Necrotech_Master wrote: »the "plateau" for rank 50+ should be in the 75-100k range, not 168k
Necrotech_Master wrote: »i like there being more rewards and reason to do pvp once you max ranks lol
however, i think the amount of pts needed to rank up becomes too grindy past rank 50
i dont mind pvping for long sessions occasionally, but needing to earn like 168k pts worth of AP per day to make it to rank 100 before the time expires is a lot of work
the "plateau" for rank 50+ should be in the 75-100k range, not 168k
I also like veterancy, though I'm only level 65ish. It's good addition to the game.Necrotech_Master wrote: »the "plateau" for rank 50+ should be in the 75-100k range, not 168k
I also feel the same haha. I enjoy PvP, I'm just not very good at it, and when your on a losing streak of BGs, man its a grind. I'm good enough to hold my own, I'm not good enough to carry a team. I'm almost always the top scorer in every match. But a few weeks ago I had to play 5+ matches a day to get a single win. Seeing as the first win is the big boost to veterancy, that's turned my post 50 grind into a mega grind.
I also like veterancy, though I'm only level 65ish. It's good addition to the game.Necrotech_Master wrote: »the "plateau" for rank 50+ should be in the 75-100k range, not 168k
I also feel the same haha. I enjoy PvP, I'm just not very good at it, and when your on a losing streak of BGs, man its a grind. I'm good enough to hold my own, I'm not good enough to carry a team. I'm almost always the top scorer in every match. But a few weeks ago I had to play 5+ matches a day to get a single win. Seeing as the first win is the big boost to veterancy, that's turned my post 50 grind into a mega grind.
BGs are the worst way to farm Veterancy ranks.
Necrotech_Master wrote: »i like there being more rewards and reason to do pvp once you max ranks lol
however, i think the amount of pts needed to rank up becomes too grindy past rank 50
i dont mind pvping for long sessions occasionally, but needing to earn like 168k pts worth of AP per day to make it to rank 100 before the time expires is a lot of work
the "plateau" for rank 50+ should be in the 75-100k range, not 168k
Not as much as it first appears. That 168k is a mix of AP and XP. While XP converts at around 0.16pts per XP, the XP can be easily farmed in Cyro or IC.
I spent 2 hours in Cyro last night, a low scoring night for the Pact, and still got from rank 78 to rank 80. That's around an hour a rank with scrolls.
In total, I've probably spent around 20 hours in Cyro/IC farming for Veterancy. 20 hours to get to rank 80, scales up to around 40 hours or less (depending on scoring opportunities). 40 hours out of a total of 3,600 available.
That's a more than acceptable effort to outcome ratio.
Necrotech_Master wrote: »you shouldnt "have" to use any kind of boosts to be able to make it to the top rank in a reasonable amount of time
Necrotech_Master wrote: »you shouldnt "have" to use any kind of boosts to be able to make it to the top rank in a reasonable amount of time
Depends entirely on the definition of "reasonable". ZOS gave us 150 days.
Personofsecrets wrote: »It's obnoxious to gatekeep skins and titles behind the worst part of eso, during it's most awful metagame, via a time limited huge grind that requirs specialized knowldge to complete in even a somewhat efficient way.
I demand that the next veterancy is for Tales of Tribute experience. 100 levels of card gaming that must be completed asap. Remember thinking that FOMO was over?
Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
SaffronCitrusflower wrote: »Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
Seriously?
Veterancy doesn't do anything for those of us who play regular PvP in Grey Host.
Veterancy ranking was designed to encourage us to play vengeance instead of Grey Host. The veterancy system encouraged precisely zero players to move from Grey Host to vengeance.
And then at the end of the season, all progression is just erased.
So what's so great about it again?
Personofsecrets wrote: »It's obnoxious to gatekeep skins and titles behind the worst part of eso, during it's most awful metagame, via a time limited huge grind that requirs specialized knowldge to complete in even a somewhat efficient way.
