edward_frigidhands wrote: »This poll is useless because the one that really matters was in the game and it was pretty decisive.
We had a no CP campaign before Vengeance came along, and it was not worth keeping, way to few players played it.
SeaGtGruff wrote: »
IZZEFlameLash wrote: »There's a reason why people just die in a second in BGs and other no CP pvp contents. It is because the game is balanced around CP enabled environment. Iirc, ZOS said so few years ago.
And no, removal of CP won't make anyone a god of PvP either.
IZZEFlameLash wrote: »There's a reason why people just die in a second in BGs and other no CP pvp contents. It is because the game is balanced around CP enabled environment. Iirc, ZOS said so few years ago.
And no, removal of CP won't make anyone a god of PvP either.
You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.
katanagirl1 wrote: »You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.
CP has an influence there, but wearing three proc sets and/or a mythic contribute much, much more in terms of calculations. Sets used to be five lines that added constant values like max magicka or max stamina.
katanagirl1 wrote: »You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.
CP has an influence there, but wearing three proc sets and/or a mythic contribute much, much more in terms of calculations. Sets used to be five lines that added constant values like max magicka or max stamina.
I don't disagree its multiple factors but turning off CP is a simple fix and would improve performance.
I vote remove because I already play primarily bg and no cp ic.
But I’m curious as to what big concerns people have with cp based PvP