ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
FlipFlopFrog wrote: »You're a billion dollar company.
ESO is your flagship game.
It brings in tens of millions a month.
And a planned class refresh is pushed back for an entire year? really guys?
I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?
Really disappointing.
FlipFlopFrog wrote: »You're a billion dollar company.
ESO is your flagship game.
It brings in tens of millions a month.
And a planned class refresh is pushed back for an entire year? really guys?
I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?
Really disappointing.
ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.
Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get done and done right.
1) buff nb 0.o does not equate to nerf everything else
2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).
As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.
For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)
1) Yes, it does equate to nerfing everything else IF they are proven to be overperforming too much. Even if ZOS gave NB its full 25% crit damage + crit healing and 2000 spell damage class mastery values, a reworked DK with 39k HP and Pyrebrand + Wildfire passive, a 47k HP Sorc/Warden WW with 3 procs, or a stamsorc with 3 procs would still pull ahead.
2) Yes, balance in a wizard game matters to players. That is why I constantly create threads on the forums and voice my stance (obviously backed with hours of in-game data). I have also pin-pointed the key areas in which WW and DK needed adjustments (HP scaling heals for both DK and WW, and either sustain or access to class mastery passives).
And if you're confiding in the notion that "your characters should feel powerful", then I don't understand how my class, a Sorcecer who can tap into the immensely destructive power of lightning and dark magic to create thunderstorms and teleport around the battlefield at the speed of lightning, is somehow weaker or slower than a WW whose primary attacks are *** people to death. If anything, my class should be infinitely stronger than yours.
And I'm sorry, but an RPer shouldn't have any business participating in a PvP or PvE balance discussion where people are competing against each other.
1) No one expects a bump in masteries to fully close the gap (hence the term rework and not just numerical changes) yet I don’t want DK, wolf gutted to solve an ‘interim’ problem now just so I can get mediocre reworks down the line as well for other classes in the process.
Any increases to non-reworked classes would absolutely help in closing the gap and allow for more finesse with player skill. Additionally, every class should have a CoE level proc like sorc to further assist in bridging this gap.
2) you act as if this is going to stop people from running high health. It’s mandatory unless you reduce DK damage by basically half right now for the sheer amount of burst damage being outputted alone. With this being said- do I want DK gutted when it’s clear to me that reworked classes (or sorc due to masteries benefiting them skewed towards sustain alongside streak) can much better handle this when properly built? No.
Additionally, you quite literally and basically want werewolf to be unable to properly heal themselves at all from that incoming damage (‘one bar shouldn’t compete’ and ‘meme spec’, minutely reminder) so even with a solution like ‘wep and spell scaling’ under battle spirit- you’d want the absolute lowest values possible.
Sorc is still very strong right now (more so in OW) and the free cast damage you can outpoint at range with magical wards up is very high on a target that isn’t blocking.
Let’s be serious that in a magical world like this, you would NEVER want a werewolf to be close to you and lore-wise that werewolf would rip you apart (RP stuff of course), so yes… if you engage in extended combat with a werewolf then they’d probably do more damage to you than the other way around (not to mention you and I both know that werewolf performs far better with procs than without… so basically magical artifacts on top of that too)… hence tools like streak etc. to mitigate basically anything if used correctly.
BloodstainedFay wrote: »FlipFlopFrog wrote: »You're a billion dollar company.
ESO is your flagship game.
It brings in tens of millions a month.
And a planned class refresh is pushed back for an entire year? really guys?
I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?
Really disappointing.
Are you like...genuinely unaware of everything that's happened? "but it would be nice to know a little bit more of why exactly it's been pushed back so far"
Like what? Microsoft just laid off like a third of ZOS, from leads to QA to random devs by throwing darts at a board. The studio got butchered and the people left are doing their best to keep things going.
1) buff nb 0.o does not equate to nerf everything else
2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).
As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.
For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)
1) Yes, it does equate to nerfing everything else IF they are proven to be overperforming too much. Even if ZOS gave NB its full 25% crit damage + crit healing and 2000 spell damage class mastery values, a reworked DK with 39k HP and Pyrebrand + Wildfire passive, a 47k HP Sorc/Warden WW with 3 procs, or a stamsorc with 3 procs would still pull ahead.
2) Yes, balance in a wizard game matters to players. That is why I constantly create threads on the forums and voice my stance (obviously backed with hours of in-game data). I have also pin-pointed the key areas in which WW and DK needed adjustments (HP scaling heals for both DK and WW, and either sustain or access to class mastery passives).
And if you're confiding in the notion that "your characters should feel powerful", then I don't understand how my class, a Sorcecer who can tap into the immensely destructive power of lightning and dark magic to create thunderstorms and teleport around the battlefield at the speed of lightning, is somehow weaker or slower than a WW whose primary attacks are *** people to death. If anything, my class should be infinitely stronger than yours.
