Nemesis7884 wrote: »I just CANT understand this decision - this game is a cash cow that would have made another billion in revenues over the next 5 years at 15m+ per month and it and Fallout 76 are a "hold over" for fans while they wait for the next TES entry which is still 3 years away (and the next fallout probably 5-6 even if obisidian makes one)
Erickson9610 wrote: »Nemesis7884 wrote: »I just CANT understand this decision - this game is a cash cow that would have made another billion in revenues over the next 5 years at 15m+ per month and it and Fallout 76 are a "hold over" for fans while they wait for the next TES entry which is still 3 years away (and the next fallout probably 5-6 even if obisidian makes one)
I just can't see a new Elder Scrolls or Fallout game being profitable. Single player games with no required internet connection mean there are fewer opportunities to monetize the players, even if horse armor DLC is made for them. And if we get a TES VI or a Fallout 5, then that takes players away from ESO and Fallout 76, both of which are live service games meant to make continual profits. Even if we need new mainline titles to revive interest in the franchises, the Fallout television series proves that you don't need to make a competing video game of that franchise to reinvigorate interest in the franchise.
I mean, look at what happened when Skyrim Special Edition and Oblivion Remastered came out during ESO's lifetime. They were both remakes of existing TES games, so they barely detracted from ESO's population as there was nothing new about them. They might've even revitalized interest in the Elder Scrolls franchise, and made more people aware of ESO. Maybe we'll get another TES game remaster (like Morrowind perhaps) from Bethesda to draw more players to ESO instead of making a TES VI, and another season of the Fallout television series to draw more players to Fallout 76 instead of making a Fallout 5.
Pixiepumpkin wrote: »Susan Kath - gone
Joseph Burba - gone
Ala Diaz- gone
Brad Derrick - gone
"Teams across Xbox are still just beginning to feel the deep impact of this month’s 1,600 layoffs. Those cuts have now been revealed to include leadership at ZeniMax Online Studios, the team that makes The Elder Scrolls Online. Studio head Jo Burba, who took over last July after the last round of mass Xbox layoffs, is among those who will depart after 14 years at the company."
"A WARN Act notice filed with the state of Maryland showed 379 layoffs across Microsoft and subsidiary ZeniMax’s offices there, which include Bethesda Game Studios. The notice points to cuts to senior leader positions like Studio Operations Director, Studio Art Manager, and Vice President and Controller."
"Senior encounter designer Morgan Goin was much less optimistic. “We’re not going to be able to put out the amount of content at the speed that we were… or anything approaching that,” she told the BBC. The designer said she felt blindsided by the cuts, which still haven’t wrapped up for the year. Another 1,600 people across Xbox are expected to be laid off by July 2027." - Kotaku
https://kotaku.com/elder-scrolls-online-studio-leadership-revealed-to-be-part-of-the-xbox-cuts-but-say-they-have-tremendous-confidence-in-the-games-future-2000716382
Been trying to tell you guys and for that I get called a doomer, troll, or negative.
Pixiepumpkin wrote: »Susan Kath - gone
Joseph Burba - gone
Ala Diaz- gone
Brad Derrick - gone
"Teams across Xbox are still just beginning to feel the deep impact of this month’s 1,600 layoffs. Those cuts have now been revealed to include leadership at ZeniMax Online Studios, the team that makes The Elder Scrolls Online. Studio head Jo Burba, who took over last July after the last round of mass Xbox layoffs, is among those who will depart after 14 years at the company."
"A WARN Act notice filed with the state of Maryland showed 379 layoffs across Microsoft and subsidiary ZeniMax’s offices there, which include Bethesda Game Studios. The notice points to cuts to senior leader positions like Studio Operations Director, Studio Art Manager, and Vice President and Controller."
"Senior encounter designer Morgan Goin was much less optimistic. “We’re not going to be able to put out the amount of content at the speed that we were… or anything approaching that,” she told the BBC. The designer said she felt blindsided by the cuts, which still haven’t wrapped up for the year. Another 1,600 people across Xbox are expected to be laid off by July 2027." - Kotaku
https://kotaku.com/elder-scrolls-online-studio-leadership-revealed-to-be-part-of-the-xbox-cuts-but-say-they-have-tremendous-confidence-in-the-games-future-2000716382
Been trying to tell you guys and for that I get called a doomer, troll, or negative.
