I'm genuinely asking: is there anyone who actually likes this new version of the ability and believes it's an improvement over the old one? Every time I use it, I can't even tell what I'm actually landing the hit or just casting the skill.It’s impossible not to see that the reason for all this is clearly that you can’t add a custom skill style to the old version—you can change the color and shape of the new animation however you want, but it looks like it came straight out of an anime

The issue isn't even the effect change. It's the way the skill feels. Dizzying Swing was never just another spammable—it had a unique identity. It was one of the few delayed burst abilities in the game and rewarded good timing, animation cancels, and proper combo execution. It felt responsive and satisfying to use.
Now, all of that is gone.
Under the guise of a "animation change/rework," you've stripped away everything that made the skill unique. The old version allowed for fluid gameplay and creative burst setups, while the new version feels slow, clunky, and disconnected from combat.
This change doesn't just affect one skill—it has a major impact on class balance. Necromancers, Wardens, and several Sorcerer and Templar builds that relied on this as their primary spammable have had their gameplay severely weakened. Outside of Dragonknights and Werewolves—and perhaps a few Sorcerer builds—there is no other class in pvp even no subclass xD
Even one of the most basic PvP combos, Dizzying Swing into a medium attack for the stun, has been nearly destroyed. For years, Dizzying Swing has been one of the defining burst abilities in ESO PvP.
Again, this isn't about damage or skill effect or something. It's about responsiveness and gameplay. The skill simply doesn't feel good anymore, which is probably why almost nobody uses it—even in PvE.
The technical issues make the situation even worse. After the delayed hit finally lands, your character still freezes for a brief moment as if stunned, then plays awkward recovery animations before you can continue acting. This makes the ability feel unresponsive and disrupts the flow of combat.
In Cyrodiil and the Imperial City, where high latency and server lag are already serious problems, these forced animations become even more noticeable. Cyrodiil is arguably in its worst technical state in 6 years and in Cyrodil if you try to hit dizzy GOOD LUCK XD