freespirit wrote: »It so isn't "moral grandstanding" it's consideration for a team that have again lost many, many good people!
I just want to make the point that 12 more small QoL improvements won't keep people here
No, they won't.
Some of the QoL is great - but it should've happened years ago. I'm not trying to be unreasonable, but they're acting on really, really old feedback. I'm glad they are, but more's needed now. It feels like more than they give, so I can see old timers going on hiatus or walking away entirely.
The reality is the game's not doing well. And we all know that it needs money to grow - which is their stated commitment. But people are increasingly unlikely to give them money because of a content draught that's been worsening since Gold Road.
For me, I was sticking around in hopes of the Warden refresh and some of the features this year. Most of what I was sticking around has been delayed or fell flat. It's unfortunate, but I'm not going to mercy-spend on this game.
Like I said, the Warden was weeks away from landing on PTS, so it's hard to see why it needs to be pushed out so far.
It was scheduled to be on PTS, but there seemed to be something up before the layoffs. There was a stream the week before the layoffs to preview upcoming content, and the warden refresh wasn't mentioned at all. That suggests to me that they were perhaps having problems with the refresh even before the layoffs, and that it's possible the refresh was definitely going to be delayed, perhaps not into 2027, but delayed. My guess is that they didn't talk about it on the stream because they didn't want to say anything about the refresh until they knew how much it would be delayed, and that probably depended on who was going to be laid off.
Like I said, the Warden was weeks away from landing on PTS, so it's hard to see why it needs to be pushed out so far.
It was scheduled to be on PTS, but there seemed to be something up before the layoffs. There was a stream the week before the layoffs to preview upcoming content, and the warden refresh wasn't mentioned at all. That suggests to me that they were perhaps having problems with the refresh even before the layoffs, and that it's possible the refresh was definitely going to be delayed, perhaps not into 2027, but delayed. My guess is that they didn't talk about it on the stream because they didn't want to say anything about the refresh until they knew how much it would be delayed, and that probably depended on who was going to be laid off.
Like I said, the Warden was weeks away from landing on PTS, so it's hard to see why it needs to be pushed out so far.
It was scheduled to be on PTS, but there seemed to be something up before the layoffs. There was a stream the week before the layoffs to preview upcoming content, and the warden refresh wasn't mentioned at all. That suggests to me that they were perhaps having problems with the refresh even before the layoffs, and that it's possible the refresh was definitely going to be delayed, perhaps not into 2027, but delayed. My guess is that they didn't talk about it on the stream because they didn't want to say anything about the refresh until they knew how much it would be delayed, and that probably depended on who was going to be laid off.
Like I said, the Warden was weeks away from landing on PTS, so it's hard to see why it needs to be pushed out so far.
It was scheduled to be on PTS, but there seemed to be something up before the layoffs. There was a stream the week before the layoffs to preview upcoming content, and the warden refresh wasn't mentioned at all. That suggests to me that they were perhaps having problems with the refresh even before the layoffs, and that it's possible the refresh was definitely going to be delayed, perhaps not into 2027, but delayed. My guess is that they didn't talk about it on the stream because they didn't want to say anything about the refresh until they knew how much it would be delayed, and that probably depended on who was going to be laid off.
Like I said, the Warden was weeks away from landing on PTS, so it's hard to see why it needs to be pushed out so far.
It was scheduled to be on PTS, but there seemed to be something up before the layoffs. There was a stream the week before the layoffs to preview upcoming content, and the warden refresh wasn't mentioned at all. That suggests to me that they were perhaps having problems with the refresh even before the layoffs, and that it's possible the refresh was definitely going to be delayed, perhaps not into 2027, but delayed. My guess is that they didn't talk about it on the stream because they didn't want to say anything about the refresh until they knew how much it would be delayed, and that probably depended on who was going to be laid off.
tomofhyrule wrote: »
And yet, despite everyone asking for communication and saying that they'd be fine if it needed to get delayed if they said so as soon as they knew they needed to delay, they waited until the last possible minute to do the rug pull and delay it by over 6 months.
...
The reason people are all frustrated is not because of the delay. It's because of the Combat Team going right back into zero-communication mode as soon as there's an issue.
DenverRalphy wrote: »A subsequent response from Jess clarified that the delay had nothing to do with the Warden refresh and that it was still slated for PTS.
HatchetHaro wrote: »We've only started seeing improvements to communication and acting on player feedback after Nick Giacomini took over last year. Yes, it was still ZOS as a whole entity that was responsible for all of the longstanding issues in ESO, but I think it's also unfair to ignore the amazing work that Nick has put into the game even through multiple layoffs.
