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A Message from ESO's Game Director

  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.
    Edited by ZOS_Kevin on July 31, 2026 11:05PM
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • FlipFlopFrog
    FlipFlopFrog
    ✭✭✭✭
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.
    PC EU
  • BloodstainedFay
    BloodstainedFay
    ✭✭✭✭✭
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    Are you like...genuinely unaware of everything that's happened? "but it would be nice to know a little bit more of why exactly it's been pushed back so far"
    Like what? Microsoft just laid off like a third of ZOS, from leads to QA to random devs by throwing darts at a board. The studio got butchered and the people left are doing their best to keep things going.
    Edited by BloodstainedFay on July 31, 2026 10:35PM
    PC-EU: BloodstainedFay
    Find me on the UESP!
  • Aliyavana
    Aliyavana
    ✭✭✭✭✭
    ✭✭✭✭✭
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.
    Edited by Aliyavana on July 31, 2026 10:32PM
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get done and done right.

    Kevin, I just want to say that you are doing Akatosh's work on the forums. You are the absolute GOAT here.

    Thank you for passing along the information about how important this is to the relevant teams. You're single-handedly making the wait for new stuff more bearable.
  • hoangdz
    hoangdz
    ✭✭✭✭✭
    Wuuffyy wrote: »
    hoangdz wrote: »
    Wuuffyy wrote: »
    1) buff nb 0.o does not equate to nerf everything else

    2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).

    As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.

    For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)

    1) Yes, it does equate to nerfing everything else IF they are proven to be overperforming too much. Even if ZOS gave NB its full 25% crit damage + crit healing and 2000 spell damage class mastery values, a reworked DK with 39k HP and Pyrebrand + Wildfire passive, a 47k HP Sorc/Warden WW with 3 procs, or a stamsorc with 3 procs would still pull ahead.

    2) Yes, balance in a wizard game matters to players. That is why I constantly create threads on the forums and voice my stance (obviously backed with hours of in-game data). I have also pin-pointed the key areas in which WW and DK needed adjustments (HP scaling heals for both DK and WW, and either sustain or access to class mastery passives).

    And if you're confiding in the notion that "your characters should feel powerful", then I don't understand how my class, a Sorcecer who can tap into the immensely destructive power of lightning and dark magic to create thunderstorms and teleport around the battlefield at the speed of lightning, is somehow weaker or slower than a WW whose primary attacks are *** people to death. If anything, my class should be infinitely stronger than yours.

    And I'm sorry, but an RPer shouldn't have any business participating in a PvP or PvE balance discussion where people are competing against each other.

    1) No one expects a bump in masteries to fully close the gap (hence the term rework and not just numerical changes) yet I don’t want DK, wolf gutted to solve an ‘interim’ problem now just so I can get mediocre reworks down the line as well for other classes in the process.

    Any increases to non-reworked classes would absolutely help in closing the gap and allow for more finesse with player skill. Additionally, every class should have a CoE level proc like sorc to further assist in bridging this gap.

    2) you act as if this is going to stop people from running high health. It’s mandatory unless you reduce DK damage by basically half right now for the sheer amount of burst damage being outputted alone. With this being said- do I want DK gutted when it’s clear to me that reworked classes (or sorc due to masteries benefiting them skewed towards sustain alongside streak) can much better handle this when properly built? No.

    Additionally, you quite literally and basically want werewolf to be unable to properly heal themselves at all from that incoming damage (‘one bar shouldn’t compete’ and ‘meme spec’, minutely reminder) so even with a solution like ‘wep and spell scaling’ under battle spirit- you’d want the absolute lowest values possible.

    Sorc is still very strong right now (more so in OW) and the free cast damage you can outpoint at range with magical wards up is very high on a target that isn’t blocking.

    Let’s be serious that in a magical world like this, you would NEVER want a werewolf to be close to you and lore-wise that werewolf would rip you apart (RP stuff of course), so yes… if you engage in extended combat with a werewolf then they’d probably do more damage to you than the other way around (not to mention you and I both know that werewolf performs far better with procs than without… so basically magical artifacts on top of that too)… hence tools like streak etc. to mitigate basically anything if used correctly.

    1) When did I say gut DK and WW? I proposed 2 simple solutions that surgically adjust a specific overperforming aspect of each class, not blanket nerf everything. Unless...you're implying that removing the HP scaling heal from WW and nerfing DK's HoF sustain is gutting those classes?

    And no, let's not give everyone CoE level proc. That passive should also be next on the list.

    2) I'm not acting like people will suddenly lower their HP to sub 35k. That ship has sailed now that stat inflation is through the roof. The problem at hand is that the next class rework has been shifted back by several months, so to be frank, I have neither the patience nor excitement to wait for that update while DK, WW, and proc Sorc are still rampant. You hear that? MY OWN class needs adjustments, and I'm not going to sit here and pretend that it isn't busted in some way or another.

    3) ZOS can give WW more max WD, I don't really care. I just cannot be bothered fighting 40-45k+ HP WWs that require a full burst combo with all crit values just to hopefully kill them before they pop 1 skill and heal back to full in 2 GCDs. It's annoying, lame, and obnoxious to fight against.

    4) If we go by lore, a WW would get instantly one shotted. I mean hello? A Sorc can literally summon lightning bolts and thunderstorms lol.
    Edited by hoangdz on July 31, 2026 11:11PM
  • FlipFlopFrog
    FlipFlopFrog
    ✭✭✭✭
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    Are you like...genuinely unaware of everything that's happened? "but it would be nice to know a little bit more of why exactly it's been pushed back so far"
    Like what? Microsoft just laid off like a third of ZOS, from leads to QA to random devs by throwing darts at a board. The studio got butchered and the people left are doing their best to keep things going.