Yeah, I'm a realist. That's not popular around here. I like the game and still have a sub, but it is obvious where ESO is headed if you just look.
Nemesis7884 wrote: »Erickson9610 wrote: »Nemesis7884 wrote: »I just CANT understand this decision - this game is a cash cow that would have made another billion in revenues over the next 5 years at 15m+ per month and it and Fallout 76 are a "hold over" for fans while they wait for the next TES entry which is still 3 years away (and the next fallout probably 5-6 even if obisidian makes one)
I just can't see a new Elder Scrolls or Fallout game being profitable. Single player games with no required internet connection mean there are fewer opportunities to monetize the players, even if horse armor DLC is made for them. And if we get a TES VI or a Fallout 5, then that takes players away from ESO and Fallout 76, both of which are live service games meant to make continual profits. Even if we need new mainline titles to revive interest in the franchises, the Fallout television series proves that you don't need to make a competing video game of that franchise to reinvigorate interest in the franchise.
I mean, look at what happened when Skyrim Special Edition and Oblivion Remastered came out during ESO's lifetime. They were both remakes of existing TES games, so they barely detracted from ESO's population as there was nothing new about them. They might've even revitalized interest in the Elder Scrolls franchise, and made more people aware of ESO. Maybe we'll get another TES game remaster (like Morrowind perhaps) from Bethesda to draw more players to ESO instead of making a TES VI, and another season of the Fallout television series to draw more players to Fallout 76 instead of making a Fallout 5.
The answer is
A) paid mods
And
B.) I do think future TES and fallout games will take a VERY hard look at gta's online mode...
Nemesis7884 wrote: »If with a fraction of the people -obviously- only a fraction of the content can be produced in the future - lets say future seasons will have 1/3 of the content this year have; the whole business model and value proposition of the game falls apart...?
I am not very hopefull for the future.
This year is already super low on actual new content with the full team.
Same. I feel like its going to be recolored existing assets for the most part. Cobbles of old stuff to try and make something new. I mean that is pretty much what Solstace was. I guess this is their new method going forward.Now after the big layoffs I don't expect new zones, new classes, new dungeons etc
They will double down on reheating old content with a few new quests here, low effort stuff like favors and dynamic encounters, solo mode for dungeons (which is basically a balance pass) and a lot more of this.
Same again. Wife and I quit. She wont touch ESO. I have only been logging in to play TOT against NPC's, then I log out. It's just not the same game.If ESO dies, it's Microsoft their own fault. I stopped paying last year because I have a policy I only pay for actual new content (zones with new assets, enemies, music, stories, mechanics, ...). Until they deliver that all my money goes to other games, because there are so many other great games out there.
I doubt it myself. The copium runs hard in the veins of some of the folks around here.I think the revised roadmap (that will take weeks to make apparently) will be wake up call for many people.
What is this comparison about? On X, the team from “The Unofficial Elder Scrolls Pages” explains that during the ESO Tavern 2026, they were able to talk with Jessica Folsom (Associate Director of Community Management) and Jason Barnes (Associate Design Director) about the recent layoffs at ZeniMax.
According to the two studio employees, everyone is understandably affected by the recent events. However, the massive layoffs do not mean that there will be no new content for the MMORPG after Season 1. The team is as large after the layoffs as it was during the era of Wrothgar (the DLC from 2015 was called Orsinium) and Summerset – the chapter released in May 2018.
https://mein-mmo.de/en/the-elder-scrolls-online-team-is-now-as-large-as-during-perhaps-the-best-time-of-the-mmorpgs,1577388/What is this comparison about? On X, the team from “The Unofficial Elder Scrolls Pages” explains that during the ESO Tavern 2026, they were able to talk with Jessica Folsom (Associate Director of Community Management) and Jason Barnes (Associate Design Director) about the recent layoffs at ZeniMax.
According to the two studio employees, everyone is understandably affected by the recent events. However, the massive layoffs do not mean that there will be no new content for the MMORPG after Season 1. The team is as large after the layoffs as it was during the era of Wrothgar (the DLC from 2015 was called Orsinium) and Summerset – the chapter released in May 2018.
