So I'd say quests like these will be appreciated both by those with little time per day and those that find annoying having to skip through dialogues or needing to read.
I have little time to play each day (about 1 to 2 hours per evening), which is particularly the reason why I want to do something that feels interesting and meaningful in that time. If I have only half an hour of time, I'd rather use it to play 1 real story quest instead of 3 chores.
I see chores as filler content for when there's a total content drought and just nothing else to do anymore. I'd think people who have lots of time to play ESO would reach that point earlier than people who only have little time.
I got 4 mythic leads so far, I haven't finished today's favors. All of the leads rewarded were ones with missing lore entry.
Leads: Cat's Eye Prism, Brazier of Frozen Flame, Dwemer Star Chart, (I forgot the last one, sorry).
So it seems like it's targeting the very low drop rate leads from the starter regions. This was really handy and the rewards have been good so far.
The impression which I'm getting from the Freerunner missions is that ZOS tried to blend a couple of things. The first was simply "more repeatable quests." The boards did a reasonably good job with that and didn't even require bringing in voice talent since you read the notice instead of an NPC reading it to you. The quests aren't any great shakes and are generally pretty mundane stuff, but there is a whole series for each of the three notables.
The second is an aspect of the game that many players completely overlook: telling a story over time. People with the Hireling crafting passives mostly just see "free mats," but each of those materials deliveries is accompanied by a letter and a story evolves throughout the course of collecting them. For the original Hireling mails, it takes most of a year (300 days) for the individual Hirelings' stories to play out. I think we got a new set of mails starting in a recent update, but the character who has the Hireling passives has been collecting those mats for over four years now and I'm honestly in the "collect my free mats and move on" camp these days.
Favors are just a cop out for real content to add more fluff time sinks in a game full of lame grinds.
The story aspects don't add anything interesting or new, they are simply here to fill the void with fluff to act like it's new content so that they can say they've done something.
But... You know there have been players that for years have just logged-in to do "Seals of Endeavors" tasks and immediately turned off... It's a reality that can't be dismissed - it's a type of players that exist and have the same right to have some content catered to them. Nothing can make everyone happy...
EDIT: I also suspect the kind of players really enjoying Favors is probably one that despise having to wait 30 minutes hoping for one of the new Encounters and just skip them.
But... You know there have been players that for years have just logged-in to do "Seals of Endeavors" tasks and immediately turned off... It's a reality that can't be dismissed - it's a type of players that exist and have the same right to have some content catered to them. Nothing can make everyone happy...
I'm aware that there are vastly different people playing ESO who all like different things. That's the very reason I decided to give another perspective of someone from the "people with little playtime" crowd, and stated that for me, having little time means not wishing for short, simple stuff done within minutes, but the very opposite: Focussing on what feels most interesting and meaningful to me, and, if time is too scarce, ignoring/postponing everything that feel less meaningful. And I know that I'm not the only person who decides what to do in ESO based on this way of thinking. So I think it's useful to state that, in case there's really a misconception (I don't know, obviously) that complex, immersive writing was for people with lots of freetime, and people with little time prefered short, superficial 1-minute story snippets instead. Sure, some might do. But it can't be generalized.EDIT: I also suspect the kind of players really enjoying Favors is probably one that despise having to wait 30 minutes hoping for one of the new Encounters and just skip them.
Well, I despise standing around half an hour waiting for an event to start - or perhaps not - , too. Like I said, I only have limited time every evening, so if I log into ESO, I want to do something which feels worthwhile to me, not stand around and wait. I don't skip those new locations, I want to experience each of them once at least, to see what it's about. But as long as there's no timer, I can't see myself doing these events 30x for the achievements. At worst, that's 15 hours waiting time in total. That's a lot of time to be logged in and actually do nothing in game. Sure, that time isn't completely lost - I sit in front of my screen and read - , but if I log into the game, I want to play, not do something else (let alone the waste of energy when the computer is running without actually being used). But there's a whole thread about that.
Favors are just a cop out for real content to add more fluff time sinks in a game full of lame grinds.
The story aspects don't add anything interesting or new, they are simply here to fill the void with fluff to act like it's new content so that they can say they've done something.
It's wild to me to call it a fluff time sink when it gives extremely grindy leads that can take days to obtain one.
Also, update: today I got the Order-Etched Gallery Rail lead for pale order ring.
Regarding the favor giver acting as if they don't know the player. Urcelmo covers this is one of his letters (the second one I believe) where he says he never knows who his freerunner will be. So, he doesn't necessarily know it's "us". I'm assuming the same goes for the other two, but that is speculation on my part.
Edit: The actual letters were posted in another thread, and what Urcelmo says is the handler (so to speak) assured him the job will go to the same agent as last time. That's what I was meaning. The jobs seem to be managed by a third party and semi-anonymous, which would explain the "Ive never met you before" tone. Not elegant but I'm ok with that.
Day 7:
2x kill world boss in zone whatever... (5th or 6th time, I think?). One boss kept getting resetted because people were pulling it out of its location...
1x feed animals (3rd time). This time some vermin animals, but still I was supposed to feed them. Since nowhere was stated that the food was poisoned or infused with some repellent (and the animals looked fine after feeding them), I'm not exactly sure how feeding wild animals pestering a village helps, but whatever... An errand runner is not supposed to ask questions, right? If the people of Woodhearth get eaten now, I'll tell their widowers and widows to thank Urcelmo.
Holgunn said yesterday he was going to tell me about how he lost his eye. Didn't tell me that today. I guess he has already forgotten about it again, or perhaps it's the big finale story bit on day 20.

Day 7:
2x kill world boss in zone whatever... (5th or 6th time, I think?). One boss kept getting resetted because people were pulling it out of its location...
1x feed animals (3rd time). This time some vermin animals, but still I was supposed to feed them. Since nowhere was stated that the food was poisoned or infused with some repellent (and the animals looked fine after feeding them), I'm not exactly sure how feeding wild animals pestering a village helps, but whatever... An errand runner is not supposed to ask questions, right? If the people of Woodhearth get eaten now, I'll tell their widowers and widows to thank Urcelmo.
Holgunn said yesterday he was going to tell me about how he lost his eye. Didn't tell me that today. I guess he has already forgotten about it again, or perhaps it's the big finale story bit on day 20.
I appreciate your effort on this and hope the 20 days is worth it. This all seems very tedious/boring to me personally, and of course a big step down from full quests. I'm fine just letting others do them and getting the TL/DR from them lol.
Arabelle talked about Lord Bacaro's betrayal and the Steadfast Society. It really made me wonder what would happen if a character had not played the High Isle storyline before? Would there be an alternative letter for those players? Otherwise that would be a huge spoiler?!
I think the Freerunner quests are very weak. As an MMO, this kind of content is 20 years old tech. An AI could vibe code and productize this 'content' in under 4 hours. I'm very disappointed.
It was nice seeing that others like it tho - happy for y'all
Today Holgrunn sent me to help an NPC in Ivarstead. Turns out, it was pointing me to do a base game side quest I'd never done on this character. It was an easy one and I thought that was pretty cool.