    Yeah, absolutely, the people left are doing the best they can and I'm not aiming it at them. I just think ZOS (the higher ups) have got their priorities wrong. They promised us the Class & Combat Refresh, the longer they leave it, the longer class imbalance sticks around and drives people away from the game. For a lot of people (myself included) it was the only thing keeping me engaged with this game.
    PC EU
  • Wuuffyy
    Wuuffyy
    ✭✭✭✭✭
    hoangdz wrote: »
    Wuuffyy wrote: »
    hoangdz wrote: »
    Wuuffyy wrote: »
    1) buff nb 0.o does not equate to nerf everything else

    2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).

    As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.

    For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)

    1) Yes, it does equate to nerfing everything else IF they are proven to be overperforming too much. Even if ZOS gave NB its full 25% crit damage + crit healing and 2000 spell damage class mastery values, a reworked DK with 39k HP and Pyrebrand + Wildfire passive, a 47k HP Sorc/Warden WW with 3 procs, or a stamsorc with 3 procs would still pull ahead.

    2) Yes, balance in a wizard game matters to players. That is why I constantly create threads on the forums and voice my stance (obviously backed with hours of in-game data). I have also pin-pointed the key areas in which WW and DK needed adjustments (HP scaling heals for both DK and WW, and either sustain or access to class mastery passives).

    And if you're confiding in the notion that "your characters should feel powerful", then I don't understand how my class, a Sorcecer who can tap into the immensely destructive power of lightning and dark magic to create thunderstorms and teleport around the battlefield at the speed of lightning, is somehow weaker or slower than a WW whose primary attacks are *** people to death. If anything, my class should be infinitely stronger than yours.

    And I'm sorry, but an RPer shouldn't have any business participating in a PvP or PvE balance discussion where people are competing against each other.

    1) No one expects a bump in masteries to fully close the gap (hence the term rework and not just numerical changes) yet I don’t want DK, wolf gutted to solve an ‘interim’ problem now just so I can get mediocre reworks down the line as well for other classes in the process.

    Any increases to non-reworked classes would absolutely help in closing the gap and allow for more finesse with player skill. Additionally, every class should have a CoE level proc like sorc to further assist in bridging this gap.

    2) you act as if this is going to stop people from running high health. It’s mandatory unless you reduce DK damage by basically half right now for the sheer amount of burst damage being outputted alone. With this being said- do I want DK gutted when it’s clear to me that reworked classes (or sorc due to masteries benefiting them skewed towards sustain alongside streak) can much better handle this when properly built? No.

    Additionally, you quite literally and basically want werewolf to be unable to properly heal themselves at all from that incoming damage (‘one bar shouldn’t compete’ and ‘meme spec’, minutely reminder) so even with a solution like ‘wep and spell scaling’ under battle spirit- you’d want the absolute lowest values possible.

    Sorc is still very strong right now (more so in OW) and the free cast damage you can outpoint at range with magical wards up is very high on a target that isn’t blocking.

    Let’s be serious that in a magical world like this, you would NEVER want a werewolf to be close to you and lore-wise that werewolf would rip you apart (RP stuff of course), so yes… if you engage in extended combat with a werewolf then they’d probably do more damage to you than the other way around (not to mention you and I both know that werewolf performs far better with procs than without… so basically magical artifacts on top of that too)… hence tools like streak etc. to mitigate basically anything if used correctly.

    1) When did I say gut DK and WW? I proposed 2 simple solutions that surgically adjust a specific overperforming aspect of each class, not blanket nerf everything. Unless...you're implying that removing the HP scaling heal from WW and nerfing DK's HoF sustain is gutting those classes?

    And no, let's not give everyone CoE level proc. That passive should also be next on the list.

    2) I'm not acting like people will suddenly lower their HP to sub 35k. That ship has sailed now that stat inflation is through the roof. The problem at hand is that the next class rework has been shifted back by several months, so to be frank, I have neither the patience nor excitement to wait for that update while DK, WW, and proc Sorc are still rampant. You hear that? MY OWN class needs adjustments, and I'm not going to sit here and pretend that it isn't busted in some way or another.

    3) ZOS can give WW more max WD, I don't really care. I just cannot be bothered fighting 40-45k+ HP WWs that require a full burst combo with all crit values to just to hopefully kill them before they pop 1 skill and heal back to full in 2 GCDs. It's annoying, lame, and obnoxious to fight against.

    4) If we go by lore, a WW would get instantly one shotted. I mean hello? A Sorc can literally summon lightning bolts and thunderstorms lol.

    1) Blanket nerfing werewolf healing would essentially gut it. I don’t have time to parse on every player I come across just to squeak out a kill, especially if I can’t sustain the ridiculous, potential damage offered by just two sets alone (Balorgh or Monomyth) that I can’t access or an ult I can’t access (Onslaught) in werewolf.

    You have also stated you want it to be removed from masteries.

    You have also stated you want it to do even less damage.

