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Dev Team Request: A Top 5 List of Bugs and Pain Points You Would Like Addressed

  • tomofhyrule
    tomofhyrule
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    Trundik wrote: »
    Pain points

    1. Enemies with black domes in the infinite archive. I seriously don't understand why they are there? These enemies perform only one damn role - they make the long passage of the archive longer. Remove them completely. I'm not talking about the fact that the meteor may end up in the dome.
    You nerfed the ring. Do at least some good in this.

    The Brewmasters. They are terrible. Pointless invulnerability dome you just have to sit and stare at until he goes away and the irritating shrinking ability. As if the IA isn't miserable enough, it has to have those damn things. Totally agree. They are incredibly annoying and only seem to serve the purpose of extending playtime in the IA

    The brewmasters need to be split in half.

    They have the shrinky potions and the shield bubble, but then they also have a resto potion they tend to drink right as the bubble expires that resets them and everyone around them to full health. At least one of those mechanics should be split off to a new Fabled type.

    The bubble is actually not that bad alone… provided you have a human tank. If you poke the Fabled, you can walk them out of the bubble and then they’re damageable again, but if you don’t, you’re sitting and waiting. And - as has been mentioned - if a Mystic drops a meteor in the bubble (or if it drops near a druid mob that does the big shield), that means that you’re gonna have a bad time.

    I do think they need to take the bubble away from the Brewmasters and like give it to a new Bulwark or something. It’s not like we haven’t seen Bulwarks in trials (Kyne’s) with similar mechanics before.
  • Turtle_Bot
    Turtle_Bot
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    Pain Point: The complete lack of care and attention being given to Shock damage and the Lightning theme within ESO despite all 3 elements having equal efficacy and prominence within wider ES lore. (Insert drowning meme with flame damage lovingly held and supported above the water, frost damage with head barely above water and shock damage is the dead forgotten skeleton tied to the chair at the bottom of the pool).
    Flame damage has literally everything at its disposal to make a fully functional thematic build from it.
    • Pressure (DoTs, corrosive and strong status DoTs)
    • Burst (whip is still overpowered and can be timed with HoF for even more burst despite flame typically being a more consistent and over time way of dealing damage)
    • Healing (cauterize, HoF and hearthfire)
    • Strong sets
    • Access to the most unique modifiers of any damage type (16% from 5 or more unique modifiers iirc, alongside an overloaded status effect passive)
    • A lot of utility for just about everything
    • Just about every scribing skill has a flame damage option
    • Options within sub-classing but aren't needed due to how much is already within the DK kit

    Frost damage has received some love recently and is almost there, especially with the chilled playstyle it got given recently.
    • Some additional options added within scribing
    • Decent amount of unique modifiers via sets and passives (upwards of 18% from 3-4 options iirc alongside very strong passives for the chilled status)
    • Updates to chilled status effect to enable it as a unique playstyle with a lot of built in pressure
    • Themed healing options (arctic blast/polar wind) as well as utility (buffs, debuffs, disabling effects, etc.) from the winters embrace line
    • Reworks to destro skills to make them viable for damage despite being tanking skills
    • While visually boneyard and tentacular are not Ice themed, they deal frost damage and provide nice utility and a decent payoff skill for frost damage to build into with sub-classing

    Shock damage is the forgotten stepchild of the elemental damage types barely able to cobble 1 bars worth of abilities together, let alone a fully functional build.
    • It has some nice pressure when combining current available options
    • Some utility in the form of a few basic buffs, 1 stun and mobility, but not much else (no debuffs, no secondary effects, etc.)
    • 1 decent set (storm-cursed), that is decent as far as shock damage is concerned but is still just a mediocre proc set compared to the generic proc sets available.
    • Everything else either doesn't exist for this damage type/theme or is extremely limited in availability and creates conflicts when trying to create a functional build around this damage type/theme

    Thematically speaking (VFX/SFX), too many shock damage skills also just appear as reskinned fire balls instead of lightning. The IA Storm Projection vision has shown that ZOS is capable of making impactful and visually appealing lightning effects without making them too flashy or overstimulating, so why everything else for shock damage remains as either reskinned fireballs or over the top flashy effects is baffling.
  • Yökarhu
    Yökarhu
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    Bugs:
    Permacombat.
    Skills not firing /bar not swapping
    Hair/arse/tail clipping from clothes
    Most hats lose the hair.

    Pain points.
    1.Those hecking lead drop chances. I am so tired on farming the same spots for months to get leads for furnitures, and have to do it 3 times to be able to buy it. Unreasonable, boring me to death. Specially, when the leads come from places that are annoying/hard to solo. If the game would actually have more players, maybe better then. but doing the damn vents in Galen with 15 characters a day and waiting every time 10-30 min to someone to join, is ridiculous.
    2. leads from treasure map chests. You can't farm the specific treasure maps so you are bound to spam refresh in the TTC page to see when someone sells one with reasonable price.
    3. unbelievebly bad inventory mangement without eso+ or bought assistant. Let ppl earn merchant in game, so they wouldn't have to spend 30 euros on top of bying the game first. Maybe be more transparent and not trick ppl bying a game and to think, oh I can just play and enjoy...you'd have more players if there wouldn't be the inventory ambush. (ppl would still get eso+ for the craft bag and extra slots)
    4. loot crates. It is embarrassing this level game makes ppl gamble for their money, if they wanna have nice stuff. It is highly predatory and unethical. Why not just have honest cosmetic shop like in Warframe, where ppl throw their money to the devs bc they wanna support the game (and get exactly what they were buying).
    5. no breaking down furnitures and getting materials back like from gear. There would be some good use for the excess furnitures we get from events and so on.
    “Fear leads to anger, anger leads to hate, hate leads to suffering.”
  • Dwedan
    Dwedan
    Soul Shriven
    For PS5:

    Top Bugs/Issues
    #1: Getting stuck in combat, this has been going on for years, is this something they are incapable of solving? Literally everyone complains about it. If I haven't been attacked or attacked in like 5 seconds, drop combat; double or triple that for PvP; I shouldn't have to just keep running on foot to get to my destination because combat simply won't drop.

    #2: Pressing buttons to fire skills/bar swap and having it not happen; this is very annoying; esp the heavy attack, holding down R2 to heavy attack and just watching your character stand there not doing anything.

    Pain points:
    #1: Inventory, I play this game to run content, not play inventory simulator. This is actually the first MMO I've played that limited how much you could store. In other games, I can make chests and lay them out; or I can stuff as much as I want into my personal bank.

  • noblecron
    noblecron
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    Queue times fixed so that DPS aren't in a queue for up to 6 hours

    The Skyshard at Dwarf's bane ritual site moved out of aggro range of the harrowstorm or the harrowstorm aggro range reduced.
  • wytch333x
    wytch333x
    Soul Shriven
    Please please please add character template save options to be able to have the same toon appearance across multiple classes/characterrs/toons. This is my one and only request as far as major pain points
  • ScarletThorn
    ScarletThorn
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    Bug

    1. Light attack weaving sometimes the light attack animation gets stuck for a couple of seconds.

    Pain Point

    1. The game is long overdue for an auction house where people can buy and sell server wide. This should be directly linked to the persons account not the character.
  • Styxius
    Styxius
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    Tbh i personally think there's certainly pain points to address but for me personally, I'd like there to either be a toggle when hovering over tool tips or some indicator on what skills scale with or what they apply a good example is like Carve, while resources from others exist, we know Carve does an AoE but is the DoT considered AoE or Single target? many new players wouldn't easily know the answer to this and I think having the ability to show what things scale with or what damage type they are (as a toggle in the event that's too much info for some, like a hold shift kinda thing)
  • aLi3nZ
    aLi3nZ
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    Please make it possible to stack glyphs.

    Currently prismatic glyphs are taking up 100 slots in my bank.
  • Galatherys
    Galatherys
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    - Deconstructing player made furniture would be fantastic, it would bring mat costs down and also save soooo much storage space in game (and possibly server memory space too if it works like that?)

    - Furnishing slot increases that can be bought with crowns

    - There are far too many currencies in game that perhaps some can be done away with to avoid confusion, like removing the imperial fragments entirely and making the city vault items purchasable with AP instead?

    - Reintroducing class change tokens somehow seems sensible considering all these recent class reworks

    - Make character name changes available for free

    - Reduce necessity for addons (by incorporating the most popular ones into the game itself or just making changes that render them unnecessary)

    - Clear and simple descriptions for skills and abilities that make it obvious what types of damage they do, whether it’s direct/critical/magical/physical/poison/whatever else
  • afkpro
    afkpro
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    • Bug 1 - zone story quest in alik'r desert called gone missing. the npcs in the crown fellowship hall not appearing and with no dialogue. we can still complete that part of the quest by just waiting for the quest to update; but, it's still a bad look that the quest is not working properly.
    • Bug 2 - arcanist's tome-bearer's inspiration visual bug.

    • Pain 1 - old crown crates and crown store only items taking too long to return. a year is a lot, but more than a year is egregious. it sucks watching my seals and crown gems increase because the things i would spend them on are in a really long wait time queue.
    • Pain 2 - dragonknight's molten weapon visual rework. fixing the issue of the rework replacing outfit weapon looks with a skill style is not the answer because that takes up the skill style slot. so using the azure blue molten weapon skill style still overrides outfitted weapons.
    • Pain 3 - cyrodiil enemy scroll quests are still given based on rng since launch 2014. why? it shouldn't be hard nor take up a lot of server performance and dev resources to add another npc or something that gives these quests in a choose-able list format. the current npc that gives the quests can still be used to give the quests to recapture your own faction's scrolls while another npc gives quests for enemy scrolls that players can choose which they need.
    • Pain 4 - infinite archive. the farm to collect class sets and the maligraphic ichors for the maligraphic mount is too much. the drop sources for the class sets need to be buffed while the amount of maligraphic ichors for the maligraphic mount nerfed.
    • Pain 5 - pc platform keyboard and mouse ui. please add an option to right click a player's name in zone chat to inspect for basic information like player level/champion point level
    • Pain 6 - (i'm sorry i know only 5 but pretty please with a cherry on top 1 more)...a separate mute option on other player's emotes and playing musical instruments. those who don't want to hear them shouldn't be forced to particularly in a city around banks and wayshrines. nobody loses with this mute option. player's can still emote and play musical instruments while those who don't want to hear them can turn off those sounds without turning off the rest of the game's audio.
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