Maybe we're not doomed just yet.
Nemesis7884 wrote: »What incentive will players have to still pay for ESO+? .
I really would like to know if you guys already have all trifectas in this game that you only play if they deliver new content?
Speaking for myself, I have not even done most hardmode in dlc trials, let alone trifectas. For most players I guess the newer trifecta trials would keep them busy for months.
Looking at the more casual players, many have not even completed all dungeons in vet.
Although of course I have seen many pithcas with „all green“, I think the majority of players could still play ages to only complete the existing content.
I assume only a few hundred players have 100% of all achievements,
I would even love to see a slower pace with updates. I was just familiar with Subclassing and the DK rework and now you have to rethink everything due to class masteries and werewolves. Why would you already need update 51? Already bored with Werwolf and class masteries? Already veterancy rank 100?
Maybe I am too slow or not playing enough but I guess I am not alone.
Nemesis7884 wrote: »If with a fraction of the people -obviously- only a fraction of the content can be produced in the future - lets say future seasons will have 1/3 of the content this year have; the whole business model and value proposition of the game falls apart...?
This is a flawed premise because it's irrelevent...we'll get to that in a minute.
This is a flawed premise. The reason it is flawed is because we simply do not know what the new structure at XBox looks like.
The failing in your premise is that you assume that (in this example) all VFX designers are equally adept and have the same style (neither are true).Lets say that 6 VFX designers got laid off. That would be a huge impact on the game development timescales. But these layoffs weren't in a vacuum. XBox owns multiple studios, and without knowing the full extent of the layoffs across all those studios and any restructuring of workflows we cannot know the actual impact.
Again, irrelevant.Maybe there will be less VFX designers, or maybe there will be out-sourced teams across the whole of XBox gaming. Maybe it will add to development timescales, or maybe it will shorten them. We simply don't know.
No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%Companies chase profit and ESO/ZOS is very profitable
Yet they are dismantling zenimax before our yes, with your assumed 70% profit.- that's how you know the game's future is all but assured from the company side. They won't shut a money maker, and at worst they'd simply sell it off or allow a management buyout. What is less certain is will they still have the player numbers to keep it profitable.
Pixiepumpkin wrote: »This is a flawed premise because it's irrelevent...we'll get to that in a minute.
This is a flawed premise. The reason it is flawed is because we simply do not know what the new structure at XBox looks like.The failing in your premise is that you assume that (in this example) all VFX designers are equally adept and have the same style (neither are true).Lets say that 6 VFX designers got laid off. That would be a huge impact on the game development timescales. But these layoffs weren't in a vacuum. XBox owns multiple studios, and without knowing the full extent of the layoffs across all those studios and any restructuring of workflows we cannot know the actual impact.
Do you honestly think that Brad Derrick is replacable? He has been with Zenimax since what, 2009? Do you think his music style/folly style that has literally given ESO a voice and brought the game to life can be replaced? Pro-tip. Brad is not replacable. His style is his alone and his style is what in part made Elder Scrolls among others.
Sure, we could hire John Williams, who will ask for MORE money, and his music would no doubt be memorable but it would not be the same style as Brad Derrick.
The same thing can be said for painters, 3D modeling, texture artists, graphic designers/UI, animators, etc.
Those people, while technically "replacable", are not just leaving with their bodies, but their art styles and everything that they accomplished in their lives to build those styles. That is not replicated.Again, irrelevant.Maybe there will be less VFX designers, or maybe there will be out-sourced teams across the whole of XBox gaming. Maybe it will add to development timescales, or maybe it will shorten them. We simply don't know.No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%Companies chase profit and ESO/ZOS is very profitable
No company is going to kill their product that is making 70 points of margin, which is itself insanely high.
Most software sits in the 20 to 40% range
Manufacturing around 5-15%
Speakers 35 to 40 points (note I realize that points of margin and percent are different, but they are close enough for this conversation)
Grocery stores usually make 1 to 3% margin
70% profit is unheard of, even jewelry (which is the highest) is less than what you are asserting.Yet they are dismantling zenimax before our yes, with your assumed 70% profit.- that's how you know the game's future is all but assured from the company side. They won't shut a money maker, and at worst they'd simply sell it off or allow a management buyout. What is less certain is will they still have the player numbers to keep it profitable.
o_Primate_o wrote: »i'm hoping that after FO is transferred to Obsidian, Asha will reassign some former Bethesda's FO developers to fill ESO gap. Is that me being naively stupid?