    You specifically have stated you believe it ‘should not compete as it’s one-bar ‘ which defeats the entire purpose of the rework…

    -in other words you say you don’t want it gutted in this reply yet request the opposite at every turn…

    …your platform (‘meme spec’ camp) either at a minimum, does not care if it’s nerfed into oblivion as long as it disappears from sight OR at a maximum, would like to see it simply disappear completely and intentionally have it be non-viable again as you see it as an ‘optional playstyle’ not worthy of being competitive in any true fashion (which is egregiously malicious and copiously inconsiderate, I would add)

    2) I have the patience if it means doing things correctly and being delicate. I still stand by the fact I see in no way their combat vision continues AND they nerf these in a capacity that would ‘make you content’ especially while not-opting to buff masteries specifically for the underperforming classes in PvP

    3) They aren’t ‘unkillable’ on average and for an above average to good player, not being able to kill them outside of an ult is not remotely uncommon. Something being ‘annoying or obnoxious’ does not make it immediately deserving of harsh and restrictive nerfs, especially when so many other items in the game fulfill that same criteria with little to no effort (streak spam, shade, cloak without proper defects, and FAR more examples with sets/gear/skills)

    4) this one is on RP alone (hence not entirely serious) but werewolves are ‘healthy beasts’ (very resilient) who are capable of slinging their prey around (example: the ‘slaughter’ synergy killcams in ESO as a very basic, on-the-surface reference). Meanwhile a canonical sorc is likely to be in anything from ‘light armor’ to basic clothes (I.E. the equivalent to ‘tissue paper’ for a werewolf).

    My werewolf would likely rip someone like that apart, especially my wolf who (maybe aside from soul gem/rez mechanics) is essentially a longstanding veteran/not-your-average-wolf by that logic (as many wouldn’t be either given that you start out as an ‘adventurer’/‘Soul Shriven’ and vestige (depending on interpretation) first before ever becoming a werewolf
    Edited by Wuuffyy on July 31, 2026 11:31PM
    Wuuffyy,
    WEREWOLF FINALLY GOT A REWORK AHHHHHHHHHHHHHHHHHHHH (sorry I mean... NERF WW, one-bar BAD, DESTROY one-bar builds)
    ESO player since 2014 (Xbox and PC for PTS)
    -new players, feel free to DM for guidance!
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get done and done right.
    Is there a reason we can't be told, even at least in very vague terms, what has caused such a delay? The PTS was supposed to be up like 3-4 weeks ago at this point with Warden part of it. Can we not even be told something like:

    "The Warden themes are taking more time to keep intact during the reworkthan we anticipated so we're delaying it for time to work on it"

    "There are coding issues we currently have to work out"

    "The animations for reworked Active Skills are taking a lot of memory and we need to work out how to use it accordingly"

    "Other things we were working on took more time and effort than expected, which caused the reworks to need to be pushed back"

    or literally anything about the delay? There's not a single bit of info we can be given about it? I'm not one of those who the reworks are make or break for, but even I am curious about what could cause such a significant delay for it. I think it would go a long way with a number of people bothered by the reworks being pushed out so far if they just knew why, or at least part of why.
    Edited by Arunei on August 1, 2026 12:33AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • Destai
    Destai
    ✭✭✭✭✭
    ✭✭✭✭
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    I appreciate the clarification and response.

    The thing is Kevin, we are asking for more explanation on what happened before the layoffs that resulted in uncertainty around the Warden. It feels like a conscious decision to avoid that question.

    Giving us that background is honestly the least ZOS could do right now, especially when you are asking us to wait even more. You (ZOS) need to be far more direct about the Warden, and then the workings of the class refresh. The very real concern many of us have is the delay behind the Warden will happen with other classes, stretching this refresh process over many years.

    Just coming here and saying you can’t go into specifics isn’t helpful, I am sorry. I’m not blaming you or Jess, but the teams need to understand that. It feels like they are unwilling to move.
  • Adhara
    Adhara
    ✭✭✭
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    Most of the money ESO has raked in for the last three years has probably been thrown into the flaming pit that is genAI. Copilot, ChatGPT, etc. cannot be made profitable but the tech companies are going to dig themselves deeper and deeper until everything collapses.
    Mains: Hlevrea Indaryon (PC-NA) and Sylvia Acerquercus (PC-EU). Certified altoholic with 20 alts on NA and 19 on EU. Creator of The Flower-Storm Tales fanmanga, posted at amethystsadachbia.deviantart.com and amethystsadachbia.tumblr.com
  • Lagzee
    Lagzee
    ✭✭✭
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    Ya i understand what she was saying, i was just reiterating how bad many of us think this will be for the game over this next year. And how I really hope its being prioritized. But its good to hear that the message is being relayed, and that the team understands how important this refresh is for the game/players at the moment. And the trial to a similar extent.

    I also know you guys cant just snap your fingers and make things happen, of course. I think many people, myself included, are extremely confused as to why the warden refresh, that was seemingly so close, is now apparently so far away, but maybe it just wasnt as close as it seemed.

    Regardless i appreciate the insight, and reassurance, as im sure many people do. With everything happening its awesome to see that the communication is still good, so thanks for that as well.
  • BretonMage
    BretonMage
    ✭✭✭✭✭
    ✭✭✭
    SneaK wrote: »
    BretonMage wrote: »
    Destai wrote: »
    My perspective is just looking at what we've gotten in that timeframe. There's a clear wind down of content. I'm not blaming him, he's probably trying to get the most out of the situation. Like he said, he wants the game to grow, even now. I just think that's a tall order. And so far, since he took over, most content continues to be lightweight and will be for the foreseeable future.

    This was the one part of the letter which sat uncomfortably with me. I kept thinking, HOW? They only have half (or thereabouts) of their team, and moreover they are going to have to help out on TES6. Plus, a lot of players seem to have been scared off by the news of the layoffs.

    I kept thinking, either this was not a realistic/genuine goal, or there are some pretty heavy expectations on ESO from MS.

    I can promise you that MS is not expecting them to scale back on actual work and lick their wounds for 6+ months, but that seems to be ZOS’s approach.

    I don't think that's even close to what they're doing. But the fact that they're expected to grow whilst having had their team almost decimated seems pretty wild to me.
  • Imperial_Archmage
    Imperial_Archmage
    ✭✭✭✭
    For the Class and Combat refresh, we are targeting 2027 for the next refresh. However, we are discussing some interim options for the classes still awaiting their full refresh to improve your player experience in the meantime.

