3 team coming back - I think that format just works better for how ESO plays. The 3 team maps are undeniably better than the two team maps too - arcane university, mor khazgur, etc. I'm not sure it is a good idea to keep the other formats alongside 4v4v4 though - the game really doesn't seem to have the population to support splitting the queue even further like that. Maybe if it's just 4v4v4 and 8v8, I don't know.
Battle spirit adjustments will be interesting, it's something we've been asking for going on years now - definitely one of the easiest ways to separate PVP and PVE balancing. Really glad to see work being done here despite everything else going on. Will definitely get on the PTS next week to test and provide feedback.
Happy to see 3 team coming back - I think that format just works better for how ESO plays. The 3 team maps are undeniably better than the two team maps too - arcane university, mor khazgur, etc. I'm not sure it is a good idea to keep the other formats alongside 4v4v4 though - the game really doesn't seem to have the population to support splitting the queue even further like that. Maybe if it's just 4v4v4 and 8v8, I don't know.
My Awesomes can be bought with cute cat gifs.

Battle spirit adjustments will be interesting, it's something we've been asking for going on years now - definitely one of the easiest ways to separate PVP and PVE balancing. Really glad to see work being done here despite everything else going on. Will definitely get on the PTS next week to test and provide feedback.
Happy to see 3 team coming back - I think that format just works better for how ESO plays. The 3 team maps are undeniably better than the two team maps too - arcane university, mor khazgur, etc. I'm not sure it is a good idea to keep the other formats alongside 4v4v4 though - the game really doesn't seem to have the population to support splitting the queue even further like that. Maybe if it's just 4v4v4 and 8v8, I don't know.
SilverBride wrote: »Long requested options for Video Effects (VFX) Intensity. Reduce or increase the glow factor!
SilverBride wrote: »Long requested options for Video Effects (VFX) Intensity. Reduce or increase the glow factor!
Certainly one of the most annoying things - running around in a dark dungeon, only to be completely blinded by someone running around with some glowing sprite floating around him.
Next thing I request as an option: Remove or heavily reduce other peoples' visual and audible effects that are not battle-related. This became increasingly annoying over the years, too. If you need a supernova effect to mount your horse, fine. But just keep it to yourself.
Battle spirit adjustments will be interesting, it's something we've been asking for going on years now - definitely one of the easiest ways to separate PVP and PVE balancing. Really glad to see work being done here despite everything else going on. Will definitely get on the PTS next week to test and provide feedback.
Happy to see 3 team coming back - I think that format just works better for how ESO plays. The 3 team maps are undeniably better than the two team maps too - arcane university, mor khazgur, etc. I'm not sure it is a good idea to keep the other formats alongside 4v4v4 though - the game really doesn't seem to have the population to support splitting the queue even further like that. Maybe if it's just 4v4v4 and 8v8, I don't know.
I feel like a good mix would be-
4v4s remain (as is now, of course)
4v4v4 permanent except that it’s ‘8v8s weekend’ every other weekend (so alternating weekends).
*despite personally believing that 4v4v4s are the superior type of BGs for me (and despite all the glossed-over flaws of differing variety)-
I believe the monotony (in some capacity) does lead, in part, to a type of queue fallout for this mode. Hence why I am primarily suggesting alternating the two types as mentioned above on a regular occurrence.
All this, should ‘queue issues’ occur with one or both.