Pixiepumpkin wrote: »This is a flawed premise because it's irrelevent...we'll get to that in a minute.
This is a flawed premise. The reason it is flawed is because we simply do not know what the new structure at XBox looks like.The failing in your premise is that you assume that (in this example) all VFX designers are equally adept and have the same style (neither are true).Lets say that 6 VFX designers got laid off. That would be a huge impact on the game development timescales. But these layoffs weren't in a vacuum. XBox owns multiple studios, and without knowing the full extent of the layoffs across all those studios and any restructuring of workflows we cannot know the actual impact.
Do you honestly think that Brad Derrick is replacable? He has been with Zenimax since what, 2009? Do you think his music style/folly style that has literally given ESO a voice and brought the game to life can be replaced? Pro-tip. Brad is not replacable. His style is his alone and his style is what in part made Elder Scrolls among others.
Sure, we could hire John Williams, who will ask for MORE money, and his music would no doubt be memorable but it would not be the same style as Brad Derrick.
The same thing can be said for painters, 3D modeling, texture artists, graphic designers/UI, animators, etc.
Those people, while technically "replacable", are not just leaving with their bodies, but their art styles and everything that they accomplished in their lives to build those styles. That is not replicated.Again, irrelevant.Maybe there will be less VFX designers, or maybe there will be out-sourced teams across the whole of XBox gaming. Maybe it will add to development timescales, or maybe it will shorten them. We simply don't know.No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%Companies chase profit and ESO/ZOS is very profitable
No company is going to kill their product that is making 70 points of margin, which is itself insanely high.
Most software sits in the 20 to 40% range
Manufacturing around 5-15%
Speakers 35 to 40 points (note I realize that points of margin and percent are different, but they are close enough for this conversation)
Grocery stores usually make 1 to 3% margin
70% profit is unheard of, even jewelry (which is the highest) is less than what you are asserting.Yet they are dismantling zenimax before our yes, with your assumed 70% profit.- that's how you know the game's future is all but assured from the company side. They won't shut a money maker, and at worst they'd simply sell it off or allow a management buyout. What is less certain is will they still have the player numbers to keep it profitable.
You are confusing objective and subjective. Is Brad replaceable? No idea. That doesn't alter anything I said.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »This is a flawed premise because it's irrelevent...we'll get to that in a minute.
This is a flawed premise. The reason it is flawed is because we simply do not know what the new structure at XBox looks like.The failing in your premise is that you assume that (in this example) all VFX designers are equally adept and have the same style (neither are true).Lets say that 6 VFX designers got laid off. That would be a huge impact on the game development timescales. But these layoffs weren't in a vacuum. XBox owns multiple studios, and without knowing the full extent of the layoffs across all those studios and any restructuring of workflows we cannot know the actual impact.
Do you honestly think that Brad Derrick is replacable? He has been with Zenimax since what, 2009? Do you think his music style/folly style that has literally given ESO a voice and brought the game to life can be replaced? Pro-tip. Brad is not replacable. His style is his alone and his style is what in part made Elder Scrolls among others.
Sure, we could hire John Williams, who will ask for MORE money, and his music would no doubt be memorable but it would not be the same style as Brad Derrick.
The same thing can be said for painters, 3D modeling, texture artists, graphic designers/UI, animators, etc.
Those people, while technically "replacable", are not just leaving with their bodies, but their art styles and everything that they accomplished in their lives to build those styles. That is not replicated.Again, irrelevant.Maybe there will be less VFX designers, or maybe there will be out-sourced teams across the whole of XBox gaming. Maybe it will add to development timescales, or maybe it will shorten them. We simply don't know.No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%Companies chase profit and ESO/ZOS is very profitable
No company is going to kill their product that is making 70 points of margin, which is itself insanely high.