    Ah, ok, so that explains the lack of Warden mentions earlier.

    Actually it doesn’t. According to the old roadmap the Warden refresh should have happened in about a month’s time from now at the end of summer/beginning of fall (with the Sorcerer refresh shortly thereafter at the end of fall/beginning of winter) which should have meant it was almost ready. The fact that it’s not can mean one of two things: (1) that they knew these layoffs were coming a long time ago and effectively halted work long before the official announcement; or (2) the initial roadmap was always just aspirational and they weren’t going to meet the deadlines they laid out in it anyway. Neither of these inspires confidence and makes me think I made the right decision is canceling my subscription after all this came to light. Regardless of what they say in these carefully prepared statements the game is clearly no longer a priority for the studio and it shows. I for one have no desire to reward that decision with my money.

  • Red99
    Red99
    ✭✭✭
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    Edited by Red99 on August 1, 2026 7:37AM
  • Seraphayel
    Seraphayel
    ✭✭✭✭✭
    ✭✭✭✭✭
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • PoveusRonin
    PoveusRonin
    ✭✭✭
    "A huge portion got laid off!" "They are working with less people!"

    I keep seeing comments like these but didn't they also state their team is the same size after the layoffs it was when they were able to produce full fledged expansions?

    Like several had said already, Warden was supposed to hitting PTS, which should have meant most the work was already done, pushing it 6 months or more means the larger team didn't meet their goal on it.

    They stopped producing expansions, they stopped getting money from me. ESO+ and expansion costs were the only money they were going to get from me and they took one away so they lost both.

    The amount of content that was given with an expansion has yet to be even close to being met under their new vision. I hope they can see the error of their ways and go back to expansions before they bleed too many players and the game is shut down.

    My personal thought on the class refresh is they should have worked on it and released all classes at once. This piecemeal method is just making players angry.
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Edited by HatchetHaro on August 1, 2026 3:21PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Saurus77
    Saurus77
    Soul Shriven
    I think its time for some mutual honesty: this situation is bad for you as devs and for us as players. You are currently knees deep in <snip> and we can smell it, so unfortunately glazing it with bussines jargon won't help and may actually make this whole situation more disgusting.

    That being said, the only reason why this game stays alive is because of the community. It does not mean you, the devs, are irrelevant, but without actual players, there would be no reason to work on anything. During these dire times I highly recommend listening and prioritising what community says and wants, even if this means abandoning or suspending work on current in progress tasks - you simply have no time and now no human resources to do otherwise.

    Moreover you should be honest, direct and detailed to the bone with us, the players. We spend our hard earned money and invaluable time on this game and we should deserve the brutal truth about the state its in. The vague informations you share or general "around" directions are not enough. Why? Well, if you do continue this path of generalities, it may more than less likely lead to you to slowly bleed the player numbers out, eventually leading to total stagnation and "death". We don't like <snip>. It is what it is.

    Now you may think im telling you how to do business and that i dont know <snip>about it, and you might be totally right. But i can see and hear what people around say and want, and i can compare with living examples how different companies and communities communicate with each other. What is desired and cherished in that field and what is not. Can you?

    I'm probably going to have this post deleted or banned anyway, but i won't be sad. It will tell me where you stand more than any offical notes from the CEOs. Although i wholeheartedly hope you can at least take it all into consideration for the betterment of all parties involved.

    <snipped for cursing/profanity>
    Edited by ZOS_Hadeostry on August 2, 2026 1:59AM
  • BigPlays420
    BigPlays420
    ✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • TheAwesomeChimpanzee
    TheAwesomeChimpanzee
    ✭✭✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.
    TO THE PVP COMMUNITY: OUR ABSENCE IS FEEDBACK. DO NOT PARTICIPATE IN THE JULY 20TH VENGEANCE TESTS.
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.

    In addition to the above, it also doesn’t explain why the team is unable to communicate.

    Was there a slight problem with Warden, meaning it would finish in mid-August (thereby missing the PTS cycle and being forced into U52 in January)? Would it be possible for Sorc to drop with Warden together in U52 since Sorc should have gone on PTS around September in the original timeline? Was there a major problem and they had to start from scratch? Is anything else being done in the meantime?

    The combat team is stonewalling any communication. We have no idea where they are or what their progress is, and therefore we have nothing to latch on to.
    And yes, they do owe us answers. Are we expected to continue paying for ESO+ on nothing but hopes and dreams?
  • ketsparrowhawk
    ketsparrowhawk
    ✭✭✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.

    It is odd that in this "new era of transparency and communication" it has been absolute crickets regarding the Warden rework. I think most people are willing to cut zos plenty of slack given the circumstances if they could just toss us a, "technical issues causing Warden rework delays sorryyyy." We've been getting lots of communication but on this one topic *zilch*. Even in regards to "targeting 2027".. in their language it's for the "next" class rework. They don't say Warden. At this point I'm just looking for confirmation that Warden is still next in line.

    If it was mere technical challenges I don't think they'd have any problem just saying that. That makes me think it's more of a conceptual hangup. Maybe the work was mostly done but they decided they had to go back to the drawing board for whatever reason.. so perhaps Sorc gets bumped up in the schedule as a result. Just conjecture ofc.
  • Uthermaerklos
    Uthermaerklos
    ✭✭
    HUGE YAY!!! On adding Frost Atro Crates to Gold Coast Bazaar. Hopefully this will be an ongoing thing with other kinds of crates occasionally available. Definitely needed an update. Thanks.
  • HatchetHaro
    HatchetHaro
    ✭✭✭✭✭
    ✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.
    The PTS for U51 was originally scheduled for July 6, 2026. The Xbox layoffs happened on July 6, 2026. Notice how that's the exact same day. The one month bump of the U51 PTS from July 6 to August 3 was the time they needed to get their bearings, restructure, and redo their roadmap.

