NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »Nobody is taking numbers from GH, never said that, nobody in this thread has. Every single person in this thread has voiced the same problem multiple times, how is it that such is the case yet you come to the conclusion you do? The issue is GH being shut down completely for testing that more people do not want, than do.
More people by what reckoning?
This thing called objective fact.
receipts please
Open your eyes and look at the population that is literally always available.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »Nobody is taking numbers from GH, never said that, nobody in this thread has. Every single person in this thread has voiced the same problem multiple times, how is it that such is the case yet you come to the conclusion you do? The issue is GH being shut down completely for testing that more people do not want, than do.
More people by what reckoning?
This thing called objective fact.
receipts please
Open your eyes and look at the population that is literally always available.
So no receipts, noted.
NovelliESO wrote: »NovelliESO wrote: »NovelliESO wrote: »Nobody is taking numbers from GH, never said that, nobody in this thread has. Every single person in this thread has voiced the same problem multiple times, how is it that such is the case yet you come to the conclusion you do? The issue is GH being shut down completely for testing that more people do not want, than do.
More people by what reckoning?
This thing called objective fact.
receipts please
Open your eyes and look at the population that is literally always available.
So no receipts, noted.
The Uninvited wrote: »@ZOS_Amy @ZOS_Kevin
My 2 cents for this round of testing:
I usually play in Gray Host, but this time I actually had some fun in Vengeance. However, there were moments when lag was just as bad as in Gray Host.
Which, in my opinion, means that proc sets do indeed increase lag. There is a simple solution for this:
Make 4 sets especially for Vengeance, 1 Soldier set (more dps), 1 Vanguard set (more resistances/health), 1 Medic set (more healing) and throw in a 4th set that gives extra sustain. That would even out the balance issues.
That would mean less varation, so I suggest to only enable monster sets and mythics so that we have something to play around with.
MorallyBipolar wrote: »The Uninvited wrote: »@ZOS_Amy @ZOS_Kevin
My 2 cents for this round of testing:
I usually play in Gray Host, but this time I actually had some fun in Vengeance. However, there were moments when lag was just as bad as in Gray Host.
Which, in my opinion, means that proc sets do indeed increase lag. There is a simple solution for this:
Make 4 sets especially for Vengeance, 1 Soldier set (more dps), 1 Vanguard set (more resistances/health), 1 Medic set (more healing) and throw in a 4th set that gives extra sustain. That would even out the balance issues.
That would mean less varation, so I suggest to only enable monster sets and mythics so that we have something to play around with.
How about they just use the data collected from vengeance to improve GH, like they said the purpose of vengeance was in the first place.
The Uninvited wrote: »MorallyBipolar wrote: »The Uninvited wrote: »@ZOS_Amy @ZOS_Kevin
My 2 cents for this round of testing:
I usually play in Gray Host, but this time I actually had some fun in Vengeance. However, there were moments when lag was just as bad as in Gray Host.
Which, in my opinion, means that proc sets do indeed increase lag. There is a simple solution for this:
Make 4 sets especially for Vengeance, 1 Soldier set (more dps), 1 Vanguard set (more resistances/health), 1 Medic set (more healing) and throw in a 4th set that gives extra sustain. That would even out the balance issues.
That would mean less varation, so I suggest to only enable monster sets and mythics so that we have something to play around with.
How about they just use the data collected from vengeance to improve GH, like they said the purpose of vengeance was in the first place.
Oh, totally agree. But would you still agree when that could possibly mean removing proc sets from GH?
I think that if you have both available, then Vengeance could work with the mentioned solution and people could choose GH if they want the full experience, with more lag of course.
BigPlays420 wrote: »ZOS cannot permanently replace Cyrodiil with a watered-down version of PvP. Build variety and customization are fundamental parts of what make this game’s PvP so great. Time and time again, whenever ZOS has attempted to trade that freedom for improved performance, the playerbase has overwhelmingly chosen to tolerate the performance issues rather than give up the freedom to create and experiment with builds.