HatchetHaro wrote: »Maybe it's glazing, but I think Nick absolutely deserves acknowledgement for powering through all the bad cards that have been dealt to him and working for a better ESO. Just this once, under these circumstances, I want to give ZOS a pass for the lacklustre communication since the recent layoffs.
DeathandDebauchery wrote: »Ultimately, time will tell here. They get to use the 'we need time for quality' excuse once when shifting in to maintenance mode. If the next several things released are not perfectly QA'd and high quality, they've signaled the Death Knell for the game.
- Significant bugs related to even getting in the door of a quest for thieves guild are not what I would consider 'high quality.'
- Significant bugs related to the launch of Dynamic Encounters (broken loot tables, broken items) are not what I would consider 'high quality'
The argument is we can't release Warden/Veldt because of quality issues, if its going to take you almost an extra 8 months past your promised date to deliver something, it better be /truly/ perfect and spectacular.
If the Warden Refresh is released in February of Next Year and its worse received then the DK Refresh, we are in trouble.
Let's shine some light on the timeline. Big events like Writhing Wall are usually planned and developed many months, sometimes over a year, in advance. In this instance, it is safe to assume that the Writhing Wall was already fully planned and in its middle-to-late phases of development by the time the 2025 Content Pass was announced in April 2025, QA tested and core mechanics locked in some time in the middle, and made available on the PTS in July 2025 for bug testing.HatchetHaro wrote: »We've only started seeing improvements to communication and acting on player feedback after Nick Giacomini took over last year. Yes, it was still ZOS as a whole entity that was responsible for all of the longstanding issues in ESO, but I think it's also unfair to ignore the amazing work that Nick has put into the game even through multiple layoffs.
Nick's unfortunately presided over the game's steepest decline. Correct me if I'm wrong, but the development and release of the Writhing Wall happened in his first year at the helm. I'm not blaming him, I'm just trying to correlate the facts and the timeline.
I do want to give Nick credit though, and some degree of empathy. He's been handed a rough hand, and that's hard for anyone to navigate. The focus on communication since his ascension has been great. But going back to my earlier statement where ZOS is viewed as a problem child: even if that problem child behaves, that history will always be there.
My intention with "giving them a pass" isn't to erase that history or excuse the years of softball Q&As. It's strictly recognizing the immediate, human reality of severe studio layoffs. When a team gets hit with restructuring, the immediate priority becomes basic operational triage just to keep the lights on and pipelines moving, which inevitably causes short-term communication blackouts.HatchetHaro wrote: »Maybe it's glazing, but I think Nick absolutely deserves acknowledgement for powering through all the bad cards that have been dealt to him and working for a better ESO. Just this once, under these circumstances, I want to give ZOS a pass for the lacklustre communication since the recent layoffs.
Everyone's entitled to their own opinion, but I'm sorry, I refuse to give them a pass on lackluster communication.
Again, they've had 10+ years of people saying "improve communication". I myself have given them a lot of really strong, pointed feedback. Questions to ask, suggestions left and right. It's gone nowhere.
I get it, I'm a forum nobody. But others in their circle have done the same, especially prominent streamers. They hop on stream, take soft ball questions, and then go quiet on the topics that get them into heat.
Most of the major drama in this game's history goes back to combat related decisions. Most other stuff has blown over. Combat - no. It doesn't blow over, it festers.
One would think that ZOS leadership would see that and push the teams to communicate more. Especially on something as sensitive as people's classes. It's a fundamental thing about someone's experience in this game. It should be treated much more carefully and openly.
I read her statement differently. She was responding directly to a post assuming the Combat Team delayed the class refreshes because they were busy working on Vengeance.To make matters worse, the statement from @ZOS_JessicaFolsom implies that it's not the combat team working on the combat refresh. If leadership can't see, and ultimately address, the fact that specificity is required, then sorry, no benefit of the doubt is being extended.
1) because of you then they annihilated Relequen to the point it’s basically unusable outside of a duel against one of your target dummies.
2) I still kill sorcs. Sorcs are strong yet for the most part, they can still die. I don’t care if the sorc runs away after a stale mate, they are not insta-killing me on my DK or my wolf and they’re one mistake with their shielding away from dying to me (especially on my DK)
3) you concluded the obvious, this was always the intent (high sustain in kit)
4) plenty of werewolves are either skewed towards more damage or more tankiness. My DK has been capable of killing any werewolf I’ve come across 1 on 1 and my werewolf can kill most other werewolves unless they’re high health builds with little to no intent for doing damage the average player can’t just heal out of.