    While the exact release date of the Warden refresh is currently unclear, the lack of a locked date is basic risk management. Remember, Asha Sharma laid out plans for approximately 3,200 cuts in Xbox throughout their 2027 fiscal year (for Microsoft, that is July 1, 2026 to June 30, 2027), and has already started with 1,600 of those on July 6, 2026. What this means is, there are approximately 1,600 cuts left, and so ZOS has to navigate a landscape where future restructuring could still happen; given the possibility of further layoffs in the future, not promising an exact date while the dust is settling is simply just avoiding making promises they aren't 100% sure they can deliver.

    Keep in mind, Update 51 launches on September 28, 2026, and Update 52 is slated for a January 2027 release. That's just four months. We very well may still see the Warden refresh hit the PTS in December of this year for the U52 PTS cycle.
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.

    In addition to the above, it also doesn’t explain why the team is unable to communicate.

    Was there a slight problem with Warden, meaning it would finish in mid-August (thereby missing the PTS cycle and being forced into U52 in January)? Would it be possible for Sorc to drop with Warden together in U52 since Sorc should have gone on PTS around September in the original timeline? Was there a major problem and they had to start from scratch? Is anything else being done in the meantime?

    The combat team is stonewalling any communication. We have no idea where they are or what their progress is, and therefore we have nothing to latch on to.
    And yes, they do owe us answers. Are we expected to continue paying for ESO+ on nothing but hopes and dreams?
    We all want more communication from them, but calling it "stonewalling" completely ignores what the Community Managers have already told us.

    Jess literally replied directly to your point to clarify that the combat team isn't shifting focus to Vengeance, and Kevin expanded on that, letting you know that class refreshes rely on a full pipeline of teams, so freeing up cross-department bandwidth post-layoffs is the real bottleneck. On top of that, Kevin just posted a preview thread sharing sneak peeks from at least 39 Word-doc pages of PTS patch notes he's actively finishing up for Monday. They are communicating, even when the community management team has been hit hard by the layoffs.

    You're not getting specific granular dev updates on future features. Expecting them to have an answer for stuff like "whether the Sorcerer and Warden refreshes are merging in U52" while they are actively restructuring is asking for premature promises. None of those plans are confirmed or concrete, and any statement they release at this point can so easily be misconstrued as promises and guarantees by this community, and so if or when they cannot deliver on those when time comes, they lose even more trust.

    Look, remember when they made a PTS test that radically changed light and heavy attacks, and made it so abundantly clear in bolded letters that those changes were experimental and very much not slated to actually go into the game, and that the only goal with those changes was testing and gathering feedback? Yeah, that did not stop the myriad of threads doomposting about the future of the game. When anything they say is taken with the most extreme assumptions, silence until certainty truly is the best option.

    Edited by HatchetHaro on August 2, 2026 5:08AM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

    7x IR, 7x GH, 8x TTT, 5x GS, 6x DB, 1x PB, 4x SBS, 1x MM, 1x US, 2x CB, 1x Unchained
  • Arunei
    Arunei
    ✭✭✭✭✭
    ✭✭✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.
    The PTS for U51 was originally scheduled for July 6, 2026. The Xbox layoffs happened on July 6, 2026. Notice how that's the exact same day. The one month bump of the U51 PTS from July 6 to August 3 was the time they needed to get their bearings, restructure, and redo their roadmap.

    While the exact release date of the Warden refresh is currently unclear, the lack of a locked date is basic risk management. Remember, Asha Sharma laid out plans for approximately 3,200 cuts in Xbox throughout their 2027 fiscal year (for Microsoft, that is July 1, 2026 to June 30, 2027), and has already started with 1,600 of those on July 6, 2026. What this means is, there are approximately 1,600 cuts left, and so ZOS has to navigate a landscape where future restructuring could still happen; given the possibility of further layoffs in the future, not promising an exact date while the dust is settling is simply just avoiding making promises they aren't 100% sure they can deliver.

    Keep in mind, Update 51 launches on September 28, 2026, and Update 52 is slated for a January 2027 release. That's just four months. We very well may still see the Warden refresh hit the PTS in December of this year for the U52 PTS cycle.
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.

    In addition to the above, it also doesn’t explain why the team is unable to communicate.

    Was there a slight problem with Warden, meaning it would finish in mid-August (thereby missing the PTS cycle and being forced into U52 in January)? Would it be possible for Sorc to drop with Warden together in U52 since Sorc should have gone on PTS around September in the original timeline? Was there a major problem and they had to start from scratch? Is anything else being done in the meantime?

    The combat team is stonewalling any communication. We have no idea where they are or what their progress is, and therefore we have nothing to latch on to.
    And yes, they do owe us answers. Are we expected to continue paying for ESO+ on nothing but hopes and dreams?
    We all want more communication from them, but calling it "stonewalling" completely ignores what the Community Managers have already told us.

    Jess literally replied directly to your point to clarify that the combat team isn't shifting focus to Vengeance, and Kevin expanded on that, letting you know that class refreshes rely on a full pipeline of teams, so freeing up cross-department bandwidth post-layoffs is the real bottleneck. On top of that, Kevin just posted a preview thread sharing sneak peeks from at least 39 Word-doc pages of PTS patch notes he's actively finishing up for Monday. They are communicating, even when the community management team has been hit hard by the layoffs.

