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Remove CP from all PvP environments

  • tomfant
    tomfant
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    Keep CP how it is in PvP
    It's not the CP. It's the ridiclously overpowered proc sets that are the root cause for the current bad state of PVP.
  • SeaGtGruff
    SeaGtGruff
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    Keep CP how it is in PvP
    This poll is useless because the one that really matters was in the game and it was pretty decisive.

    I'm not sure what you meant by "the one that really matters"-- the one form of PvP, or something else?

    As I said in my comment, no-CP options already exist for Imperial City and Cyrodiil, so to my way of thinking the poll isn't even relevant for those two, since players already have the ability to engage in no-CP PvP there if they want to.

    And BGs are (unless I'm mistaken) already no-CP for all BGs, so the poll doesn't seem relevant to that, either.

    The only form of PvP that doesn't have a no-CP option is dueling, and to my mind that's sort of irrelevant as well, because it is possible for 2 players to completely reset their CP distributions before starting a duel, hence there sort of already is a no-CP option for dueling as well. The players might want to save their builds to the armory before resetting their CP, to more easily restore their characters back to "normal" after the duel, and it would be up to both players to be truthful with each other about resetting their CP before starting to duel, so it would be awkward and prone to abuse (lying), but it could be a viable option for players who enjoy dueling and who belong to a PvP guild or a group of friends who duel each other for sport or who want to work on their builds and skill rotations with CP "getting in the way."

    So I can't fathom what the goal of this poll might be, unless for some reason there are players who want CP to be removed from the game entirely. And if that's the case, then I hope it never happens, because I think it would just drive a lot of players to walk away from the game and uninstall it. A lot of players are already far too likely to rage out at the drop of a hat over one thing or another. Please, let's ask ZOS to add options, not take options away.
    I've fought mudcrabs more fearsome than me!
  • SeaGtGruff
    SeaGtGruff
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    Keep CP how it is in PvP
    ^^^ I meant "without CP 'getting in the way'," but I can't edit my posts on my iPad since I can't get the "edit" option to appear, as can be done by hovering the mouse on a PC.
    I've fought mudcrabs more fearsome than me!
  • L_Nici
    L_Nici
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    Keep CP how it is in PvP
    We had a no CP campaign before Vengeance came along, and it was not worth keeping, way to few players played it.
    PC|EU
  • SeaGtGruff
    SeaGtGruff
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    Keep CP how it is in PvP
    L_Nici wrote: »
    We had a no CP campaign before Vengeance came along, and it was not worth keeping, way to few players played it.

    I thought Blackreach is no-CP, but I guess they changed it a while back? I admit, I wasn't paying attention at the time, since I don't play in Blackreach at all.
    I've fought mudcrabs more fearsome than me!
  • tomofhyrule
    tomofhyrule
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    SeaGtGruff wrote: »
    L_Nici wrote: »
    We had a no CP campaign before Vengeance came along, and it was not worth keeping, way to few players played it.

    I thought Blackreach is no-CP, but I guess they changed it a while back? I admit, I wasn't paying attention at the time, since I don't play in Blackreach at all.

    No, Blackreach was CP enabled. It's essentially GH without the alliance lock.

    Ravenwatch was the noCP. Then they removed some proc sets, but there was no official list on what worked and what didn't, and half of the things you'd expect didn't work as expected. That lasted a while, then they brought back all the sets again but it never regained the population, since the only people who played RW at that point were playing for the noProc version, and then they drove them off by bringing procs back but it didn't bring new players in.

    Y'know, kinda like how Vengeance's population is most happy about it not having proc sets, so their answer was to drive those people off by bringing in sets in the vain hope of getting people to swap from GH to VG...
  • SeaGtGruff
    SeaGtGruff
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    Keep CP how it is in PvP
    Ah, thank you! I never played in that campaign, either. I guess I forgot it used to exist and got it mixed up with Blackreach.
    I've fought mudcrabs more fearsome than me!
  • Radiate77
    Radiate77
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    No CP Ravenwatch, was also No Proc Ravenwatch…

    You know, that campaign that had some mystery ruleset on which procs did or didn’t work, that nobody had a list for, therefore nobody wasted their time trying to understand it… except for one forum user who spent patches trying to figure it out only to give up at the hopeless-ness of it.

    We had the same problem with recent Vengeance.

    On the contrary, we have no-CP Battlegrounds, and they are incredibly popular.

    All-in-all, it would just be nice to not get hit by a -Riposte- corrosive whip for 30k and die instantly in Cyrodiil at full resistances.
    Dragon Priest [Restoring Light, Draconic Power, Grave Lord]
    Death Knight [Grave Lord, Winter’s Embrace, Siphoning]
    Pyromancer [Ardent Flame, Dawn’s Wrath, Earthen Heart]
    Summoner [Living Death, Grave Lord, Daedric Summoning]
    Ranger [Animal Companions, Green Balance, Shadow]
    Druid [Earthen Heart, Animal Companions, Stormcalling]
    Elementalist [Stormcalling, Winter’s Embrace, Ardent Flame]
    Dawnguard [Dawn’s Wrath, Restoring Light, Ardent Flame]
  • CameraBeardThePirate
    CameraBeardThePirate
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    There's a reason why people just die in a second in BGs and other no CP pvp contents. It is because the game is balanced around CP enabled environment. Iirc, ZOS said so few years ago.