I demand that the next veterancy is for Tales of Tribute experience. 100 levels of card gaming that must be completed asap. Remember thinking that FOMO was over?
SaffronCitrusflower wrote: »Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
Seriously?
Veterancy doesn't do anything for those of us who play regular PvP in Grey Host.
Veterancy ranking was designed to encourage us to play vengeance instead of Grey Host. The veterancy system encouraged precisely zero players to move from Grey Host to vengeance.
And then at the end of the season, all progression is just erased.
So what's so great about it again?
Maybe try looking at the rewards you get as extras for doing something you are already doing?! Veterancy ranks have zero incentive to go into Vengeance so why would anyone switch?!
If you don't like Gold, Tel Var, Transmutes, Trade Bars, Crafting materials, AP scrolls, XP Scrolls, Skill Styles, Style Pages, Imperial Fragments and Titles then Veterancy is obviously not for you ... but I am left wondering what actual is?!
SaffronCitrusflower wrote: »(don't mistake this comment as agreeing that vengeance is PvP.)
I like Veterancy as well, although I think they shouldn't have made it time limited; ESO is really suffering from FOMO fatigue already!
I feel like there are too many Vengeance buffs. A number of the rewards for hitting a VR are ONLY Vengeance stat increases, which does absolutely nothing for people who won't ever set foot into that Campaign. Every VR should reward SOMETHING that's more useful to a wider range of players and to PvP in general, not a single game mode within it.
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
Seriously?
Veterancy doesn't do anything for those of us who play regular PvP in Grey Host.
Veterancy ranking was designed to encourage us to play vengeance instead of Grey Host. The veterancy system encouraged precisely zero players to move from Grey Host to vengeance.
And then at the end of the season, all progression is just erased.
So what's so great about it again?
Maybe try looking at the rewards you get as extras for doing something you are already doing?! Veterancy ranks have zero incentive to go into Vengeance so why would anyone switch?!
If you don't like Gold, Tel Var, Transmutes, Trade Bars, Crafting materials, AP scrolls, XP Scrolls, Skill Styles, Style Pages, Imperial Fragments and Titles then Veterancy is obviously not for you ... but I am left wondering what actual is?!
I have looked at the "rewards". You must not have. There is nothing for Grey Host players in the veterancy system other than low value easy to obtain materials and some style pages.
You clearly only play in vengeance and not in Grey Host if you even PvP at all. (don't mistake this comment as agreeing that vengeance is PvP.)
The highlighted part of your statement is exactly backwards from the reality of what the veterancy system is. The veterancy system only gives perks for vengeance players. There's nothing of value in the veterancy system for Grey Host players.
The veterancy system was a gimmick to draw players into vengeance. It didn't even achieve it's most fundamental goal.
SeaGtGruff wrote: »SaffronCitrusflower wrote: »(don't mistake this comment as agreeing that vengeance is PvP.)
I really don't understand this mindset that a lot of players have that "Vengeance is not PvP." It absolutely is-- unless by "PvP" they mean "Proc vs Proc"? /shrug
SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
Seriously?
Veterancy doesn't do anything for those of us who play regular PvP in Grey Host.
Veterancy ranking was designed to encourage us to play vengeance instead of Grey Host. The veterancy system encouraged precisely zero players to move from Grey Host to vengeance.
And then at the end of the season, all progression is just erased.
So what's so great about it again?
Maybe try looking at the rewards you get as extras for doing something you are already doing?! Veterancy ranks have zero incentive to go into Vengeance so why would anyone switch?!
If you don't like Gold, Tel Var, Transmutes, Trade Bars, Crafting materials, AP scrolls, XP Scrolls, Skill Styles, Style Pages, Imperial Fragments and Titles then Veterancy is obviously not for you ... but I am left wondering what actual is?!
I have looked at the "rewards". You must not have. There is nothing for Grey Host players in the veterancy system other than low value easy to obtain materials and some style pages.