    You're not getting specific granular dev updates on future features. Expecting them to have an answer for stuff like "whether the Sorcerer and Warden refreshes are merging in U52" while they are actively restructuring is asking for premature promises. None of those plans are confirmed or concrete, and any statement they release at this point can so easily be misconstrued as promises and guarantees by this community, and so if or when they cannot deliver on those when time comes, they lose even more trust.

    Look, remember when they made a PTS test that radically changed light and heavy attacks, and made it so abundantly clear in bolded letters that those changes were experimental and very much not slated to actually go into the game, and that the only goal with those changes was testing and gathering feedback? Yeah, that did not stop the myriad of threads doomposting about the future of the game. When anything they say is taken with the most extreme assumptions, silence until certainty truly is the best option.
    That LA/HA change test thing is a completely different matter to this.

    The PTS was originally delayed by two weeks and Jess said in the livesteam that "it's related to what you're all asking about in chat", while what was being spammed in the chat at that moment was people asking about any information on the Warden rework. She said the update (for U51 not the rework) needed a bit more "polish". If they knew at THAT TIME that the layoffs were coming and they weren't anywhere near done enough with the rework to put it on the PTS even BEFORE the layoffs, it was very silly of them to claim it only needed a delay of two weeks. They should have just came out right then and there and said "Yeah sorry there are some things going on relating to the updates that mean Warden won't be entering the PTS this year".

    Instead it was radio silence all this time. If they knew before the PTS was supposed to go up that Warden wasn't ready, they should have said something about it as soon as they knew. The letter itself claims they want transparency, yet clamming up and saying they aren't going to go into specifics over what's delaying something so big to a lot of people by such a long time is NOT transparency. Not giving us even a vague "there are X problems" is the exact opposite of what the letter claims they want.

    People aren't being unreasonable for wanting something other than what's essentially "oh well" about something that was supposed to be ready for testing a few weeks ago but now has been delayed until some time next year. Whatever it is that's made it so the reworks have to be pushed SO far out is very unlikely to be something they only found out about very recently. The layoffs wouldn't have had anything to do with it initially because it should have pretty much been ready before that happened.

    People aren't demanding they go into explicit detail about whatever has caused the delay. What we're asking for is the bare minimum in a one or two sentence explanation. Is it coding or other technical problems? Is it memory-related? Was the scope of it too big so they need more time? Because right now there are people on these very forums speculating that the rework for Warden hasn't even been STARTED yet. That is not a good thing for people to be thinking.
    Edited by Arunei on August 2, 2026 5:47AM
    PC-NA | Been around since closed beta | Alt account: Arunei PC-NA

    Avid RPer. Hit me up in-game @Ras_Lei if you're interested in getting together for some arr-pee shenanigans!

    RP Characters:
    Sarah Lacroix: Breton Vampire who really really REALLY likes likes learning Magick and also her Altmer husbando
    Kaalhil Swiftstrike: Tiny shapeshifting monster hunter Bosmeri lady with enough sass to kill a dragon or ten
    Gwendolyn Jenelle: Friendly healer with a coffee addiction and her own medical practice
    Krisiel: Literally crazy Werewolf, no like legit insane. She nuts
    Kiju Veran: Ex-Fighters Guild Suthay who likes to punch things and is also a spy and ALSO a Werewolf
    Niralae Elsinal: Young Altmeri woman with way too much Magicka and Vampire husbando
    Slondor: TESified Slenderman, except lazier and has more of a thing for deals than Clavicus Vile does
    Marius Vastino: Sarah's Imperial apathetic sire who likes to monologue
    Lirawyn Calatare: Traveling performer and bard who's 101% vanilla bean
    Soliril Larethian: Blind alchemist who uses animals to see and brews plagues in his spare time
  • tomofhyrule
    tomofhyrule
    ✭✭✭✭✭
    ✭✭✭✭✭
    Red99 wrote: »
    ZOS_Kevin wrote: »
    Lagzee wrote: »
    Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.

    Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.

    If its something that can change, or if things can be shifted, it really should be considered. I just hope you guys understand the damage that will be done this year with a lack of this refresh. Among other things.

    Like i said in another comment, ill play regardless, to some extent. Its disappointing, but not something im going to quit over. The biggest disappointment to me is what i know will come with a lack of content, trial, and the class refresh that so many people want more than anything. And what is going to come is an overall decline in players. Which absolutely sucks, and is the complete opposite of what this game needs.

    The things that some people at zos think are going to be enough, to hold people over til next year, are just not going to cut it. But i hope im wrong. Id love players numbers to skyrocket, but amidst all this chaos and disappointment, i just dont see any outcome other than the opposite.

    Just wanted to clarify what Jess meant here. She simply wanted to note that PvP (Cyrodiil, Battlegrounds, Vengeance) and the combat team as a whole are not at fault for the delay. They are actively working on what they can for the combat refresh as we speak. One thing to remind folks is that development of features or revamping of features is not solely on one team. There are a pipeline of teams that need to touch the product before it can be complete (examples: art, animation, audio, narrative, etc.). So we're working on getting more hands freed up from various teams as they wrap up existing immediate items to assist with other parts of the pipeline.

    Also, we want to note that the Community Team has been banging the drum internally on how important the combat refresh is to the community overall. So the teams are aware and doing the best they can to get them done and done right.

    This is not a valid excuse, you promised us 4 class reworks this year, including the wolf, I can understand the possible postponement of the class after the warden given the layoffs, but for the warden there are no excuses it should have already been ready and if it is not it is because your various development teams were not capable of doing what they had to do
    ld2zgm74y89x.png
    qjwczba0dij6.png

    Nothing's been "promised".

    Game development is iterative and tumultuous. The senior leads that have been laid off weren't given advance notice or time to train the remaining staff, and so pushing certain features back is the only realistic solution while the studio regains its footing and momentum. Yes, that includes needing the extra space and time to make sure the studio is back to full operational capacity so they can ensure that the Warden refresh ships with high quality, especially during the high-pressure PTS cycles.

