In my opinion this test version of Vengeance has been one of the most enjoyable versions of Cyrodiil I have played in a long time. There is just enough variety with class, loadouts, perks, and final piece armor bonus to to make it feel like you are really doing a build that you like but there is no crazy damage unkillable builds out there. Plus the game seems to play better even with massive amounts of people at the same keep. There was some definite keep fights that would have half the people disconnecting and it was still playing pretty smooth. I would definitely make this test version of vengeance my home campaign if it were to become permanent. What does everyone else think?
In my opinion this test version of Vengeance has been one of the most enjoyable versions of Cyrodiil I have played in a long time. There is just enough variety with class, loadouts, perks, and final piece armor bonus to to make it feel like you are really doing a build that you like but there is no crazy damage unkillable builds out there. Plus the game seems to play better even with massive amounts of people at the same keep. There was some definite keep fights that would have half the people disconnecting and it was still playing pretty smooth. I would definitely make this test version of vengeance my home campaign if it were to become permanent. What does everyone else think?
It's still just which ever zerg is bigger wins.
Having mandatory tests ruining performance in IC is a terrible thing, regardless of how anyone enjoyed Vengance.
On another note: @LPapirius Idk why people are thinking that zerging requires zero skill. A better built up and nicely coordinated party will beat a larger, but uncoordinated horde. Synergies, timing and strategy is a thing with large scale pvp as well. Having tons of HP and kiting noobs in a tower is not the only form of 'skilled' gameplay in Cyro.
In my opinion this test version of Vengeance has been one of the most enjoyable versions of Cyrodiil I have played in a long time. There is just enough variety with class, loadouts, perks, and final piece armor bonus to to make it feel like you are really doing a build that you like but there is no crazy damage unkillable builds out there. Plus the game seems to play better even with massive amounts of people at the same keep. There was some definite keep fights that would have half the people disconnecting and it was still playing pretty smooth. I would definitely make this test version of vengeance my home campaign if it were to become permanent. What does everyone else think?
It's still just which ever zerg is bigger wins.