
For me, Infinite Archive leads were always in plenty, are you guys doing the side portals, killing the scamps in the boss rooms? This is also my Infinite Archive progress for leads. I must say i spend a lot of time in Archive in the previous years though.
UntouchableHunter wrote: »I just want to understand the insanity that is the antiquities drop rate.
Weeks to get one lead is crazy.
For me, Infinite Archive leads were always in plenty, are you guys doing the side portals, killing the scamps in the boss rooms? This is also my Infinite Archive progress for leads. I must say i spend a lot of time in Archive in the previous years though.
DenverRalphy wrote: »IMO, the problem in IA isn't drop rate for leads but moreso that the size of the pool is absurd.
Getting the leads to drop isn't really a problem. Getting the leads you actually need is.
@UntouchableHunter
The only advice I can give you is to play a DPS build and spam Arc1 and Visons/verse pure to boost your dmg.
One run takes (me) about 10–12 minutes (depending on luck with verses/visions/side portals), plus let’s say 1 minute to reset the instance. And you get 2 side chestsy one tho at chest and the occasional goblin—all in all, you’ll get 3–4 loot where you can have Lead in about 13 minutes, which works out to one loot every 4–5 minutes. If you’re interested purely in Leads, I’d say the Arc 1 rotation is the best option. Going to Arc 2 takes longer (for me), and the only extra you get is a Marauder, but that doesn’t make up for the time it takes to finish Arc 2. The only reason I’d go for Arc 2 is if I didn’t have the complete Lead that drops exclusively from it (I don’t remember the exact name right now…), but otherwise, just Arc 1.
I’ve been at 3/3 on all IA for a while now, but I remember when I was farming it, I spent a ton of hours on it (400? or something like that...), so this is an absolutely insane grind, because as someone already mentioned here, there are a lot of potential leads in one place, so...
It’s doable, but...
UntouchableHunter wrote: »OK, I decided to run the IA today until I get at least one lead.
So I ran for 8 hours straight and absolutely nothing!!!!
I play this game since launched and never experienced something so frustrating like this.
Where are you ZOS to answer.
You guys were really fast to close the other thread but where are you to explain wtf is going on????
UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
DenverRalphy wrote: »UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
Don't kite them. They can reset if taken too far. If you have a companion don't let them kite them either.
UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
Don't kite them. They can reset if taken too far. If you have a companion don't let them kite them either.
First time I was taking the Marauders with a friend and my friend was killing the mobs.
Second time I was hitting the Marauder and he just Vanished.
I was just doing the same thing I did hundred of times before.
But I make sure he is taking damage all the time.
DenverRalphy wrote: »UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
Don't kite them. They can reset if taken too far. If you have a companion don't let them kite them either.
First time I was taking the Marauders with a friend and my friend was killing the mobs.
Second time I was hitting the Marauder and he just Vanished.
I was just doing the same thing I did hundred of times before.
But I make sure he is taking damage all the time.
Marauders have a leash distance just like world bosses do. Lead them too far away from the tether, and they reset just like world bosses. Except in the case of Marauders, the reset results in them vanishing.
UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
Don't kite them. They can reset if taken too far. If you have a companion don't let them kite them either.
First time I was taking the Marauders with a friend and my friend was killing the mobs.
Second time I was hitting the Marauder and he just Vanished.
I was just doing the same thing I did hundred of times before.
But I make sure he is taking damage all the time.
Marauders have a leash distance just like world bosses do. Lead them too far away from the tether, and they reset just like world bosses. Except in the case of Marauders, the reset results in them vanishing.
Thank you so much, you helped me a lot. Now the Marauders are not resetting.
Anyways no lead yesterday again. No matter how many runs I do....
UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »DenverRalphy wrote: »UntouchableHunter wrote: »An update.
Now the Marauders just disappear in the middle of the fight.
Great!!!
Don't kite them. They can reset if taken too far. If you have a companion don't let them kite them either.
First time I was taking the Marauders with a friend and my friend was killing the mobs.
Second time I was hitting the Marauder and he just Vanished.
I was just doing the same thing I did hundred of times before.
But I make sure he is taking damage all the time.
Marauders have a leash distance just like world bosses do. Lead them too far away from the tether, and they reset just like world bosses. Except in the case of Marauders, the reset results in them vanishing.
Thank you so much, you helped me a lot. Now the Marauders are not resetting.
Anyways no lead yesterday again. No matter how many runs I do....
Again, are you doing the side portals?
Ordinator199 wrote: »Took me a while too. The thing is, if you have a decent build that can consistently make it to Arc 8–10, they'll come eventually. As for the mythics that drop there, they're nice to have, but none of them are irreplaceable or mandatory for any build.
It's the same mentality as farming a perfected weapon and running vLC or vDSR 50+ times in a week trying to force the drop. Seriously, you don't need to collect absolutely everything as fast as possible. Play the game because you enjoy it. If it's making you angry, frustrated, or genuinely affecting your mood, what's the point?
What's going to happen once you finally get the Fate Dealer's Ring or Torug's? Is Bill Gates going to kick your door down, shake your hand, and award you the "Champion of ESO" belt?
I recently finished collecting the Barkskin leads, and that still took me around 3–4 weeks of passive farming. By passive, I mean killing the Preserver once every day or two, doing the occasional delve boss, or buying a Galen treasure map and opening a chest when I felt like it. I can't imagine forcing myself to kill the Chimera 28 times in one day—that's how many kills it took before that lead finally dropped for me.
Don't burn yourselves out. Take breaks if you need to. Back in 2016–2018, I spent countless hours chasing Dro-m'Athra Destroyer and TTT. Between the grind and the elitist groups on Xbox at the time, the game stopped being fun and started feeling like a second job. I got completely burned out and didn't seriously come back until February this year, when I started over on PC.
ESO isn't going anywhere. The loot will still be there tomorrow, next week, and next month. Your enjoyment of the game is worth a lot more than shaving a few days off a grind.