    The excuse is plenty valid; being dismissive of the layoff impact is not.
    Seraphayel wrote: »
    Aliyavana wrote: »
    You're a billion dollar company.

    ESO is your flagship game.

    It brings in tens of millions a month.

    And a planned class refresh is pushed back for an entire year? really guys?

    I think the thing that frustrates me about these kind of newsletters is that they tell us their decision to push back the class refresh but there’s no real depth to why that decision has been made. I'm not saying we need a deep dive into the in's and outs of it all but it would be nice to know a little bit more of why exactly it's been pushed back so far. ZoS clearly has resources, why are they not being spent on giving the players what they actually want? And more importantly what you promised us?

    Really disappointing.

    A huge portion of them got laid off. They are working with less people.

    So? Honestly, not our problem. And my sympathy has run dry as it's not my job as a customer to excuse everything a company does.
    Yeah, absolutely. If you're unhappy with the delayed content, then speak with your wallet, and walk away.

    But treating a sudden headcount loss as "not my problem" won't magically make the Warden refresh come faster. The studio lost staff, the pipeline slowed down, and ignoring that reality doesn't change it.

    Warden was, at most, a couple of weeks away from hitting the PTS. A delay of a few months because of the layoffs would be understandable, but pushing it back by well over half a year is absurd. They didn’t technically promise a date, but they did give us a timeline, and this goes far beyond that. It makes it very hard to believe the layoffs are the only reason. From where I’m standing, it feels like the Warden rework was never going to make this PTS cycle regardless.

    The level of disrespect being shown to the player base is astounding.
    That's not how game update cycles work. Updates and features don't just ship whenever they're ready on any random Tuesday. There are rigid update patches and PTS testing cycles for a reason.

    If a feature isn't fully QA-tested and ready when the PTS for a specific patch locks, or if the team lacks the bandwidth to handle and iterate on that feature during the PTS cycle, it misses that entire update cycle. ZOS can't just spawn an extra PTS cycle midway through a patch to drop a single class refresh, and so it has to wait for the next major scheduled update.

    Like, if they needed even just a couple extra weeks into August to finish the Warden refresh, or if post-layoff bandwidth meant they couldn't properly iterate on player feedback without compromising the Warden refresh's quality, that's being pushed to the next update. That's just how software deployment works. Yes, patches and hotfixes exist, but do you really want them to drop the Warden refresh without at least a round of player testing?

    You’re explaining why it might miss this PTS cycle, not why it has apparently disappeared for well over six months.

    Nobody is asking them to release it on a random Tuesday or skip player testing. Missing one update because it needed more time would be understandable; it could simply enter the next scheduled PTS. But if layoffs occurring roughly a week before this PTS caused the rework to miss every remaining 2026 cycle, then it clearly was nowhere near as close to completion as their communicated timeline suggested.

    “Rigid update cycles” explains a one-patch delay. It does not explain an indefinite postponement into 2027.
    The PTS for U51 was originally scheduled for July 6, 2026. The Xbox layoffs happened on July 6, 2026. Notice how that's the exact same day. The one month bump of the U51 PTS from July 6 to August 3 was the time they needed to get their bearings, restructure, and redo their roadmap.

    Yes, they're the same day. However, are you seriously implying that the team literally finishes the PTS patch while the PTS is actively patching? No, obviously not. They need to get the patch done before the patch goes online, so the PTS patch would have had to have been done by the 5th of July. So before the layoffs.

    And it wasn't.

    They delayed the PTS before that date. And the reasoning given was "related to what people were spamming in chat." Notice how transparent that statement is.
    THEN the layoffs happened, and they needed to delay things further. Understandable. But the U51 PTS should have been done by then.
    We all want more communication from them, but calling it "stonewalling" completely ignores what the Community Managers have already told us.

    Jess literally replied directly to your point to clarify that the combat team isn't shifting focus to Vengeance, and Kevin expanded on that, letting you know that class refreshes rely on a full pipeline of teams, so freeing up cross-department bandwidth post-layoffs is the real bottleneck. On top of that, Kevin just posted a preview thread sharing sneak peeks from at least 39 Word-doc pages of PTS patch notes he's actively finishing up for Monday. They are communicating, even when the community management team has been hit hard by the layoffs.

    You're not getting specific granular dev updates on future features. Expecting them to have an answer for stuff like "whether the Sorcerer and Warden refreshes are merging in U52" while they are actively restructuring is asking for premature promises. None of those plans are confirmed or concrete, and any statement they release at this point can so easily be misconstrued as promises and guarantees by this community, and so if or when they cannot deliver on those when time comes, they lose even more trust.

    So... because Kevin is giving us previews of the QoL updates, we should be happy with how communicative the Combat team has been? Despite a lot of that communication not being related to combat?

    Look, it is possible to give previews into the Combat without setting things in stone. And they are not. For example, look at this that they posted a month before DK was released on PTS: https://www.elderscrollsonline.com/en-us/news/post/69219
    Does it give specifics? No. Does it give a direction? Yes.
    Why can't we get a few bullet points like that for Warden? We have people openly wondering if Warden will keep any or all of its current three themes, and they can't even say "yes, the three themes will still be there."

    You're openly insinuating that any communication from anyone means all the communication is top notch. But people have been saying for the past few months that communication from all the teams except one was stellar. But the one team that didn't get with the program is still not with the program.