I also really appreciate how you’ve stated ‘you’ve concluded’ like you’re the supreme authority on all things balance by the way yet you, React/Pelican, and gang are both nothing to me and nothing to a lot of players and I for sure don’t want things gutted because of your hyper-biased opinions.
Nick's unfortunately presided over the game's steepest decline. Correct me if I'm wrong, but the development and release of the Writhing Wall happened in his first year at the helm. I'm not blaming him, I'm just trying to correlate the facts and the timeline.

HatchetHaro wrote: »Let's shine some light on the timeline. Big events like Writhing Wall are usually planned and developed many months, sometimes over a year, in advance. In this instance, it is safe to assume that the Writhing Wall was already fully planned and in its middle-to-late phases of development by the time the 2025 Content Pass was announced in April 2025, QA tested and core mechanics locked in some time in the middle, and made available on the PTS in July 2025 for bug testing.
Nick didn't take the helm until August, and the Writhing Wall was expected to start in October. Expecting a new director to fundamentally rewrite the event and have it go through QA phases in such little time is completely unrealistic. So, of course he is not to blame. If anything, him granting every player 8,000 Seals of Endeavour as an apology for the disappointing event was an unprecedented demonstration of accountability.
HatchetHaro wrote: »Player frustration with the lack of communication is valid; they have every right to be angry at that, and they are entitled to view ZOS as a full corporate entity. I simply just prefer to separate the ZOS phases, split right at the Blackbird-layoffs, because I think it's also important to acknowledge and encourage any improvement we see, and the ZOS that has been under Nick's leadership has been more than golden before this new round of layoffs.
DeathandDebauchery wrote: »This isn't how leadership transitions actually work. Nick became game Director on August 19, 2025, less then 3 months before the Part 2 debacle. If you think he had a significant hand in the development/arc of the Worm Cult and wasn't just responsible for making a turd shippable, you have a complete misunderstanding of how long it takes for development cycles and the timeline. Rich spent years actively killing the games population with his decision making, culminating in the absolute disaster that was Subclassing + the Worm Cult approach which was a 1-2 punch that dropped the population by an almost 30% in less then a year.
Nick's 'creative vision' arguably starts with U49/U50 and the data suggests he had effectively stopped the bleeding and things were trending in the right direction.
DeathandDebauchery wrote: »If you want to levy (valid) criticism at Nick, the fact that Warden Refresh is being pushed out 6 more months when it was supposed to release 3 weeks from now - /that/ is a very valid criticism. Because it suggests that MANY elements of it were not ready when promised (animation, balance, etc).
@hoangdz - let me show you something based on your perspective:
You believe that nerfs for ‘fairness’ and viability serve to retain players. Ergo, at the time you would have likely been in the same camp of nerf Oakensoul as ‘it’s too easy’ and ‘reign in the drastic combat balancing’ such as that with U35 (same patch with huge Oakensoul nerf).
Here is something that should be obvious (of course content plays a factor and ‘Steam Charts’ aren’t everything but it isn’t surprising that overall sentiment was skewed negative after these changes… anyways):
Oakensoul released (providing for easier reference of time stamp)
Oakensoul nerfed and U35 (sweeping nerfs across the board) released:
Player charts in and around the time before and after Oakensoul release, nerf+U35:
Years later, a significant lull into DK rework (you can look at archived post for community sentiment, as needed)
A significant player increase for the ‘OP Dragonknight’ rework which was incredibly well received.
My point, however crude it is, that I’m trying to make-
You believe that you represent the majority in a full capacity yet you cannot seem to break your own bias for what you want. This should be obvious but this is a fantasy game (and not a competitive shooter), buffs on characters played with for years in a magical realm typically work far better for retention than outright nerfs for principle.
@hoangdz - let me show you something based on your perspective:
You believe that nerfs for ‘fairness’ and viability serve to retain players. Ergo, at the time you would have likely been in the same camp of nerf Oakensoul as ‘it’s too easy’ and ‘reign in the drastic combat balancing’ such as that with U35 (same patch with huge Oakensoul nerf).
Here is something that should be obvious (of course content plays a factor and ‘Steam Charts’ aren’t everything but it isn’t surprising that overall sentiment was skewed negative after these changes… anyways):
Oakensoul released (providing for easier reference of time stamp)
Oakensoul nerfed and U35 (sweeping nerfs across the board) released:
Player charts in and around the time before and after Oakensoul release, nerf+U35:
Years later, a significant lull into DK rework (you can look at archived post for community sentiment, as needed)
A significant player increase for the ‘OP Dragonknight’ rework which was incredibly well received.