And I'm sorry, but an RPer shouldn't have any business participating in a PvP or PvE balance discussion where people are competing against each other.
1) No one expects a bump in masteries to fully close the gap (hence the term rework and not just numerical changes) yet I don’t want DK, wolf gutted to solve an ‘interim’ problem now just so I can get mediocre reworks down the line as well for other classes in the process.
Any increases to non-reworked classes would absolutely help in closing the gap and allow for more finesse with player skill. Additionally, every class should have a CoE level proc like sorc to further assist in bridging this gap.
2) you act as if this is going to stop people from running high health. It’s mandatory unless you reduce DK damage by basically half right now for the sheer amount of burst damage being outputted alone. With this being said- do I want DK gutted when it’s clear to me that reworked classes (or sorc due to masteries benefiting them skewed towards sustain alongside streak) can much better handle this when properly built? No.
Additionally, you quite literally and basically want werewolf to be unable to properly heal themselves at all from that incoming damage (‘one bar shouldn’t compete’ and ‘meme spec’, minutely reminder) so even with a solution like ‘wep and spell scaling’ under battle spirit- you’d want the absolute lowest values possible.
Sorc is still very strong right now (more so in OW) and the free cast damage you can outpoint at range with magical wards up is very high on a target that isn’t blocking.
Let’s be serious that in a magical world like this, you would NEVER want a werewolf to be close to you and lore-wise that werewolf would rip you apart (RP stuff of course), so yes… if you engage in extended combat with a werewolf then they’d probably do more damage to you than the other way around (not to mention you and I both know that werewolf performs far better with procs than without… so basically magical artifacts on top of that too)… hence tools like streak etc. to mitigate basically anything if used correctly.
1) When did I say gut DK and WW? I proposed 2 simple solutions that surgically adjust a specific overperforming aspect of each class, not blanket nerf everything. Unless...you're implying that removing the HP scaling heal from WW and nerfing DK's HoF sustain is gutting those classes?
And no, let's not give everyone CoE level proc. That passive should also be next on the list.
2) I'm not acting like people will suddenly lower their HP to sub 35k. That ship has sailed now that stat inflation is through the roof. The problem at hand is that the next class rework has been shifted back by several months, so to be frank, I have neither the patience nor excitement to wait for that update while DK, WW, and proc Sorc are still rampant. You hear that? MY OWN class needs adjustments, and I'm not going to sit here and pretend that it isn't busted in some way or another.
3) ZOS can give WW more max WD, I don't really care. I just cannot be bothered fighting 40-45k+ HP WWs that require a full burst combo with all crit values to just to hopefully kill them before they pop 1 skill and heal back to full in 2 GCDs. It's annoying, lame, and obnoxious to fight against.
4) If we go by lore, a WW would get instantly one shotted. I mean hello? A Sorc can literally summon lightning bolts and thunderstorms lol.
Is there a reason we can't be told, even at least in very vague terms, what has caused such a delay? The PTS was supposed to be up like 3-4 weeks ago at this point with Warden part of it. Can we not even be told something like:ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.
Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get done and done right.
ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.
Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.
FlipFlopFrog wrote: »You're a billion dollar company.
ESO is your flagship game.
It brings in tens of millions a month.
And a planned class refresh is pushed back for an entire year? really guys?
I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?
Really disappointing.
ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.
Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.
BretonMage wrote: »My perspective is just looking at what we've gotten in that timeframe. There's a clear wind down of content. I'm not blaming him, he's probably trying to get the most out of the situation. Like he said, he wants the game to grow, even now. I just think that's a tall order. And so far, since he took over, most content continues to be lightweight and will be for the foreseeable future.
This was the one part of the letter which sat uncomfortably with me. I kept thinking, HOW? They only have half (or thereabouts) of their team, and moreover they are going to have to help out on TES6. Plus, a lot of players seem to have been scared off by the news of the layoffs.
I kept thinking, either this was not a realistic/genuine goal, or there are some pretty heavy expectations on ESO from MS.
I can promise you that MS is not expecting them to scale back on actual work and lick their wounds for 6+ months, but that seems to be ZOS’s approach.
Kickimanjaro wrote: »For the Class and Combat refresh, we are targeting 2027 for the next refresh. However, we are discussing some interim options for the classes still awaiting their full refresh to improve your player experience in the meantime.
Ah, ok, so that explains the lack of Warden mentions earlier.
ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.
If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.
Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.
The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.
Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.
Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.
FlipFlopFrog wrote: »You're a billion dollar company.
ESO is your flagship game.
It brings in tens of millions a month.
And a planned class refresh is pushed back for an entire year? really guys?
I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?
Really disappointing.
A huge portion of them got laid off. They are working with less people.