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The most unique spammable in the game was ruined by a animation change . Uppercut/Dizzying Swing

MostBanned
MostBanned
Soul Shriven
I'm genuinely asking: is there anyone who actually likes this new version of the ability and believes it's an improvement over the old one? Every time I use it, I can't even tell what I'm actually landing the hit or just casting the skill.It’s impossible not to see that the reason for all this is clearly that you can’t add a custom skill style to the old version—you can change the color and shape of the new animation however you want, but it looks like it came straight out of an anime :(

The issue isn't even the effect change. It's the way the skill feels. Dizzying Swing was never just another spammable—it had a unique identity. It was one of the few delayed burst abilities in the game and rewarded good timing, animation cancels, and proper combo execution. It felt responsive and satisfying to use.
Now, all of that is gone.
Under the guise of a "animation change/rework," you've stripped away everything that made the skill unique. The old version allowed for fluid gameplay and creative burst setups, while the new version feels slow, clunky, and disconnected from combat.
This change doesn't just affect one skill—it has a major impact on class balance. Necromancers, Wardens, and several Sorcerer and Templar builds that relied on this as their primary spammable have had their gameplay severely weakened. Outside of Dragonknights and Werewolves—and perhaps a few Sorcerer builds—there is no other class in pvp even no subclass xD
Even one of the most basic PvP combos, Dizzying Swing into a medium attack for the stun, has been nearly destroyed. For years, Dizzying Swing has been one of the defining burst abilities in ESO PvP.

Again, this isn't about damage or skill effect or something. It's about responsiveness and gameplay. The skill simply doesn't feel good anymore, which is probably why almost nobody uses it—even in PvE.
The technical issues make the situation even worse. After the delayed hit finally lands, your character still freezes for a brief moment as if stunned, then plays awkward recovery animations before you can continue acting. This makes the ability feel unresponsive and disrupts the flow of combat.

In Cyrodiil and the Imperial City, where high latency and server lag are already serious problems, these forced animations become even more noticeable. Cyrodiil is arguably in its worst technical state in 6 years and in Cyrodil if you try to hit dizzy GOOD LUCK XD


  • agelonestar
    agelonestar
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    Must admit I preferred the original - it felt somehow more realistic.

    The new 2H skill animations are a little too "cartoony" for me.
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  • MostBanned
    MostBanned
    Soul Shriven
    Must admit I preferred the original - it felt somehow more realistic.

    The new 2H skill animations are a little too "cartoony" for me.

    I wish the problem were just the VFX animations—after using the skill, every combo you’d normally pull off is wiped from the game: dizzy + medium attack, or ha + dizzy + ma (stun) + db + execute
    The problem isn’t just with Dizzying Swing either—it’s with spammable DPS-style skills too. Take Wrecking Blow, for example: it says the skill cast time is 0.5 seconds, but it’s worse than the previous 0.6 seconds. After using the skill, you can’t do anything for at least 1 to 1.5 seconds—no light attacks, medium attacks, or anything else.
  • Pixiepumpkin
    Pixiepumpkin
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    Makes me wonder if the person making the new animations is not the same person that made the old animations.
    "a fool and his money are soon parted"- Defense of the Government of the Church of England c. 1587
  • MostBanned
    MostBanned
    Soul Shriven
    Makes me wonder if the person making the new animations is not the same person that made the old animations.

    I don't think the person who made this masterpiece is the same one who made the new one.
  • Pixiepumpkin
    Pixiepumpkin
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    MostBanned wrote: »
    Makes me wonder if the person making the new animations is not the same person that made the old animations.

    I don't think the person who made this masterpiece is the same one who made the new one.

    I'd agree.

    I am trying to help educate a person in another thread to help them understand that one does not simply replace an artist. Artists have different skill levels across the board. They also have styles that develop.

    a good animator is no different. But according to them, are not only replacable but can move between studios at a moments whim to expedite efficiency in for profit margins...except ya, that's not how it works. At least you see it.
    "a fool and his money are soon parted"- Defense of the Government of the Church of England c. 1587
  • JustLovely
    JustLovely
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    Ahem.....jabs animation. That change was way worse, and ZOS hasn't made any effort to revert a change that would be very easy to revert.