You clearly only play in vengeance and not in Grey Host if you even PvP at all. (don't mistake this comment as agreeing that vengeance is PvP.)
The highlighted part of your statement is exactly backwards from the reality of what the veterancy system is. The veterancy system only gives perks for vengeance players. There's nothing of value in the veterancy system for Grey Host players.
The veterancy system was a gimmick to draw players into vengeance. It didn't even achieve it's most fundamental goal.
Why are you quoting me? You're making assumptions to back up your argument and that's never a good thing to do; I rarely PvP. I'm not "complaining about Vengeance" because I have not and will not ever step foot into it. Not because I think it's bad or wrong or stupid or whatever, I just prefer doing normal PvP when I do do it. I also don't understand why you're trying to act like I'm saying this isn't an incentive to play Vengeance? Read my words again: I said for the majority of people who DON'T and NEVER WILL play Vengeance, the fact that buffs for that PvP mode ONLY apply to it are pointless. You unlock a VR and get nothing from it that's going to benefit you in any way.I feel like there are too many Vengeance buffs. A number of the rewards for hitting a VR are ONLY Vengeance stat increases, which does absolutely nothing for people who won't ever set foot into that Campaign. Every VR should reward SOMETHING that's more useful to a wider range of players and to PvP in general, not a single game mode within it.SaffronCitrusflower wrote: »SaffronCitrusflower wrote: »Yesterday I posted a negative about the persistent bugs in the game, today I'm going to even that out and post a positive.
As someone who plays all aspects of this game, let me congratulate you a participation reward system that absolutely smashes it out of the park. It's well balanced between effort and reward, the rewards themselves are tasty, especially in higher ranks, and the system provides a sense of accomplishment. Even casual players will be able to hit top ranks with some effort and a modicum of understanding (Use AP & XP scrolls).
All in all, a job well done. More like this please!
Seriously?
Veterancy doesn't do anything for those of us who play regular PvP in Grey Host.
Veterancy ranking was designed to encourage us to play vengeance instead of Grey Host. The veterancy system encouraged precisely zero players to move from Grey Host to vengeance.
And then at the end of the season, all progression is just erased.
So what's so great about it again?
Maybe try looking at the rewards you get as extras for doing something you are already doing?! Veterancy ranks have zero incentive to go into Vengeance so why would anyone switch?!
If you don't like Gold, Tel Var, Transmutes, Trade Bars, Crafting materials, AP scrolls, XP Scrolls, Skill Styles, Style Pages, Imperial Fragments and Titles then Veterancy is obviously not for you ... but I am left wondering what actual is?!
I have looked at the "rewards". You must not have. There is nothing for Grey Host players in the veterancy system other than low value easy to obtain materials and some style pages.
You clearly only play in vengeance and not in Grey Host if you even PvP at all. (don't mistake this comment as agreeing that vengeance is PvP.)
The highlighted part of your statement is exactly backwards from the reality of what the veterancy system is. The veterancy system only gives perks for vengeance players. There's nothing of value in the veterancy system for Grey Host players.
The veterancy system was a gimmick to draw players into vengeance. It didn't even achieve it's most fundamental goal.
Locking perks that previously you didnt had to unlock behind veterancy rank (and therefore giving a disadvantage to players with less playtime in a campaign where they go to not have a disadvantage) is not an incentive to play vengeance but the opposite and still a pretext for you to complain about vengeance.
Most vengeance players would probably prefer perks not to be locked behind veterany ranks.
However you dont want to remove perks as veterancy „rewards“ but the whole campaign.
If you think locking build choices behind veterancy ranks is an incentive to play any campaign than why dont you ask to lock build choices by veterancy rank in GreyHost? Probably because you know yourself it isnt and if ZOS did that you would call it a gimmick to draw players into vengeance either.
Other than the perks which are no reward at all and useable only in vengeance and lost when veterancy ends „there’s nothing of value in the veterancy system“ „other than low value easy to obtain materials and some style pages„ for vengeance players either.