    So, let's look at some questions that the team could answer without boxing them in:
    • Has the Warden refresh started?
    • Will Warden still have the same three themes?
    • What are the current issues with Warden that you intend to address?
    • Is the team able to do multiple Class Refreshes in parallel?
    • Are the Refreshes actively preventing the addition of new Combat features, e.g. new Skill Lines or Classes, until they are finished?
    None of those are making any promises. So why can't they say anything?

    We're not complaining about the Community Managers. But also let's consider that Jason's posted on here to talk about the Dynamic Encounters to address some of the playerbase's problems and tell us there's a fix coming in U51. Finn (still a huge loss) used to pop on to talk to us about how the Night Market was going and address some points there. Brian... is evidently telling the Community Managers that they need to do verbal gymnastics to avoid even the word "Warden."
    Edited by tomofhyrule on August 2, 2026 7:14AM
  • HatchetHaro
    HatchetHaro
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    Arunei wrote: »
    Instead it was radio silence all this time. If they knew before the PTS was supposed to go up that Warden wasn't ready, they should have said something about it as soon as they knew. The letter itself claims they want transparency, yet clamming up and saying they aren't going to go into specifics over what's delaying something so big to a lot of people by such a long time is NOT transparency. Not giving us even a vague "there are X problems" is the exact opposite of what the letter claims they want.

    People aren't being unreasonable for wanting something other than what's essentially "oh well" about something that was supposed to be ready for testing a few weeks ago but now has been delayed until some time next year. Whatever it is that's made it so the reworks have to be pushed SO far out is very unlikely to be something they only found out about very recently. The layoffs wouldn't have had anything to do with it initially because it should have pretty much been ready before that happened.

    People aren't demanding they go into explicit detail about whatever has caused the delay. What we're asking for is the bare minimum in a one or two sentence explanation. Is it coding or other technical problems? Is it memory-related? Was the scope of it too big so they need more time? Because right now there are people on these very forums speculating that the rework for Warden hasn't even been STARTED yet. That is not a good thing for people to be thinking.
    So... because Kevin is giving us previews of the QoL updates, we should be happy with how communicative the Combat team has been? Despite a lot of that communication not being related to combat?

    Look, it is possible to give previews into the Combat without setting things in stone. And they are not. For example, look at this that they posted a month before DK was released on PTS: https://www.elderscrollsonline.com/en-us/news/post/69219
    Does it give specifics? No. Does it give a direction? Yes.
    Why can't we get a few bullet points like that for Warden? We have people openly wondering if Warden will keep any or all of its current three themes, and they can't even say "yes, the three themes will still be there."

    You're openly insinuating that any communication from anyone means all the communication is top notch. But people have been saying for the past few months that communication from all the teams except one was stellar. But the one team that didn't get with the program is still not with the program.

    So, let's look at some questions that the team could answer without boxing them in:
    • Has the Warden refresh started?
    • Will Warden still have the same three themes?
    • What are the current issues with Warden that you intend to address?
    • Is the team able to do multiple Class Refreshes in parallel?
    • Are the Refreshes actively preventing the addition of new Combat features, e.g. new Skill Lines or Classes, until they are finished?
    None of those are making any promises. So why can't they say anything?

    We're not complaining about the Community Managers. But also let's consider that Jason's posted on here to talk about the Dynamic Encounters to address some of the playerbase's problems and tell us there's a fix coming in U51. Finn (still a huge loss) used to pop on to talk to us about how the Night Market was going and address some points there. Brian... is evidently telling the Community Managers that they need to do verbal gymnastics to avoid even the word "Warden."

    Once more, I really must direct you guys back to Jess's and Kevin's comments regarding this, because a lot of this frustration comes from ignoring what they have already explicitly told us: this delay has nothing to do with the Combat Team.

    I don't know how much more clear that can be. Genuinely, what kind of response are you looking for from the Combat Team? Throw other teams under the bus with a curt "Hey guys, we did our work, go blame the art departments"? Do you have any idea how much worse that would make ZOS look, and even more importantly, function as a cohesive studio?

    Even if the core combat logic was wrapped prior to July 6th, a feature cannot ship to PTS without passing through art, animation, audio, and QA passes, all of which were directly disrupted by the layoffs.

    @tomofhyrule, I get it, you also want other answers because you're excited for the Warden refresh. I feel the same way! But I also see no reason why they would start teasing it when the pipeline isn't yet ready to support a release. Several of your questions are also strictly about internal ZOS operations, which no company is going to divulge publicly on a forum.

    Look, I'm no fan of Brian Wheeler's design decisions either; I will scream into the heavens forever how badly designed the 2-team BG format is, and ZOS is quite aware of the community sentiment regarding that - why else would they bring 3-team BGs back as a permanent fixture? But this communication gap is not his problem to manage right now; his team has done the work, PR is not ready to share more, what more do you want from them?

    At a certain point, demanding "one or two sentences" feels less about getting information and more about looking for a certain kind of closure to justify your disappointment and anger. It's valid anger, for sure; they can't expect the general public to understand all the complexities involved in their game development pipeline. The point I made with that PTS combat test example still applies here: even that vague "one or two sentence" explanation won't satisfy anyone; it's just going to create more ammo for worst-assumption speculation and doomposting. There's no closure to be found there.

    At the very least, let's wait until the U51 PTS starts before we start demanding answers, yeah? At least then, the Community Managers would have cleared the PTS patch notes and feedback threads off their plates, and then can focus more on sharing what they can with us.

    Edited by HatchetHaro on August 2, 2026 1:45PM
    Best Argonian NA and I will fight anyone for it

    20 Argonians

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  • Thoriorz
    Thoriorz
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    “We’ve said this before: a core part of our philosophy is ensuring that the time you invest in ESO always feels rewarding.”

    That's quite a lie, though... To say something like that and then add something like “Encounters” to the game...

    PCEU
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