  • Sluggy
    Sluggy
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    The only animation out of the entire 2-Hand rework that I liked was Crit Rush.

    Cleave was mostly left untouched which is why it still looks okay (if you can even see it with all the particle effects) but the sound is just terrible. Am I swinging nunchucks? Uppercut looks slightly more realistic, I guess, but as the OP pointed out, it is entirely missing the sense of impact and timing that the original had. Reverse Slice is again, *probably* more "realistic" (for a move that makes no real sense anyway) but once again impact and timing feel way off and very unsatisfying. And then there is rally. My god do I hate what that is now. The powerful He-Man pose with two hand raised in channeling power is now replaced by what appears to be a geriatric shuffling their way to the cafeteria, barely able to lift their legs (due to terrible animation blending) while they awkwardly raise their walking cane in one hand as high as their arm will allow now that all of the cartilage is gone. And this is before I even get into the rest of the sounds and the way overblown particle effects.


    And, no offsense to anyone in this sate in RL by the way. My own body is finally paying the price for years of abuse and I just find it funny that more than ever I can accurately roleplay myself in this game.
  • Radiate77
    Radiate77
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    The new 2H animations look incredible…
    that said, two skills feel horrible now.

    Speeding up Uppercut removed the feeling of the impact when landing one and messed up the interplay between other 2H skills, like lining it up into a previously front-loaded Reverse Slash, where now everything feels incredibly slow.
    Edited by Radiate77 on July 16, 2026 4:34PM
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  • MostBanned
    MostBanned
    Soul Shriven
    Radiate77 wrote: »
    The new 2H animations look incredible…
    that said, two skills feel horrible now.

    Speeding up Uppercut removed the feeling of the impact when landing one and messed up the interplay between other 2H skills, like lining it up into a previously front-loaded Reverse Slash, where now everything feels incredibly slow.

    new animations increase the impact of lag on skills I cant use new dizzy+execute on cyro making me mad everytime press
  • tsaescishoeshiner
    tsaescishoeshiner
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    I like the look of the new one at first, as it looks more like a sword-fighting pose while charging (I know nothing about sword combat lol). But after using it repeatedly, it's jerky and doesn't read as one movement. Your sword handle is by your head pointing out, and then it's suddenly swinging up from below. Choppy.
    PC-NA
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  • Estin
    Estin
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    The DSwing animation is fine for me, but my god, I hate the *cronch* sound effect they put on it. It doesn't matter if you use a sword, axe, or maul. They all play the *cronch* sound effect when the hit lands. It's the same with executioner too.

    Honestly, remove the *cronch* sound effect, remove the cast time, and increase the tooltip of Dswing. The low tooltip paired the cast time really puts you at a disadvantage over almost every other spammable.
  • MostBanned
    MostBanned
    Soul Shriven
    Estin wrote: »
    The DSwing animation is fine for me, but my god, I hate the *cronch* sound effect they put on it. It doesn't matter if you use a sword, axe, or maul. They all play the *cronch* sound effect when the hit lands. It's the same with executioner too.

    Honestly, remove the *cronch* sound effect, remove the cast time, and increase the tooltip of Dswing. The low tooltip paired the cast time really puts you at a disadvantage over almost every other spammable.

    As I said, the problem isn’t just the animations that aren’t visible and don’t have the effects that should be present; the problem is that mechanics and the skill cancels even the simplest combos and is severely affected by ping and lag. They lowered the cast time but in reality after using and hitting your skill you are in a cast time maybe allow to light attack and its not guaranted, skill working randomly


    Instead of separating Wrecking Blow and Dizzy for different purposes, they made both of them for PVE, and both are completely useless I haven't seen a single person who actually likes using that skill in PVE..

    Dizzy Wardens, who had built up their own fanbase in the game, either cut back on their playtime or quit the game following this change. Unfortunately, seeing something they’ve loved playing for 9 years turn out this way is just too much to bear.

    Even if it retained its old mechanics with the new animations, that would be acceptable.

    The YouTube user “xxjuggyxx” has already put this into words perfectly and explained the issues
    https://www.youtube.com/watch?v=YOolk61Y9o4
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