My point, however crude it is, that I’m trying to make-
You believe that you represent the majority in a full capacity yet you cannot seem to break your own bias for what you want. This should be obvious but this is a fantasy game (and not a competitive shooter), buffs on characters played with for years in a magical realm typically work far better for retention than outright nerfs for principle.
1) Yes, people came back to try the new DK rework, boosting the population numbers. Yet, are you going to comment on the fact that making DK 2 tiers above subclassing, which was already 2 tiers above pure class, completely broke balance and forced the meta to revolve around only DK?
If the objective was making the game more balanced, diverse, and fun, then U49 and U50 failed on all fronts. Before U49, as bad as subclassing was, you could still compete vs subclassed builds on certain pure class specs. Post U49, the only spec that could reliably compete vs DK was a another DK or a DK with 1 subclassed line. U50 actually came pretty close to making the game more diverse and balanced, but ZOS completely screwed that up by letting REWORKED DK and WW gain access to class masteries, giving both of them extremely strong HP scaling burst heals, while hilariously nerfing NB over and over even though we have screamed for ZOS to buff its class materies.
2) When did I say it was a competitive shooter? Even if this is a fantasy game, you can't just make a statement as wild as that. Imagine throwing out balance together because it's just a wizard game. If there is PvP, there is a need for balance. And ironically, the fact that you are actively participating in the discussion to prevent nerfs to WW proves my point. You tried to make me sound like I'm doing a disservice to the community by asking for competitiveness in a magical game, yet you are here trying hard to defend your class. If you were truly a casual player that didn't care about balance at all, you would've never bat an eye because the changes wouldn't matter to you anyway.
1) buff nb 0.o does not equate to nerf everything else
2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).
As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.
For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)
@hoangdz - let me show you something based on your perspective:
You believe that nerfs for ‘fairness’ and viability serve to retain players. Ergo, at the time you would have likely been in the same camp of nerf Oakensoul as ‘it’s too easy’ and ‘reign in the drastic combat balancing’ such as that with U35 (same patch with huge Oakensoul nerf).
Here is something that should be obvious (of course content plays a factor and ‘Steam Charts’ aren’t everything but it isn’t surprising that overall sentiment was skewed negative after these changes… anyways):
Oakensoul released (providing for easier reference of time stamp)
Oakensoul nerfed and U35 (sweeping nerfs across the board) released:
Player charts in and around the time before and after Oakensoul release, nerf+U35:
Years later, a significant lull into DK rework (you can look at archived post for community sentiment, as needed)
A significant player increase for the ‘OP Dragonknight’ rework which was incredibly well received.
My point, however crude it is, that I’m trying to make-
You believe that you represent the majority in a full capacity yet you cannot seem to break your own bias for what you want. This should be obvious but this is a fantasy game (and not a competitive shooter), buffs on characters played with for years in a magical realm typically work far better for retention than outright nerfs for principle.
1) Yes, people came back to try the new DK rework, boosting the population numbers. Yet, are you going to comment on the fact that making DK 2 tiers above subclassing, which was already 2 tiers above pure class, completely broke balance and forced the meta to revolve around only DK?
If the objective was making the game more balanced, diverse, and fun, then U49 and U50 failed on all fronts. Before U49, as bad as subclassing was, you could still compete vs subclassed builds on certain pure class specs. Post U49, the only spec that could reliably compete vs DK was a another DK or a DK with 1 subclassed line. U50 actually came pretty close to making the game more diverse and balanced, but ZOS completely screwed that up by letting REWORKED DK and WW gain access to class masteries, giving both of them extremely strong HP scaling burst heals, while hilariously nerfing NB over and over even though we have screamed for ZOS to buff its class materies.
2) When did I say it was a competitive shooter? Even if this is a fantasy game, you can't just make a statement as wild as that. Imagine throwing out balance together because it's just a wizard game. If there is PvP, there is a need for balance. And ironically, the fact that you are actively participating in the discussion to prevent nerfs to WW proves my point. You tried to make me sound like I'm doing a disservice to the community by asking for competitiveness in a magical game, yet you are here trying hard to defend your class. If you were truly a casual player that didn't care about balance at all, you would've never bat an eye because the changes wouldn't matter to you anyway.
1) buff nb 0.o does not equate to nerf everything else
2) balance in a wizard game matters to players. My characters should feel powerful and there are an abundance of ways to fix problems or gaps other than nerfs which are basically your go to method of resolving, well anything. There were essentially NO werewolves prior to the rework likely because a playstyle that is meant to represent something powerful was woefully lacking in every department, that trickles down to even the most casual of players with RP (a place that your ‘one bar bad’ and ‘should be meme spec’ camp undoubtably helped create).