Most software sits in the 20 to 40% range
Manufacturing around 5-15%
Speakers 35 to 40 points (note I realize that points of margin and percent are different, but they are close enough for this conversation)
Grocery stores usually make 1 to 3% margin
70% profit is unheard of, even jewelry (which is the highest) is less than what you are asserting.Yet they are dismantling zenimax before our yes, with your assumed 70% profit.- that's how you know the game's future is all but assured from the company side. They won't shut a money maker, and at worst they'd simply sell it off or allow a management buyout. What is less certain is will they still have the player numbers to keep it profitable.
You are confusing objective and subjective. Is Brad replaceable? No idea. That doesn't alter anything I said.
Everything I stated was objective, your statement is not only subjective, but not made with any sense of how these things work to start with.
Artists of all walks are no so easily replacable as you infer, I already gave the reasons why.
Pixiepumpkin wrote: »Pixiepumpkin wrote: »Pixiepumpkin wrote: »This is a flawed premise because it's irrelevent...we'll get to that in a minute.
This is a flawed premise. The reason it is flawed is because we simply do not know what the new structure at XBox looks like.The failing in your premise is that you assume that (in this example) all VFX designers are equally adept and have the same style (neither are true).Lets say that 6 VFX designers got laid off. That would be a huge impact on the game development timescales. But these layoffs weren't in a vacuum. XBox owns multiple studios, and without knowing the full extent of the layoffs across all those studios and any restructuring of workflows we cannot know the actual impact.
Do you honestly think that Brad Derrick is replacable? He has been with Zenimax since what, 2009? Do you think his music style/folly style that has literally given ESO a voice and brought the game to life can be replaced? Pro-tip. Brad is not replacable. His style is his alone and his style is what in part made Elder Scrolls among others.
Sure, we could hire John Williams, who will ask for MORE money, and his music would no doubt be memorable but it would not be the same style as Brad Derrick.
The same thing can be said for painters, 3D modeling, texture artists, graphic designers/UI, animators, etc.
Those people, while technically "replacable", are not just leaving with their bodies, but their art styles and everything that they accomplished in their lives to build those styles. That is not replicated.Again, irrelevant.Maybe there will be less VFX designers, or maybe there will be out-sourced teams across the whole of XBox gaming. Maybe it will add to development timescales, or maybe it will shorten them. We simply don't know.No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%Companies chase profit and ESO/ZOS is very profitable
No company is going to kill their product that is making 70 points of margin, which is itself insanely high.
Most software sits in the 20 to 40% range
Manufacturing around 5-15%
Speakers 35 to 40 points (note I realize that points of margin and percent are different, but they are close enough for this conversation)
Grocery stores usually make 1 to 3% margin
70% profit is unheard of, even jewelry (which is the highest) is less than what you are asserting.Yet they are dismantling zenimax before our yes, with your assumed 70% profit.- that's how you know the game's future is all but assured from the company side. They won't shut a money maker, and at worst they'd simply sell it off or allow a management buyout. What is less certain is will they still have the player numbers to keep it profitable.
You are confusing objective and subjective. Is Brad replaceable? No idea. That doesn't alter anything I said.
Everything I stated was objective, your statement is not only subjective, but not made with any sense of how these things work to start with.
Artists of all walks are no so easily replacable as you infer, I already gave the reasons why.
"Do you honestly think that Brad Derrick is replacable?" - That is subjective. That is one of a dozen examples. I don't debate people who put forth bad faith arguments.
Its not a bad faith argument, not even in the slightest. I even gave you a paragraph explaining why. You are being completely disingenuous.
Just because you do not understand what an "art style" is, does not mean that it's easily replacable.
You are claiming you are being objective, while giving subjective opinions, and then claiming you are not being subjective - that is nothing but a bad faith argument.
Pixiepumpkin wrote: »No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%
Pixiepumpkin wrote: »No true. Profitable, sure, but its way below the 70% you asssert, in fact its well below 30%
Non-business people don't understand this.
If the ROI (return-on-investment) is 15% on ESO, while MS expects and has 20+% on all other products - they will get into serious trouble, when investing money into ESO, as an investment anywhere else creates more profit. That's just how publically listed companies work (and have to work).
Annoying, but reasonable.
Really a buyout might be an attractive solution for MS.