    And no, removal of CP won't make anyone a god of PvP either.

    People that die instantly in no-CP simply don't know how to build properly ¯\_(ツ)_/¯
  • FENGRUSH
    FENGRUSH
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    There's a reason why people just die in a second in BGs and other no CP pvp contents. It is because the game is balanced around CP enabled environment. Iirc, ZOS said so few years ago.

    And no, removal of CP won't make anyone a god of PvP either.

    Imagine thinking ESOs current state is balanced around anything.
  • Vaqual
    Vaqual
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    Keep CP how it is in PvP
    "Remove the game from the game" is always my favourite kind of request.

    Can you criticize the effectiveness of certain CPs? Yes.
    Can the Devs do targeted changes at will? Yes.
    Is the cost/benefit ratio for scrapping an entire game system really better than adjusting a few numbers? ...

    There are at best a handful of CPs that are genuinely high impact for certain PvP scenarios. Go ahead and discuss those. Don't ask the Devs to make the game even more one-dimensional.

    And regarding the argument that no-CP BGs are popular from @Radiate77 : Is this supposed to be a joke? Is your water company also marketing water as their most popular product? I am not playing BGs because they are no-CP, I am playing BGs despite them being no-CP. I wouldn't if I had a choice.
  • imPDA
    imPDA
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    Long time ago, even before all proc/nonproc test started, Rawenwatch was very popular, probably more popular than GH (on PC EU) because it was locked all the time during prime time. It was proc non-CP campaign, and it was pretty good. I started to play it because I was told it requires more "skill". I personally think that both require skill to play well, but CP adds extra layer which adds some disbalance at the end, you can make tank without damage and you will never be able to make DD which can kill this tank for example. Defensive stats are stronger than offensive, and more defensive stats you can add, further from balance it goes. I then played no-proc RW, I liked it too. Now I have to play GH lol. My points are:
    1) basically, for a good player, it does not matter, in equal conditions, they will find a way to outplay others and they will handle CP loss pretty fast
    2) CP allows to create MUCH more tuff builds, and pugs struggle to kill them even in overwhelming Xv1, noCP will lead to more tuff fights for small scalers/solo players who use to be unkillable in CP, which is not bad too for majority of Cyro players
    3) CP adds additional calculation layer, so removing it could actually help with lags a bit

    I expect majority to vote for CP because GH it is the only campaign they played :)
    Your Friendly Neighborhood PvP Enjoyer (prior to U48)
  • RedMamba
    RedMamba
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.
  • katanagirl1
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    RedMamba wrote: »
    You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.

    CP has an influence there, but wearing three proc sets and/or a mythic contribute much, much more in terms of calculations. Sets used to be five lines that added constant values like max magicka or max stamina.
    PS5 NA
  • RedMamba
    RedMamba
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    RedMamba wrote: »
    You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.

    CP has an influence there, but wearing three proc sets and/or a mythic contribute much, much more in terms of calculations. Sets used to be five lines that added constant values like max magicka or max stamina.

    I don't disagree its multiple factors but turning off CP is a simple fix and would improve performance.
  • katanagirl1
    katanagirl1
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    RedMamba wrote: »
    RedMamba wrote: »
    You do realize CP contributes to people not dying when they should, buffing ball groups even more and making the healing issues worse. All these things lead to why the game performance is so bad and people can survive longer plus all the server calculations. It's a simple fix and they can move on from wasting peoples time with Vengeance.

    CP has an influence there, but wearing three proc sets and/or a mythic contribute much, much more in terms of calculations. Sets used to be five lines that added constant values like max magicka or max stamina.

    I don't disagree its multiple factors but turning off CP is a simple fix and would improve performance.

    There are only 12 slottable CPs now and they are constant values, not stacks of things that proc like sets. You cannot guarantee they would improve performance.
    PS5 NA
  • aLi3nZ
    aLi3nZ
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    I vote remove because I already play primarily bg and no cp ic.

    But I’m curious as to what big concerns people have with cp based PvP
  • ceruulean
    ceruulean
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    Remove CP from all PvP environments (BG's, Duels, IC & Cyrodiil) and make it only for PvE
    aLi3nZ wrote: »
    I vote remove because I already play primarily bg and no cp ic.

    But I’m curious as to what big concerns people have with cp based PvP

    It removes an element of mindgaming because you don't have to manage resources and you're tanky enough to eat a bunch of hits and block cast a lot. The strategy to pressure someone down until they run out of resources is nonexistent with CP being more forgiving but now there's 1 less win condition that players can take advantage of.
  • Karivaa
    Karivaa
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    Keep CP how it is in PvP
    We worked hard for our CP.
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