As mentioned, no matter how many times you try and ridiculously refute in favor blanket nerfs, adjusting with a sledgehammer has clearly serves to run more players off than they serve to help. I personally recognize the game is entering into a new era and I’m willing to embrace new power levels, you simply just refuse change and argue ‘but meh balance’ while willfully ignoring the intentional changes and the obvious; all seemingly because this may affect your close knit dueling circle in Riften or something ego-related, I’m almost certain.
For the record, I’m happy to fill a pseudo-mantle of werewolf advocator if it means people like you can’t soapbox and spread misinformation and exaggerations just to achieve your pretty goals ‘for free’; also, once again thanks completely for destroying Relequen (strange flex, again) I guess so your weird sense of dueling pride is better maintained (can you go for Jerall’s, Marse, and Vat next… like actually though)
1) Yes, it does equate to nerfing everything else IF they are proven to be overperforming too much. Even if ZOS gave NB its full 25% crit damage + crit healing and 2000 spell damage class mastery values, a reworked DK with 39k HP and Pyrebrand + Wildfire passive, a 47k HP Sorc/Warden WW with 3 procs, or a stamsorc with 3 procs would still pull ahead.
2) Yes, balance in a wizard game matters to players. That is why I constantly create threads on the forums and voice my stance (obviously backed with hours of in-game data). I have also pin-pointed the key areas in which WW and DK needed adjustments (HP scaling heals for both DK and WW, and either sustain or access to class mastery passives).
And if you're confiding in the notion that "your characters should feel powerful", then I don't understand how my class, a Sorcecer who can tap into the immensely destructive power of lightning and dark magic to create thunderstorms and teleport around the battlefield at the speed of lightning, is somehow weaker or slower than a WW whose primary attacks are *** people to death. If anything, my class should be infinitely stronger than yours.
And I'm sorry, but an RPer shouldn't have any business participating in a PvP or PvE balance discussion where people are competing against each other.
My perspective is just looking at what we've gotten in that timeframe. There's a clear wind down of content. I'm not blaming him, he's probably trying to get the most out of the situation. Like he said, he wants the game to grow, even now. I just think that's a tall order. And so far, since he took over, most content continues to be lightweight and will be for the foreseeable future.
BretonMage wrote: »I kept thinking, either this was not a realistic/genuine goal, or there are some pretty heavy expectations on ESO from MS.
BretonMage wrote: »My perspective is just looking at what we've gotten in that timeframe. There's a clear wind down of content. I'm not blaming him, he's probably trying to get the most out of the situation. Like he said, he wants the game to grow, even now. I just think that's a tall order. And so far, since he took over, most content continues to be lightweight and will be for the foreseeable future.
This was the one part of the letter which sat uncomfortably with me. I kept thinking, HOW? They only have half (or thereabouts) of their team, and moreover they are going to have to help out on TES6. Plus, a lot of players seem to have been scared off by the news of the layoffs.
I kept thinking, either this was not a realistic/genuine goal, or there are some pretty heavy expectations on ESO from MS.
Rkindaleft wrote: »
Remember, we were 1 week away from Warden hitting PTS. At that point, Warden should have been ready to be tested by players, or at minimum been in the very final stages of dev testing/bug fixing. It should have been pretty much ready to go before the layoffs happened, which was also before the PTS was pushed back the first time.
Pushing the Warden rework at least a half year ahead (probably more, as based on the roadmap there's been no confirmation if it will release with the first update of 2027) says to me that Warden would have likely been massively delayed regardless (with even the possibility that very little had actually been done on it before everything happened).
BigPlays420 wrote: »
The combat team was clearly never going to have the class ready for this PTS regardless of the layoffs.
It genuinely feels like neither the trial nor the Warden rework was ever going to make this update, and now the layoffs are being used as the explanation. We then had to endure another round of Vengeance testing in complete silence from the combat team, but that’s a discussion for another day.
ZOS_JessicaFolsom wrote: »tomofhyrule wrote: »Combat and Class balance is something that affects all facets of the game, from the most casual of overland questing to hypersweaty PvP. Leaving that to languish for any length of time will only serve to drive more and more people away. This is especially obvious from the recent surprise Vengeance test - Vengeance as it currently is was running fine and had a population that enjoyed it as is, so the Combat Team taking time away from the Refreshes to focus on modifying that mode (especially in a way that removed what its main userbase enjoyed to try in vain to entice a userbase that wants nothing to do with it) seemed like a case of skewed priorities.
Hey all, related to the above, while we aren't going go into specifics (and I recognize that's disappointing), the class refresh schedule change is not due to anything the Combat Team is or will be working on. Vengeance work is unrelated.